This week sees the launch of Pokémon Sword and Shield's second piece of DLC, The Crown Tundra, bringing with it the chance to catch all legendary Pokémon from past games. If you're worried about missing one, or if the idea of intense battles against so many legendary 'mon sounds a bit daunting, you have nothing to fear.
New details on the upcoming DLC were shared in a recent episode of Pokénchi, revealing that the legendary Pokémon you meet will have a guaranteed capture rate of 100%. You'll only be able to obtain one of each legendary – as is the norm for the series – but you definitely won't be able to mess up your capture.
Serebii reports that to reach a legendary Pokémon, you'll need to face off against three Dynamax Pokémon. Any damage you receive during a battle carries on to the next, as does the loss of any PP, but characters and berries can be found between stages to give you a helping hand. Once you've beaten all three, you'll find yourself face-to-face with a legendary Pokémon.
The Crown Tundra DLC launches on Thursday 22nd October for those of you in the US, with timezone differences meaning that it'll actually drop on Friday 23rd in Europe. It's available as part of the Sword and Shield Expansion Pass.
[source serebii.net]
Comments 36
Maybe you wouldn't need to do that if you weren't limited to throwing a single ball at Max Raid Pokemon.
If they don't fix the super exploitable RNG for raids it will no be appealing getting a shiny or a really strong monster.
I knew there'd be a catch!
So I guess they will be shiny-locked since it would be really mean if you enounter a shiny legendary and can't capture it cause you already caught one. Which is really a shame since i like to shiny hunt but I guess shiny hunting a raid pokemon would be annoying anyway
Just wonder what happens if you defeat a legendary a second time, do you just get items? and can you encounter a legendary twice before you encountered another legendary for the first time? Cause that would be annoying if e.g. only one legendary is missing and you encounter the others you already caught the whole time
edit: Also funny how the picture says "Legendary Pokemon from the past games are back" and yet the picture also includes Pokemon that were introduced in SwSh
@mariomaster96 It will work like the previous legendary event raids (Mewtwo, Zeraora) e.g. they escape after being defeated and you get a bunch of items. And yes, these legendary Pokemon were able to be shiny even if you could not catch them.
@MajinSoul Well but that shiny Zeraora was an exception, since it was an event and also we did get a shiny Zeraora after the event ended. Also the chance to find a shiny event Zeraora was relatively high and also we never could catch these Mewtwos and Zeraora to beginn with.
But with these normal legendaries it would be differnent since you can actually catch one but only one and now if they could be shiny many people wouldn't want to catch these legendaries anymore since they fear that someday the will find a shiny one which would be uncatchable if the already caught a normal one before. And that would defeat the purpose of these raids.
@mariomaster96 That's a good point actually. We'll have to wait and see I guess.
Thank god! My switch is now safe because if i couldnt catcha rayquaza it would be dead
@Silly_G rimshot
@mariomaster96 I'm guessing that it will be like ultra space wilds. Once you found one, you can't find anymore. Now what will happen if you join a friend adventure after getting the legendary she/he is hosting I can't even guess. Currently they give poor catch rates for friends and 100% catch rates for the host (Except promo dens).
Also I don't think it will be any shiny lock. I may be wrong but they clearly don't care anymore at this point. Just look how easy is to get shiny dens today, and they did nothing about it.
Wonder if there's a use for the Beast Ball in this one
@abdias well yes it is easy to get shiny dens but it isn't easy to get shiny legendaries (the best way is to SR in the Ultra Dimension with shiny charm). And considering they always shiny lock new legendaries i'm sure they still care that there aren't that many shiny legendaries
@mariomaster96 it is easy indeed. The process to get a shiny legendary is just the same as regular for raid dens. Sometimes they made them uncatchable, but that's all.
I'm still trying to figure out if this will restore a complete pokedex or not
@Mando44646 it will not, they said initially how many old Pokemon were returning between the two DLCs.
I'll be judging for myself. The internet's reaction to everything about this game has been vile.
I have had a great time with the base game and the first DLC. So I expect to enjoy this one too.
If you guys miss spending 40 minutes throwing balls at a sleeping 1HP Zapdos, you can always replay an older title.
Me? I hated that.
@ShadJV They did? I haven't seen a number given for the second DLC, beyond 'all legendaries'
Noice! Still have to pick this up. Really enjoying the switch entries.
Are the UBs coming back?
So there's no challenge to catching them?
wow. way to go nintendo, suck out all the challenge and enjoyment of catching anything..
Ah great that will give some interesting pokeball options to catch them on.
We still don't know how hard these dynamax are going to be, guessing this one isn't going to be as cut and dry as it sounds.
@Menardi yeah, seems kind of outrageous to me
@abdias okay but what about shinies that you may have gotten through past games that can be transferred through pokemon home? Surely there's some way around it.
@Pikachi9000 if it is shiny on home it is shiny on Sword/shield... Legit, cloned hacked, from gen 3, gen 7 or cell phone, if it is shiny there, it keeps shiny
Paid full price for your game?
How about you pay a little bit more, and then we break the game, just for you?
Even if they're easy to catch, I can still imagine they'll be tough to obtain. It involves battling 3 dynamaxed pokemon beforehand, then presumably we'll have to battle the dynamaxed legendary as well. Plus they're probably rare, so will be tricky to find. And solo players will have to endure the AI teammates, who will be fairly useless if they're like the ones in the base game.
I would have prefered if you could just do the challenge over till you catch one, with the legendary having a 1-5% catchrate. I really mis the challenge of the old games.
Some of the Legendaries are version exclusive? Which ones?
@Mando44646 they gave a total number from the start for both DLC waves. “Over 200“ I think? So I guess if you want the number for this wave, subtract the number of new ones isle of armor (about 100) so it’s about 100 new ones here. That’s still far from the entire Dex.
@Menardi I mean, the alternative of anything less than 100% catch rate means, if you fail to capture it in the first toss, there goes the legendary for good. Raids only give you one throw and they’ve implied you only get one raid for each legendary. The challenge, then, might be in winning the raid - some of the harder raids more or less required 4 human players with power Pokemon to stand a chance at even winning.
And heck, low catch rate is less of a challenge and more of RNG and soft resets. It’s a lottery... I mean, I suppose winning the lottery is a “challenge”, but not in a way that takes skill. I’d rather actual challenge than RNG + time.
@Menardi personally I don’t think it adds drama or tension, just annoyance, since you get unlimited throws (run out of balls and you can just reset).
That being said, the focus of this gen has been raid battles. That’s how Eternatus was caught (once again, it already had 100% catch rate too). The only reason they’re even bringing back every legendary is to have plenty of goals for the new Raid Dens. That’s the motivation for trying to get through 3 raid battles back to back in a team without losing. I personally am for ditching RNG mechanics for something skill based. Just because it’s how they used to do it doesn’t mean it was the best way.
@Menardi well yeah, Eternatus is a bad example because it’s forced upon you, but this isn’t being done in the same way, I just brought that up because the focus is still raids. Have you tried the harder raids, like Zeraora? They were pretty brutal, and you needed a solid party of human players who knew what they were doing to have a shot at taking them down. And the difference here is you have to do 3 raids just to even get to these legendaries without healing in between. I can see this being a headache with randos who come in with Pokemon that are too weak or don’t add much to the party. These aren’t cutscenes that you go through the motions, they rely on players properly preparing and skillful battling. From what they’ve described, these will be the hardest challenges in the game, so yes, I would argue this absolutely takes skill.
@Menardi oh I mean I’d agree there. Unfortunately, I can’t think of capture mechanics in any monster collecting RPG that lacks RNG of some kind. Besides, I can’t see Game Freak changing how the main capture mechanics work at this point. Pokemon rarely innovates and, when they do, the fanbase seems to get upset.
@Menardi Because Game Freak has been innovating less and less. They’ve tried innovating in the past and it rarely was well received. But the more they just stick to the tried and true stuff, the more sales they get. The last few gens have innovated less and less, and sales keep going up. The lesson I’d learn as GF is “keep doing the same thing if you want to make money.”
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