Last year a prototype controller for the GameCube came up for auction on Yahoo Japan and shed a little more light on the evolution of the Wii Remote. A grey prototype version of the controller plugged into the console directly, as did a large IR bar similar to the one which would eventually ship with the Wii. A familiar looking Nunchuk controller was also included which connected to the remote via a standard ethernet cable, as you can see above, and it seems that it included something missing from the final version - a rumble motor.
Hard4Games recently took a much closer look at the prototype - watch the video at the bottom of this page for a side-by-side comparison of the Wiimote we all know and love and this shorter GameCube version. The Nunchuk is slimmer than the production model, but is otherwise very similar - on the outside at least. Responding to Hard4Games on Twitter, Dan Moore recently posted photos of the Nunchuk controller's innards sent to him by someone in possession of a prototype and it appears to show a rumble motor similar to those used in select Game Boy Advance cartridges.
https://twitter.com/moorecore/status/1171372784636878850?s=20
While the pictures aren't the best quality, they clearly show a component that looks to be a rumble motor and Moore provides a comparison to an example from the GBA cartridge Drill Dozer. As noted last year (and as the video below highlights), the buttons on the Wii Remote prototype come from a Game Boy Advance SP, so it makes sense that Nintendo might cannibalise other GBA components for its prototype hardware.
Obviously, the rumble feature was removed in the final product, but Moore goes on to suggest this is likely the reason for conflicting reports before the Wii launched as to whether the Nunchuk contained a rumble motor.
Check out the video below for a closer look. The Hard4Games guys stop short of opening up the controllers for fear of damaging what is potentially a 'museum' piece (not to mention one loaned to them by myretropop.com), but the video gives a great overview of the different parts and includes internal shots of the remote. With the GameCube having just celebrated the 18th anniversary of its Japanese launch, this once again highlights how ideas from the GameCube era would go on to power the hugely successful Wii.
Thanks to No64DD for the heads-up.
[source twitter.com, via youtube.com]
Comments 21
That's interesting, as it shows ambitions of having separate rumble feedback for each controller in your hand.
Something that would later be realised with the HD rumble featured on the Joy-Cons L and R. Think ARMS, where the vibration for your connecting punches are only felt in the left or right hand.
It’s amazing that the Wii Remote has almost the exact same layout
Well of course it did.
Probably also had the same gyro/acc sensors as the Wiimote. But then it got cost-reduced until it was basically a useless hunk of junk that people threw in the closet, causing games that required it to sell only 50% on average of games that could be played with only the Wiimote sold.
Oh man looking at this makes me glad the Nintendo's Wii phase faded. Loved the Wii but being more of a hardcore gamer the wii didn't have much for me.
That dude got feet for hands lol
Just random thought, but does anyone else miss having a speaker in the controller? I actually really liked that feature. I don't think a lot of games used it, but hearing Wario says LOOOOSERRRR on the wii remote was one of the things I loved about Mario Party 8 (My favorite Mario Party btw)
Hard4Games it’s a great retro channel on YouTube. Their series on the 64DD are pure gold!
The Wii got and still gets a lot of flack for it's untraditional controls, but, for the most part, I loved it. It did 3rd/1st person shooters and rail shooters/light gun games better than anything currently. It was also an important step in the evolution of VR. Wii motion plus got close, but we finally have one to one motion controls in VR systems like Oculus Quest. It's not surprising that a lot of the same genres that worked well on Wii work great in VR.
@SoIDecidedTo I love it on the PS4, it's not like it's gone away completely. Maybe Nintendo will reimplement it next generation. The Wiimote speaker was... frankly, we should have far better technology if the ever revisit it. It was cool in the places that used it well though.
@SoIDecidedTo I loved the speaker too, it added a lot to the immersion in games, hearing Link shooting an arrow in the controller, then hearing it hit it's target on the tv, was (and still is) impressive to me, little touches like that can really add to a game.
i somewhat have a dislike towards the Wii Remotes, but that's only because i felt as though it took away from some of the games. it even made me skip purchasing the system. i oly gave it chance since my sister own one for a while.
the Wii Remotes just ruined the Wii version of Animal crossing for me. the Wii Remote (and sensor bar) had to many issues at times that it made me not want to play certain games. however the Wii Remotes always worked well with Wii Fit and Wii Sports. they would become even better if they were ported to the Nintendo switch and updated so that they could be used with the joy-con controllers.
if they released a version of the Wii Remote for the GameCube, some people may buy them assuming they had games to go with them... i know i would. besides i still have my GameCube and it still works as though it is brand new. new games and accessories for the system would make the system better and want me to play them more.
@No64DD is on it, as always!!
@SoIDecidedTo That was a pretty cool feature, but, I don't miss it since the Switch has the same functionality using sound frequencies in the HD rumble.
I miss the Wii Mote, somewhat. Kinda wish Nintendo had been more open with their controller support. It’s all Bluetooth, no? Let any old Wii controller connect to the Switch, let devs support them if they want to.
I enjoyed the Wii, I would have liked the Switch to retain some compatibility with the Wii/Wii U hardware - but I understand why that isn't really feasible - it would drive the price up.
Still would have loved the ability to connect the Switch to the Wii U as a replacement Gamepad. Going back to the Wii U Gamepad now after using the Switch for 2 years feels like going back to Duplo blocks after playing with Lego...
@Edu23XWiiU one of my favorite channels also. I always get the hard for games theme song stuck in my head.
@SoIDecidedTo
The wiimote speaker was crippled by some poor hardware decisions.
The speaker and sound chip circuitry only cut in properly above 400 Hz so it missed out the important lower three octaves c2, c3 and c4 for sound.
That's why only high pitched sounds were available from the speaker - for example - girls voices, cartoon voices and telephone voices.
They should have used the Bluetooth channel directly for sound - as is common today - and not used the tin can method and dribbling data into the sound chip.
The other failed feature was rumble.
Nintendo could have put the rumble motor under one of the buttons - like the B button - for better tactile effect.
Still, the wiimote is a modders dream.
@hendie001 Hahahaha me too bro, that song sucks, but it's catchy!
@bluedogrulez
Solid. Their Nlife T-shirts are looking really nice. Want!
@kenzo THANK you for the info regarding the speaker. I didn't know about the channels. I only really remember it from Mario Party and I loved both Dry Bones and Wario on that. haha
Thats a GBA SP D-pad.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...