
Note: The review text below makes only very brief mention of this game's heavy themes without going into detail, but please note that this game contains references to suicide and self-harm.
The Cosmic Wheel Sisterhood is the latest gem from Deconstructeam (The Red Strings Club) and it’s a spellbinding narrative experience. Fitting into the deckbuilding genre in a very literal sense, this game follows the story of Fortuna, an exiled Witch who has been cast out into the cosmos by her own Coven.
Starting off in a tiny house on an asteroid hurtling through space, the game immediately sets a mystical yet comforting tone. Fortuna is struggling to come to terms with her 1000-year banishment from the Coven and decides to summon a Behemoth (a terrifyingly powerful being that is older than the universe itself) to help with the issue. The Behemoth, Ábramar, takes on a mentor role for Fortuna as she decides how to handle her Coven from afar. This comes at a price, though.

Fortuna specializes in divination (as you may have guessed from her name) and her Tarot deck was taken from her when she was exiled. To open this new chapter of her life, Fortuna begins to craft her own divination deck with the help of her Behemoth buddy.
The deckbuilding aspect is vibrant and indulgent. The creators evidently put in the hours when it came to researching magical symbolism and mythology, as the card meanings and lore snippets are written in a truly authentic manner. Fortuna can create cards manually (letting her pick a background, character, and symbols) by spending energy, which is earned through readings, destroying cards at the cauldron, rest, and gathering energy in the late game.
Visitors will ask for readings and she draws a card at random to fit a prompt (e.g. 'What will my career turn out like?' may be the question and 'career' the prompt) before picking an interpretation. The interpretations reward different types of elemental energy, so one might give two Fire energy and four Water, or four Earth and six Air. This energy can then in turn be spent on card elements. As you play, you’ll get to build your own divination deck, one card at a time. You’ll need to pick from various backgrounds, characters, and symbols, all with their own rich meanings and representations. You’ll be able to unlock more creative options as you progress, too.

After the initial work between Ábramar and Fortuna takes place, Fortuna gains the ability to receive visitors at her solitary starbound suite. The story unfolds elegantly and at a natural rhythm, with Fortuna offering her divination services to visitors while learning about the fate of the Coven - and by extension, the fate of the universe.
Something that’s truly magical is that every choice you make here really matters. The game feels like peeking into a loved one’s journal — or Grimoire, for that matter. It’s incredibly personal. Ábramar warns Fortuna at the beginning that her choices will have an impact, and this can be seen consistently, with player choices changing how characters behave, how the story reveals itself, and the outcome of that story.
Fortuna is incredibly powerful, too. Her power grows immensely as you progress and it’s possible to have a real impact on the Witches you encounter. In fact, it’s impossible not to have a real impact on the other characters.

Another way that the game offers a deeply personal experience for players is by offering a huge variety of characters to interact and bond with. This title is diverse and offers amazing representation, featuring Witches from all walks of life and showing the raw beauty of relationships and love in all forms. It's an incredibly emotional experience. The characters have been written in a life-like way, so it’s easy to connect with them and root for them, but it’s easy to feel their sorrow and their pain, too.
It’s important to note that Cosmic Wheel touches on some heavy themes, including suicide, illness, death, and self-harm. The topics are broached in a respectful and sensitive way, but it’s still worth considering if these are difficult topics for you.
On a technical note, it looks fantastic and performs well on Switch. The controls are intuitive for the most part — although card creation can get a little fiddly with the Joy-Con — and the way that the touchscreen has been integrated feels very natural. We did experience one crash just before the end of the final chapter, but got back in without issue and only lost a few minutes' progress.

One interesting aspect is that Deconstructeam doesn’t let you return to past saves. The game autosaves at key moments, but you can’t reload old save files or hop between save slots. This aims, presumably, to encourage you to focus on fate and stick to your choices. While this might wind up people with a completionist mindset, the quality of the writing — a few typos and formatting quirks excepted — makes it easy to continue with your playthrough without worrying about what might have been.
Deckbuilding games come in all shapes and sizes, and this one veers towards the artistic side more than the technical. Every minute detail in your deck is important, from the placement of the magical components to the elemental energy each card focuses on. Bearing that in mind, this may not be the best deckbuilder for fans of deep strategy but it’s one of the most creative and ethereal deckbuilders out there, without a doubt.
That’s not to say that there isn’t any strategy involved, though. Every single choice you make and every button you tap will change the outcome of the narrative in your playthrough (our first took around eight hours), ranging from picking the right political slogan to choosing the correct toppings for a pizza. The writing is the true star here, though — truly emotive and engaging, and it manages to feel realistic while still touching on fantastical stories featuring cosmic ascension, consuming elder Witches, and otherworldly powers.
Conclusion
The Tarot deckbuilding aspect is present and correct here, but the wide variety of Witches and the way their stories intertwine is where The Cosmic Wheel Sisterhood really shines. Every being that you encounter has a purpose in this story, and all the threads twist together to make a truly beautiful tapestry. Being locked down narrative paths without the ability to return might not be for everyone, but it's a moot point when the story is this good — every playthrough will feel like a brand-new experience.
Comments 13
Been waiting for this game ever since I saw the beautiful trailer, nice to see it getting such praise. It was supposed to come out today, but for some reason it's still not available to buy at the eShop, I wonder what's up with that?
Edit: never mind, it is available now, though it wasn't earlier today. An instant day one purchase for me.
Oh! Interesting. I really like The Red Strings Club. Shame that we haven't got Gods Will Be Watching on Android(cancelled) and there were no console verisons.
How did I miss this one? yoinks it
Still haven't had the time to fully try this, but based on the trailer and reviews I felt it may be a bit too on the nose on touching all the subjects that've been trendy with fourth wave feminism during recent years... Tho it's not like there are many video games dealing with fourth wave feminist themes to begin with, so a bit too much is still better than nothing at all.
oh i didnt realize it was from the Red Strings Club people!!! this has definitely shot much higher on the list of games to check out when im not swamped, i love when games commit hard to "look you're going to have to make a choice and keep moving"
This one had completely slipped my radar for whatever reason but I'm always willing to give any sort of good deckbuilder a go.
I admit I usually flee at the phrase 'deck builder', but this game looks gorgeous and really unique, so I think I'll make an exception and try it out.
Thanks NintendoLife for the review; I doubt I would have noticed this game otherwise.
@FishyS The game seems to be more of a visual novel than deck builder though, if that's what worries you.
Give me physical or give me the babes.... lol
But common why not make Physical that game can't be that big for a 32gb cart??>??
My thoughts:
Interesting concept. It was a visual novel where your tarot card readings change the direction of the story, which could mean multiple play throughs to see different stories.
The good: fun to dive into the lore and learn the rules of the magical cosmos. Interesting characters. Great visuals.
The bad: not happy about the man bashing. I’m sorry but my litmus test is to do the reverse and see if that would be offensive. I doubt people would be praising this game if it was blaming women for the problems of our society. It was pretty pompous in this regard. Also, they had to throw in a “make American great again” = fascism joke. I wonder if this game would have been received well if they made a joke instead about “build back better”?
Great game, but the creators think that they are arbiters of reality and wish they could read tarot cards to change the conservatives into blue haired feminists with subservient male slaves.
Final review : 7/10. Great idea and great storytelling, but polarizing.
The game is very decidedly and openly feminist (it has "sisterhood" right there in the title) so complaining about that is like going to black metal concert and complaining that the songs are blasphemous. Some art is just meant to be political.
Also, you can't judge gender politics just by saying "what if the roles were reversed", because men and women are not interchangeable like that. Men as a whole have historically had way more power than women, and in most societies we still do. So men have done way more harm than women simply because we've had (and often still have) more opportunities and resources to do so, and more to gain from behaviour that harms others. That's why men could and should accept critiques of sexism and not automatically label them man-bashing or something.
@Polvasti This is exactly why I said my piece. I'm openly criticizing the feminist anti-man bashing and political pandering of this game so that people can have a well-rounded view of what the game is like before purchasing.
Seeing "sisterhood" in the title did not automatically ring "feminism" in my mind, and there are probably others that would feel the same. I'm simply letting others know that this game has a misandrist message.
As to my other point, if a game was calling out the problems of "Bidenomics", there would immediately be a wave of angry people in the comments.
Once again, I'm pointing out that this game has a heavy political/sexist agenda. People may LOVE that and this game would be right up their alley. There are many people that could see my thoughts and think, "Nah, this game isn't for me".
The reviewer clearly didn't want to point any of this out, which is reasonable (much better than the utter bias found on Kotaku or IGN), and I am wanting to point out the political nature and sexism found in the game.
There's nothing wrong with saying "this game is strongly feminist, so take that into account". But your comments aren't simply about giving a well-rounded view of the game: since you equate feminism with sexism and man-bashing, and seem to think groups with way more power in society cannot be criticised any more than groups with less power, it's clear you don't know anything about even the basic ideas of feminism. So your content warning is not at all unbiased, it seems to come from you wanting to bash feminists. Again, it's like going to black metal concert and complaining that the songs were blasphemous: it's kinda pointless to criticise something you don't even understand.
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