@Tempestryke ...how the heck do you get Bubsy vibes form it? This is structured NOTHING like Bubsy.
@Nintendo_Thumb well first of all it's paying 8 people's salary for about a year's worth of work which is about $34,375 per person for level design, AND sound design, AND music design, AND graphical design, AND programming, AND R&D, all of whom are independent contractors. And second of all, Mania has sole over a million copies at this point, which is fairly successful by small third-party standards. But that doesn't matter since the Mania devs were contracted for fixed rates and don't get anything for the revenue SEGA makes.
@gojiguy you severely over-estimate how much game developers make. Especially outside contractors like the Mania team. The only people who make bank in the gaming industry are the people at the top.
@Stocksy Wow, it's almost like R&D for porting an in-development engine to a console that 2/3rds of the programmers have never developed on takes time and money, and they'll most likely have to hire some outside help to make sure it goes smoothly.
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Re: Meet Vertebreaker, A Retro Platformer From Sonic Mania Devs That's Just Hit Kickstarter
@Tempestryke ...how the heck do you get Bubsy vibes form it? This is structured NOTHING like Bubsy.
@Nintendo_Thumb well first of all it's paying 8 people's salary for about a year's worth of work which is about $34,375 per person for level design, AND sound design, AND music design, AND graphical design, AND programming, AND R&D, all of whom are independent contractors. And second of all, Mania has sole over a million copies at this point, which is fairly successful by small third-party standards. But that doesn't matter since the Mania devs were contracted for fixed rates and don't get anything for the revenue SEGA makes.
Re: Meet Vertebreaker, A Retro Platformer From Sonic Mania Devs That's Just Hit Kickstarter
@gojiguy you severely over-estimate how much game developers make. Especially outside contractors like the Mania team. The only people who make bank in the gaming industry are the people at the top.
Re: Meet Vertebreaker, A Retro Platformer From Sonic Mania Devs That's Just Hit Kickstarter
@Stocksy Wow, it's almost like R&D for porting an in-development engine to a console that 2/3rds of the programmers have never developed on takes time and money, and they'll most likely have to hire some outside help to make sure it goes smoothly.