The big moment has finally arrived for console players of the hit game Stardew Valley. Creator, ConcernedApe, has at last rolled out the long-awaited version 1.5 update.
"The Stardew Valley 1.5 Update for Switch, Xbox, and PlayStation are out"
If you've not been keeping up with our Stardew Valley coverage, version 1.5 contains a new beach farm, advanced game options and more. You can see the full changelog in our previous post, but be warned - it may contain spoilers.
We've also got a spoiler-free rundown of what to expect (notes based on the PC patch). ConcernedApe previously said version 1.5 was "by far the biggest solid chunk of new content that's been added to the game since launch."
New Game Options
If you’re considering starting a new save file for this update, there’s a few new character creation options:
- There is a new farm called “Beach Farm“. It’s big, with good fishing and foraging opportunities, and the chance for rare supply crate to wash up on shore. But there’s a catch… the majority of the farm is covered in sandy soil that prevents you from using sprinklers (they get clogged with the sand). If this is your first time playing Stardew Valley, I recommend trying one of the other farms for a more classic experience, but if you’re coming back for another playthrough, Beach Farm might make your experience a little more fresh (it also has a unique look).
- There is a new “Advanced Game Options” button in the bottom left of the character creation menu. From here, you can select a variety of options to customize your playthrough. For returning players, I’d recommend trying out the “remixed” Community Center bundles, which randomizes the bundles you’ll get, adding in brand new ones as well as variations of the originals. Remixing the mine rewards can also shake things up… this adds randomized variety to what you can get out of the mine chests.
- Make sure to check out the new hairstyles at the end of the hairs list.
Split Screen (Local) Co-Op
To play splitscreen, build a cabin (from Robin’s) for up to 3 other players who will be joining (if you’re starting a new game, you can also select to have cabins already placed at the beginning in the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select “Start local co-op”. The other players can now join by pressing start on a controller connected to the PC. Please see the options tab in the game menu to adjust the zoom level and UI zoom level to a setting that works well for you. Otherwise, split screen works exactly the same as online multiplayer.
A spoiler-free list of some of the new features to expect:
- New people to meet
- New goals
- Many new items
- A new type of quest
- A new farm layout
- New character events
- A new Community Upgrade
- Home renovations (after you’ve fully upgraded your house)
- Ducks can now swim
- You can sit in chairs
- You can move your bed
- Fish Tanks
- A bunch of new furniture items as well as new furniture types like wall sconces
- New secrets
- 9 new music tracks
- And so much more… you’ll just have to see, I can’t bear to spoil it
Are you excited to try out version 1.5? Leave a comment down below.
[source stardewvalley.net]
Comments 38
Ohh shiny! This will tide me over until SoS/bokumono is out.
Good stuff! The only portable 1.5 stardew atm!
I really need to get this game.
Whelp. There goes my life. Again.
Wow, split screen! Awesome!
But I don' get one thing... "The other players can now join by pressing start on a controller connected to the PC". W-what? PC? That was a typo, right? Otherwise, how the hell does this work? XD
Been waiting for this so impatiently over the last week! Yaaaaayy! Time to get farming again! Def some much needed chill....
@the_beaver it says the update notes are taken from the pc version
Very excited for this update! Been waiting for awhile and have managed to keep away from spoilers
I have been waiting for this for a long time.
I don't really like the thought of buying a game made by just one person, otherwise I'd have bought this already.
@Broforce why?
Guess I know what I'm doing this weekend. Happy day!
Nice, this is one of those big updates I have been waiting for. Never even got into the game before despite owning it for years now it seems. Seems like there has never been a better time to get started!
Oh. Sweet. Jebas.
Now I don't need anything else until Pokémon Snap.
Stardew Valley is a love letter to gaming in so many ways.
@Broforce I don't understand that logic, but regardless, Stardew Valley is a total classic game which the dev has put far more love and time into than a lot of larger Indie developers put into their games. If you like the genre, believe the hype!
on the same day as bowsers fury as well, goodbye free time
I've been playing this update on pc, and I can't recommend enough. It was by far the best update yet. It is like the game had doubled it size (except dialogues, that are bigger now but not much).
I had played this game for about 15 hours and then I just got distracted with my huge backlog. My plan is finishing the story and then move on, because no matter how good a game like this is, time sinks about resource management are not my cup of tea.
The thing is, do I have to start from scratch in order to take advantage of the new features? That would be harsh.
@Joshcrossing Ah ok, didn't read that. Weird.
@Snatcher Was thinking the exact same to myself
@lizardbish I just wouldn't give my money to one person. If a whole team had made it then yes, but this little project by one person doesn't deserve that kind of money.
@Broforce What? Are you trolling?
Can anyone confirm to me the maximum number of players via split screen for the Switch version? Some consoles were reportedly getting 2 max. Some sites are saying the switch version allows up to 4. Thanks.
@Broforce Can you elaborate on why? I’m trying to understand that logic, but I’m just not getting it.
@Moroboshi876 No, your file will update. The only thing you’d have to start over for would be the new farm layout.
I asked the creator of the game on Twitter. Split screen is limited to 2 players.
Did yall copy and paste this from somewhere else? You keep referring to PC.
@Broforce um...why?
@Broforce Sorry but I don't understand this logic at all. It literally makes no sense. Also calling Stardew Valley a 'little project' is just a tad ignorant. I can only hope that you're trolling.
Welp, I'm scared to try this out as Stardew has this magical effect on me where I sit there for hours on end just mumbling "one more day" over and over.
Eh I played this game for about 30 hours when the Switch version first came out but then I fell off hard. I was really bad at the money making aspect and so it turned into a grindfest of scrounging around for what was essentially pocket change through horribly inefficient farming practices that requires more planning and management than I was willing to put into it.
Finally! I've been waiting for this one to come out. Time to start another farm
@Broforce For what reason? Do you think because it was made by one person it is less of a game? It took him 5 years to make. It is a fantastic game with millions of copies sold. The developer deserves the money much more then a huge company worth billions.
I just simply cannot understand how the size of the dev team has any bearing on whether you would purchase a product. Look at how ***** EAs Anthem was. They probably had 300 people or more working on that game at any given time. Just because i large team worked on it doesnt make it a good game or vice versa.
Pirating a version from a small DEV is even worse then pirating a game from a large DEV which can more easily eat the loss of the sale
@Rhinosopotamus It's simple really. How many people develop a Zelda game? They only ask £40 for that. This gane was made by one guy and he's asking for a quarter of that price, just for him.
@Broforce Wasnt breath of the wild £60 and stardew is only £11.99. So about 1/5 the cost. Keep in mind the DEV work for 5 years on the game. If the game was a complete flop he wouldnt have made any money from his time. When a developer works at Nintendo they get paid regardless.
Because there is so much more risk associated for a smaller developer it makes sense that he would charge money to mitigate that additional risk. Also keep in mind all of of the store fronts that stardew sells on keep 30 percent of the price, Chuckle fish the publisher of the mobile version also takes a cut of mobile sales so each mobile version the single developer like takes less then a 50 percent cut of sales.
So for a piece of art that has literally hundreds of hours worth of content the dev is getting around £8 or less for his work. To me that is a pretty great deal for the consumer.
Id personally rather give £12 to Stardew then say £60 to hello games who is only had a 12 person team and charged full price for what is essentially and indie game.
It is all a matter of perspective, but if it were me i would rather worry less about how successful a developer is doing financially and worry more about how much value you will get from the product itself.
everyone has to calculate value in there own way, but size of the dev team is not indicative to value no matter how you chalk it up.
Keep in mind the people who see the most benefit for the next zelda game are the investors of nintendo and no the actual developers themselves. Id rather reward small devs then reward multi-millionaire investors . To each his own though
@Broforce I'm not trying to be rude but are you a teenager or something? Because that's not how anything works. At all.
@Rhinosopotamus pretty sure they're trolling
@Broforce
Hey Concerned Ape!
-What’s going on Chucklefish?
Ya know, not much. Just here for our money.
-No, I don’t think you understand, I made this game myself, just me, so I get to keep all the money!
Except … we published it for you. Paid the lawyers who secured your copyrights, we run your costumer service, we make sure your paying taxes correctly in each territory, handle your online payments ...
-I think you’re confused. This game was made by one guy. I’m that guy. I get all of the money.
I mean … you coded the game, sure. But we did you QA and compatibility testing. Because … that’s what publishers do? We’re a team of a dozen or so people, and you pay us to subcontract all the stuff you don’t have any experience with or a team for. Now you need to pay us, so we can pay the 100s of subcontractors.
-I think I’m going to have to ask you to leave. You just can’t get it though you head that I MADE THIS GAME, I GET ALL THE MONEY.
@Rhinosopotamus well said though I'd give money to both as they did a sterling job! Some indies are 2 people or 4 people teams who mortgage thier own homes in order to get their first game out the door (Aka cup head and Owlboy)...do they deserve to not be paid because they're a tiny team that risked everything to make a game? That thinking is ludicrous and I'm glad someone calls it out.
@broforce just be honest and say you don't enjoy this type of game and move on. Don't invent a silly reason about not giving money to a one man studio who does the work of an ENTIRE DEV TEAM as an excuse to not play it.
Many MANY games were made by one man/woman teams back in the ages of when Atari was king and in the early 90's. It's taken a long time for them to make a comback and finally the industry is giving them ways to be successful. Heck some started entire new genres...and still are redefining and recreating them in ways big developers won't bother with taking a risk on. We need these risk takers so much otherwise the industry will stagnate.
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