Italian developer Milestone has been around, in some shape or form, since 1994, which makes the recent announcement that Hot Wheels Unleashed is its fastest-selling game ever all the more remarkable.
Milestone – along with publisher Mattel – has revealed that the title has shifted one million copies globally in digital and physical form since its launch on September 30th this year. No other Milestone title has sold as swiftly.
Luisa Bixio, CEO of Milestone, had this to say about the news:
Ever since we announced Hot Wheels Unleashed back in February, we’ve received thousands of heartfelt messages from fans, This milestone is the umpteenth display of affection from our passionate community.
Andrew Chan, Head of Digital Gaming, Mattel, added:
Hot Wheels is all about encouraging the challenger spirit and Hot Wheels Unleashed brings that mission to life for gamers of all ages. We’re proud of this exciting milestone, and we look forward to even more fans discovering the game and new upcoming content as we head into 2022.
In our Hot Wheels Unleashed review, we said:
As it stands right now, Hot Wheels Unleashed is a fun racer whose fantastic selection of cars makes up for its relative lack of varied course environments. With updates and DLC it has the potential to become a brilliant mess of licensed properties in the way the best mash-up games are, but what’s here is a solid enough foundation to start from, even if it’s a little samey at launch.
Comments 16
I actually only just downloaded it from my wishlist from the sale. It's actually fairly enjoyable so far.
I imagine, as you kind of indicated to me in your revw, it could do with more content as it could get "vanilla" with long play sessions. But I shall see as I progress...
So, a milestone for... Milestone.
I’d have been one of these million but I’m really just waiting for the final package when all the DLC is available at once, or better yet, included from the get-go.
I’m not bashing the game, I just know what I like.
They must be scrapping the barrel because I have only heard of one of the people they quote as reviewing their game,
I picked up cheapish in Argos recently, It's a lot of fun! The graphics look good on an OLED switch but I've yet to play it docked mode. My only gripe is the amount of DLC it has at launch, although I am tempted to buy the DC Heroes pack.
I just wish the online mode was better. It's terrible at finding races, they're very slow and being able to showcase your own courses is non-existent... at least that's my experience.
Didn't Milestone self publish the game? The article says Mattel is the publisher
I've got this game and I've got to say, I'm surprised how challenging it is. Not infuriatingly hard, I have some racing games where I've NEVER won a single race (TT: Isle of Man for example). But being branded with a toy line, I thought Hot Wheels was going to be a cake walk. But most races take me a few tries to win. Overall, it's a really good racing game that doesn't get too whacky with the whole toy element. I guess that's not too much of a surprise considering Milestone seems to specialize in racing games. I can't think of anything they published that isn't racing. But I remember wanting to get the Hot Wheels games for the previous Nintendo Consoles (which were from major publishers) the the reviews were always terrible.
A note on the DLC: Yes, this game is absolutely riddled with DLC. But to be fair, if you're a non-DLC buying cheapskate like me, I think this game has plenty of content and cars to be unlocked through gameplay without spending any extra money. I don't think this is a case of only getting half a game for them to sell you the other half later. That said, be prepared to have Batman paid DLC waved in your face constantly.
That's cool. Milestone is one of those developers that feels like they are bordering on the edge of greatness, but never had the budget to fully realize their vision. Kind of a poor man's Codemasters for bike games. Hope this success helps to change that.
Going to be honest, I tired of it really quickly purely based on the fact that it had no weapons
@ChromaticDracula I wouldn't hold my breath, were I you. It's a live-service game, so it's all divided into seasons with their own passes full of stuff, car unlocks for playing are blind loot boxes, and you can buy individual cars and track packs...most which is licensed stuff from DC, Capcom, and Nickelodeon. Any "complete" edition isn't likely to include any of the licensed content, and will likely just have the paid track/room editor assets.
Man, its a good time for racing games. Cruisn, this and Forza all came out within like a month of each other, all standing out and being fun experiences in very different ways. Good stuff.
That being said, I've seen enough of this game and uh...yeah, even if your lootboxes don't use real money, don't put random boxes in your game. I don't need to be reminded of some of the worst things in gaming even if your version isn't doing the things that make it awful (see also: the gacha blades in Xenoblade 2). Just have normal unlockables.
I actually just bought this game on the Switch because it went on sale. It's surprisingly good for a Hotwheels game, but there's a lot of grinding and DLC in it.
@TheFox there are also seasonal holiday free DLC drops. There was one for Thanksgiving and now thete is one for Christmas. So you do get some extra cars even if you don't want to pay a dime beyond buying the game.
Wow a milestone indeed not even Metroid Dread has achieve (at least to my knowledge) I will bite eventually...
Good job!!
It great that we finally got a great hot wheel game that isn't tied to Forza.
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