When it came time to follow Zombies Ate My Neighbors, LucasArts decided to go with a third-party developer. Using basically the same gameplay engine as the one found in Zombies, the developer was able to successfully create a game that looked and played very similarly to the original release called Ghoul Patrol. Unfortunately, the addition of a few sloppy gameplay elements, not to mention a game missing much of the quirky "B" horror movie charm and humor of the original release, the game failed to capture the same cult following of its predecessor.
Fans of Zombies Ate My Neighbors will immediately feel right at home with the play control of Ghoul Patrol. Your goal remains the same: locate and rescue all of the victims placed around each area before the monsters get to them. Once you've located all remaining victims in the area a Time Portal will open to take you to the next area. At the end of each world awaits an area boss before you can take on the next world.
Zombies’ Zeke and Julie return for another bout of ghoul blasting. You're given a crossbow as your standard weapon, but you'll be able to locate more powerful weapons around each area. You'll also find specialty items that do everything from restore your character's health bars to a magical potion that will turn you into a rather angry grim reaper, quite useful for taking out stronger enemies and busting through certain walls.
While the original Zombies Ate My Neighbors was a fairly standard run-and-shoot action game, the developers tried to increase the variety of gameplay in Ghoul Patrol and the results end up being a very mixed bag of tricks. Your character can still run around and shoot using various weapons, but you now also have the ability to jump and slide. These maneuvers can be useful at times, but for the most part they feel a bit tacked-on and tend to lack responsiveness. It's certainly not enough to make the game unplayable, but it's something fans of the series will likely find a detriment to their enjoyment of the game, especially considering the smooth original.
The developers were able to come up with some very creative and interesting settings for each area, some even more impressive than those found in Zombies. There's still plenty of spooky charm and detail, and the characters and bosses are equally impressive from a visual standpoint. The soundtrack picks up right where the previous game left off, and there's every bit as many quirky musical tracks to carry the cheap horror movie theme of the game. It goes without saying, if you were a fan of the presentation of the original, you'll likely enjoy what Ghoul Patrol has to offer – just don't expect anything extra.
Conclusion
There's certainly no denying the vast number of similarities between Ghoul Patrol and Zombies Ate My Neighbors. Gamers who just couldn't get enough of the original might want to at least give the game a closer look now that it's available at a much more cost-efficient 800 points. That being said, the glaring omission of the original's off-beat humor and responsive controls might end up being too much for action fans to ignore, especially given the game's rather lofty difficulty level. Ghoul Patrol is a decent attempt at capturing the magic of Zombies but never seems to come off as anything more than a clumsy knock-off.
Comments 14
I played this one before zombies (ate my neighbours) and hated it, yet I loved Zombies
This is an alright game, but I never really liked it as much as ZAMN.
i like this better than zombies, i think this is a more polished experience, the dash button is fantastic. and from what i've seen the areas seems better in this one, although i havent been able to come very far in both games, they are quite hard
lol @ the tag line.
Neither this nor ZAMN look like my cuppa tea, so I'll pass.
If I ever finish Zombies Ate My Neighbors and am looking for more, then Ghoul Patrol might get the call... but given the difficulty of the first game I'm not holding my breath. Still nice to have the option though.
I'm a huge fan of Zombies Ate My Neighbors, and tried Ghoul Patrol a few years back... but was far from impressed.
not too fond of ZAMN, so ill pass on this one.
Good review, Corbie.
I suppose I should start with Zombies Ate My Neighbours.
I skipped over ZAMN back in the day and played it on the VC when LucasArts released it a few weeks ago. I don't really see why this one doesn't get as much as love; it's just more of the same. Maybe a little clunkier.
I still have a bit of an interest in this, I always thought that its screens looked a touch more detailed than ZAMN, but I never knew why people were not as enthusiastic about it as they were with the first game.
I'm glad that Corbie was able to review this one as well as Zombies Ate My Neighbours, because it provides a direct point of reviewer comparison between the two titles. I can see how less precise controls in Ghoul Patrol could detract from its gameplay. Cheers @Corbie
Great review Corbie.
Zombies Ate My Neighbors is way better than Ghoul Patrol, Ghoul Patrol is decent, but Zombies Ate My Neighbors is much better.
Hm...I guess Zombies Ate My Neighbors really was the game I played at a friend's house and hated, unless there's some other Zombie-centric game I don't know about.
Shame the spiritual sequel to these games, Herc's Adventures on PSX/Saturn, didn't get more attention.
How on earth does this crappy game get a 6/10 while Darius Twin gets a 5/10? Mind you Darius Twin wasn't anything too spectacular but it was fun in co-op and the lessened difficulty makes it a great introductory game for those new to the Shmup genre. Alas I digress. As for this crapfest of a game, there are way too many problems in the controls for it to even be remotely enjoyable. I can't name all of them but my bottom line is just get Zombies Ate My Neighbors instead.
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