Is this completely it for additional content in this game? Usually, I think they always add little tidbits and stuff after the release of the last major DLC. I know I talked about it in my last post months ago, but I really wish they included a completed unit battle appearance setting. I want to convince myself to try out those mounted Mastery classes, but doing that forces me to go with the class outfit, when I’d much prefer the monastery appearance, specifically the war attire. Like, Rodrigue, Arundel, and Nader get unique battle models as a Holy Knight, Dark Knight, and Wyvern Lord, respectively. I wish Marianne, Hanneman, and Edelgard could do the same thing. Wear something that suits them while in those classes; not be forced to use that large, bulky, default armor which, I think, doesn’t really look right on any of them.
Something I actually hoped to be added is the option to have units wear their monastery outfits in all the mounted classes now, in addition to all the footed classes. I usually have Ingrid’s final class be the Falcon Knight (or perhaps Dark Flier now), but she doesn’t have her cool green timeskip outfit available to wear when in either of those classes. It can only appear in battle when she’s a weaker Pegasus Knight or Cavalier. I guess I dislike the generic outfits for all these classes.
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Re: Here Are The Full Patch Notes For Fire Emblem: Three Houses Version 1.2.0
Is this completely it for additional content in this game? Usually, I think they always add little tidbits and stuff after the release of the last major DLC. I know I talked about it in my last post months ago, but I really wish they included a completed unit battle appearance setting. I want to convince myself to try out those mounted Mastery classes, but doing that forces me to go with the class outfit, when I’d much prefer the monastery appearance, specifically the war attire. Like, Rodrigue, Arundel, and Nader get unique battle models as a Holy Knight, Dark Knight, and Wyvern Lord, respectively. I wish Marianne, Hanneman, and Edelgard could do the same thing. Wear something that suits them while in those classes; not be forced to use that large, bulky, default armor which, I think, doesn’t really look right on any of them.
Re: Here Are The Full Patch Notes For Fire Emblem: Three Houses Version 1.2.0
Something I actually hoped to be added is the option to have units wear their monastery outfits in all the mounted classes now, in addition to all the footed classes. I usually have Ingrid’s final class be the Falcon Knight (or perhaps Dark Flier now), but she doesn’t have her cool green timeskip outfit available to wear when in either of those classes. It can only appear in battle when she’s a weaker Pegasus Knight or Cavalier. I guess I dislike the generic outfits for all these classes.