Pokemon Mystery Dungeon
Image: The Pokémon Company

Right now the Pokémon Mystery Dungeon series seems to be sliding down The Pokémon Company's list of priorities - its only entry on Switch so far is the remaster Pokémon Mystery Dungeon: Rescue Team DX. Time will tell if an all-new entry is in the works, but it's a series that had a strong run on Nintendo's portable systems, in particular.

Shinichiro Tomie was a key scenario writer across the whole series, and Seafoam Gaming has shared an interesting interview talking about their work on the series and on other Spike Chunsoft franchises. Tomie-san was asked about the influences and inspiration for some of the Pokémon Mystery Dungeon plots, and they highlighted that it was a true team effort.

I was influenced by everyone on our staff. As you know, the appeal of Pokémon Mystery Dungeon stories comes from things like their directions and sounds, not just their scenarios. When we were making things together, we inspired each other. I’m so thankful for all of our staff. The Pokémon Company also gave me a lot of advice. They always had great input on how to make each Pokémon’s appeal really shine, and some back-and-forth brought us to the scenarios we have now. So many thoughts and influences are in each Pokémon.

For example, Wigglytuff’s line in Explorers, ‘Truly bad Pokémon don’t really exist,’ is a line I thought of and included in the story, but I think that was also a central idea for The Pokémon Company. If I have any writing advice, I’d say the first step is to find a good group of friends.

It's a series that is also well known for having more emotional beats and depth than some of the mainline Pokémon games, and Tomie-san shared a couple of their personal favourites.

As for my favorite scene, it’s hard to pick one since I love them all. I guess if I had to pick, it would be the credits scene from the ending of Explorers. Meetings and partings are common themes of the series. When development started, I thought of expressing those themes through bubbles at the beginning and end of the game. I was motivated to give thanks to every name that appeared in the staff roll at the end of the game like this. They were also difficult scenes though, I had to keep pushing the programmers for the bubbles to move. People around me said it was my magnum opus.

Also, I know you didn’t ask, but my second favorite scene is the ending of Gates to Infinity. When the protagonist ascends into the sky at the end, the way their partners look up from the ground is so heartrending. What really satisfies me and leads me to love this scene is later on when you learn the strength it took for them to keep looking up.

It's well worth giving the full interview a look, as it also discusses topics like Shiren the Wanderer. In the meantime, let us know in the comments if you'd like to see more Pokémon Mystery Dungeon titles on Switch.

[source seafoamgaming.com]