"Rare?s follow-up to Banjo-Kazooie didn?t arrive on the N64 with quite the same amount of impact as that of its first 3D platformer, but it was nevertheless impressive, and one which drew much critical acclaim. Banjo-Tooie is an even bigger game that achieves a number of technical feats, such as long draw distances and real-time shadows, without the need for an N64 Expansion Pak."
User Reviews (9)
"This game is really fun and really satisfying. The puzzles all make you feel completely rewarded one you've completed them. However, the world can be a little too huge sometimes. many times i just got lost and had to look up a walkthrough just to figure it out. Compared to Banjo Kazooie, it is much better. Also bottles dies. ;-; rest in piece little bottles."
"Banjo Tooie is very much a B-side to Banjo Kazooie's wondrous charm. The worlds feel more unweildy and disjointed, some possibly salvaged from the cutting room floor. But the magic is still there in spades as you hop, skip and propel your way through countless jiggy challenges and surreal bosses. Even though it is far from Rare's best, few platformers reach BT's heights - Guh-Huh!"
"Was there anything truly bad in Banjo-Kazooie? I'm pretty sure there wasn't, but Rare decided to improve their Banjo games anyway and boy do we have a gem here. The results are glorious. Banjo-Tooie is bigger and better, you can see how much polishing went into it wherever you go in the game. The cliffhanger, looking back at it now is a bit sad."
"This game is huge! Sometimes so much so that you´d want it to be smaller. Some of the missions involving travelling trough worlds are boring, but otherwise the huge adventure that is Banjo-Tooie is a blast to play. Simply 3D platforming at it's glory days (someone, please make games like this again!). If the single player isn't enough for you, check out the multiplayer."
"When it comes to sequels, Rare know what they're doing. Banjo-Tooie takes everything great about its predecessor and runs with it. There's more depth with all the levels being cleverly inter-connected; more variety with difficult modes and challenges; and more content with extra collectables and a multiplayer mode. It's a fantastic game, but the original's somewhat simplicity makes that the better of the two."
"+features more boss fights than Banjo-Kazooie +Witchy World and Cloud Cuckooland are memorable worlds +impressive draw distance and shadows +multiplayer mode +another great soundtrack -overinflated scale of everything makes Banjo-Tooie far less charming and more of a chore than Banjo-Kazooie -framerate issues -unlike Banjo-Kazooie, enemies respawn after enough time has passed -requires a lot more backtracking -overworld is not as interesting as Grunty's Castle"
"Great game. I think the main issue is that with the longer levels, the bad ones seem to be even more infuriating (such as the terrible Terrydactyl Land). That said, there is loads more to do and is a great follow up. Not sure if I find it better than the original, but it is certainly as good as. Buy, if you have enough $$$$$$$"
"A late release, Banjo-Tooie builds on its sublime predecessor to produce a larger, more complex and even prettier game. A particular highlight are its interconnected worlds, which allow for some clever, multi-level puzzles. Moves are better, transformations are better, and the wry humour is intact (sans Grunty's rhyming couplets), yet Tooie is so big that it almost begins to buckle under its own weight."
"While Tooie may have prettier graphics than its predecessor, it doesn't quite hit the same level of greatness. The vastness of the game can at times be a bit much, and what's new (playing as Mumbo, Banjo and Kazooie splitting up, etc) doesn't always work to create entertaining gameplay. Still, a great game. Just doesn't quite measure up to the original game's sheer perfection."
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