@Dr_Corndog It is, in fact, a LOT worse for Melee players because of how fast the game is and the movement for the tech on a GCN controller. Apparently one of the developers for the Smash Stick has really bad carpal tunnel (don't know how related to Smash the condition is) and couldn't play Melee competitively anymore, but with the Smash Stick he can play just fine again. Apparently that was part of what spurred the development of this stick.
@carlos82 Preference doesn't matter, though. Analog vs digital is completely irrelevant for other fighting games.
It is only significant in games with subtle directional inputs like Smash Bros or Rivals of Aether. Every other fighting game would register your inputs normally because it has no use for the analog input. This is why there are no analog fightsticks. It's not necessary the way it is in Smash. Without analog, you can't do tilts and can't walk--two vital movement and attack options in Smash.
Basically, the difference between analog and digital is that with Digital, when you press a direction like "Left," Smash reads that as "fully in the left position;" while with Analog, pressing left slightly will tell the game "slightly tilted left."
The convenience of having this stick be usable with multiple games is that it has all the tools needed for multiple types of games. The analog and button layout is good for Smash, and the button layout also puts the 8 home buttons in the same position as a fightstick. Plus, the stick can hold up to 3 input profiles and you use a PC program to tell it what those buttons should be, so you can toggle it if you're switching games/consoles.
@carlos82 while the joystick and button layout are primarily designed for Smash, it's compatible with fighting games too. They have a video where it's used with Tekken. So if someone played multiple fighting games, they could use the one controller.
@Dr_Corndog Smash was designed for gamepads, but because of how it all plays, those controllers DESTROY your hands if you're playing hard or competitively. Sakurai straight up wrecked his own hands during development of one of the earlier Smash games. And there are some Smash pros who are developing really bad carpal tunnel because of the GCN controller. Arcade sticks give more relief to your hands and joints and it's far less likely you will develop any medical issues. Look at all the FGC players in their 40s who play just fine on stick while some 20-something Smash players are already developing really bad hand/wrist complications. But I mean, if you just play casually, it might not be as much of an issue.
@Floof_Cat The stick doesn't have multiple directional input methods. The directional buttons are for the C-stick/Right thumb stick. They also have a button remap program, but they are restricting it to prevent illegal tech. They've already gotten approval from a bunch of big TOs, so the stick will be legal just like Smashbox.
Comments 3
Re: Introducing The Smash Stick, A Fight Stick Specially Designed For Super Smash Bros.
@Dr_Corndog It is, in fact, a LOT worse for Melee players because of how fast the game is and the movement for the tech on a GCN controller. Apparently one of the developers for the Smash Stick has really bad carpal tunnel (don't know how related to Smash the condition is) and couldn't play Melee competitively anymore, but with the Smash Stick he can play just fine again. Apparently that was part of what spurred the development of this stick.
Re: Introducing The Smash Stick, A Fight Stick Specially Designed For Super Smash Bros.
@carlos82 Preference doesn't matter, though. Analog vs digital is completely irrelevant for other fighting games.
It is only significant in games with subtle directional inputs like Smash Bros or Rivals of Aether. Every other fighting game would register your inputs normally because it has no use for the analog input. This is why there are no analog fightsticks. It's not necessary the way it is in Smash. Without analog, you can't do tilts and can't walk--two vital movement and attack options in Smash.
Basically, the difference between analog and digital is that with Digital, when you press a direction like "Left," Smash reads that as "fully in the left position;" while with Analog, pressing left slightly will tell the game "slightly tilted left."
The convenience of having this stick be usable with multiple games is that it has all the tools needed for multiple types of games. The analog and button layout is good for Smash, and the button layout also puts the 8 home buttons in the same position as a fightstick. Plus, the stick can hold up to 3 input profiles and you use a PC program to tell it what those buttons should be, so you can toggle it if you're switching games/consoles.
Re: Introducing The Smash Stick, A Fight Stick Specially Designed For Super Smash Bros.
@carlos82 while the joystick and button layout are primarily designed for Smash, it's compatible with fighting games too. They have a video where it's used with Tekken. So if someone played multiple fighting games, they could use the one controller.
@Dr_Corndog Smash was designed for gamepads, but because of how it all plays, those controllers DESTROY your hands if you're playing hard or competitively. Sakurai straight up wrecked his own hands during development of one of the earlier Smash games. And there are some Smash pros who are developing really bad carpal tunnel because of the GCN controller. Arcade sticks give more relief to your hands and joints and it's far less likely you will develop any medical issues. Look at all the FGC players in their 40s who play just fine on stick while some 20-something Smash players are already developing really bad hand/wrist complications. But I mean, if you just play casually, it might not be as much of an issue.
@Floof_Cat The stick doesn't have multiple directional input methods. The directional buttons are for the C-stick/Right thumb stick. They also have a button remap program, but they are restricting it to prevent illegal tech. They've already gotten approval from a bunch of big TOs, so the stick will be legal just like Smashbox.