Re: Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets 1ProphetOfBionisSat 24th May 2025 Not saying the world design was terrible, but no locale really floored me and stuck with me like Satorol Marsh or Valak Mountain at night, or the saffronia trees on the road to Fonsa Myma or Morytha. This certainly explains that a bit. 3
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Re: Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets
Not saying the world design was terrible, but no locale really floored me and stuck with me like Satorol Marsh or Valak Mountain at night, or the saffronia trees on the road to Fonsa Myma or Morytha. This certainly explains that a bit.