
It’s difficult to overstate the importance of the original Dr Kawashima’s Brain Training (or Brain Age, if you’re based in North America). Even though these days many credit the Wii with bringing gaming to non-gamers via the likes of Wii Sports, it’s crucial to remember that Brain Training was doing it first, shifting countless DS handhelds to middle-aged and elderly customers who wouldn’t otherwise know the difference between Kirby and Kid Rock.
That was nearly a decade and a half ago, now, and the gaming landscape has changed dramatically. Anyone and everyone is gaming now, partly because we all own phones that contain access to an endless supply of both casual and complex games quite literally at our fingertips. Is there a place for a new Brain Training game into today’s gaming environment, then? Nintendo certainly seems to think so, but this new Switch version doesn’t really do much to push the original concept beyond what the DS originals did.

Much like its predecessors, the main gimmick in Brain Training on Switch is the ability to test your ‘Brain Age’, which essentially takes the whole “you’re only as young as you feel” concept and applies it to your mind. You’re given three exercises to carry out, each focusing on a different element of your brain – self-control, processing speed and short-term memory – and the average result is then presented to you as your ‘brain age’, which ideally you want to be as low as possible.
The three exercises in your daily Brain Age test are chosen at random. Some of these are back again from previous games in the series, whereas others are new additions. Not all of the returning exercises are necessarily welcome, mind you: we’re always happy to take part in Calculations and work our way through a series of maths problems, but we don’t imagine there’s a person alive who asked for the return of the exercise where you have to memorise a grid of 25 numbers then fill in the empty grid.
Outside of the Brain Age mode, there’s also a Daily Training section where you can keep your brain warmed up with a series of different mini-games. At first, you only start with one or two of these, but each day you complete one you’ll be awarded a stamp, and the more stamps you collect the more extra games you’ll unlock. If you play the game on a daily basis, you’re looking at around two and a half weeks before everything is available (or about an hour if you cheat and simply move the Switch's system date forward).

Much like with the Brain Age tests, the Training exercises are a mixture of old and new. Returning favourites include the Dr Mario spin-off Germ Buster, the piano-based Masterpiece Recital (which now includes chords thanks to the multi-touch screen), and the ever-welcome return of Sudoku. New exercises, meanwhile, include the entertaining Dual Task, where you have to touch the highest number on the bottom screen while keeping an eye on the top screen where a chap is trying to jump over some hurdles. Then there’s Photographic Memory, where you’re shown a photo and then have to pick it out from a group while also trying to memorise a new one.
Some of the classic mini-games are understandably missing for technical reasons. After all, it’s ever so slightly less feasible to do the voice-recognition exercises – like the ones that require you to shout out the answers to Rock, Paper, Scissors scenarios – when the Switch doesn’t have a microphone. That isn’t to say the Switch’s own gimmicks and gizmos don’t make an appearance, however.
Step forward the right Joy-Con and its IR camera, along with its underused ability to recognise hand gestures. Instead of shouting out “rock”, “paper” or “scissors” this time, you’re holding your hand up to the IR camera and performing the gesture. Similarly, another game shows you a series of different hand gestures and asks you to replicate them in rapid fashion.

These are a fun new twist on proceedings when they work, but therein lies the problem: they don’t always. On occasion, the camera will read a gesture wrong, or ask you to move your hand out of the way (for calibration purposes) without realising you already have. It’s usually something you can resolve within a few seconds, but given that the Brain Training games revolve around you performing quick exercise drills as quickly and accurately as possible, wasting a few seconds trying to get the game to recognise your gesture can make a big impact on your score.
The same goes for some of the other mini-games that require you to write numbers or letters using the Switch’s touch screen. By and large, the game will recognise your scrawlings pretty accurately, but there’ll always be the odd occasion where it doesn’t and you’re held up having to erase your entry and try writing it again, by which point you already know the results screen is going to say you’re about as smart as a bar of chocolate.
Ultimately, for all the success of the original game, Nintendo’s hope that lightning will strike again may be a little misplaced. Brain Training on Switch isn’t quite the irresistible proposal its predecessor proved to be; for starters, the Switch is significantly more expensive than the DS was back in the day, so you’re far less likely to get non-gamers to drop all that money on what, to them, was a fad 13 years ago (it's also worth pointing out that, at the time of writing, the DS originals can be picked up for literal pennies either online or in your local charity shop).

Even more importantly, consider this: it’s hard to believe, but the original Brain Training launched in the west a full year before the original iPhone did. It arrived in the world at a time where there were no smartphones and the idea of a touchscreen was still an incredible novelty. A DS with Brain Training wasn’t just useful; it was a trendy, futuristic thing to own. These days if you head to the Google Play Store or the iOS App Store and type in ‘brain training’ you’ll see more icons than you would at a Rock ‘n Roll Hall of Fame induction ceremony. Brain Training apps are ten a penny these days (sometimes literally) and so even at its budget price, this is a much harder sell than it was 14 years ago.
Conclusion
It's difficult to determine who Brain Training's audience is. The casual audience who would have happily bought a cheap DS for the original won't buy the far more expensive Switch, and existing Switch owners can find a slew of other brain games that may not be better, but are certainly cheaper. What's here is entertaining enough, but you're likely to have lost interest within a month; if ever there was a series that Nintendo should have turned into a mobile game instead, it's this one.
Comments 45
What's more surprising is that Nintendo made this game for the Switch, instead of for mobile devices.
Devices that have microphones, touch screens, accelorometers, and more, which far more people carry with them every day and would be brilliantly suited to brief sessions of Brain Training.
Microphones in particular because that was a key component of the original titles, and something that the Nintendo Switch lacks as standard.
The fact that it came with a stylus was the deciding factor for me, as I wanted another one anyway. I don't see myself putting too much time into it unless they update it to improve the number recognition so that it'll actually work with my writing. When it's not recognising a '1' when I've drawn as close to a perfectly straight line that I can, there's something wrong. And apparently my 9s somehow look like 8s or 0s no matter how I try...
At £25 with a stylus I didn’t think that was crazy. I hope they support with new content.
At least there’s no voice recognition. Any sort of voice command just does not recognise a thick Glaswegian accent. I spent waaaaay too many hours just screaming SIT SIT SIT at my Nintendog before giving up.
@nessisonett that sound like it would have made YouTube gold!!
I hope Nintendo will do Art Academy next.
Did you guys know that they still use the 3DS in the Louvre Museum?
https://www.louvre.fr/en/museum-audio-guide
How well does the stylus work?
Accuracy, update speed, that sort of thing?
I'm not talking about the games, but the actual input of drawing/writing. Capacitive touch screens have been notoriously crummy for stulys input since... well, since forever.
@Pod In my short time using it (just in the menu, settings, Brain Training), it actually seems to work really well as far as I could tell.
I think where they really screwed up with this game was making it so it really only works with the more expensive original Switch console. This could have had a chance at being a hit with it's old casual audience... IF it worked well with the cheaper and more accessible Switch Lite. Since it requires a big Switch and joycons this game is going to have a much smaller audience.
This really seems like a bit of a downgrade from Concentration Training. The main thing is that the devilish training exercises actually do seem to be helping me concentrate better (I've been playing it regularly for over a month now and have noticed some big improvements) while the normal brain training doesn't really seem to do much for me (I haven't noticed any effects like being able to think more quickly or clearly or anything like that). Without any sort of soncentration focused exercises I have no interest. Concentration Training also had very good voice acting, some great competitive features (I still have some StreetPass rivals to try and beat), and a Wario's Woods styled game called Bomb Blast to go along with Virus Buster. This game just seems to be lacking in content in comparison.
Not sure if I want this, loved the DS game but not interested in this now adays!
From the trailer I thought the multi-player aspect looked fun, I know my children would enjoy showing me up with 1 vs 1 games! Price seems very fair to me (with the stylus).
@RupeeClock 'more' surprising? Literally mentioned in the review.
Great review by the way. Torn as to whether I actually want this but it's going to the back of the wishlist, that's for sure
@BenAV
Guess I'll have to try it myself then. I'm somewhat curious as to what technology (if any) they're utilizing.
This does seem odd as a console release in 2020.
@RupeeClock Brain Age would indeed be perfect for Mobile devices.
This game looks much better than the bargain ones in the app store or google play one. Nintendo's quality even in the cheaper games is umatchable.
With that said, I agree that this game would work better on mobile. I guess that it was the investors pushing for this game on switch. And seeing that it doesn't costs a lot to make, maybe that's why Nintendo decided to compile.
I doubt they expect another hit like 15 years ago. For them, is just another game to make the Switch's library diverse.
Not sure if this would work that much better on mobile, though. Sure, the audience is there, but the issues with writing recognition and other technical issues would remain.
@mystman12 No concentration-style games?!? I was looking forward to those again
Well at least you don't have a floating devil head distracting as you play...
Shortcomings aside, I'm really grateful that Nintendo took a chance and brought Brain Training to the Switch (with a retail release to boot) rather than doing the predictable thing and condemning IP like this to mobile/F2P hell that would likely cost much more than this package in the long term (and/or with cooldown periods and other annoyances typical to mobile software), as well as requiring a constant internet connection. I have been using it every day since launch and can see myself coming back to this in the months and years to come, so I know that I will more than get my money's worth from the package, and I hope that those on the fence are not dissuaded as it really is a very enjoyable (albeit modest) package.
Devilish Brain Training was far too mentally taxing most of the time, and my brain just isn't adept to exerting itself for what I am subconsciously aware are silly, trivial activities without the end result that warrants such exertion. I did enjoy the training activities quite a lot though.
The DS/Wii era ushered in such a diverse range of software which had since been usurped by the explosion of smartphones some few years later. I hate that we can't get decent, complete packages in certain genres anymore because they are now considered better suited for mobile (and quality one-off purchasable software on mobile devices is hard to come by).
My main gripe with the software is the occasionally spotty handwriting recognition and the lack of content, at least as far as multiplayer content is concerned. I think a more fleshed out party mode would have paid off handsomely for a game as accessible as this as well. On the same token, I can understand why Nintendo would have been a little apprehensive about investing too much in something that could have been quite a flop in an age where smartphones reign supreme, but that too, ironically, may be its undoing.
I really hope this succeeds and that Nintendo will continue to release (ideally more ambitious) entries in the Brain Training series on their hardware in the years to come.
Now, if you'll excuse me, I have a date with a certain floating head who will end my morning with the humiliating news that my brain is 20 years older than it is...
They should've update it more before releasing it.
I am interested. When it comes to North America, I will pick it up.
Does it's playable on switch lite?
@Landanceo
You can turn that 'feature' off.
@Rez : The game is designed to be played predominantly in handheld mode, so, yes. There are a few activities that utilise the IR camera in the right Joy-Con, but they aren't mandatory. The Quick Play modes, which also includes three brief multiplayer activities, also requires Joy-Con, but the bulk of the package is perfectly playable with the Lite.
Of all the brain games to bring to the Switch, why did they pick THIS one?! I think Big Brain Academy would have been 1000x better for the switch hardware. 🤨
@Rez @Silly_G
Correct me if I'm wrong, but you can still pair up an JoyCon with the infra-red sensor, right?
Also, to repeat my previous PSA on this topic:
You don't need Nintendo's "official" stylus that's bundled with this game. Any old capacitive stylus will do. You can get a pack of three that can also be used as ink pens for about $10usd.
@SmaMan : You can pair up the Joy-Con with the Lite by going into the Controller settings on the home screen. I believe you may need to hold on to the little button on the Joy-Con railing to sync it with your console.
Hey everyone — Finger input works fine. You don’t need a stylus at all.
@bluesdance : A stylus isn't necessarily needed, but it does help with being able to jot down numbers quickly and ensure more accurate input as some activities favour speed and precision, while the Masterpiece Recital activity recommends the use of one's fingers (particularly as there are occasions where one may be prompted to press two keys simultaneously).
@nessisonett I've just created account to reply to your comment with this meme.
Ah, too bad, but not too bad when it goes down in price a bit. A great series which is hampered by the hardware, seemingly despite the developers' best efforts.
@scully1888
You didn't mention the stylus!
I'll stick with "Big Brain Academy" on the Wii.
Literal pennies? Yeah, about 2000 of them.
This was fun on the DS, and the demo on the 3DS didn't inspire me. I'd probably go for the 3DS one if it ever is out for literal pennies, or perhaps $10. The Switch one might be the same, so I'll get back to you in 5 years about it.
@nessisonett I remember having problems with the original Brain Training speaking the colours and it not recognising what I was saying.
I fink the switch game is much more betterer than the ds one cos my brain don't hurt as much yeah. I can count more Gooder as game is lots more easy and that
@NoTinderLife Thats cool thanks! Went there a few years ago and it worked great, will have to go back if they are still using it. Thought they might have phased it out. I probably only covered half of the Louvre, such a big museum.
Hm. 6 on the NL scale is absolute rubbish.
@nessisonett Eleven!
Hi everyone, I have my Nintendo Online account attached to my USA Switch profile, If I use my UK switch profile to purchase this game would I be able to then use my USA profile to play it to take advantage of the online features if any?
What a huge letdown. Probably will skip it until Nintendo fix this mess.
@RupeeClock it's really just the latest in the line of blatantly baffling decisions from Nintendo.
They're lucky they hit a home run with the Switch hardware in 2017 because things were trending pretty south.
Should’ve ported the original games instead.
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