We’ve played a lot of tough games here at Nintendo Life. We’re no strangers to the Game Over screen, but equally, we never gave up. You could say we’ve been around the block. We’ve knocked out Mr Dream. We’ve cleared Smash Bros. Ultimate at 9.9 intensity. There’s very little we baulk at. But we're not ashamed to admit that Shadow Gangs got switched down to the easier “Rising Ninja” mode after a good few hours spent on the first mission.
Yep, from the first area of the first mission, we were getting our butt handed to us, with trickily-placed enemies designed to catch out the careless player, not to mention the psychological factor of the constantly ticking clock. It’s a game that encourages you to move fast, then puts hazards in your way to catch you out when you do. That sounds like a criticism, but it’s actually fun to see something so avowedly tricky; a game where the opposition genuinely wants you to lose.
It helps that Shadow Gangs is, well Shinobi. It’s not like Shinobi; it might as well be Shinobi for how closely it adheres to the design template and playstyle of Sega’s arcade masterpiece. It looks like Shinobi, too, and even utilises similar bonus stages. None of this is a bad thing, because Shinobi is great (and we’re going to stop saying Shinobi now, we promise).
The side-scrolling levels operate in a vaguely wide-linear fashion, with areas extending beneath the ground as well as rooftops or branches to hop up to in search of captured ninja hostages. As in Shi – erm, a certain Sega game, you’ve got to rescue every hostage in order to move on to the next area. They’re well-guarded, but your infinite flurry of shurikens and brutal melee attacks should, in theory, see you through. In theory.
It’s not that Shadow Gangs is poorly designed by any means, it’s just that we found certain traps to be, well, infuriating. The gunmen at the end of the narrow tunnels in the first stage got us almost every time, and the battle of attrition that is the first boss saw us run out of lives on numerous occasions. Switching the difficulty down doesn’t actually make things all that much easier, but it removes some of the cruellest enemy placements in a way we feel actively improves the game.
Treat "Rising Ninja" as the default difficulty, perhaps, and save the others for subsequent playthroughs. At this high-but-fair level of difficulty, it's actively very enjoyable to play, and while the action never really deviates from its source material, that's hardly a bad thing. If you're going to bite someone's style, you might as well bite the best.
There are multiple stages to each mission and the game doesn’t seem to save between them, requiring the boss to fall before you can quit without restarting a few levels back. We have mixed feelings on this – for one, we don’t mind an old-school challenge, but it would be nice to know we could dip in and out of Shadow Gangs. Naturally, you can pop your Switch into sleep mode, but we still feel as though it’s a bit of a bridge too far, considering. Then again, it wouldn’t make a lot of sense in a game with limited lives and credits if you were reloading a mid-stage save with next to nothing. Missions are selectable from the main menu once the boss is beaten, which is a nice concession to modernity but still not enough for some players.
The aesthetics of Shadow Gangs are definitely worth talking about, because this one strange game. The sprite work is inarguably strong, but the style of it seems a little bit all over the place. Cutscenes are grammatically odd, with voiceover work that’s actively humorous in how casual it is compared to the stakes at hand. The game’s music is catchy, but there’s an oddly MIDI-ish quality to it that makes the game feel dated. And yes, it’s a throwback, but it’s difficult to know to what, exactly. It feels confused but overall is quite charming.
It helps that it’s a pretty good game, because these strange visuals combined with a stinker would make for an all-timer of a kusoge. It reminds us a little of bootleg games, or weird DOS titles you’d play on BBS’ or CD-ROMs full of demos then never, ever see again. It recalls a very particular feel that’s difficult to describe to anyone who hasn’t played it. The major villain is a giant, evil Freddie Mercury. You need to check this out, believe us.
Conclusion
An odd duck and no mistake, Shadow Gangs is nonetheless an enjoyable Shinobi clone with plenty of level design polish. It’s let down by an obnoxiously high difficulty level and some fairly stingy game-saves, but overall has a good amount to recommend it if you’re done with the Sega Mega Drive Classics and Sega Ages Shinobi. It's an extremely valiant effort at a truly old-school feel and retro gamers definitely won't regret checking it out – just be prepared to swallow your pride and head for the options menu.
Comments 22
Never liked the original Shinobu so this probably isn't for me.
That's funny, because Cyber Shadow gives me serious game gear shinobi vibes. Might have to keep an eye on this
Reminds me of a early Neo Geo game like Magician Lord. Definitely interested.
It’s on the wishlist for now. Love Shinobi and would love for it to get the same treatment as SoR4 to modernize it. This isn’t anywhere near as ambitious, but beggars can’t be choosers lol. Think this is priced just a tad high at the moment and I have a backlog that needs addressing first but yeah, I’m sure I’ll pick this up in a sale down the road.
I'll be that guy: paragraph 3, you wrote "inferred" when you meant "implied." Still, the game sounds just about up my alley. Might get it on sale.
I love the original Shinobi and I love Queen so I might have to check this out
As hard as Shinobi, you say? Will keep an eye on this one, then... wait a sec, Shinobi was hard?!
I personally prefer the gameplay style of later Shinobi games myself but this looks pretty sweet honestly! I think I'll get this! Oh and the music doesn't sound bad to me at all. Very 80's hair metal and I got no problem with that! Adding to my wish list!
Frustrating difficulty is why I usually give up on these games.
Looks like one to pick up on heavy sale. Thanks for the review
@shazbot
The GG Shinobi games were Ninja Gaiden clones, since you predominantly used a sword. Typical Shinobi games give you a projectile weapon.
Shinobi is my favorite arcade of all time. (although not so much Shadow dancer)
I don't like Queen so much so i don't mine a Freddie villain. So excited!
There's something undeniable about this game despite the genetic cover art, so I will backlog it for a sale one day.
Twenty three ninety nine
@TheWingedAvenger good to know, never had a Sega home console until Dreamcast, so wasn't aware. Will have to look up the non-Xbox ninja gaiden games.
@shazbot
The great 2D Shinobi games are:
Shinobi (Nintendo Switch/Sega Master System)
Revenge of Shinobi (Sega Mega Drive)
Shinobi III (Nintendo 3DS/Sega Mega Drive)
Shadow Dance: The Secret of Shinobi (Sega Mega Drive)
And these handheld games are Ninja Gaiden clones:
GG Shinobi (Sega Game Gear)
GG Shinobi II (Sega Game Gear)
Shinobi 3D (3DS)
These are all awesome, and I'll also mention an arcade sequel called Shadow Dancer which is pretty good. It's completely different from the Mega Drive game, and the reason I'm not too fond of it is that it's a quarter-muncher, i.e. it has lots of cheap deaths. However, since you have to play it on MAME, you can just use keep continuing or use save states and eventually you'll win.
Stay away from any other 2D games bearing the Shinobi name!
If you want more, check out the excellent Konami arcade game "Surprise Attack", the best Shinobi clone. Also, "Wrath of the Black Manta" for the NES is a pretty good Shinobi clone.
Not to mention Rolling Thunder, which is the game that Shinobi copies its gameplay from. Rolling Thunder I (NES), II (MEga Drive) and III (Mega Drive) are all masterpieces. Also the NES clone Code Name Viper is fantastic.
The good 2D Ninja Gaiden games are:
Ninja Gaiden (NES)
Ninja Gaiden II (NES)
Ninja Gaiden III (NES)
Ninja Gaiden (Master System)
Ninja Gaiden (Game Gear)
Ninja Gaiden Shadow (Game Boy)
And of course, check out these good clones:
Shadow of the Ninja (NES)
Return of the Ninja (Game Boy Color)
Ninja Spirit (Turbografx-16)
Ganryu (Neo Geo)
Cyber Shadow (Nintendo Switch) - this is the best in the genre!
Shadow Gangs has been in development for years, it's taken a lot to get to this point and it's much refined. Clearly riffing on arcade faves and not afraid to be silly with it, this goes straight on my wishlist. Really glad to see the dev make the leap from PC to Switch with this one.
@TheWingedAvenger Wow, thanks for the comprehensive list! Finished Cyber Shadow today, so I'll run through your list and see what's available on 3DS and/or switch.
Appreciated
Ninja Gaiden and Shinobi are two of my favorite games.
@shazbot
Just a heads up, the original Shinobi is a straight up Rolling Thunder clone. I like Shinobi and Rolling Thunder but they have nothing in common with games like Cyber Shadow (although I've only played a bit of it). This stands for the Genesis/Mega Drive and Arcade sequels (although they gradually become more 90's action platformer with Shinobi III feeling like a different game alltogether). Ninja Spirits is an (albeit unique) IREM quarter muncher that actually does have some similiarities to console Ninja Gaiden with it's onslaught of respawning enemies. If you haven't already, I'd pick up the Messenger. It's everything Ninja Gaiden wishes it was and so much better.
Much of what TheWingedAvenger mentioned is available on Switch.
Ninja Gaiden and Shadow of the Ninja - NES Nintendo Switch ONLINE
Shinobi - Sega Ages
Ninja Spirit - Hamster Arcade Archives
Revenge of Shinobi, Shadow Dancer, Shinobi 3 - Sega Genesis/Mega Drive Classics
Rolling Thunder I and II - Namco Museum and Namco Arcade Pac
@robr yeah, I see what you mean. Since last comment gave Sega ages Shinobi a go, and didn't have the same feel. I have The Messenger in my backlog so I'll reprioritize it and give it a go. Last time I had this itch I went with katana zero which I really enjoyed too, though it felt a bit more Hotline Miami-ish.
@shazbot
Katana Zero is rad. Meanwhile, The Messenger is definitely in a class of it’s own. Shinobi had to be a disappointment if you were expecting something like Cyber Shadow. The good news is it stands on it’s own merits. Because of the handicaps, the Switch port is probably the best way to play if you’re not fanatical about it.
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