Comments 112

Re: Cho Aniki

Namo

The Indigo Effect: "This is the very reason why game developers don't take chances with video games anymore; if it's too "weird," then no one will buy it. So what happens? We get yet another first-person shooter. Seriously folks, broaden your horizons a bit; try something "weird." You may be surprised by how much you enjoy it."

You are absolutely right. Every word.

Re: Toribash: Violence Perfected

Namo

Toribash is an acquired taste. It's very hard to learn, very difficult to master, but once you get the basic jist of it, you can't put it down.

Nintendo, NOW would be a good time to bring back demos so people can try games like these before they buy them.

Re: Mega Man 10

Namo

The gross "boxart" thing was kind of cool for Megaman 9, but I'd rather see some "boxart" like Megaman 6 if nothing else.

Easymode is something I think I'll be avoiding.

Re: La Mulana

Namo

The original PC one was the most blisteringly difficult yet extremely fun game I've ever played EVER. So the fact that Nigoro's giving the game a graphical overhaul and making the controls easier is sure to make this a definite purchase.