Raiden fans who ended up purchasing the Raiden Fighters Remix Collection on the Switch earlier this year are in for a treat today.
H2 Interactive has announced improvements to not only the "combat experience" but also added new performance settings and display fixes. Perhaps most notably, is the 54 FPS update... yes, in addition to the 60 FPS option, this new setting promises to offer players "greater flexibility" in how they experience the game and enhance the "authentic arcade feel" that defined this shoot 'em up series.
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Apart from this, the Version 1.1 update includes corrections to several "small visual and display issues", which should improve the overall presentation and gameplay stability.
If you haven't already taken a look at this collection, it contains three "legendary" arcade titles from SEIBU KAIHATSU's Raiden Fighters series. This includes Raiden Fighters, Raiden Fighters 2 and Raiden Fighters Jet, with both Japanese and International versions of the game playable.
There's also an online ranking system, a new remixed soundtrack, and many other feature improvements.
Have you tried out this collection on the Switch yet? Will you be giving this new update a go? Let us know in the comments.





Comments 17
Forgot about this. Will likely pick it up the next time it goes on sale.
Great news, I've been waiting for this update. At 60 fps, the games were faster than they should have been and more difficult than the original versions.
Was confused what this meant considering it doesn’t have a Switch 2 version so no VRR handheld but I found a PS5 user saying it’s not using VRR for this either so it’s 54fps in a 60fps container, every 9th frame is held twice as long as everything else aka stutter/bad frame pacing.
@SalvorHardin yeah, agreed, nintendolife should do some tester here, or is the undocked screen that flexible..
raiden fighters is about the only game i use my icade for..
It's sad when Raiden Fighters Aces, released for the Xbox 360 over a decade ago, is a better port with more options.
@PKDuckman How so?
@MirrorFate2 It has multiple FPS, smoothing, and filter options out of the box. For instance, the Remix Collection only added a 54 FPS toggle, whereas Aces has three 54 FPS options, allowing for standard, blend and wait options too.
https://youtu.be/KX2768KUUxQ
I was waiting for this! The games are phenomenal, and although it still doesn’t compare to the Aces collection for X360 (never released for PAL regions), it’s good enough for me to finally buy Remix on Switch.
@SalvorHardin Many classic arcade shoot-em-ups have their game logic and physics strictly tied to their framerate. When these are forced to run at 60fps on modern displays, the game logic speeds up by roughly 11%, making the game incredibly difficult because bullets, enemies, etc are all sped up. This is the case with the games in Remix.
Now, on CRT tv/monitors there’s no issue because classic arcade CRT tubes can natively sync to the odd 54fps/15kHz signals .
On modern displays tho, you’ll get the following issues:
Stuttering (Judder): On fixed 60Hz or 120Hz monitors, there is a mismatch. The 54fps game loop and the 60Hz monitor refresh rate fall out of sync, leading to uneven frame pacing, or micro-stutters.
Screen Tearing: Without V-Sync, the game may tear because it updates faster than the display can show the frames.
So yeah, without VRR you’ll get either tearing or micro stuttering or both depending on the 54fps implementation but at least the games will play properly now and can actually be 1cc by a human, lol
For everybody else, you can still play at sped up 60.
The more options the better, happy for those who already have this (definitely interested in getting it myself at some point)!
Well viper phase one which is on Arcade Archives is based on the same board. I couldn’t tell the difference between that and the real machoat Arcade club. (Probably there was but to a casual player I didn’t notice much of a difference and that is switch 1 (That is also 54fps I don’t know they did but I didn’t know until this Article and I checked)
But did they implement VRR to achieve it? If not, huge missed opportunity...
@SalvorHardin Can confirm this is true on the PS5 version (I have it). No VRR. They are forcing the 54fps into a 60fps container. It is a stuttering mess. I can play the games on my Steam Deck via emulation, and they will play at 54fps with VRR in docked mode, so there is no excuse that a paid version is still missing such an obvious feature. Also still no freeplay option, so you are forced to play these games with only 3 credits.
The wait is over. Now I can buy. Thanks God. Love these games. My 2026 best, I guess
@MARl0 you have custom play. You choose how many lifes, ships, bombs, power, difficulty, game mode, slave-ships, musics, everything. All rules to play the way you want. Go to custom game mode!
@PKDuckman I still have my copy. It's great!
@Rykdrew There is no freeplay option. You are limited to 3 credits. Yes, even in custom play mode.
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