Expectations can be a funny thing. Try as we might to avoid it, there's a whole list of assumptions we make after seeing even a single screenshot of a game, hoping to fit it into a certain genre and quickly gauge the kind of experience we'll have. Buff, '80s-style action heroes toting huge guns in a jungle setting naturally brings all sorts of run and gun antics to mind, and a 2D perspective just solidifies this idea of simple, straightforward shooting. You know what they say about assumptions though...
Mercenary Kings: Reloaded takes cues from everything you might expect, with touches of Rambo, Contra, Metal Slug and more, tied into a plot of evil schemes and sinister terrorist groups. You'll venture through battle-torn cities, industrial complexes, and mystic temples with a serious arsenal of weapons at hand to clear out any and all resistance. Story takes a backseat, never threatening to become anything more than relative set-dressing, but the characters you meet on both sides of the conflict shine through as fun and charming in their own way. It's genre cliché at its finest; self-aware and more than willing to introduce giant snail robots to a tense, international conflict. All of this makes for the perfect backdrop for some quick, arcade action, but Mercenary Kings' ambition pushes beyond that, into a wholly different kind of gameplay cycle that will seem surprisingly familiar to some.
When setting out on a mission, you need to take the time to speak with everyone in your Hub area, choose the right gear, and upgrade your weapons and armour. It's important to select the right tools for the job, so once you feel prepared, you select a quest and venture to one of several different areas to explore. If there's a particular target for you to eliminate, their general location will be marked on the map, but missions may also simply involve clearing out smaller enemies, gathering resources, or setting up new camps. Bad guys both large and small drop loot upon death, so it's a good idea to horde these to invest in new weapons or sell for extra cash. Certain missions are considered 'urgent' and progress the story or unlock new areas, but for the most part you can choose from a variety of different objectives. Swap mercenaries for monsters, and we may already have a pretty solid Monster Hunter-esque title on Switch.
Even with this comparison in mind, the RPG elements are actually a pretty neat fit, adding statistics to your weapons, abilities, and damage. Rather than linear corridors, the levels are fairly large 2D environments which can be explored at your leisure, although keep in mind that there's a time limit for most missions. Running and gunning is still a partially viable option, but the pacing of this determined by your loadout and weight. Carry too much and you'll move slowly, but if you pack light then you can jump much higher, and speed things up significantly. There's a kind of expeditionary feel to navigating each area, getting familiar with the layout, and learning the quickest way to complete your objectives.
You're required to put more consideration into your equipment choices as well, with only four slots to avail of when choosing grenades, C4, or med-kits. While it's possible to pick these items up in the field, or even order in a supply drop from your allies, you'll need a free space to use them so it's a little trickier to come up with tactics on the fly. In general, if a mission advises that you might need to blow up a wall, or take down a difficult bad guy, then you're encouraged to prepare beforehand. Furthering the Monster Hunter comparison, you'll also unlock the ability to gather and cook ingredients in the kitchen, giving you a variety stat-boosts for one mission.
The loot system is based on finding different resources and using them to upgrade your maximum health with armour, add some unique abilities with experimental medicine, and purchase weapon parts, which are bought separately and then combined into a single, bizarre whole. You're free to attach pistols to mini-guns, or turn revolvers into snipers, but the reliability and effectiveness of these guns varies greatly, so it takes quite a bit of experimentation to find one that will work. It's possible to create multiple guns and save them as favourites, but this can be costly so grinding then begins to become an issue. What's frustrating in a game like this is that you want to have a powerful weapon immediately to capture that heroic Metal Slug feeling, but without any instant power-ups the need to experiment sometimes feels like it interrupts the fun. It isn't a particularly difficult game, even with the default pistol, but that doesn't mean it's necessarily satisfying either.
While the RPG aspects are initially surprising and enjoyable, it does turn monotonous once you make it to the second area and third areas and realise that not much has changed. Missions rarely give you unique scenarios or objectives to accomplish, and so the excitement mostly stems from unlocking new weapon parts to try out. The loot system and weapon crafting are a huge part of the game, but it pretty much removes traditional player skill from the equation, instead placing the emphasis on what kind of gun you've managed to create. There are a lot of numeric variables at play, so enemies have extremely generic AI in order to compensate, which is a shame given how frantic and aggressive the opposition could be in more pure run-and-gun titles. At times, they feel like static meat-shields which absorb damage until they just drop dead, and no amount of different ammo-types or unique weapons removes that niggling feeling. When there's a complex move-set to learn, or when bad guys really put up a fight, repetitious cycles like this can absolutely work, but that just isn't really the case here.
While playing solo, resource hunts in particular are a real slog, involving backtracking around the same areas and relying on random drops to help speed the item hunt along. Thankfully, the game becomes a lot more fun when you take advantage of a variety of co-op multiplayer options, both online and local. You can have a team of up to four players in total, and this really alleviates the boredom of certain missions when you have a whole crew along for the ride. You set this up at any time between missions, and matchmaking is fast and solid at finding players to jump in with. Just be conscious that missions can almost end too quickly in this way, which leaves little room for resource-grabbing.
This Reloaded edition packs in more weapons, more character choices and better performance than its original release in 2014. Unchanged, however, are the stunning pixel-art visuals which bring every environment and character to life with personality and detail. The team's previous work on Scott Pilgrim Vs. The World had a similar style, and it works wonderfully here with enemies that feel chunky and really present in the environment. The fantasy setting of Mandragora Island, and the villainous CLAW group are right out of a Saturday morning cartoon, so the colourful style really sells this. Music has a chip-tune vibe as well, though it isn't particularly memorable despite how often the same tracks play. These fantastic aesthetics are thankfully anchored by a solid framerate and brief load times as well, though we experience some consistent slowdown during the helicopter ride into each mission. It doesn't really impact the game at all, but it is frustrating that it happens every single time.
Having Mercenary Kings on a portable console is a natural fit, giving you more time to casually try out new weapons, go over missions for specific loot, and kill time with something that isn't too taxing or intense. It's a fun experience, but it feels as though combining both genres hasn't yielded the desired results, rather it holds the game back from really capitalising on being a great arcade shooter or a great action-RPG. We'd say there's almost 20 hours of content here, and the strong performance in portable mode makes this a lot more palatable.
Conclusion
Mercenary Kings: Reloaded takes some serious steps to breathe new life into the gun-toting, fast-paced arcade shooter, resetting your expectations by adding RPG elements such as weapon crafting and loot drops into the mix. It's ambitious, but also sorely repetitious, lacking in mission variety and the kind of enemy AI needed to make the grind feel worthwhile. Blending genres has created a kind of mediocre middle ground, with the only truly exceptional aspect of the game being it's fantastic visual style. The vivid, gorgeous pixel art elevates the experience, as does the ability to jump into local or online co-op with ease, so if you're looking to temporarily swap your Bowgun for an AK-47, then this is definitely still worth a look.
Comments 47
Looks at the price. $20. Seriously!?
No way. I have it on Steam (man, I'm repeating this line so many times, it's beginning to sound like a mantra), tried for less than an hour and it was a huge letdown. Not gonna take the bait this time.
Huh. Weird, 'cos I really like this one.
@RetroGamerAndrew oh no. The review got me a bit pumped up (grinding, loot, local multiplayer) until I saw the rating and your comment. So now I'm not sure.
If I may ask, what parts let you down?
Edit: the MonHun shoutout piqued my interest in particular.
@RetroGamerAndrew Hey, what was so bad about it? Difficulty, Gameplay, graphics? I thought about getting it after having a lot of Multiplayer fun with Neurovoider, and thought this might be similar.
So far (only played it an hour) my only real gripe is the lack of diagonal shooting for the player (unless i have hilariously missed something)
@RetroGamerAndrew
Yeah, I got this free on PS+ a couple of year ago.
I was promised a Metal Slug style game and got some really boring whatever-this-is with bad controls.
When LRG announced a physical version for Switch and I mentioned on another forum that this wasn't a very good pick, they told me it was a terrific game and I was just a hater.
Started wondering if this "updated" version was somehow much better than the one I played at launch.
Guess now I know the answer, its not.
I personally like this game a lot. I agree it can be grindy at times (but I like grindy games when they're fun to play) and it can get repetitive, though the numerous ways to customize weapons and the personality/style of the various characters keep it appealing to me. For me it's more like a 7 or 8.
From the screenshots it does look really good. Could be tempted when the price is right.
I found this game to be very fun and addicting. Tons of missions to do to justify the price
@SomeWriter13 @Mr_Horizon
As @meppi64 pointed out, it gets boring really fast. The art style is nice and all, but when it comes down to run&gunn-ing the controls feels out of place and the action is all but intense and exciting. All in all I agree with a 6/10 score: it's not dog crap-bad, but gameplay-wise I just find it dull & unimpressive.
All of the above IMHO, your mileage may vary.
Got this game on ps plus a few years ago and found it very enjoyable. Played pretty much all of it solo but had a great time with it. Can be a bit grindy but not really that bad from what I remember. I would personally put it at a 7 or 8.
@Mr_Horizon NeuroVoider is a much, much better shooter (albeit a different one admittedly), I suggest you to stick with it!
@RetroGamerAndrew Yeah it all kinda depends I guess. Its certainly a lot more slow and methodical than I want from my run & gun games.
I just missed the discount on Neurovoider. Didn't expect it to be gone so quickly. Although I might pick it up on my Japanese account as I still got some funds on there.
Personally I would recommend picking up Metal Slug 1, Metal Slug X and Metal Slug 3 on Switch if you want some brilliant run and gun games.
And picking up all 3 will only cost you €1 more overall.
Before the Switch was launched you don't get to see this type of games reviewed here at NL. Now it's a daily ritual, I feel sorry for the staff at NL, they have to play so many cr*p games for us.
Why didn’t I know this 😱 I completed it on ps4, it was my first ps+ game (april 2014)
I will definitely buy it.
One of the few games I bought that I immediately wised I hadn’t. It is a very average game that is very over priced.
I was interested as I like Scott Pilgrim the Game, but £20.... if it was £7 ish like Aqua Kitty then I'd buy it.
I rather liked this game on Steam, so I got it again on Switch. But you know what I really want to see on Switch (that this game reminds me of)? Broforce! It's a perfect fit for the Switch's brand of co-op!
@Mr_Horizon I have both Neurovoider and Mercenary Kings and I'd say Mercenary Kings is definitely more of a slow burner, but rewarding in a different way. It requires more patience and co-operation I'd say, and kind reminds me of Midnight Resistance crossed with Monster Hunter.
It'd be awesome if a large-map version of Contra with big bosses (like the ones in Contra 3) could be created with online MP and build your own gun ingredients. Now THAT I'd buy! ^^
I was so excited for this game, hoping for a new Metal Slug style shooter. I was so let down right from the start. The first mission is a collect-a-thon!
Ugh.
Really enjoying this game
@SLIGEACH_EIRE Look at this complaining. Seriously.
Not sure why this got a low score, this game was a lot of fun.
I had this free on PlayStation Plus this game was just not for me probably a 6 is a good score as it wasn't bad just not great.
This game sounds like an acquired taste. I can understand why it would not be enjoyable to some. The slow pace, collecting, crafting, cooking, and whatever don't sound enjoyable to me. Definitely can see it not working for those with more retro tastes.
Damn I was reading that review and thought this was another title I need to check out. After reading the rest of it though, I could see myself burning out on it since there doesn't seem like much mission variety. I'll keep an eye out for it when it's on sale or just pick it up on Steam (which I know will get cheap).
I completely agree with the score on this one. I just could not get into this game. The visuals make you want to play it like metal slug but in actuality the game is like if you took metal slug and added the weight mechanics, tedious grinding, and time limits of monster hunter with a stupid gears of war style reload mechanic that turns a fun run and gun game into a tedious grind that seemingly wants you to stop having fun at every turn.
@RetroGamerAndrew I couldn't agree more. Like the game looks so much more fun than it actually is to play
All the crap RPG's they overrate and they give this game a low score?
The reviewers here have some truly awful opinions sometimes.
Exploring and time limits are not things that work together. And grinding for loot is usually something I don't want to do. I mean, I would do it if the rest of the game sounds compelling for me, but in this case it doesn't. A back seat story and 80's action cliches don't sound like pluses for me either. Both of those are fun... for about 10 minutes.
Sounds like a pass for me.
I think this game worth money
Online is flawless and really fun think monster hunter meets contra.
Ive got 40hrs out this little game and more than enough content to please yea.
Lots unique abilities, custom weapons, tent accessories, ranking system, special ammo secret areas and big bosses, achevements, missions etc.
Id give this 8/10 at least!
Remember this review was bought to you by NL the review site that gave pliot wings on 3ds 9/10.....remember that game had zero content and was tripple the price of this little indie game. Lol
Review makes this sound really appealing to me. 6/10 be dawned. I think I'm gonna pick it up.
So why compare it with run-and-gun games at all if it doesn't actually fit the genre? Slower are more methodical 2D shooters are more my style. Also, I prefer a more repetitive mission structure over including a bunch of weird objectives to where I'm going to hate or feel like it's a chore to play half of the levels, which would be even worse in a game like this designed around replaying the levels multiple times. Overall, this sounds pretty good. Add to future Wishlist...
@Oat So don't play it like Metal Slug, since it sounds like it's not meant to be played that way. That seems to be the problem some people are having. Try playing it more like "Shantae: Half-Genie Hero."
A tedious, boring, repetitive grind?
So it IS just like Monster Hunter after all!
Seriously, MH is a terrible franchise for all the same reasons that this game here only gets a 6/10, yet every "new" MH gets praised to no end.
Do not take a fun genre and try to change it.
Looks awesome, but sadly doesn't seem to be the new Metal slug.
Seems interesting but I was after a more arcadey experience with less RPG elements. Still may consider it. Although considering its price; not saying its a bad price (seems to be this notion that any digital indie game HAS to be £15 max; and even that is pushing it) but not enough to take a wild stab at it.
@BulbasaurusRex I know that. My problem was when I was playing it as intended I found it to be very dull and uninteresting. It just made me wish I was playing metal slug instead
I found enjoyment in the title, but mostly because of online matches.
6/10? Are you kidding? I have played It for more more than 50 hours this month!
@FX102A
It's totally worthy the price: It may not be Metal Slug, but it's fun. The first time I tried It on PC I didn't like It very much, but playing It on a handheld console it's a different thing (yeah, I bought It some years ago on Steam, but played only 1-2 hours)!
@evanac okay thanks, good to know!
Just picked this up recently and I adore it. It may be repetitive, but it is consistently satisfying. One of my favourite Switch Indies already.
A bit late to the party, but this one heavily appeals to Monster Hunter fans. I'm having a blast and would definitely recommend for those who like such games.
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