A couple of years ago, Elden Pixels put out Alwa’s Awakening, a nice sort of throwback Metroidvania that built a quality experience around a few well-designed ideas. It didn’t exactly light up the charts, but Alwa’s Awakening still managed to amass a small following, one which Elden Pixels tapped last November went it launched the Kickstarter for a sequel, Alwa’s Legacy. Now, one pandemic and less than one year later, the team has launched Alwa’s Legacy for the Switch and it is a good time. Alwa’s Legacy routinely demonstrates mastery of the elements necessary to a good Metroidvania, making for a concise and well-made experience that’s certainly worth your money.
The story picks up with our hero Zoe waking up on a beach in Alwa, having lost all memory of how she got there. After a quick run-in with the last game’s villain, Vicar, Zoe is then tasked with taking a mysterious book and journeying around the land of Alwa to collect magical artefacts and fight off demons, which should hopefully fill in the blanks of her memory, too.
Much like the previous game, it’s clear right from the off that Alwa’s Legacy isn’t too concerned with telling a lengthy or particularly deep story, but that isn’t necessarily a negative. The land of Alwa is filled with all manner of memorable characters – like a young necromancer girl who spends her time in a graveyard recreationally raising the dead – and though this cast doesn’t come together in a memorable way, they go a long way towards making it feel like a cohesive world. Plus, the narrative largely staying out of the way leaves a lot more room for the excellent gameplay to stand front and centre, which makes your experience feel much more focused.
The land of Alwa is built in a non-linear, Metroidvania-style fashion, one which inspires quite a sense of awe on a regular basis. You’re always subtly prodded on where to go next, which helps sidestep the first game’s issues with direction, but it’s never explicitly laid out for you exactly what you have to do. This naturally encourages you to explore the intricately-designed worlds, which contain an expertly balanced blend of light combat, puzzle-solving and platforming.
These interconnected levels are much easier to navigate due to the improved map system, and your efforts to stray from the beaten path are typically rewarded with a nice pick-up. Some of these are more convenience focused – like the ‘tears’ that allow you to turn save points into warp points to get around quicker – while others are more focused on practical usage, such as the orbs you can use to upgrade Zoe’s abilities.
Zoe’s controls feel tight and responsive, which is quite a relief given how the platforming can sometimes demand some nimble fingers to manoeuvre between crumbling platforms, flying projectiles and encroaching enemies. This responsive movement is then supplemented well by Zoe’s suite of abilities, which is thorough, but not overcrowded. Most of Zoe’s actions are governed by three simple spells she gets relatively early, which allow her to spawn blocks, bubbles, and cast bolts of magic.
One would think three relatively basic skills like this would quickly grow stale, but the puzzles frequently find ways to utilize mixtures of these in interesting ways, and the gradual upgrade process sees them acquiring neat secondary effects to help combat and puzzle-solving along. In addition to these, Zoe also has a suite of new abilities that are more situational but add some nice flavour to each area’s environmental puzzles, such as a clock that can temporarily slow down time or boots that can let her walk on spikes briefly. Both new abilities and upgrades to old ones are doled at a well-measured rate, which keeps Alwa’s Legacy moving along at a nice pace.
Though much of your time is spent exploring the overworld and finding new sections of the map to explore, the real highlights of your time with Alwa’s Legacy are found in the various dungeons dotted around. Though there are only a handful of these, each of these Zelda-like temples is crafted around a central theme and usually see you getting to both try out a new item and fight one of the many thrilling bosses.
Although on the surface these dungeons don’t seem to do anything different than the overworld, we rather enjoyed how each of them has some persistent element that you regularly return to interact with, such as a puzzle in one dungeon in which your whole dungeon dive is wrapped up in figuring out how to continue raising the water levels to get a treasure chest to the top floor so you can open it. Moments like that are memorable and help to give each dungeon a unique identity, especially considering that there’s a soft ‘story’ being told through deepening these mechanics as the dungeon wears on. All of this is to say, the dungeons are certainly a highlight here, and anybody who enjoyed the dungeon design of classic Zelda games of yore or, more recently, the last few Shantae games will no doubt appreciate the kind of design being employed here.
Alwa’s Awakening may have been a quintessential example of true 8-bit graphical presentation, but such limitations have been abandoned for the substantially more detailed art style employed in Alwa’s Legacy. There is some seriously tremendous art on display here, with environmental backgrounds being a real highlight. Zoe’s adventure takes her through a litany of different biomes and we were particularly struck at how Alwa’s Legacy consistently managed to surprise us with the design for each new place.
It’s hard not to stop a moment to just take it in when you cross into a new zone and are greeted by a splendorous mountain range looming over a verdant valley, making this the kind of game that’ll have you going for that 'capture' button plenty. Luckily, it’s not just the backgrounds that have gotten a lot of life, as the sprite work is equally top-notch. Enemy and character sprites are drawn and animated in a beautifully detailed fashion, which leaves plenty of room for expressive gestures and facial features. Suffice to say, it’s quite the step up from the charmingly simplistic visuals of Alwa’s Awakening, and this is just about as lovingly crafted as pixel art can get.
We feel special attention needs to be paid to a certain ‘X factor’ which seems to be present throughout the entirety of Alwa’s Legacy, though it’s hard to pin down precisely what it is. Simply put, there’s a very palpable sense of the effort put in on the developer’s side to make this the very best game it can be; everything from the little details like the mice scurrying around in people’s homes to the tactile sensation of simply jumping between platforms coheres into something that amounts to more than the sum of its parts. This is, plainly speaking, just a fun game to play moment to moment, and all the individual elements that pour into that make for an experience that you won’t want to miss out on.
Conclusion
Alwa’s Legacy is an excellent example of how to do a proper sequel; it takes everything that the original did well and builds on it, adds in a few new ideas of its own, and corrects the issues that were previously present. It may be a little on the short side, but Alwa’s Legacy is the special sort of game that only comes around once in a great while, reminding you of the kind of quality that’s possible when a dedicated crew puts in the time to make a polished and tightly designed final product. The best Metroidvania on Switch? That’s entirely subjective, of course, but those of you who enjoy the genre owe it to yourselves to give this a try.
Comments 58
I don’t mind length. Sometimes the shorter games are the most memorable.
@Apportal 2nd that.
I strongly dislike the portrait artsyle though.
@Apportal Yeah shorter games never overstay their welcome, long games get tedious and become a chore
As far as Metroidvanias go, short is a good thing for me as long as it feels satisfying. I can get a bit bored if there's too much exploration and backtracking.
First game is really good so this is probably better.
I got my download code from the Kickstarter campaign just recently, but haven't booted it yet.
This is a compelling reason to dive in.
I really liked the first one and am looking forward to trying this. "A Little Short" is not really a con for me, in fact, it's a huge plus nowadays!
Love the visuals here. The tile-based foreground with the higher resolution backgrounds reminds me of 2D PS1 games, which is a hard aesthetic to catch.
I think the art style looks charming and I love Metroidvanias. Going on the wish list!
How short are we talking about? If it is less than 5h it is a bummer
To be clear on the length: it's about 8-10 hours.
This is a very good length for an indie metroidvania.
Short is okay as long as it doesn't have a long price tag.
I'd rather be craving for more than getting bored halfway through. I have played games that were short yet felt way too long. Being too short means good enough to want more.
I kept dying at the 3rd boss in Alwa's Awakening, so eventually moved on to other games. But I recently have been telling myself that I need to get back into it. But I'm working my way through Titan Quest right now, which seems like a pretty lengthy adventure, so it might be a while before I continue Alwa's Awakening.
This looks really good. Short doesn't detract for me, could be a fun gap filler.
Excellent game!!
I've had my eye on this for a while and am glad to see it get a good review...Once I finish Crosscode, this and Phoenotopia are pretty near the top of my list to play next.
@Trialus Crosscode is a lot of fun... but also a lot of challenge
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The screenshots make me think Zelda 2 for some reason.
Short metroidvanias aren't a bad thing. I'd have to be heavily into the game series (Metroid itself, for example) to stay the course of a long one. This sounds good.
Nice. Loved the original to pieces so I was thrilled when they announced this would come to switch. Just DL'd the game and ill play tonight.
@SwitchVogel how long is a typical playthrough? Seems like some others want to know as well.
@Roam85 You are right! Crosscode is sooo good, but can be pretty challenging and LONG!! I'm almost 50 hrs in and just got to Saphire Ridge. Great game, but has been one I've occasionally had to step away from for a few days from time to time (mostly to take a short break from a particularly difficult puzzle room). I don't think that I've ever played a game where the puzzles weren't just somewhat difficult to figure out but could be also pretty difficult to execute.
@NintendoByNature Depends on the pace, but I'd say around ten hours. Honestly, that's about how long I prefer a metroidvania, but I know some may be disappointed there isn't more to it.
Been waiting for this and seems like a 10/10. Lenght is definitely something to take into account but totally opposite. The reason why Hollow Knight is one of the worst Metroidvanias ever bringing it from an 8/10 to a 4/10. Way too long and just drags on! A game should only be 10 - 20 hours at most unless you have no life and just play games.
@SwitchVogel thats perfect. Thanks for the info. I 100% agree too, anything more than that and I move on.
I didn’t k ow this was about t he release or out already! This was on my radar big time (but not big time enough apparently since I didn’t even know its release was imminent.)
Great review! Glad to see it improved a few things.
Direct to the wishlist! I love metroidvanias y I like the look of this one. But... the metroidvania of the month is Ori an the Will of Wisps XD. This one will have to wait a little bit.
And I also want to get Ys Origins one of these days! So many!
As a 40 year old gamer, the short length is a PRO
so I will count this as a perfect 10 game
I was on the fence on this game, but you’re review pushed me over.
Length doesn’t matter to me at all.
Im very curious to see what this game is up to.
Will download it very soon!
@Apportal
Yep. I'm good with shorter games. I may actually finish them.
Woohoo! One of the devs here! Thanks everyone for being so kind. And thank you Nintendo Life for this awesome review
@sanderev How’s $17.99 sound?
Although Awakening didn't hold my interest, Legacy sounds much more appealing and I plan on playing it.
Doesn't impact my interest in the game, but can designers think of an alternative to the protagonist washed up on a beach? Almost comical at this point.
@MikaelForslind Thank you for putting in all the hard work to make a great game like this possible! I think a lot of people here will be happy with what you've made.
I'm definitely going to be getting this. Looks brilliant in action in the trailer.
@UlfberthWarBear It's € 15,- here on the eShop. And going for 8-10 hours that seems reasonable. I go by around 2 euro for one hour of gameplay for a simple linear game*. (like this) So 8 hours would be € 16, which fits the price.
*Different game types have different requirements for me. Stuff like replayability also counts.
You had me when you mentioned Shantae.
Oh my god, since when 10h means short game?? If it was any kind of rpg I could agree (most are longer than they should, or deserve) but this kind of game? No way.
I'm really fed up with this vision.
Best game for a long time 👏🏼
And you can choose swedish language 🥳🥳🥳👍🏼🙏🏻
Tack @MikaelForslind
10 to 20 hours for the genre is perfect. Hollow Knight was way too long.
What's short, 10 hours? 10 hours isn't short for a Metroidvania. 10 hours seems to be the norm for the genre. Metroid fusion for example is also 10 hours long, more or less. Strangely since Hollow knight people think all good Metroidvania's are that long. But Hollow knight was the exception. 10 hours is enough to deliver a strong, memorable Metroidvania, if done right.
Thanks for the reminder - just bought Alan's awakening which is on sake for 6.99 can't wait to play that after just beating Mario Sunshine (only 110 stars - don't care about the rest of the blue coins)
Should we even bother with the first one knowing this is such an improvement? It’s been on my wishlist for a long time.
Edit: never mind. It just got a price drop. I’m gonna buy it then get the sequel later if I like it.
https://imgflip.com/i/4gsvum
I had Alwa's Awakening on my wishlist for the longest time awaiting a sale as it looked like it truly captured that 8-bit aesthetic I remember fondly from days of yore, and like the developer promised, it went on sale on the 28th and I scooped it up. Legacy will go on my wishlist for now and I look forward to playing it too.
@MeloMan
Ha - same here - had it in my wishlist since release - as far as I know there hasn't been a price drop till two days ago
@NintendoPete Oh, I can can GUARANTEE it has never had a sale lol! I check my wishlist religiously weekly, so I am very happy for this sale. Now if I could get a few others to have their first ever sales, like Megaton Rainfall, Everything, Gunlord X, Across the Grooves, and 198X, and maybe possibly Arcade Archive games.....
@MikaelForslind hello, first off im loving this game. Since the mario 3d collection came out I haven't played anything else really since. That is until legacy came out. I cant stop playing it!
My question is, how do you increase your overall vitality from "3" on? I'm really struggling with the final boss and im assuming there's a way to increase your health but im not sure how. Thanks in advance.
@Apportal Undertale!
@NintendoByNature if you collect 4 Rose Petals you can go to Jean-Baptiste in Castle Gardens and upgrade your health
Ah thanks. Ended up just beating the game with 3 hearts last night, so kudos to me lol. Awesome game man, congrats to you guys.
I’m absolutely loving this game! Kinda has a Popful Mail feel to it. Hope the devs make another one.
Beat the game today. I’m downloading Alwa’s Awakening now. Gonna run through it now.
@App I disagree, only cause when a masterpiece is finally found, you want it to be as long a game as possible.
@FredsBodyDouble I wish HK never ended. Can't wait for Silksong!
I wasn't a fan of the 1st one, mainly due to the horrible floaty jumping. The attack wasn't the best either, and enemies stunned by an attack were in stun too long. Hope this sequel improves on all of the 1st games errors.
I'm not seeing any similarities between this game and Metroid, so I'm unsure about the comparisons. If anything, this looks more like The Adventure of Link, which is excellent.
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