Publisher Devolver Digital has announced that it will be bringing old-school, pixel-art platformer Witcheye to Nintendo Switch. We hope you have some pennies at the ready, because it'll be available as soon as tomorrow.
The game, which was originally released on mobile around a year ago, was announced for Nintendo's platform and Steam on social media today. The Steam release will be launching alongside the Switch version tomorrow.
Speaking of Steam, here's an official description of the game taken from its listing on the platform.
Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.
Witcheye is a new approach to platforming with a free movement dash through the air. Players are able to stop on a spot, reverse direction, or alter their course at will. Bounce into devilish little beasts, snag collectables and make it to the goal of each level however possible.
Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero.
No pricing has been confirmed for the Switch version at the time of writing, so make sure to keep an eye out for the game appearing on the eShop tomorrow.
In the meantime, feel free to share your thoughts this on this one in the comments below.
[source twitter.com, via gonintendo.com]
Comments 15
Wow! A pixel-art plattformer? Where do these creative people get such unique ideas? And on the Switch too? The Switch barely had any pixel-art games or 2D plattformers. We truly do live in the future.
@Agriculture go make your own game then😩
This looks like a SHUMP Platformer hybrid. Kind of interesting.
Looks ok but only if that price is right. Too many mobile games that port to switch turn into 20 or more.
Is Bryce Kho the artist?
@Piritiup That's a better response to @Agriculture 's (ironically unoriginal) observation than anything I was on the verge of supplying.
Wow...graphics look good. Actual gameplay looks crap. All you do is move a tiny eyeball... No powerups nothing. Woulda been better if they chose somebody to play as other than a useless eyeball..-__-. like idk an actual witch even. No powers to use or attacks is dumb.
Looks like a lot of fun. :3
So you play as a eye...okay.
I am not so sure about this game, but we'll see.
That game alone is more interesting than the whole today's Direct
Well, which is it?
After just reading this article title, my initial reaction was similar to @Agriculture . But watching the video piqued my interest. If it is reasonably priced and not 'punishingly difficult', I might give it a go.
I stopped watching at 0:30. "Simple and precise touch controls"
seems more like a shmup than a platformer since you apparently get free motion in the air all the time. looks nice though
@niner I think that was the trailer for the mobile game — I'll be far more interested to see how it handles with an actual controller. Very few games, especially platformers, tend to work for me with touchscreen controls.
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