Shinorubi feels like a game that came about by providing prompts to an AI specialising in video game building (coming soon, no doubt), feeding it information on various historical works of a particular nature, and then publishing whatever it spat out. That might sound mean to the humans that created it, but it’s an apt descriptor nonetheless.
Shinorubi has the odd misfortune of getting worse depending on the size of your screen. On our 55” panel, the experience was somewhat shocking. Filling the full 16:9 aspect and played in a vertical format, the player ships are enormous, with a giant pink jewel on their nose to dictate the hit-box area. Each pilot has different shot types, underpinned by a straightforward shot, laser, and bomb setup, as well as a fever power-up mode that’s triggered by collecting stars. It appears Shinorubi runs at 30fps, but on a large flatscreen is so janky it's hard to say. Every ship in the game, with their various pros and cons, travel at extreme speeds to cover the play area, requiring inappropriate firing of the laser just to quell the weird skating of their movement. The larger the screen, the more prone you are to accidentally crash into bullets, not helped by laggy controls, and everything seems to stutter slightly. When you die in docked mode, it’s not because the game is overly difficult, but because you’re struggling to understand the action.
The graphics too, are frankly horrible. Drawing upon the worst of Cave’s pre-renders, it’s shiny metallic and inhumanly plastic; and, bar stage two’s lightning storm, appears to be exactly the same stage background repeated throughout, only with the assets rearranged. The attractive menu presentation is all pink, but the game itself is an unsightly fluorescent green. It’s also one of the only shoot 'em ups we can remember where we actively disliked the bullet aesthetic.
Additionally, having opted for a design that spans the display in widescreen — not the first choice for the genre — it features bullet patterns we have very little respect for. It’s not entirely the developer’s fault, but arranging patterns that have a geometrical certainty changes fundamentally when you have three major planes of activity: the left, the middle, and the right. Some of the patterns seem to have no real obvious thought. The game often rains down bomb icons, too, which feels like a, “Here, let me patch that mess you can’t possibly navigate out of real quick.”
The saving grace is that Shinorubi works far better in handheld mode. It doesn’t look as displeasing, the boss designs are pretty heavy-duty, the frame rate doesn’t seem to be as messy, and your ship, while still overly quick, can travel the screen with greater ease. If you’re playing it portable, there’s some fun to be had with its various modes, of which it’s stuffed to bursting: boss rushes, caravan trials, a Muchi Muchi Pork-inspired rebounding pig score game (more interesting than the default, honestly), and a three-loop Journey event. The music, too, if you enjoy endless guitar solos, is well-executed and appropriately heavy.
We can’t recommend you purchase Shinorubi over other games in the genre, but, in handheld mode, there’s thankfully still something for diehard fans to play for, if only out of curiosity.
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I expected the reason for no docked to be "nsfw", but it's just bad graphics. Lol
I normally play games like this in docked so... definitely not going on my wishlist. 😝 Fortunately there are a ton of better shmups on Switch. Thank you for the review.
What's the anime girl got to do with it?
@CharlieZee Someone has to fly the plane. 🤔
@CharlieZee Appeal.
How can something with "horrible graphics" that "can be moderately fun" considered "average"? Am I missing something?
Its like someone saw screen shots of a Cave game and missed most of the point/design. None of the enemies look like the belong in the environment in those screen shots (especially 5 were do those pipes actually go, they just sit on top of cracks. the square bases for everything is bad too) they are just placed on top of the back ground. Stuff has to look like it would be there already. Might look up a video of this but not buying it that's for sure.
The switch has so many quality shumups not trying your best is not going to go well
Glad I waited for the review. I was tempted to pick this up, but Red Art Games is very hit or miss when it comes to their titles.
A game where positives are negatives and it gets a 5.
many attempts at this widescreen vertically scrolling aspect, almost always a disaster
hey guys dodonpachi daioujou just came out for christmas...
I was kinda obsessed with shmups likes these a while ago and bought quite a few on Switch. But after experiencing Crimzon Clover, I think I'm good...I'm bad at those games...but Crimzon Clover, I couldn't keep up with all the freakin' chaos and I was still somehow surviving all of it. Only game I really need. lol
@jake1421 Indeed it is, I have a physical copy on the way from Play Asia. From the reviews I have seen its pretty much amazing.
@CharlieZee Stereotypical shmup theming is to put some anime chick on the roster, then probably never reference them aside from maybe a head shot when speaking during stages.
Not a great look and it's a tradition I wish the genre would drop.
@CharlieZee google the box art lol. Its defenately the appeal.... If ya like booty lol.
Thanks for the review. I noticed this one in the eshop and watched a YouTube video of gameplay on Switch. I didn't know it only runs at 30fps. Sounds like a shoot em up I can do without.
Ugh, imagine me going on NintendoLife and my wife potentially seeing this... booty shot. I swear I'm not looking up hentai honey, I wanted to read news on NintendoLife... "Read" is what she'd reply with air quotes. Back to the couch with you tonight.
@BodkinDQ looks at your pfp
Think you might have more to worry about than the article's thumbnail, lol
@Fiskern I believe what you're missing is how scoring systems have been used by video game reviews for the last several decades.
We all know 5 is halfway on the scale, but we also (should) all know that 5 is a very low score for a game.
(Also worth noting that the eShop is infamously flooded with low-effort mobile ports, asset flips etc. These don't get reviewed, but if they did, they'd likely fill the 1-4 part of the scale, meaning a game like this is in fact an average game - but why play something average when you can play something actively good?)
@riccyjay I believe what you are missing is the word next to the score that says "average". I know it's a low score, but I've seen lower, and based on the review it's hard to tell how this game could be scored any lower aside from making the Switch jump out of the dock and physically assault the writer.
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