@Balta666 You are very right, dual screens don't sell systems. The games that use dual screens sell systems. We really needed to have a better mix of games that did and did not use the GamePad, to say, "Hey, it's here, it's cool, but it's not going to get in the way of great games." (The greatest games DID use it, however.) For the reveal and marketing, Nintendo should have used Nintendo Land, which really proved why dual screens are awesome.
I also had an idea: what if by pressing a specified button on certain games, such as Splatoon, the two screens would swap? That would allow greater flexibility (and latency, I guess).
@baller98 You can use Pro Controllers for multiplayer. Only Nintendo Land didn't use them, I believe. All they needed to do in order to show it was a new console was to call it the Wii 2 (which, coincidentally, rhymes with Wii U).
You know, no one seems to get it through their minds that the GamePad is just a controller for the Wii U, which JUST SO HAPPENS to have a touch screen. Why are you complaining about limited range? It's the same as other consoles. The Wii U was always at its best when the two screens worked asymmetrically. Off-TV Play is just a situational convenience. Does no one remember Nintendo Land's multiplayer, with the GamePad player being different? Or the GamePad being Bowser in Mario Party 10? (I have been in fights over the GamePad in these games). Or better yet, having the map, inventory, or an alternate view on the GamePad?
Also, on power, the Wii U has a higher CPU clock rate, and all processors are faster on Wii U than undocked Switch. (I will concede that a docked Switch has a slightly faster GPU, but only GPU, and only docked. Plus a bit of RAM.)
I blame the Wii U's failure on Nintendo's horrendous reveal/marketing, and on devs who didn't realize that you don't need a gimmick to have a fun game. Implement GamePad (and motion controls for GamePad and Wii Remote) where it makes sense, don't force it. They're making Switch games, they could have made Wii U games.
@Cobalt Thank you! I thought no one else realized this! But unfortunately, many great Wii U games cannot be ported to Switch (unless you used two Switches...).
By the way, does anyone else like the GamePad's grip and top analog sticks (as opposed to diagonal or lower)? Or just me?
@setezerocinco No one complains about other consoles being stationary. Remember, the Wii U was a console, the GamePad was a controller that happened to have a touch screen. People think of the GamePad as the system, and the console as a dock, like the Switch. That isn't it at all.
I don't usually comment on things like this, but this is outrageous! Everyone is thinking about the Wii U as "TV or GamePad". "OR"! Not "AND"! The Wii U was best when it used both screens asymmetrically. That's how it was designed.
Remember having the GamePad player be different then the Wii Remote /Pro Controller players? Or not having to resort to splitscreen? Or showing different views on each screen? The Wii U was what made this possible, made it AWESOME, but the Switch can't do that. And for that, I will always prefer the Wii U.
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Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@Balta666 You are very right, dual screens don't sell systems. The games that use dual screens sell systems. We really needed to have a better mix of games that did and did not use the GamePad, to say, "Hey, it's here, it's cool, but it's not going to get in the way of great games." (The greatest games DID use it, however.) For the reveal and marketing, Nintendo should have used Nintendo Land, which really proved why dual screens are awesome.
I also had an idea: what if by pressing a specified button on certain games, such as Splatoon, the two screens would swap? That would allow greater flexibility (and latency, I guess).
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@baller98 You can use Pro Controllers for multiplayer. Only Nintendo Land didn't use them, I believe. All they needed to do in order to show it was a new console was to call it the Wii 2 (which, coincidentally, rhymes with Wii U).
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@baller98 Except... the GamePad is the main controller.
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
You know, no one seems to get it through their minds that the GamePad is just a controller for the Wii U, which JUST SO HAPPENS to have a touch screen. Why are you complaining about limited range? It's the same as other consoles. The Wii U was always at its best when the two screens worked asymmetrically. Off-TV Play is just a situational convenience. Does no one remember Nintendo Land's multiplayer, with the GamePad player being different? Or the GamePad being Bowser in Mario Party 10? (I have been in fights over the GamePad in these games). Or better yet, having the map, inventory, or an alternate view on the GamePad?
Also, on power, the Wii U has a higher CPU clock rate, and all processors are faster on Wii U than undocked Switch. (I will concede that a docked Switch has a slightly faster GPU, but only GPU, and only docked. Plus a bit of RAM.)
I blame the Wii U's failure on Nintendo's horrendous reveal/marketing, and on devs who didn't realize that you don't need a gimmick to have a fun game. Implement GamePad (and motion controls for GamePad and Wii Remote) where it makes sense, don't force it. They're making Switch games, they could have made Wii U games.
Please pardon my rant.
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@johnvboy That... wasn't what I was saying.
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@Cobalt I never thought I could agree this much to anything.
Also, the Switch Pro Controller has a crap d-pad and I don't like diagonal analog sticks, so I use the SF30 Pro.
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@Cobalt Thank you! I thought no one else realized this! But unfortunately, many great Wii U games cannot be ported to Switch (unless you used two Switches...).
By the way, does anyone else like the GamePad's grip and top analog sticks (as opposed to diagonal or lower)? Or just me?
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@Mrtoad They changed it to 8 hours soon after release.
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@setezerocinco No one complains about other consoles being stationary. Remember, the Wii U was a console, the GamePad was a controller that happened to have a touch screen. People think of the GamePad as the system, and the console as a dock, like the Switch. That isn't it at all.
Plus, there's only one of those "mobile screens".
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
@StephenYap3 I very much agree. 2 screens > 1 screen.
Re: Capcom Announces Mega Man Live-Action Hollywood Film
@duddy For every good decision Capcom makes, there's a lot of bad ones that could have made them millions...
Re: Capcom Announces Mega Man Live-Action Hollywood Film
When will they realize that you can't put anime-style characters into live-action? Sigh...
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
Although, that marketing SUCKED!
Re: Reggie Says Wii U's Failure Ultimately Led To Success Of The Switch
I don't usually comment on things like this, but this is outrageous! Everyone is thinking about the Wii U as "TV or GamePad". "OR"! Not "AND"! The Wii U was best when it used both screens asymmetrically. That's how it was designed.
Remember having the GamePad player be different then the Wii Remote /Pro Controller players? Or not having to resort to splitscreen? Or showing different views on each screen? The Wii U was what made this possible, made it AWESOME, but the Switch can't do that. And for that, I will always prefer the Wii U.