To everyone saying that you'll pick up the game: Thank you from the bottom of my heart! I'm so excited to let people play the game, and I can't wait to show you guys what's in the works right now!
@DarkJamD I could prototype it, sure, but I AM a little concerned. I might have to either sacrifice 60fps or sacrifice a small amount of my "always possible" algorithm to make enough memory. In turn, let me ask you a question - if I sold that feature as an add-on pack (because it's a considerable amount of design and programming) for all 3 modes (Adding Endless Classic 2P, Endless Double 2P, and Endless Special 2P), do you feel that'd be worth the price? Would you buy that add-on? Because that DOES sound very interesting to me as a multiplayer opportunity!
@oreqano Hmm..that's something that might be interesting, yet difficult to implement. How would the "garbage player" (hehe ) drop the garbage? Would the obstacle height vary? What would happen if it were to hit poor Roy? What would happen if it were to go in a gap? I like the idea, but there are a few details about the implementation that I'd have to consider. Thanks for the positive feedback guys! It means a lot!
Comments 3
Re: Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop
To everyone saying that you'll pick up the game: Thank you from the bottom of my heart! I'm so excited to let people play the game, and I can't wait to show you guys what's in the works right now!
Re: Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop
@DarkJamD I could prototype it, sure, but I AM a little concerned. I might have to either sacrifice 60fps or sacrifice a small amount of my "always possible" algorithm to make enough memory.
In turn, let me ask you a question - if I sold that feature as an add-on pack (because it's a considerable amount of design and programming) for all 3 modes (Adding Endless Classic 2P, Endless Double 2P, and Endless Special 2P), do you feel that'd be worth the price? Would you buy that add-on? Because that DOES sound very interesting to me as a multiplayer opportunity!
Re: Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop
@oreqano Hmm..that's something that might be interesting, yet difficult to implement. How would the "garbage player" (hehe ) drop the garbage? Would the obstacle height vary? What would happen if it were to hit poor Roy? What would happen if it were to go in a gap?
I like the idea, but there are a few details about the implementation that I'd have to consider.
Thanks for the positive feedback guys! It means a lot!