Arbitrary Metric's award-winning horror game Paratopic is launching on Nintendo Switch later this month, it's been confirmed.
The game originally launched on PC back in March 2018, but will be available to download from the Switch eShop on the 21st August. It's a short experience, with playthroughs usually lasting from around 45 minutes to an hour, and was released as an experimental, cinematic game with PlayStation-style graphics. You can get just a taste of the action in the old trailer above.
Here's a feature list to tell you a little more:
- A narrative, horror tinged adventure game that takes you on a journey through a cruel fever dream world.
- Cutting between numerous detailed and varied vignettes, unravel how the stories of three separate characters intersect.
- Explore the detritus of forbidden industry, kill, drive through the night, find yourself in conversation with some very off-kilter individuals.
- A leisurely playthrough should take forty five minutes give or take, with plenty more to discover in the detailed, grimey low polygon environments. Or speedrun it, if you'd prefer.
- Over an hour of gorgeous dark ambient music is used to create our subtly dynamic soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to a haunted recollection of 90s Unreal Engine soundtracks.
Paratopic will be available for $5.49 / 5.49€ when it launches in a couple of weeks' time; on Steam, the game has generated 'very positive' user reviews.
Are you a fan of quirky experience like this one? Let us know if this looks like your cup of tea with a comment below.
Comments 22
These are the kinds of games I like listening to other people play while I'm working on stuff.
I love this retro polygon/texture style...
I've heard great things. I appreciate the idea of using retro graphics for expressive reasons, not just nostalgia.
I’d play it for that price. Love those graphics as well.
I really like that the 8-bit trend moved on to the 32-bit generation.
As much as I love the look of Tormented Souls (the news is from today too), this... looks terrible XD. I really REALLY hope this doesn´t sell more than the other one, just because of the meme... I´d lose faith on humanity XD
Hasn't anyone noticed that the Playstation art style hasn't aged well?? Those were some ugly 3d graphics!
This style is the next fashion in graphics. 8 bit, 16 bit done to death by this point, time for a change xx
I would say it seems like Gone Home meets Goldeneye, but Goldeneye actually looked better. Alternatively, it looks like an alpha of Escape From Bug Island.
@Spoony_Tech While I do agree they haven't aged well there is still nostalgia attracted too these types of graphics but that is all it has going for it.
Sometimes these types of graphic work best for horror games. I played a horror game early this year called Lost in Vivo that had these types of graphic in a first person view. The graphics worked as you are looking at things and going wth is that because of the low poly count and your brain is trying too piece something together.
Imagine PS1 visuals with modern animation at 120fps. I'd be up for something that fast and terrifying.
This is so faithful to the style of the time period that I thought for a sec it was a port of Silent Hill at first glance
I want Puppet Combo’s line of games to hit the Switch as well; goopy, gory and groovy in all the right ways. Still- this looks neat too, may grab it if the price is right and it plays smoothly.
I love PS1 style first person horror games. They give an eerie retro style to them. This game looks interesting too. Might have to check it out.
Any type of graphics are valid. One of the most famous paintings of the 20th century is, literally, two softly edged blocks of color.
The question is what you do with those graphics. A lot of games from the actual PS1 era thought they were the height of realism. They quickly weren't, so now they look bad.
Exercises like these, though, are different, because they're fully aware of what they're doing, visually-speaking, and so they make the aesthetic work. The goal is to produce an eerie, surreal (even Lynchian) effect through strange, pixelated character models and environments. By all accounts, they hit the mark.
For the retro low-poly look, I prefer the style of something like Horizon Chase Turbo. BUT, this particular style works well for old school survival horror games. Something about the grungy low-res textures feels right.
8 bit and 16 bit retro style look GOOD...this looks god awful. I have no nostalgia for this look what-so-ever. I'm surprised anyone does.
@Spoony_Tech
Fully agreed. Its because they were going for realism, when they truly could not truly do it yet, so now it looks very very bad. It is not comparable to 8 or 16 bit graphics, as they went for a more cartoon video game look and that quite frankly stands the test of time MUCH better than this and holds up quite well in comparison.
This looks and feels like something right up my alley. I dig it.
Yes, it's ugly. And I love it
While I’m usually pretty quick to point out just how absolutely bloody hideous early 3D games were, the character models in this remind me of System Shock 2 and that hits me right in the nostalgia bone.
And at that price I can’t help myself.
At this price point I am willing to try this game out. Early 3D horror games, were the starting point of my fandom. Playing this day one! On another note, I am getting really excited for Remothered: Broken Porcelain. Clock Tower vibes!😱💀👻
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