It’s now been eleven whole years since we’ve had a new Advance Wars game, with Nintendo seemingly happy to let its successful SRPG series slide into oblivion since 2008’s Dark Conflict on the DS, disregarding the pleas of fans whilst instead turning its attention to the more story-oriented and emotional action of Fire Emblem. However, developer Area 35 stepped in and delivered us the rather good Tiny Metal back in 2017, an Advance Wars clone which came within clawing distance of that series’ greatness. Now, the studio is back with a sequel, Tiny Metal: Full Metal Rumble.
If you’ve played any Advance War game (or indeed the first Tiny Metal) you’ll immediately feel at home with Tiny Metal: Full Metal Rumble’s top-down, grid-based set-up, taking it in turns with your enemy to attempt to outmanoeuvre one other; flanking, using terrain to your advantage and deciding when to push your troops forward or pull back in the struggle to win out across a generous and challenging campaign mode. Just like the first game, you’ll need to quickly get to grips with which of your troops and vehicles do what if you’re to stand any chance, and there’s an impressive list to get your head around here.
Alongside your common riflemen and lancers – foot soldiers who are essential in seizing assets but very fragile in the face of enemy fire – you'll march into battle armed with surface-to-air Vipers, ground-pounding Strikers, assault helicopters, rapidly-moving scout vehicles, radar trucks which increase your visual range, the titular hard-hitting "metals" (tanks to you and me) and more – all of which are very thoughtfully summarised in the game’s “Metalpedia” section.
Moving across the various warzones on offer, you’ll need to capture buildings with your ground forces to give yourself defensive and offensive boons as well as the capabilities to create and deploy a steady stream of units in order to control the map and crush each and every one your tiny enemies – or grab their HQ for a quick and sneaky victory. Comms towers still give you the option to unleash a hero unit onto the field, which will cost you some hard-earned credits but can be invaluable in turning the tide of a tough battle, whilst factories and city blocks allow you to heal wounded troops. Overall, the rounds here play out in very much the same way as they did in 2017’s effort, but now come with a few key additions which lift this game beyond what Area 35 achieved with its first swing at the genre.
Indeed, in comparison to its predecessor, Tiny Metal: Full Metal Rumble arrives feeling much more fully-formed; multiplayer mode is present and correct from the get-go here and the moment-to-moment gameplay benefits from the addition of a number of important tactical systems, including the ability to transport your ground troops inside vehicles, restock ammo, supply fuel to units and make use of special commander powers (all ripped wholesale from Advance Wars, but we’re not complaining).
Commander powers are activated once you’ve accrued a certain amount of power in a round and, once activated, will do a number of things – such as increase troop defences or attacks for a turn or perhaps knock 50 percent off the time it takes to grab control of a building. Troop transport makes it much easier to get your riflemen and lancers into important areas or structures as quickly as you can in order to grab the upper hand against your crafty opponents, and it really adds to the options you’ve got on the field. There’s also now a fully rotatable camera to let you get a better angle on the action; a not insignificant quality of life improvement.
Enemy AI has also received an upgrade and its fighters now avail of every rule in the playbook, they’ll often surprise you with flanking manoeuvres as well as continuously making clever use of the likes of the returning focus fire and assault options – such as pushing forward and dropping back, making use of buildings and terrain to shelter attacking units and generally being a massive (but very welcome) pain in the backside.
This is all great news but there are, as usual, a few nagging complaints to get through. The campaign gets off to a janky start with the first ten missions essentially a very long tutorial, which is fine in and of itself, but unfortunately vital information about troop types, vehicles and tactical options is fed to the player in a haphazard and confusingly slow way, so newcomers especially may find they’re getting their ass kicked for the first four or five missions before the game decides to let them know crucial information that could have saved some serious bother. We also encountered a strange bug which sees you unable to skip the creation of new units at your factories; instead, you’ll need to hit pause and end your turn from the menu there, a small issue and something we assume will be very quickly patched out post-launch.
The story also suffers because of this slow start and erratically jumps around to different characters for the first few hours in such a way that you’ll probably to struggle to know who anyone is (or why you’re fighting) until it settles down and starts to get into a much more satisfying groove. Indeed, it actually goes on to become quite an interesting tale, with a handful of great characters and just enough mystery about it – which we won’t spoil here – to keep you interested until the very end.
All of these early teething problems are well worth bearing with however, because once you’re out of the tutorials you’ll find a game that’s absolutely stuffed to the gills with content, offering robust multiplayer and skirmish modes alongside a generous campaign which took us upwards of twenty hours to plough through. Battles here are constantly engaging and tense affairs that require your full attention and provide non-stop shocks and surprises along the way, with the AI time and time again bringing its A-game to the table in its attempts to thwart your advances. It's genuinely thrilling and addictive stuff and any doubts we had due to that slow start were soon forgotten in the maelstrom.
In terms of performance, things are pretty much buttery smooth in both handheld and docked modes on Switch; we did notice a few tiny stutters when enemy units are exploded to pieces during combat as well as the odd input delay when there’s a lot of turns happening very quickly, but they don't affect the flow of gameplay in any way. Besides these little niggles the game plays and looks fantastic, with a nice variety of battle locales and big colourful chunky units making things very easy to follow if you’re enjoying the action in portable mode – which is exactly where this type of game is at its best; an almost endlessly entertaining, tactical travelling companion. Voice acting can be a bit of a mixed bag but it’s nothing too offensive and you can always switch to Japanese if you’re finding it particularly annoying. Indeed, the overall presentation is very slick across the board here, with smart-looking menus and a delightful little mission map that you can drive a variety of tiny vehicles around to find secrets between missions.
Conclusion
Tiny Metal: Full Metal Rumble surpasses both its predecessor and the recent Wargroove to become the number one Advance Wars clone available on Switch right now. Indeed, it may be fair to say that this time around Area 35 has beaten Advance Wars at its own game with a super-tight and generous SRPG that takes the best from the greats it emulates and wraps them up in a much more modern and satisfying package. Battles here are challenging, tense and highly replayable affairs, new tactical options add even more depth to proceedings and the story, once it gets going, will keep you locked in until the fight is done. Long-suffering Advance Wars fans take note, this one really is pretty much essential.
Comments 77
Wow. Seems like a great companion piece to Fire Emblem Three Houses. I may just have to pick this up... Although I still need to actually play the other Advance Wars games. I have them all, just haven't finished any yet.
Edit: I didn't realize the original was on Switch also...dang there's just too many freaking games to play...
I didn't even know Tiny Metal was getting a sequel. And when looking at this review I certainly wasn't expecting to see a score like that. Color me intrigued.
I guess I will download that demo....
@Haxxor You should play Ace Combat 5 then. That game will never stop preaching at you about how war is bad. 😂
That was unexpected.
Glad their project finally paid off, though.
I avoided strategy games for years as I always figured I didn't have the time to learn all of the different functions and troop types etc, but I have been playing Into the Void on PC (available with Game Pass) and I am absolutely loving it. I get that ITV has a very small battlefield and simple user interface, so the emphasis is on your decisions and not on digging through thousands of menus, but it has still got me interested in trying some other strategy games. This looks like a good next step. Good review, thanks.
Wargroove didn't tempt me enough, but this could be a level above that and might see my money. Watchlisted.
Loved the first game so I’m all over this.
@Haxxor Nah, you're wrong. Solid Snake told me war HAS changed.
I’m so happy this did well! I was itching for something to play last night — I’ll absolutely be picking this up, perhaps as early as tonight. Happy Friday!
I consider myself an Advance Wars fan, though I never played Days of Ruin. I bought the original Tiny Metal and barely played it. I bought Wargroove and didn't get far with that either. I'm wondering if I've outgrown my interest in this kind of game, but I still want to give this TM sequel a try. I downloaded the demo so I'm going to see how it makes me feel.
Probably just leaning more towards straight up action in my old age... I'll probably forget about this once I get MUA3.
I'm excited to try this! One of the few complaints I had about wargroove is that each faction and commander functioned the same beyond the commander power which only affected a small part. This game seems more like Advanced wars where the commander power affects all units. Does each faction also have strengths and weaknesses?
All of this further reminds me though that I wish Advanced Wars got a proper sequel.
So how come Full Metal Rumble (£12.59, and currently with 20% off on top of that) is nearly half the price of the original Tiny Metal (£19.99) on the eshop?
@Haxxor As I've never played Fallout, I have no retort. 😂
@Dualmask I know what you mean. Since starting my job and getting into my mid 20s, I've found I no longer have the patience for slow paced RPG games. I wish I did, but I generally don't. I just prefer fast paced action now like DOOM 2016 and Ace Combat. I really do want to play these Tiny Metal games though...
@Giygas_95 @Dualmask It's such a weird feeling. I'm early 30's now with two young kids, but in my head, I LOVE this style of game and turn based RPGs - but my completion rate of those types of games say otherwise. With the exception of the Fire Emblem series that is. I now tend to favor games that I can pick up and play for a few minutes at a time and still have a good time, rather than games that require an hour or so of my dedicated attention. Though, saying this game surpasses Wargroove (Which I really enjoyed, but did not finish) does pique my interest a bit.
This sounds sweet. Now I have to figure out if a physical version would happen.
@Dualmask try Into The Breach if you haven't. The small scale incredibly intense battles have filled my strategy interest and taken the place of advance Ward and its clones.
From what little I've played and what I saw of my son playing this game looks so much better then the first and I really liked that game. A 9 out of 10 doesn't surprise me. This is the Advanced Wars we have been wanting for over a decade now. Its worth the price and then some.
@Giygas_95 @roadrunner343 you folks are much younger than I am, so I fear for your gaming futures if you're already slowing down, haha. But yeah, that seems to be how it is. I work full time, my young kids are teens now and I spend most of my time working or on my art on the side, so the big, long, slow paced games that I loved as a kid just don't seem to have any staying power with me anymore. It's a funny thing.
@Dualmask Days of Ruin was my favorite of that series. The story was much darker and more appealing to me.
The first Tiny Metal game felt like Advance Wars but not all the way. This one feels like it could be a direct sequel to AW. There's just so much to do and unlock. This one is definitely a worthy sequel.
@cyrus_zuo I heard good things about that game. I'll check it out.
Better than Wargroove? Buying them o_o
Surpassed Wargroove and even beaten Advance Wars at it's own game?
I seriously doubt that! Like, I think I'd sooner believe the Earth was flat levels of doubt. The first game was a snoozefest of ugly graphics and clunky controls. It totally lacked any of the charm of Advance Wars or the ease of play. Advance Wars made everything very clear and the art style was very easy on the eyes. Tiny Metal was very unclear, everything blurred together and every character interaction had the charm of stale toast.
No reason to believe this sequel will be that much better, and I don't buy for a minute that it surpasses the absolute masterpiece that is Wargroove. And claiming it could possibly beat Advance Wars at it's own game? No stinking way!
Didnt this company steal money from a crowdfund to develop this? Looks good though.
@Kalmaro I don't believe this review in the slightest. No way it's better than Wargroove. And beating Advance Wars at it's own game? Not a chance. Not if the same people who did the first game are behind it.
@Heavyarms55 I'm so desperate for a successor that I almost just dropped cash without thinking. You have a point though, AW had something special. Wargroove was good though I haven't finished it yet. I got distracted trying to get max rank on every level and then took a break.
I'll try the demo first, just to be sure.
very interesting that they just skipped the PS4 version for this one...the first game had a PS4 version.
I'm torn. I love turn based RPGs but have just finished FE echoes and now patiently waiting for Three Houses AND I've got Wargroove and Into the Breach waiting to be played. Part of me wants to buy now to support developers, part of me says wait for a sale...
@illmatic20xx Yeah I remember reading exactly that. The developer did some very dodgy things which puts a damper on this game.
I don’t know. I am a huge Advance Wars fan but hated Tiny Metal. I adore Wargroove. It’s hard to sell me on a sequel to Tiny Metal, it felt like it lacked the charm I want from the genre...
So this is both superior to the original AND nearly half the price?
I guess I know which one I'm getting.
Too bad it won't be right now. No sense in grabbing a tactics game like this with Fire Emblem: Three Houses right around the corner.
Also an AW fan. I played through Days of Ruin fully recently and really enjoyed my time with it.
@Dualmask I feel exactly as you do. I fear my days of playing AW style games ended with AW:DoR. I have yet to test the demo, so I'll give it a shot. I wanted to play Valkyria Profile 1 and 4, but I have to barter SO MUCH of my time these days... Story of an aging gamer, I guess.
Honestly I wasnt even aware a sequel was in the making until this review. Must of missed that boat.
So to all who’ve played Wargroove and TM:FMR (including any reviewers), if you could only choose one, which would it be? Tough question I’m sure but I just don’t have time to play both and Fire Emblem is coming.
Tiny Metal aka Project Phoenix scam
I read this review.
Working though the demo, but with FE around the corner I won't pick this up until next month.
Edit: or today... why not?
Dammit. Have 10 dollars in eshop credit I was saving for Slay the Spire when it goes on sale one day.
This might eat that up now.
Huge AW fan and I enjoyed wargroove for a while so this is a purchase. Question is, should I leave it until I get the Lite ? I like to play these handheld and my OG Switch is joy con drifting me to distraction.
@Dualmask @cyrus_zuo @roadrunner343 I'll never have the time, but now I want to try Wargroove and Into the Breach as well. Gaaaaaaah, I need to just take two weeks off and try to clear some of my backlog. It just gets bigger all the time...
@Giygas_95 Oh man, Into the Breach is my kind of game - and perfect for the Switch and my limited game time. Amazing game, simple to pick up and play for just a couple minutes, and hands down my favorite strategy game since I don't know when. It's just a bit more of a puzzle in the way it plays than other turn based strategy games.
It's what I've been saying for ever! You don't need an Advance Wars sequel, you never did.
@coolaggro Yes, I badly want Advance Wars on Switch. And I only want it if it's emulation that runs perfectly like on Wii U, or if it's a new game that runs at 60fps just like all the GBA and DS games. Advance Wars on Switch would be heavenly!
@MaSSiVeRiCaN I would definitely recommend Wargroove. It runs at 60fps and thus has the same high quality presentation as all the old Advance Wars games. Into The Breach has the same 60fps quality with excellent gameplay and storytelling. Both of those are way better than either Tiny Metal game in my opinion.
@Heavyarms55 I agree with you completely! Tiny Metal is one stinky pile of hot garbage to me. Not only does it (both games are one crappy mess to me) run at 30fps, it also doesn't have the charming and attractive graphics of Advance Wars. Also, Advance Wars games are so polished that you never have a lull in the immediacy and fun level while playing. As the review mentions, Tiny Metal doesn't even begin the game smoothly. The beginning of a game has to be polished to perfection to unstoppably draw players further into it, to keep them playing mission after mission. Advance Wars games do this, but I have to force myself to keep playing Tiny Metal missions. Of course, the choppy frame rate contributes to that for me, but that's just another example of lack of polish. As a side note, both Wargroove and Into The Breach are up to the same level of polish as Advance Wars games in my opinion. They have snappy 60fps responsiveness, great graphics, greatcharacters, and well written stories.
@Heavyarms55 Yeah, it falls so far below Advance Wars it drops off the chart of comparison!
@60frames-please Thanks for the info 😊 60fps isn’t a deal breaker for me at all, I enjoy plenty of games at 30fps as long as it’s a nice steady and consistent frame rate that’s all I care about. Story, presentation gameplay, amount of content but most importantly the fun factor is what I look for most.
Sounds like Wargroove though has a better story and gameplay mechanics. I have into the breach and love it.
@60frames-please About Advance Wars on Switch, I more want a new advance wars. I'm sure if it's new and everything, it would run with a nice frame rate.
@MaSSiVeRiCaN Cool, got it. If you play one of the Tiny Metal games please let me know what you think. I think it's practically heresy to say Tiny Metal is even in the same league as any Advance Wars game, but I'm curious if some people think it measures up (I know PJ thinks so, but I'm curious how many people feel that way).
@coolaggro Yeah, a new Advance Wars game would be really exciting. I'm tempted to only wish for a 2D sprite based game like the old Famicom, Super Famicom, Gameboy, Gameboy Advance, and DS games, since all of those run at 60fps and are great (ok, I haven't played to Japanese only releases!). I'm afraid they'd use the Fire Emblem 3 choppy Houses engine and we'd get another monstrosity where Nintendo cuts the frame rate in half for yet another franchise on Switch (Kirby and Fire Emblem being the main offenders). But if they could make a perfectly smooth 60fps polygon based Advance Wars I'd be very very interested!
@60frames-please I’m going to try out the TM demo but from what I gather based on several opinions wargroove is the better game, just not a big fan of the graphics looks pretty bad on my 55” 4K and I play on TV 75% of the time, TM looks better imo but gameplay is king baby so not a stickler for graphics by any means.
Edit: is 30fps really that bad for you? Zelda played wonderfully to me, really an amazing experience and the framerate didn’t bother me at all unless it starts chugging hard for long.
I tried the demo, and I'll try it again, but it didn't scratch that Advance Wars itch. Maybe I quit to soon, but that's one of the problems: in Advance Wars games, I didn't want to quit.
The demo made a few mistakes, and one of them was to turn auto scrolling text on by default, which made me miss some of the first conversations, and immediately lose interest in the story because of it. But I'll give it another go soon.
@MaSSiVeRiCaN So are you saying Wargroove doesn't look good to you on your TV? Do you not like the pixel look?
I've simply never been able to enjoy Tiny Metal. I don't know how big a part the 30fps target makes because I've never played a 3D polygon based strategy game that runs at 60fps. So far they always run at 30 or below and thus simply bringing up menu options or moving the cursor around feel cheap and low quality, like very unpolished.
Yes, 30fps really sucks to my eyes. Breath of the Wild is my favorite game, and I've probably played it for a total of 250 hours. 99% of all that time I played in docked mode with my TV dejuddering it so it looks like 60fps almost constantly. Occasionally I can swing the camera around and see some judder, but that's rare. Also, it's not like I can't enjoy a game if it runs at a low frame rate. I still enjoy Majora's Mask and Ocarina on 3DS, but on the other hand I can't get into Samus Returns. Side scrolling at 30fps is a bridge too far for me! I also absolutely love Kingdom Two Crowns (and New Lands). Those games never run at 60fps, or almost never, and they don have even frame pacing. They also get choppier and choppier the further you progress and build your army. It sucks! But the gameplay is so fun that I've played those games for about 200 hours combined. I wish they'd release a 60fps Kingdom game!!! I've also played Kingdom on PC and it doesn't run at 60 there either.
I didn't like Wargroove all that much. (I did like Caesar, the cute little doggo, though!) Played about 10 hours total or so before I lost interest. There was just something...off about it. The units felt weird to me. I loved the military theme Advance Wars had. The fantasy theme in Wargroove just felt wacky.
I'm so used to Advance Wars that I just couldn't wrap my head around the rules Wargroove had. (I definitely don't like how cities work, for example, or even how pikemen worked.) To each his own, of course.
I'll have to give this a shot.
Finally! I didn’t enjoy Wargroove as much as I thought I would, so that’s good news.
@60frames-please ah I gotcha, I can definitely understand where your coming from. Things do feel a bit off with side scrolling platformers at 30fps. I do like the pixel look I just don’t know what it is about the trailers it looks worse than I think it should.
@rushiosan @Iacobus Interesting, thanks for your opinions. Wonder if there’s a wargroove demo so I can compare.
@Heavyarms55 I agree that stating it may be better than Advance Wars sounds a little over-the-top, but Wargroove was not THAT good.
I'm such a pedant, but how is this an SRPG? There are no real RPG elements. It's a strategy game. I was willing to let it slide in the intro, but it pops up again in the conclusion...
I do quite like strategy games, but I far prefer an SRPG - and Fire Emblem Three Houses is out next week. But this is great news for all the Advance Wars fans.
Would I say the Tiny Metal series surpasses its inspirations in literally any single way? Definitely not. But is it an excellent strategy experience for 20$? Absolutely is. Better than Wargroove? Eh, not exactly, but when your strategy options are limited, both Tiny Metals are easy recos.
They all pale in comparison to Into The Breach from a design/gameplay perspective. So if you’re hungry for more strategy beyond Wargroove, start there.
Im very curious at this one, better then wargroove and advance war?
Hard to belive that, the demo whas ok/ fun, but not that i though wooowwwww
Was going to get Wargroove but maybe I should get this instead? Straight up, which one is better?
I'm playing the demo and I'm very, very, very impressed.
So far, this game looks and plays exactly how Advance Wars would/should in this decade.
I'm pretty sure I'll be buying the full game when I'm done with the demo.
One question: why can't I shoot an enemy before I move my unit?
I don't know if it's a bug or is it intentional or I'm just doing something wrong but it's very weird that I can't do such a simple thing. (And I certainly could do it in AW.)
I'd appreciate any help from those who are playing the demo or the game.
Thanks!
@construx Not sure myself; moving a unit into an APC seems weird as a result too. Still, they function as they should. Maybe it'll grow on me. Maybe I'll contact the devs and ask them to possibly tweak it.
And +1 on the Advance Wars comparison. This is what I wanted from Wargroove. (They could have made it 2D and I still would love it.)
If anyone didn't know: While trying the demo, if you buy the full game at any point, you can continue where you left off from the demo in the full game! (I got to the second mission before I was convinced.)
@FarkyValentine I would think it's purely subjective. Do you want something closer to Advance Wars' mechanics and theme? This is it. If you want something similar set in a fantasy setting, Wargroove would probably suit you better. Wargroove should have a demo so that people can decide for themselves.
@Haxxor Pacifists are generally quiet or quieted by violence.
@FarkyValentine If you like Advance Wars, Wargroove is.
@NinChocolate underated comment of the day.
Don't forget, Nintendolife gave the first game a 9 too.
And that game was crap.
https://www.nintendolife.com/reviews/switch-eshop/tiny_metal
I still think it would be better off with sprite graphics...will be buying this one anyways
@nintendolie On the Contrary, the first game was great. I beat it on the Switch, and then got it PC and beat it on there too. Including all of the Skirmish maps. And this 2nd game is even better, so far. I'm having a huge blast with it. I haven't played any of the Skirmish maps yet, as I'm still playing through the Campaign Mode first. Tho, I'm here at the big San Diego Comic-Con event, so I haven't been able to play much in the past several days. But, I look forward to completing the game in its entirety soon enough. But it's definitely a fantastic game, and well, well deserving of the 9/10 score.
Download the generous demo. Playing the campaign and skirmish battles will give you an excellent idea whether the series' innovations are for you.
I found the 3D camera a distraction, less clear than sprites and pretty pointless as the fighting is still resolved in a separate animation. 'Focus fire' is a good approximation of flanking though and gameplay is fine in general.
But it sure ain't in Advance Wars' league and Into the Breach has already reinvented and refined the 'tiny' turn-based strategy genre.
I quite liked the first one, but I thought after Wargroove I would not be returning to the series. I am surprised to see this one is apparently so much better.
This is by far the most positive review for this, most places rating it a 6. So will wait for a sale , seems the usual case of a great difference with this sites scores to many other sites.
If anyone's read this far down if you enjoy this type of game you really should check out 'Mecho Wars: Desert Ashes' and 'War Theatre', both by Arcade Distillery and Advance wars knock offs and decent in their own rights. Mecho Wars was around long before Tiny metal and first released on IOs but slated for the DSi.
Advance Wars is so similar to Fire Emblem.... And we've had tons of Fire Emblem games. Still, Def gonna give this a shot, looks great!
Anyone know how many levels there are? I'm on level 13 and games like this are typically around 20-25 levels, I don't want it to end but i also want to be done before fire emblem this weekend so i can finish that by next monday too!
@russellohh I think there are 39 levels in the game and around 70 skirmish maps!
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