The Pac-Man Principle

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Perhaps the deepest and most intellectually stimulating book in this list is Alex Wade's intriguing Pac-Man Principle, which takes one of gaming's oldest and most famous icons and looks for hidden meaning and unexpected connections in its deceptively simple premise. Wade compares the setting of Namco's pill-popping mascot to modern-day capitalism, where the need to consume food, media and products has overtaken all other desires in the everyday lives of most people. It's a relatively short read but one that you'll find surprisingly hard to put down; Wade's observations cover everything from tricky social issues to the wild world of politics, and it's compelling to see how these apparently disconnected themes are reflected in Pac-Man's visually humble game world.

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Undisputed Street Fighter

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Released to celebrate the 30th anniversary of Capcom's world-conquering video game series, this bold and bulky hardback leaves no stone unturned when it comes to celebrating all things Street Fighter. As well as loads of lovely written content - which covers the full story of what has to be the planet's most famous one-on-one fighter - Undisputed Street Fighter is bursting with artwork, screenshots and much more besides. Written with an assured tone and full of interesting info (you'll learn something even if you consider yourself to be an expert on the franchise), this is the perfect way to see in Ryu and company's 30th birthday - alongside Street Fighter 30th Anniversary Collection on Switch, of course.

The Art Of Point-And-Click Adventure Games

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Another generous offering from the guys at Bitmap Books, this time focusing on point-and-click adventure titles through the ages. Sure, that's not a genre that has too much to do with consoles, but the likes of Monkey Island, King's Quest, Simon the Sorcerer, Sam & Max and Maniac Mansion - the latter being particularly noted for its NES port - are sure to be of interest to gamers from all walks of life. Packed with gorgeous artwork and exclusive interviews with the people who made these amazing games happen (Al Lowe, Brian Moriarty, Charles Cecil, Dave Gibbons, Éric Chahi, Gary Winnick, Hal Barwood, Jim Walls, Louis Castle, Robyn Miller and Ron Gilbert, to name but a few), this is a fantastic mix of gaming history and art.

Jeremy Parish's 'Works' Series

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When highly respected video game journalist Jeremy Parish talks, you should listen – and when he publishes a series of books which aim to catalogue every single piece of software for a particular console, you should buy them. So far, Parish has covered the NES and Game Boy respective libraries in painstaking detail (he's having to do the former year-by-year), making these essential purchases for any self-respecting Nintendo fan.

Turning Japanese?

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Even though we can't read the text, we're big fans of Japanese video game books here at Nintendo Life - like small children, we can still appreciate the pretty pictures, right? Below are a selection of our favourite Japanese books, including an amazing look at some of the Super Famicom's worst games, a fantastic Street Fighter artbook and a comprehensive history of the Mega Drive in Japan.

So there you have it; a pretty massive list of lovely paper-based things to buy and read. Let us know if you're a fan of any of these books, or if you think we've missed one off. We'll aim to keep this page updated over time and add new books.