Retro City Rampage was years in the making for Brian Provinciano and a small team through his studio Vblank Entertainment, but came up against bumps in the road. It eventually made its way to WiiWare, and in time Retro City Rampage DX arrived on PC, consoles and the 3DS eShop as an enhanced version of what was an excellent game. Old-school and retro-styled, packed with pop-culture references and unabashedly chaotic, it's a game we've enjoyed on multiple occasions.
It now arrives on the Switch with a few more tweaks and all of the many updates that have graced the DX iteration since. It's a game well suited to the hardware, too, as its chunky pixels look excellent on a TV but also shine on the portable screen - however you want to play, you'll get some retro kicks.
Let's have a quick refresher on the game for those unfamiliar with its charms - you're 'Player', a crook who gets caught up in a bonkers storyline featuring time travel and a whole lot of real / parody cameos. Rather like the original top-down Grand Theft Auto games on steroids, you run, gun and drive your way around a surprising large and varied world. You can either rattle through the story, which in itself throws up a lot of surprises and quirky challenges, you can punctuate the experience by exploring sub-missions and arcade challenges, or simply explore for loot and quirky things.
The storytelling goes heavy on jokes, both contemporary and rooted in retro gaming, while also throwing up a dizzying range of references that'll delight plenty and potentially baffle others. It's funny whether you 'get' the nods or not, but for those with experience of old-school gaming and even the nature of Indie game publishing of 5-7 years ago - which is relentlessly attacked - it'll have greater impact. Perhaps the humour is 'of its time', to a degree, but we still got the same kicks out of it as on Wii and 3DS.
In terms of gameplay, though, Nintendo gamers finally get the most controllable and flexible version possible; on 3DS improved shooting and aiming was a feature, but having two analogue sticks - as opposed to a Circle Pad and C-Stick - brings it in line with PC and console versions. Movement and free aiming give you a better chance in the numerous chaotic gun battles, while driving has a couple of different control options.
It looks terrific and controls nicely, and what RCR:DX has always done well is shake up gameplay without losing its polish. At times you're jumping and stomping on enemies, on other occasions you're in a death match against multiple gun-wielding foes; you could be on a driving quest, a jokey 'follow' mission and more besides. In riffing on retro games it also keeps things interesting with some fun surprises late on, in particular.
RCR:DX offers a wild ride, then, but there's plenty to discover either in the process of a story playthrough or afterwards when given free rein in the city. In addition to all the fast-paced arcade-style missions you can get new hair styles, disguises and even find small 'arcade games' that recreate other Indie games. It's a title packed with things to do, and even the 'New Game+' mode is a little off the wall.
For some, the DX iteration took the edge off the cruel challenge of the WiiWare original, as it introduces tips while helping players with checkpoints and a lack of real consequence to dying. Look around in the options, though, and you can opt to play the original RCR game version, while also swapping the Graphics Mode between 'Retro+' - which you see in all these screenshots - and '8-Bit'. Even deeper in settings there are some fantastic visual filters - TV Simulation mode has optional borders like 'Arcade Cabinet', the Super Game Boy-inspired 'Super Video Brick' and more. You can also adjust zoom and apply retro-style colour filters that include the likes of 'Blurst Processor', 'Pocket Handheld', 'Virtual Burn' and a host of others.
What you have, ultimately, is an all-in version of the game for Nintendo gamers, which is quite a proposition.
Conclusion
This is the third time we've reviewed this game, on each occasion a more feature-packed and improved iteration. Despite its 2010 roots - and pop culture references to match that time - it stands up extremely well, as pixels this stylish and action this chaotic don't lose their edge. Retro City Rampage DX is still an anarchic, almost overloaded game that bombards the senses while, at the same time, maintaining impressive polish in its gameplay. Whether you're playing it for the crazy story, excessive retro-styled violence or a mix of both, it still has the goods.
Comments 40
Cool
I've never played this. Is it available physically on any Nintendo hardware?
Tubular!
I have the non-DX version on Vita, maybe I should play it.
I love indie games like this, which really show a great deal of love and passion has been put into every element of them. Stuff like Retro City Rampage, Cave Story, Fez, Journey, Shovel Knight, Axiom Verge, Inside, Owlboy, Sonic Mania and the like, really rock my boat.
It's a lot of fun. I won't be double-dipping though, I'll save the cash for Shakedown Hawaii.
Never finished it on 3DS so I'm glad they brought it over. Just a great game. The dialogue always cracks me up. Can't wait for Shakedown Hawaii as well.
Bought on Wii, didn't like it. Bought it again on Switch to give it another chance and I'm glad I did, I had a great time with it. So far it's the only game I've actually finished on Switch.
I just couldn't get into this game. I got it for 3DS in the Humble Bundle and just didn't enjoy it. It felt like it was trying waaaay too hard.
Dear @Staff
Would it be possible to reformat (Switch) Port reviews a little ?
I really appreciate that you always go the extra mile to write a complete review again for a rerelease.
But plenty of us may have actually played the title before (Like this one on the 3DS).
A Version Specifics section would be highly appreciated, to get a quick glance at technicalities, additional content (or lack thereof in some cases) etc. for people considering double dipping should the version in question be better in some ways.
@BionicDodo Interesting to see that im not the only one.
I like the concept, the setting, the mechanics...well, i technically like everything it has to offer. But for some reason, the game never managed to hook me, and i just cant put my finger on it why.
When I buy the Switch eventually I'll buy this game. Wish it had come out on Wii U instead. I thought I'd heard before that this game was made by one person. Though the above says differently.
I didn't think it was great on 3DS, so won't be bothering with it on Switch.
I can play this for $5 on my ipad. I like Nintendolife in general, but if you go by their reviews you end up with every random game on your Switch. They give a 8 or 9 to just about anything.
Highly overrated.
@Agramonte So true!
I've got this on 3DS and Steam. Don't know if I'd triple dip.
@Agramonte Apart from when we don't - https://www.nintendolife.com/switch-eshop/games/browse?score=7%2C6%2C5%2C4%2C3%2C2%2C1&sort=popular&style=cover
@Agramonte Our last 10 review scores - 3,7,5,5,8,4,7,7,7,9.
But hey, don't let facts get in the way of your comment.
I have both this and azure striker on 3ds and have not gotten to them yet. Not sure if I want to double dip or just play them on my 3ds
Aren't those negatively reviewed games shovelware, games directly ported from the mobile market and that are substantially more expensive on Switch?
A bit like this game that I got nearly free in a humble bundle for 3DS and that regardless of its price doesn't deserve a 9/10 score.
@Einherjar I couldn't quite put my finger on it either as it felt like a game aimed squarely at me. As I said, the one issue I could highlight was that it felt like the dev had spent more time throwing in every possible 'hilarious' retro pop culture reference than they had working on the actual meat and bones of the game.
@SLIGEACH_EIRE I am surprised it didn't come out on the wii u. I count 12 platforms over the last 5 years, including a psp release (in July 2016!). So they felt the psp, in 2016, was a better bet than the wii u. Ouch.
@BlueOcean A mix of games as always. It's all opinions, I rate this one highly but some don't. There'll be times we give a 6 or 7 for something when people say it should be an 8 or 9, it goes both ways. I've certainly had my share of remarks along those lines (some accused me of being harsh on Oceanhorn, for example).
My point is that blasé statements of 'they give 8s and 9s to just about anything' aren't accurate. Excuse me for finding it annoying!
@BionicDodo And on top of that, none of these references had nearly enough tome to sink in and "click".
Like in one of the first (if not the first) story missions:
"Wait, was that supposed to be the turtles ? Oh hey, its the A-Team, isn't it ? Oh darn, the timer !"
Its just way too much in rapid succession. Which is sad really, because the underlying game isn't bad at all. Its just..."noisy" as hell.
@ThomasBW84 No worries. Actually, I like when you go critical of Nintendo, at the end of the day you are making them a favour. I only agreed with him because I have bought some indie games that were positively reviewed at NL and then regretted it.
@Einherjar Yes, the gameplay becomes chaotic. I don't even remember what made me laugh if anything did.
Donkey Kong Country and Banjo-Kazooie have both far better humour, to name games that make fun of other games.
Played the game on Vita years ago and loved it. Decided to double dip, can't wait for Shakedown Hawaii as well.
@ThomasBW84 almost half your agust reviews I read were either an 8 or 9. I didn't say you only gave out that score, but that they Are given out frequently to what to me seems like random games.
And like I said, I generally like Nintendolife but I often disagree with the reviews. I'm sure you can find tons of readers who think they spot on
@BlueOcean Yup, although i wouldn't say RCR is bad at it.
If you look up some references on the net (There is a blog that collected them) some of them are actually rather clever.
You just don't have the time to let them sink in.
For instance the Paper Boy mission.
Upping the original carnage with even more silliness, pointing the finger at how ridiculous the concept really was...
Sadly, the mission plays like a dumpster fire.
@Einherjar Agreed.
I miss Cranky Kong's humour, though.
@ThomasBW84 tell 'em Thomas. There are a lot of myths and downright lies out there that are usually left to perpetuate, if it's wrong it should be challenged.
@MartyFlanMJFan No need to fan the flames, both have their own reasons. Tom gave the same score to Sonic Mania than to RCR which is questionable and it's also true that Tom is critical of Nintendo sometimes, something I wrote above and that I praise him for.
Is not a lie either that low scores here are mostly given to mobile games ported to Switch as premium releases and games that originally got mixed reviews like Little Inferno.
@BlueOcean I feel for the people on this site, criticism is fair enough when justified but 'they give a 8 or 9 to just about anything' is blatantly false and not fair, I can see why it stung @ThomasBW84
Definitely on the wish list.
This game made me laugh out loud many times. I loved all the 80's references!
@ThomasBW84 it is still hard for me to take you seriously when you included Baby Park in your top 10 MK8 tracks.
@matdub IIRC, Brian's response on that was that for people to buy it off the Wii Shop instead. The Wii shop was a horrible platform for indies to publish games because of the super-strict requirement that the game needs to sell a certain amount of units within a specific timeframe, around 10,000 within a 2 or 3 year span I believe, before the creator starts seeing checks (that, on top of dev kit and licesnces, money lost). RCR never made the quota by the deadline. But Brian had already ported it to other systems by then and was able to turn a profit. He's didn't let that get him down, though. He included the Wii version when a major update dropped around the time the 3DS version released.
His dedication to his work, his attention to the tiniest detail and nuance of systems he's trying to emulate, and the fact that he's a coding god (cramming RCR onto a 3.5" disk for x86 pc architecture, what?!), are reasons I've gladly triple dipped on RCR. He deserves it.
I think I kinda rushed this through on 3DS but it was fun and the amount of references was overwhelming for an 80's/90's kid like myself. Good stuff, good stuff.
this is a very well made game and it's one of my favorites i have it on my switch and 3ds i beat it on both but when i was playing it on my switch i got to a mission where i was mr.splosin and when he got trapped the game bleed through my screen can someone help me.
@impurekind There's a game I haven't heard of in a while... Fez....
Good Game
greater Memories
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