Monster Hunter Rise: Sunbreak has just had its first official broadcast, detailing everything coming in the game's first Title Update. We now know that the update drops tomorrow, 10th August, and brings with it a wealth of new quests, monsters, and new system elements
Previously, we knew Lucent Nargacuga and Seething Bazelgeuse would be debuting in this first update, but two other monsters — Gold Rathian and Silver Rathalos from Monster Hunter: World — will be joining in. Capcom has also shared patch notes for tomorrow's update, which includes new randomly-generated quests called Anomaly Investigations, new gear, new modes, and more.
For a glance at many of patch v.11.0.1's additions, check out the trailer up top, then take a glance at Capcom's full update right here. Be warned, it's a monster-sized list of tweaks and additions.
Note, you'll need to have bought Sunbreak and download the update to access most of the content here. We've marked items with an asterisk (*) for updates where you don't need the expansion
Patch v.11.0.1, 10th August 2022
New Story Elements
- New monsters have been added and will appear in Gathering Hub quests.
- New afflicted monsters have been added to the game.
- New quests have been added.
- A new quest system, Anomaly Investigations, has been added. Anomaly investigations will become available after completing the main story and progressing further in the game.
- A new locale has been added: Forlorn Arena.
- New weapons, armor, layered equipment, and skills have been added.
- New facility added related to the Anomaly Investigations.
- Qurious Crafting is now available as a new feature at the Smithy.
New System Elements
- New Guild Card pages, awards, and titles have been added.
- Two new speech timings have been added to Auto Shoutouts: "When the monster is pacified" and "When the monster is delirious".
- You can now select a Badge of Heroes which will display next to your Hunter's name.*
- A new option has been added: "Hunter Connect Invite Settings".*
Bug Fixes and Balance Adjustments
Player
Hunter
- Power Sheathe (Great Sword): Fixed an issue where Power Sheathe would not apply its buff effect if you perform a dodge too quickly after using the move with a left or right input.
- Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate properly after your weapon is sheathed due to abnormal statuses (by performing a dodge right after you recover from the status).
- Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate after transitioning into Wyvern Riding state.
- Foresight Slash (Long Sword): Fixed an issue where Foresight Slash could not be chained into a Sacred Sheathe Combo after using the Spirit Gauge to perform the move and failing the counter.
- Sword & Shield: There is a slightly longer delay before your character's direction changes when making a movement input during or at the beginning of a guard, making Backstep easier to execute in these situations.
- Charge Blade: Fixed an issue where the effects of the Rapid Morph skill would not trigger when using Axe: Smash from a sheathed state.
- Charge Blade - Air Dash: Fixed an issue where the Air Dash move would be canceled early if the move was used right at a ledge (or otherwise when you are already in midair at the start of the wirebug animation).
- Charge Blade - Ultra Element Discharge (Impact Phial Only): Fixed an issue where the slamming portion of the attack would not have the weapon's elemental or status effect buildup values applied to it.
- Insect Glaive: Fixed an issue where if a Kinsect was launched at a monster that was changing areas, the Kinsect would stop moving at the location the monster was when first launched.
- Awakened Kinsect Attack (Insect Glaive): Fixed an issue where the player could get locked in the Switch Skill's animation and be unable to move after the Kinsect performs its automatic attacks right after using the Switch Skill.
- Light Bowgun - Elemental Reload: Fixed an issue where reload speed would not be correctly reflected onto the player's Equipment Info when in bases with this skill equipped.
- Light Bowgun - Fanning Maneuver: Fixed an issue where the player's direction would change to the same directional input used when performing Fanning Maneuver right after a Switch Skill Swap.
- Light Bowgun - Critical Firepower: Fixed an issue where recoil reduction would not be correctly reflected onto the player's Equipment Info when in bases with this skill equipped.
- Bow - Bolt Boost: Fixed an issue where the Gunner Aim Assist option would not work correctly for Super Critical Range aiming when using Bolt Boost.
- Grinder (S): Fixed an issue where, when the sharpness boost activates while you already have the boost from a previous activation, the length of the original boost could unintentionally be overwritten by a shorter boost effect.
Buddies
- Fixed an issue where you could end up with more active Kittenators than intended during multiplayer.
- Fixed an issue where Buddies would sometimes stagger at the start of some monsters' turf wars.
Followers
- Fixed issues that kept Followers from successfully performing Wyvern Riding on monsters in other areas and making their way back to the player.
Monsters
- Fixed an issue where some beam- or laser-shaped attacks could go through walls and other obstacles.
- Almudron: Made adjustments to an issue where Almudron would sink unnaturally into the ground when toppled near a ledge.
- Magma Almudron: Fixed an issue where the player or Buddies might sometimes disappear when breaking the rocks Magma Almudron creates during battle.
- Nargacuga: Fixed an issue where some of Nargacuga's attacks that should trigger a mountable state in other monsters were not behaving as intended.
- Mizutsune: Fixed an issue where Mizutsune would sometimes keep moving towards a wall in the Jungle locale.
- Rakna-Kadaki: Fixed an issue where Rakna-Kadaki could fail to leave the locale in certain parts of the Lava Caverns locale.
- Rajang: Fixed an issue where Rajang could fail to leave the locale in certain parts of the Citadel locale.
- Malzeno: Fixed an issue where some of the effects of Malzeno's attacks would not display as intended.
- Pukei-Pukei: Fixed an issue where Pukei-Pukei would not drop items when latched onto by a Marionette Spider during certain actions.
- Kushala Daora: Fixed an issue where a wind pressure reaction would trigger visually even when a wind pressure reaction was not triggered functionally.
- Chameleos: Fixed an issue where high rank Chameleos would sometimes not behave as intended when affected by a flash.
- Fixed an issue where dropped monster materials would disappear after a certain number of them are active at once.
Wyvern Riding
- Fixed an issue where some Wyvern Riding attacks could damage other players.
Locales and Environments
Locales
- Fixed an issue where a Wyvern Riding monster launch could cause a monster to crash into a wall in places where a wall doesn't actually exist in certain areas of the Jungle locale.
- Fixed an issue where the player could get stuck on certain parts of Area 3 of the Jungle locale.
- Fixed an issue where the player could get stuck on a branch of the large tree in the center of the Jungle locale.
Endemic Life
- Marionette Spider: You no longer lose a Marionette Spider if you were not able to pull a monster toward you.
- Marionette Spider: You can no longer discard a Marionette Spider while you are in the middle of using one.
- Nintendo Switch: Fixed an issue where, if you unplug your earphones or otherwise change the sound output while playing, the audio would cut off the next time you obtain a Wirebug or when the effects of a Morphed Wirebug wear off.
Base and Facilities
Facilities
- MP Accelerant: Changed the inputs required for using MP Accelerant to be slightly more convenient.
- Locked talismans will now all be grouped at the bottom when melding at the Melding Pot.
- Nintendo Switch: The L and R buttons can now be held down to change pages on the material selection screen at the Melding Pot.
- Fixed an issue where the Rathian Cortex material could be obtained from Master Rank Rathalos on Meowcenaries expeditions.
- Fixed an issue where the Equipment Skills display would disappear when using Compare Equipment on a weapon after canceling a Compare Equipment on armor that has 6 or more armor skills.
- Fixed an inconsistency with the Item Box sorting order for Sun Springnight Carp and Locked Treasure Chest.
- Fixed an issue at the Canteen where food skills different than those from a Bunny Dango Set could be triggered when selecting that set right after selecting other dango.
- Fixed an issue where the preview camera could not be moved while adjusting the hue, saturation, or contrast when changing pigments for armor and layered armor.
- Fixed an issue where certain inputs could change the results of Anima and Reincarnation melding.
Miscellaneous
Quests
- Increased the reward money, Hunter Rank points, and Master Rank points for Scorned Magnamalo quests.
- Rewards claimed from Optional Subquests that could not be obtained (due to the total number of those rewards being at their maximum) are now automatically sold.
- Fixed an issue where it was possible to join quests above your own highest unlocked rank when using the Random option to respond to Join Requests at ranks A1★ to A4★.
- Fixed an issue where the game screen would not return to normal after fading to black during certain cutscenes while in multiplayer.
Equipment
- Fixed an issue where the same materials were required for multiple upgrades for the Secta Du White.
- The stats for F Khezu Whaccine X have been adjusted to the following:
(BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing
(AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt - The stats for C Khezu Arma X have been adjusted to the following:
(BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing
(AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt - Fixed an issue where the forging material types for Orangaten were categorized as MR Bishaten instead of MR Blood Orange Bishaten.
Items
- Large Elder Dragon Gem: Now sells for 18,000 zenny instead of 12,000z.
Menus
- Fixed an issue where the awards page of other players' Guild Cards would sometimes not be updated properly.
- Fixed an issue where certain skill effects would not be properly reflected onto the status of equipment registered to equipment loadouts.
Options
- The long sword's Silkbind Sakura Slash is now affected by the Player Hit Effects and Other Player Hit Effects options.
- The Buttons for Wyvern Riding option can no longer be changed in the middle of a quest.
- Fixed an issue where audio volume would change much more than intended after changing the volume in the options.
- Fixed an issue where the icon for Rachnoid in the quest results screen would sometimes display as a Felyne icon instead.
- Fixed various text bugs.
- Other miscellaneous bug fixes have been made.
Well, we made it through those! For a free update, it's a biggun.
Capcom has also shared its roadmap for the next few free updates coming to Sunbreak. Title Update 2 will be coming in late September, while Title Update 3 is coming in the winter. And don't worry, these updates will continue into next year.
We don't have an exact time for when the update drops tomorrow, so keep an eye out and get ready for yet another new batch of hunts with your friends!
Are you excited for tomorrow's free update? Let us know in the comments!
[source monsterhunter.com]
Comments 23
My biggest issue with Rise at the moment is that it's just way too easy so this actually seems like a really good update to breathe a bit of life into the end-game.
@BenAV Too easy or have you just gotten better at the game? There is a difference. Difficultly can only go up so much if your good at the game.
I'm a Monster Hunter scrub so I've found master rank to be very challenging.
@BenAV
The base Rise game wasn’t too challenging, I’m assuming to allow gamers time to acclimate to the new systems , wirebugs and such. I too like Shade_Koopa am finding the MR ranking much more challenging, it’s been a great increase in difficulty. This recent update looks great! Sunbreak is an expensive DLC but seeing the continued support from the developers does help add some value
@Shade_Koopa I've got a few thousand hours in the series over a few different games so definitely got some experience but I've found Rise to be much easier than previous games. Right now I just half pay attention while watching YouTube or whatever so it'd be nice to have a bit of content that forces me to actually concentrate on the game which this has potential to be.
@Rainz I'd say that working through MR with sub-optimal gear is challenging enough but it's the end-game once you have good sets and everything that's way too easy.
The Metal Raths aren't really from World. They debutten in Monster Hunter G on the PS2 and have been in many games after that.
Looks like a great update for MH fans (as I've already seen based on the comments here). Those new emotes especially are great, I particularly like the wine glass one myself. Reminds me of another vampiric-looking individual who likes his hallowed chalices....
Looks great…..shame I’ve not the time to invest until winter!
Sounds like a pretty packed update, loving Sunbreak and very happy its support is going to last well into next year.
@BenAV
I am always unsure about whether the MH games are getting easier or I am just getting better at them.
World + Iceborn weren't a big challenge to me either, not including the later patched in quests like Alatreon and Fatalis.
I do agree with the general problem though. In either way, the games are losing their challenge more and more. Maybe these updates will help, as they did in Iceborn.
Not that I would stop playing future MH games, I am way too addicted for that .
This is exactly what I was hoping for. This update just added hundreds of hours to the game. I'm looking forward to some challenging content. There's not much that could be considered a challenge with the current endgame.
Awesome. Absolutely loving the game!!
Having been playing MH since Freedom on PSP, I believe it's a combination of the experience improving over time and the challenge being a little reduced. It's less important to learn monster patterns than it used to be, and removal of (most) gathering quests, not requiring hot/cool drinks anymore, not having to buy pickaxes, bug nets and whetstones--these things streamlined the experience perhaps too much.
Hunters now have more options than ever; back in the day you didn't have hunter arts or switch skills or wirebugs or clutch claws...your option was to block, dodge or panic dive out of the way of attacks and take advantage of openings; that was pretty much it. While I loved MH's humble beginnings, I don't think I could play a game pre-Generations today, and even Pre-World is kind of a hard sell.
But while Rise may seem a bit less challenging, it's no cakewalk in Master Rank and the game remains fun to play, so I personally have no complaints. I'm glad the series' success has allowed it to come this far and I'm looking forward to what's to come. Can't wait to take on the metal Raths again.
MH games lose the “challenge” aspect once you understand MH fundamentals, move patterns, and obviously if you Co-op with a good party
Stuff like Wirebug in Rise gives the illusion that the game is even easier, but that is mainly because you have more options at your disposal which isn’t a bad thing.
Similar to Dark Souls the games are easy/hard as you make it out to be
The dlc Palico looks exactly like Medieval Witch Bayonetta.
I actually just started sunbreak yesterday day. Can’t wait to see what it is all about. Only have been able to do the crab monster so far.
This is one of if not the biggest single update at one time to any MH game, in my opinion. Not only do we get new monsters and a new map (Gold/Silver Rathes did NOT originate in World)...we get a hybrid return of the Investigations system from World (maybe a combo of investigations and the older style Guild Quest system)...we also get a big list of new afflicted monsters...a whole new way to enhance our armor/weapons through crafting...and a way to make the talisman grind a bit easier with Bahari's new shop. This opens up tons of end game time, potentially hundreds of hours to invest in and keep playing Rise/Sunbreak. Oh, and not to mention that WEEKLY updated Event Quests begin coming out just a week after the update hits. And the NEXT update with even MORE content is only a month and a half or so away. This update is pretty insane...and its FREE (minus some bonus cosmetic DLC). I cannot wait for it to drop (just wish I knew if it was tonight EST or tomorrow sometime, just know that its "June 10)!
@blindsquarel Buckle up, fellow hunter, because you are in for one heck of a fun ride!
This seems like a great update, quite a bit of nostalgia attached to old Luce for me. However, that random armour upgrade system is an awful idea!
@Arawn93
Well, obviously? Would it make sense if the game was always hard no matter how much you practice?
As for this and future updates, Rise will be the best mh game. Actually, it already is.
I will remind fellow vets that part of the challenge of the older games was that the hit boxes for monster attacks were sometimes, err, pretty generous in favor of the monster. What a lot of us are experiencing as "easy" is at least in part because most monster attacks work correctly. Combined with more fluid, less janky animation, the hunter ends up making some gains.
@BenAV Yeah, with that many hours into the series, it really sounds like your skill have drastically improved since MH1.
I only tried MH Tri, MH3U, and World. Never finished them as they didn't really stick. But Rise/Sunbreak is my fav so far. The faster combat is so much better then the previous game. Maybe that's why it's easier. The combat isn't as clunky as it used to be.
@Shade_Koopa I preferred the clunky combat myself. 3U is still my favourite, put over 1200 hours into that game. Rise is still fun but it definitely hits different, almost feels like a completely different series to the older games. A bit more arcade-y and casual.
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