
Kaiju / mecha / high-schooler / side-scroller / visual novel / RTS fans are no doubt made up that 13 Sentinels: Aegis Rim is Switch-bound next year, and after hearing good things from our pals over at Push Square, we're excited to see what all the fuss is about.
It seems that the Switch version will feature some bonus content not currently available in the PS4 version, too. As noted by RPG Site, Atlus has announced that each of the titular sentinels will get two new armaments each in the Switch version — 26 in all.
Here's the list of them in full (thanks, RPG Site):
Juro Kurabe - Arm Piercing Cannon and High Output Plasma Arc Melt Cutter
Megumi Yakushiji - High Pulse Laser and Piercing Multi-Lock Missile
Ei Sekigahara - Hurricane Rush and Launching All Anti-Ground Missiles
Iori Fuyusaka - Spread Rapid Rocket Cannon and Plasma Smasher
Keitaro Miura - E.M.P. Long-Range Missile and Wide-Range Explosion
Natsuno Minami - High-Precision Machine Cannon and Wide Railgun
Shu Amiguchi - Point Lock Missile and Enhanced Generator
Yuki Takamiya - Quad-Leg Spike and Active Cooler
Takatoshi Hijiyama - Anti-Air Demolish Blade and Enhanced Actuator
Tomi Kisaragi - Super Long-Range Missile and High-Performance Charger
Nenji Ogata - High-Performance Charger and Wide-Range Suppression Rockets
Ryoko Shinonome - Hacking Missile and Anti-Ground Random Shoot
Renya Gouto - E.M.P. Spike and Teleport Field
First released on PS4 in Japan back in 2019 (and in the West last year), 13 Sentinels' narrative revolves around a Kaiju conflict and there are plenty of RTS-style battles to get stuck into, where those new armaments will no doubt come in handy.
Here are some big ol' bright screenshots, courtesy of Atlus:
13 Sentinels lands on Switch on 12th April 2022. Played this on PS4 already? Are we right to be excited for it? Let us know below.
[source atlus.co.jp, via rpgsite.net]
Comments 31
I like the details shown on those battle scenes. Very impressive. Another game for the wish list.
Not a fan of this type of genre it looks interesting though.
The visual novel element is the real meat of the game anyway, right? The RTS is just a distraction.
They should have shown screenshots of the walking around bits. Those are much more interesting and are the main parts of the game.
Tbh the battles were the uninteresting part of the game. The story is the true highlight of the game
I've been meaning to pick this up on PS4 for a while now, glad I didn't so now I can get it for Switch on day 1 instead! I'm sure this game will look amazing on my Switch OLED! Off topic but I hope Muramasa, Odin Sphere, & Dragon's Crown make it to Switch one day...
Just waiting for preorders to open over here in Murica.
My money is ready.
@Krull The battles are like 30% of the game, and they are pretty easy. The visual novel stuff takes up most of the game, and re-doing scenes over and over to get new scenes. I loved it though.
Will this be physical or digital only?
@Krull For the RTS section game has 7 tutorial stages and about 30 regular stages. Each can be beaten within a few minutes so you'll definitely be spending the majority of your time in the visual novel section. If you take into account the dialogue before the battles and time for upgrading/building sentinels, I'd say it's roughly 5 hours of RTS gameplay and 25 hours of visual novel gameplay.
I'm ready.
Hope we get a limited edition.
a definite buy
This is the best game you haven’t played.
Getting more and more tempted to double dip, especially to try some new weapons (I'll probably just spam turrets and drones again.)
For some reason, this game is 100% more appealing to me on Switch than PS4.
I'm excited for this - feels like a great portable experience. Not as excited for a high price though, since Atlus doesn't seem to care about releasing Switch games late for a much higher price than other consoles at release
Now that there is new content confirmed, I might double dip for the new content and to support this wonderful game again. I’ll have to see what other games that I might be interested in that would release around the same time though. Only so much money and time I could give to games.
@Krull Yeah pretty much. Similar to Love Esquire and the Re:Zero game. Mostly visual novel with some action sequences sprinkled in.
@NESlover85 Both from what I've gathered
@Cynas Are there routes in this game for different endings like most visual novels?
@JustMonika cool, thank you!
@JustMonika No there's just one ending. Each of the 13 characters has their own individual story and you'll be switching back and forth between them, but there's still one definitive ending once you've completed all the characters' stories.
Within the chapters of the characters stories there are different routes you'll have go back and take to progress, but I wouldn't really consider them endings.
@somnambulance I really had the same feeling. Heard about it a while ago and thought it really should have come to Switch. Imagine my happiness when they announced the Switch version last week. Visual novels and strategy games are both great on the Switch, so I figure this should be excellent.
I just bought the PS4 version.... oh well! Not the fist time I double dipped!
@AstraeaV Hell, I quad dipped on Doki Doki Literature Club Plus, lol .. digital for PS4 and Switch, physical for PS4 and Switch.. lol
I am ALL IN for this! Wish listed and waiting!
I've got this game on PS4 and really tried to love it, but just couldn't. The only character who's story interested me at all was the one from World War 2. The RTS portions are OK, but nothing great. The graphics are beautiful though.
@Happychocobo Nah it’s definitely less compared to the VN content. Just like how Persona is still very VN heavy despite dungeon combat.
@JustMonika I got the Switch version of Doki Doki Literature Club to enjoy the uncensored version, tho.
The PS4 version is censored to avoid giving children the vapors.
@GC-161 The only thing that was censored was the blood in one scene, lol
@JustMonika The blood made that scene work, tho.
I like my animu games unfiltered and uncensored.
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