In a wide-ranging interview with GameCenter CX the creator of the Mother series, known as Earthbound in the west, has shared a trove of gaming memories and tidbits about the series' development with the show's presenter 'Arino Kacho'.
As you may well already know, the Japanese show features comedian Shinya Arino in the role of a manager at a game development company who takes on various retro games, presumably for 'research'. The show often features game developers (Satoru Iwata made an appearance discussing Balloon Fight, for example) and a recent interview with Shigesato Itoi has been translated (as spotted by Siliconera) and made available online. It's well worth sitting down with your favourite beverage and giving it a thorough read through.
The interview discusses all three games in the series. Itoi begins by reminiscing about how it began and how he wound up pitching his ideas to Nintendo thanks to feeling in debt to a certain famous plumber:
Itoi: I owe a lot to Mario. I have asthma, and I start coughing when I lay down. I’ve always had a hard time sleeping, and for a while I had to sit up at all times or else I just couldn’t stop coughing. The only things I could really do while sitting up at night were read a book or play a game. So I’d wake up and grab a controller, and Mario would see me through my asthma at night.
Arino: And you can’t call on anyone in the middle of the night, so it was you and Mario. Did that make you want to work with Nintendo?
Itoi: It’s more like I felt indebted to Nintendo.
He goes on to discuss Dragon Quest and wondering why all the heroes in RPGs were so heroic:
I wanted a weak hero. The main character in Mother has asthma, and his dad is never around. That was the setup I had in mind when wondering what kind of adventure story I could make.
Despite having never before worked in game development, his opportunity to pitch a game idea to Nintendo actually came about fortuitously through then-Nintendo President Hiroshi Yamauchi seeing him on TV discussing games. He was predicting that they would end up being a more significant part of Japanese culture than manga:
Arino: So the President of Nintendo spotted you saying that on TV.
Itoi: Yeah. People at Nintendo wondered who I was after that, and Yamauchi said he wanted to meet me. They invited me to their office to ask me what I thought of a game, and after that, we chatted for a while. That’s when (Shigeru) Miyamoto came in.
Arino: The creator of Mario! Was that the first time you two met?
Itoi: It was.
Arino: Were you excited to meet the man who made Mario?
Itoi: Yeah, I was so happy. We ended up becoming really close — we got along quite well from the start. I told him I actually had an idea of my own, and pulled out some copies of the notes I’d taken, asking him if he thought it would work as a game.
Itoi excitedly recounted his ideas to Miyamoto, although they weren't as enthusiastically received as he had expected:
Itoi: I pictured them jumping up from their chairs, saying, “Wow, what an idea! We must try it!” It was a dream of mine that they’d make a game using that idea, but instead the conversation just kind of stopped at Miyamoto asking me how serious I was about it. He said, “Itoi, how involved do you plan on being in it? Being totally involved in a project can be very demanding.” He sounded very solemn.
Arino: So the mood changed a little.
Itoi: He probably assumed I wasn’t interested in being involved. Plus the extent to which he warned me ended up being on a totally different level than the extent to which I assumed it would be demanding.
...
From Miyamoto’s perspective, it’s easy for someone to say they want to make a game. It’s the ‘making’ part that’s incredibly difficult. Just like it’s easy to say, “Some old guy in overalls is gonna jump around and save the princess.”
Despite feeling depressed that Nintendo didn't appear to be going crazy for his ideas, Miyamoto put plans in motion for development and assembled a team. Itoi surprised Nintendo by wanting to write the entire game. He goes on to discuss the development team working in a flat, how Mother 2 (Earthbound) hit a major bump in development which Satoru Iwata helped them get past by coordinating a total rebuild of the game from scratch.
Iwata was wonderful at splitting up work and finding ways to make efficient progress, so we had more people actively working on different sections at any one moment. It’s like everyone had been using a manual shovel to dig a hole, and then Iwata came and said, “I’ve built a jackhammer for each of you — please use them.” Things went significantly faster when we moved from shovels to jackhammers.
There's much more, including Mother 3's rocky road to release (in Japan, at least) and even some details about how all Nintendo employees hated wearing their beige overalls. When you get 15 minutes free, we highly recommend reading through the entire interview.
We're off to hire a private detective to find out what TV shows current Nintendo President Shuntaro Furakawa watches in the hope we can weedle our way into a casual meeting with Nintendo luminaries.
[source 1101.com, via siliconera.com]
Comments 13
That’s very nice.
Now how about a new Earthbound game? Or a proper remake?
Cool stories like these give me interest even if I was never impressed by the combat/inventory. Guess there's always citizens of series for something similar.
It's hard not to love the Mother series when you know it was the creator's serious passion project with a lot of love put into it. It will be very difficult to top Mother 3 if they, or another developer, were to make a proper sequel.
I'd still like to see a western release of Mother 3. But a 3D remake of Earthbound Beginnings would be cool too.
Mother 3--still one of the most profound and brilliant games ever made that almost noboby has actually played:
https://inceptionalnews.wordpress.com/2015/05/11/mother-3-is-brilliant/
I got sick and tired of Nintendo ignoring mother 3 in the west so i did what any self respecting gamer should do. I played it through other means if you get my drift. What else am i supposed to do?
Can't wait around until I'm almost dead for the official release that will never come.
Wow! I was never much in the know about Itoi's originas as a game maker. This is fascinating stuff!
That's a really touching interview overall. The MOTHER/EarthBound series sure seems to be known for having interesting development stories too it seems haha!
And interesting Itoi is such a humble person too. I'd love to meet him in person myself someday.
A nice interview, it’s sad that Mother 3 will probably never get a release outside of Japan though.
An article on Itoi, a first post begging for another game despite the creator's clear-cut wish to leave the franchise as is. Ahh, never gets old.
Anyway, I always enjoy hearing what this man has to say, and I like the anechdote about him being 'recruited' as the result of a passing comment on a TV show. If he hadn't said that, or had Yamauchi been watching a different program, we wouldn't have some great, quirky games today.
really enjoyed the article, to feel indebted to mario and then have the creator himself assemble a team for you to create your game passion mustve been amazing. even if even if itoi was sad by what he thought were underwhelmed reactions.
always fascinating to hear the developers perspective of the whole thing, itois an interesting guy. and iwata truly is a hero of nintendo
I love reading about Itoi-san and Iwata-san! & Miyamoto-san! It never gets old! Here is a link to a manga about his story:
https://news.denfaminicogamer.jp/english/180109
I still sometimes want to cry about Iwata dying so young...
That's a nice read.
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