
It might not be too off kilter to think that, in some alternate universe, things could have shaken out differently in Capcom’s stable and Firebrand the Red Arremer/Gargoyle would have become a bigger star. The company could have been associated more with crimson than true blue, and fans today could be crying out over the absence of their favourite bald firebreather in his own games (not that a few out there aren’t, we’re sure). There’s no changing history now, of course, but Firebrand did have a good foundation of games on which to launch a career. Gargoyle’s Quest II: The Demon Darkness is one, and it’s worthy on either the 3DS or the Wii U’s Virtual Console.
Our previous review of The Demon Darkness on Wii U provides an excellent overview of what to expect, and everything really seems to translate nicely onto the smaller screens of the 3DS. The journey to save the monstrous peace of the Ghoul Realm remains the same, as does the mix of overhead RPG conversing and full-on side-scrolling platform action. Let’s take this opportunity, then, to look closer at each side of the demon’s coin.

The RPG-ish side of The Demon Darkness will likely not floor you with its generally sparse storytelling, but it’s charming in an old-school way. This largely comes through in the form of odd-sounding word choices presumably chalked up to the early days of game translation. Increase your jumping ability by being blessed with the power of… the Spectre’s Fingernail? Couldn’t the spectre have just kept that on with a Band-Aid or something? Little things like this can make for a delightfully quirky experience.
Although there’s a fine collection of empowering items to find, The Demon Darkness doesn’t allow you to level up independently to overcome challenges. Everything is found or granted in a pretty direct order that allows progress to the next area. This isn’t really a bad thing, but those who hear “RPG” and expect more freedom of choice may be disappointed. There are still some alternate paths to explore to find some extra pick-ups and fights, though.
Let’s not mince words when it comes to the platforming aspect of this game: it can be a real challenge at times. The “Nintendo Hard” trope is exemplified here in some ways, where you may need to memorize the appearances of enemies or repeat stage attempts until you get used to the feeling of handling moving platforms or other hazards. Controls feel faithful through these trials, however, and things seem a bit easier to handle once you have more items and oomph beneath your wings. Firebrand’s abilities to hover and cling to walls also become quite fun once you get used to them, plus you can take advantage of the Virtual Console’s restore points instead of relying on passwords. Hooray for modern technology!
Conclusion
Gargoyle’s Quest II: The Demon Darkness remains a fine little gem from back in the day that deserves all the appreciation of players who are up to its tough but not impossible style of gameplay. Firebrand might not have as many backpacks or plushies as other characters out there, but his brand of game is still one to enjoy at home or on the go.
Comments 10
Need to start playing this one more. Would have loved to have had a NES Gargoyle's Quest back in the day!
Wasn't Firebrand in MvC3? So he's still getting a little love, at least more so than the blue bomber.
One of my favorite NES games
Still a classic, this along with Demon's Crest are some of the few games that brighten my childhood.
I'll get it if it ever comes on a Capcom sale; if that is even a thing... (It happened with Mega Man!)
Depending if I can figure out why I'm pointlessly wandering the seas in wind Waker I will be getting this!
Planning to get this game.
I picked this up for wii u and it's a fun game. Worth $5 for being different for the time and challenging still. Does anyone know what happen to the gameboy gargoyles quest on VC? I went to buy it but it's not available anymore.
buying this
I had played this when I was like 8yrs old, my older brother had borrowed it from a friend and I remember sneaking around to play it every chance I got. Over the years...i remembered that cool game experience clearly ...but not what the games title was lol. I honestly thought I'd never find it or see it again. Now fast forward like ....yikes 30 yrs ....and I stumbled onto a single screenshot that INSTANTLY brought the memories back. I bought and downloaded in 3ds eShop and half expected my youthful judgement of this game to have been incorrect....but unfortunately it's even BETTER than I remember. It's incredibly good and imo both looks and feels more like an early SNES game than a NES game. Awesome unique gameplay format as well as the great controls. My god this is an exact definition of a hidden gem.
I also grabbed the original first entry of "gargoyles quest" on Gameboy and I'm equally shocked at how they got such a game to work so damn well on the Gameboy haha. It feels so similar, same tight controls and same satisfying unique gameplay with the rpg elements. And it even looks visually stunning on the Gameboy. It's up there with "MegaMan Xtreme" and "Metroid 2" in terms of graphical quality.
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