@Adam if fully implemented it can also be a comfort feature, and make it harder to loose cardiges when using the switch on the go. But for that it first needs to be implemented properly, and since fw 9.x you can't play self created backups safely online anymore, and TX ignores this, instead they add more even unsafer ways to install "backups". So the user created backups are probably not the main fokus of their product.
@Rayquaza2510 most people who just want to enhance their switch, or develop on it don't use sx cfw, since there are free cfws, that are able to anything sxos does, except for playing backups, for example atmosphere (which also also the base of most cfws available, including sxos).
Even sxos support chats mods stated, that its a piracy tool in the past. Sxos does also use open source code without giving credits or sharing the code of modules they are legally obligated to provide because of the license. Only parts that are really from them inside their cfw are mainly their bootloader, the cheat engine, everything related to backups or pirated roms, and USB support storage support, everything elso comes from atmospheres code, or some other open source projects. Also their backup loading of legit self created Gamecard dumps isn't safe since Nintendo dropped the 9.x firmware, and sx doesn't seem to care about it, so the only legit backup use case they supoorted doesn't seem to be that importend to them. Instead the add more ways to install Gamecard backups which is one of the unsafest ways possible, and only really useful for pirates. Sx also includes copyrighted material in their cfw binaries, which is one of the reason you are not allowed to link to them on pages like gbatemp. Another thing they did with their modchip, is to block other cfws from running on newer switches, by clearing all the encryption keys needed to run.
Other cfws show how it could be made better, atmosphere ships without backup support, and so without piracy support, you need to include third party patches to make this possible. They also don't ship with copyrighted code included in their binary and give proper credit to the third party code they use. The atmosphere devs also contribute quit a bit to the knowledge about the system and homebrew development tools, which I have never seen from sx.
So while I'm all for homebrew and modding, sxos clearly is focused on piracy and making a profit from it.
@Blizzia piracy is not a topic that easy, some people are really lost sells, on the other side there are people who would have never bought it anyway, but will tell other people about this game. Other people will test games, and buy them if they like it, or if they later have the funds. But only the first group is really a damage for the company, while the other one can contribute to sales, directly or indirectly.
I for myself pirated quit a few games on PC and console when I was still in school, since I didn't have the funds to buy many games and a console over a year, but even then I bought the games I liked the most. Later when I got more resources, I often bought the successors of games I pirated in the past, and also started buying some of the older titles I liked and couldn't afford. So did the company loose anything because I pirated, no, not really, but they did win a future customer.
@TG16_IS_BAE unless you overclock it extremely it will not affect them to hard, use it myself. Also if you use atmosphere, which comes without the ability to install pirated games out of the box, you can use it relativ safely (not 100% but as safe as it can get) online, as long as you are not pirating or or installing any homebrew apps to the home menu, cheating online and you are carefully with save game modding in online games. A few friends of mine and I myself use it since quite a while and aren't banned yet. developing, save game backups, romhax and things like overclocking and 60fps patches are the main reason for myself to use cfw, but there are many more things one can do, like custom themes and emulation.
Comments 5
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
@Adam if fully implemented it can also be a comfort feature, and make it harder to loose cardiges when using the switch on the go.
But for that it first needs to be implemented properly, and since fw 9.x you can't play self created backups safely online anymore, and TX ignores this, instead they add more even unsafer ways to install "backups". So the user created backups are probably not the main fokus of their product.
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
@Rayquaza2510 most people who just want to enhance their switch, or develop on it don't use sx cfw, since there are free cfws, that are able to anything sxos does, except for playing backups, for example atmosphere (which also also the base of most cfws available, including sxos).
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
Even sxos support chats mods stated, that its a piracy tool in the past.
Sxos does also use open source code without giving credits or sharing the code of modules they are legally obligated to provide because of the license. Only parts that are really from them inside their cfw are mainly their bootloader, the cheat engine, everything related to backups or pirated roms, and USB support storage support, everything elso comes from atmospheres code, or some other open source projects.
Also their backup loading of legit self created Gamecard dumps isn't safe since Nintendo dropped the 9.x firmware, and sx doesn't seem to care about it, so the only legit backup use case they supoorted doesn't seem to be that importend to them. Instead the add more ways to install Gamecard backups which is one of the unsafest ways possible, and only really useful for pirates.
Sx also includes copyrighted material in their cfw binaries, which is one of the reason you are not allowed to link to them on pages like gbatemp.
Another thing they did with their modchip, is to block other cfws from running on newer switches, by clearing all the encryption keys needed to run.
Other cfws show how it could be made better, atmosphere ships without backup support, and so without piracy support, you need to include third party patches to make this possible.
They also don't ship with copyrighted code included in their binary and give proper credit to the third party code they use. The atmosphere devs also contribute quit a bit to the knowledge about the system and homebrew development tools, which I have never seen from sx.
So while I'm all for homebrew and modding, sxos clearly is focused on piracy and making a profit from it.
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
@Blizzia piracy is not a topic that easy, some people are really lost sells, on the other side there are people who would have never bought it anyway, but will tell other people about this game. Other people will test games, and buy them if they like it, or if they later have the funds. But only the first group is really a damage for the company, while the other one can contribute to sales, directly or indirectly.
I for myself pirated quit a few games on PC and console when I was still in school, since I didn't have the funds to buy many games and a console over a year, but even then I bought the games I liked the most. Later when I got more resources, I often bought the successors of games I pirated in the past, and also started buying some of the older titles I liked and couldn't afford. So did the company loose anything because I pirated, no, not really, but they did win a future customer.
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
@TG16_IS_BAE unless you overclock it extremely it will not affect them to hard, use it myself.
Also if you use atmosphere, which comes without the ability to install pirated games out of the box, you can use it relativ safely (not 100% but as safe as it can get) online, as long as you are not pirating or or installing any homebrew apps to the home menu, cheating online and you are carefully with save game modding in online games.
A few friends of mine and I myself use it since quite a while and aren't banned yet.
developing, save game backups, romhax and things like overclocking and 60fps patches are the main reason for myself to use cfw, but there are many more things one can do, like custom themes and emulation.