I made an account just to say that Zelda should stay single player. Making it multi-player takes away from the immersion. I don't know about everyone else, but when I'm playing a game with friends, we are not deeply immersed in the game world. We are instead cracking jokes and simply playing games. But when I'm alone, I am deeply immersed in the game.
I understand they want to shake Zelda up a bit, but turning it into a multi-player game is not the only option out there. That should be their last resort if all else fails. Zelda has been feeling a bit short. Perhaps they should focus on making the game longer & harder. Bring out harder puzzles and harder monsters (Not every boss has to be hit the obvious eye, gem, or tail). Make almost every dungeon make players want to bash their heads into a wall (not just 1 level [cough*water*cough*level*cough]). Bring back the adventure by tossing us in a map with literally no clue of where to go. All we should know is we have to save Hyrule(or wherever we are). Hide the dungeons and make us think we are losing our minds because we can't find them. This is what I think they should be trying to capture, more gameplay hours and frustrated players who when beating the game feel like they have accomplished something. Not, lets shorten your content because we had to take time to do a multi-player mode and single player mode.
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Re: Eiji Aonuma Hints at The Legend of Zelda on Wii U Being "More Than Just a Single-Player Experience"
I made an account just to say that Zelda should stay single player. Making it multi-player takes away from the immersion. I don't know about everyone else, but when I'm playing a game with friends, we are not deeply immersed in the game world. We are instead cracking jokes and simply playing games. But when I'm alone, I am deeply immersed in the game.
I understand they want to shake Zelda up a bit, but turning it into a multi-player game is not the only option out there. That should be their last resort if all else fails. Zelda has been feeling a bit short. Perhaps they should focus on making the game longer & harder. Bring out harder puzzles and harder monsters (Not every boss has to be hit the obvious eye, gem, or tail). Make almost every dungeon make players want to bash their heads into a wall (not just 1 level [cough*water*cough*level*cough]). Bring back the adventure by tossing us in a map with literally no clue of where to go. All we should know is we have to save Hyrule(or wherever we are). Hide the dungeons and make us think we are losing our minds because we can't find them. This is what I think they should be trying to capture, more gameplay hours and frustrated players who when beating the game feel like they have accomplished something. Not, lets shorten your content because we had to take time to do a multi-player mode and single player mode.