@unrandomsam Hello! Although inspired by Marble Madness, this game plays actually plays quite different. A bit more reflex-based platformer oriented controls and less ball rolling style physics.
@WiiLovePeace Thanks for the tweet asking about this question, but just sharing it here for the rest - yes we'll look into optional motion controls. We'll put it in only if we feel that it works well with our current gameplay model.
Comments 2
Re: Armillo Set To Support Off-TV Play
@Blue_Yoshi We'll be announcing the release window and a bunch of other stuff in the next couple of days in our twitter account.
@Ultra64 Going to be over 20 main worlds + a bunch more content.
Re: Armillo Set To Support Off-TV Play
@unrandomsam Hello! Although inspired by Marble Madness, this game plays actually plays quite different. A bit more reflex-based platformer oriented controls and less ball rolling style physics.
@WiiLovePeace Thanks for the tweet asking about this question, but just sharing it here for the rest - yes we'll look into optional motion controls. We'll put it in only if we feel that it works well with our current gameplay model.