We've already heard last weekend how Xenoblade Chronicles 3 had shot to the top of the Switch eShop charts across all regions, so it's no surprise to hear physical sales are doing just as well.
In the UK, it seems the third outing in Monolith Soft's epic RPG series has become the "biggest" ever Xenoblade physical launch. According to GfK data, this puts it ahead of Xenoblade Chronicles 2 and the Definitive Edition re-release of the original game on the Nintendo Switch. It's even ahead of the Xenosaga series!
Here's the rundown courtesy of Head of GamesIndustry.biz Chris Dring (no sales figures are attached).
It certainly seems like an amazing start for the third entry so far. The previous game Xenoblade Chronicles 2 sold over 2 million copies, and the Definitive Edition of the original game on Switch has shifted more than 1.5 million copies.
Have you contributed to Xenoblade Chronicles 3's physical or digital sales? Tell us down below.
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Comments 22
The Queen had decreed that every man, woman and chav must buy a copy.
@Erigen This was in honor of Prince Phillip, who was a huge fan of the Xenoblade franchise.
This game is stupidly addictive. I keep telling myself just one more side quest and before I know it, hours have passed.
This is a game every Nintendo fan needs to play! Absolutely near perfect!
Geez. The land masses in this game are humongous. I’m so in love with it. Its sense of exploration reminds me of BotW!
Hear that, Noah? British people want something a bit meatier
@moodycat Besides the voice acting nothing is really superior about DE compared with 2.
Why is "biggest" in quotation marks? Is it not really the biggest, or what?
No, don't have anything more to say at the moment. Thanks for asking.
Bravo, Monolith!
I mean this was pretty much a given isn't it?
The first game had no marketing and wasn't really the type of game that did well on the Wii, the next game was released to an install base of around 6 million, then a remake, then a release to an install base of around 10 million.
3 is releasing to an install base of almost 70 million with an INSANE amount of marketing behind it, easily inline with if not surpassing Nintendo's marketing for it's core games. I think internally this game is going to be considered to under-preform is it doesn't pull a Animal Crossing and outsell the rest of the series combined.
Which I'm pretty confident it's going to do, no problem.
@HeadPirate "3 is releasing to an install base of almost 70 million"
Ehm, the Switch sold 111mio units as of June 22
"The biggest Xenoblade launches in the UK"
Why did he include a Xenosaga game in the list? That's like including Banjo Kazooie in a list of Yooka Laylee series sales lol
@mariomaster96
Sure. And when you take out Russia, China, the markets that will not see a physical release or trackable sale, and remove the number of defective, lost, abandoned and destroyed product in that number that no longer represents a platform you are selling to ...
70million, ish.
"Install base" isn't "units sold". Some publishers even go further, and remove hacked units and multiple units in the same house from the install base number, which personally I think makes sense. The 4 switches in my house (one broken, 2 active, 1 for work) only represent a single potential sale, for example.
Haha, could you imagine if the "install base" used to set targets for an android game was every android phone ever sold?
An increase for every new entry? That's good at least.
@HeadPirate You have absolutely nothing to base this number off of. It's a random baseless estimate and you treat it like a well known factual number. Lol.
So far it’s also a much better game.
But what were they thinking with this new side quest system? As if the npc banter wasn’t redundant enough, they had to add long campfire conversations for every quest.
Apart from that and the battle voices that can’t be turned off separately, it’s a great game.
@CorePrideX I think they meant the more objective aspects like quality of life improvements to navigation, HUD, UI, tutorials, quest tracking, and visual performance. Obviously things like story, characters, and gameplay are going to be subjective. Everyone prefers either 1 or 2 for different reasons
Yeap been playing it nonstop and was having a blast wasting my time around Aionios.
Only dipped my toes in so far as have too much IRL stuff to be getting lost in a JRPG right now. But what i've played has been wonderful. Looking forward to delving in properly soon.
@moodycat Uh maybe becaus XB1 DE wasn’t a new game? That was the 3rd version of XB1.
As much as you may personally dislike XB2 it was still objectively a successful Xenoblade game that attracted a bigger audience then XB1 ever did [not everyone was a prude and hated the slightest amount of fanservice too] and helped push the series into a positive direction after the the series decline with X. XB3 helps continue that momentum push
@BTB20
Sure. I mean, the guys who get paid to come up with install base numbers put that on the white board last time I was in the meeting about switch targets, so not exactly NO bias. It's also not "fact", it's a marketing estimate and I even go on to explain how it's different depending on how the publisher decides to count it.
What is factual however is that the install base is not equal to the number of switch units sold, given "install base" is the number of systems you are selling to, and not every switch ever sold is part of the ecosystem anymore. So if you have a better estimate then 70 million, power to you, but 111 is inaccurate.
So you pick; either learn something new or be outraged at the idea that maybe you didn't have complete information about how the phrase "install base" is used. We're just dudes on the internet, no skin of my back if you don't "believe" me. I'm still happy to give the info to anyone else reading.
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