If any publisher has cornered the eShop market in affordable download fantasy RPGs, it's KEMCO, and it has supported developer EXE-CREATE with seven releases, five of them on Nintendo Switch.
The latest to be confirmed for Switch eShop is Asdivine Cross, which was actually previously released on the 3DS eShop; it's the first of the series to get the remaster treatment on Nintendo's platforms. As the series is also quite easily found on smart devices, the Switch no doubt benefits from those versions.
There's no official upload of the Switch trailer on YouTube, but it's basically the same as the Android trailer, below.
It's launching on 22nd April priced at $14.99USD / €14,99, though it's 10% off on pre-orders starting today.
Let us know if you played this on 3DS back in the day or are planning to try it out on Switch.
Comments 20
"Kemco RPGs are all RPG Maker shovelware!"
Oops, sorry, guess I'll be the only comment now since the others have nothing left to respond to the article with...🙀
@nhSnork I’m sure they still will...and probably without having played one. I’m not saying they are or aren’t, as I haven’t played one either haha-I keep thinking to try one, but I have have a few other RPGs I’m trying to get through first.
Man I used to love the classic turn-based JRPG's. These days, I just can't seem to get into them anymore.
I much prefer the new Final Fantasy combat formula (basically ARPG's now). The Xenoblade Chronicles series has done great things in this regard as well.
Why does this site give so much time too Kemco , they are dreadful and so are there games just ignore them like most people do.
"If any publisher has cornered the eShop market in affordable download fantasy RPGs, it's KEMCO,"
think you want too replace the word affordable with terrible and boring.
@mattesdude
Don't even for free they would be a insult too any true rpg lover.
I played this on my phone, when I picked it up cheap with the others in the series .... IMO, they're better than some of Kemco's other games, at least!
@GamingFan4Lyf
I don't mind the turn based, Dragon Quest and Persona nail that system. I don't like the direction FF has taken, and I really do not care for action rpgs as there isn't much depth, just a lot of button mashing.
Xenoblade, Dragon Age, etc, I don't consider to be action based. They are more of a hybrid Action / Turn based system, and they provide more depth than an action rpg, while providing more action than a turn based rpg.
@suikoden so you’ve played some of them? Which ones? Is the story kind of bland?
I’m an RPG fan-but tend to like the SNES/ps1 titles more, with some exceptions (like the Bravely Default series ).
@andrewclear ARPG is probably a terrible word on my part, since that implies just spamming the attack button with an occasional menu selection, I guess, just more...dynamic RPG: Things are going on instead of just looking at two sides of a field standing around and you are selecting the Attack, Magic, Item, Command menu selections.
Kingdom Hearts is probably my favorite ARPG, though.
I think Final Fantasy VII Remake had a good system. It wasn't a button masher, it wasn't turn-based. It was more like "this is what is actually going on during build-up of the ATB". I felt it was a brilliant way of mixing dynamic combat with classic turn-based mechanics.
@nhSnork Kemco hasn’t done anything to move the genre forward. I would say that the low-quality of the writing holds a lot of the games back. When they first started releasing RPGs on iPhone years ago, they were riddled with typos and god-awful translation errors, hilarious syntax errors, etc. and of course, just re-hashing the “usual” turn based fight systems puts them pretty low on my list of story-book adventure games.
Kemco has secured its place in gaming history for its NES ports of Shadowgate, Deja Vu and Uninvited.
Sword of Hope I and II on the Game Boy were good too.
Ooh, I remember this one was really heavy on bonus content if you started a new game+, so there was actually a reason to replay. New story scenes, stat carryover, a bunch of optional hard dungeons, true ending routes, bonus arena, a super-boss for testing your skills and unlocking the best armor...
Outside of a handful of gems (and even those were ports of other people's work for the most part), for the last 40 years Kemco has been putting out crap like this. They've never been a notable company and never will be. Look up Lagoon if you want to see what turned me off of their games way back when, it's remarkably bad.
I think Boulder Dash EX and Egg Mania on GBA were their good Nintendo console games way back in the GBA era (?). Citizens series was ok on WiiU and Switch.
Asdivine Hearts had a metacritic rating in the 50-60% range.
It's interesting how the vast majority of their work appears to be average or just below average. Remarkably consistent in that regard!
@nhSnork Citizens Unite! would like a word with you.
Probably more like Ass-divine.
LOL, this is a typical Kemco article and the same old comments. It’s just too predictable. I’m wondering what kind of person actually buys a Kemco RPG? I mean, I’m not hating on the people who buy it. I’m just curious in the demographic that’s all.
@GamingFan4Lyf I I liked VII Remake, but I prefer the Xenoblade battle systems (specifically 2). Kingdom Hearts 3 was fun. It was the only game in the series that I enjoyed the battle system on.
@mattesdude same here - like I said, these games' sole "sin" is being far overshadowed on a JRPG machine that is Switch - which drowns them closer to the bottom of my backlog and wishlist because I can be quite thorough and leisurely with my playthroughs of the higher priority gems.😄 But they're still all on my radar, including intended double-dips like Chronus Arc (previously bought on 3DS) and a whole lot of other titles once obtained in a publisher bundle for Android. Classic gameplay, quirky mechanics here and there, sprite graphics and animesque portraits - which of this would possibly NOT sound like my cup of tea?😆
@BloodNinja moving genres forward is always appreciated but never dictated. Especially when there's a perennial market for the comfort zone of shuffled older tropes - and not just in RPGs but among platformers, shmups, point'n'clicks... all of them see multiple publishers and devs release recurrent proudly self-admitted "throwbacks to the way it was before"... you name it. And Kemco remains well aware that one man's "cliched shovelware" is another man's "hidden gem". Given the steady release basis, they're apparently crying all the way to the bank about our barking and our sophisticated taste simulations.😏
@nhSnork They may be laughing to the bank, but not with any of my money! You make a great point though. It must be tough to constantly be trying to make new things, whilst the “if it ain’t broke, don’t fix it” approach can be a way for devs to explore the same thing but with variations.
NINJA APPROVED
Tap here to load 20 comments
Leave A Comment
Hold on there, you need to login to post a comment...