DeNA's new mobile game Pokémon Masters seems to have already proven itself as the next big money-maker for The Pokémon Company. In its first seven days, it banked $26 million according to market analyst Sensor Tower. And this doesn't even include China!
In its release week, the game made more from in-game player spending than multiple other Pokémon games on mobile. It absolutely smashed Pokémon Quest, Magikarp Jump, and Pokémon Rumble Rush, as can be seen in the chart below:
Even compared to the first week of Pokémon GO ($56 million), it's done quite well and is still significantly ahead of the other games on the chart. In terms of player spending habits in Pokémon Masters, Japan contributed to 62 percent of the total – which is estimated to be $16 million.
This success follows on from early reports of five million preregistrations and the title quickly becoming the top iPhone download in more than 27 countries. It's certainly been an incredible start for DeNA's new game.
Were you one of the people who spent money on this mobile release in its first week? Leave a comment down below.
"Were you one of the people who spent money on this mobile release in its first week?"
My money is just only for physical games.
I played the game but gave up on it pretty quick. It's just not that interesting. Playing it just makes me want to play a real Pokemon game. Or heck, play Pokemon Go. At least Pokemon Go has reason to be a mobile game.
The idea of Pokemon Masters would have been much better realized as a traditional game release. Imagine a spin-off Pokemon game where you recruit famous Pokemon trainers and play through an RPG in that way. Instead of a silly gacha system, you have to complete quests and story missions to get the characters you want.
The battle mechanics are actually decently interesting. But the rest of the game, the gacha mechanic, the total lack of a coherent story and the very nature of it being a mobile game and all touch screen controls just ruins it.
I played this game then I found it out its pretty much the same as their other hit game that I play Granblue which is much better.
"Japan was the biggest spender", more like "the biggest offender"! Am I right or am I right?
You could have a point, although at the end of the day there will still be enough money spent on dedicated consoles to make them still viable, and any source of income direct or indirect that keep Nintendo in business gets my vote.
And thats why mobile games suck.
@Preposterous Preach! I'm still mad over the National Dex, Pokémon's not getting a penny out of me until my dudes are freed.
It’s crazy because on the one hand people spend money because they love Pokémon. But by spending money on this kind of crap they make corporate execs think that this is actually what most Pokemon fans want over a flushed out game with a good battle system.
Like the budget for this thing is so much more than a full proper Pokemon game.
Whenever I read about people spending this much on a game like this, only one question goes through my mind.
Pokemon Let's Go made over $200 million in its first 3 days, so while I'm sure Master's is a success for everyone involved, it's clearly a small part of the Pokemon pie.
Pokemon Go making $56 million in Australia, Germany, Britain, New Zealand, and the US alone in just a week is still mindblowing. No mobile game is going to touch that level of success in quite some time.
''Were you one of the people who spent money on this mobile release in its first week''
Really Liam ? You are asking this question here?
Oh they're in the game alright. Where do you think the curry ingredients come from?
Played it for an hour and deleted it.
When mobile make this much money so quick , makes me worry about the future of video games outside of mobile
Didn't even bother downloading it. Unless it's a conversion of a console game, like the DQ ports, then I just don't like mobile games.
Oh, playerS lol. Totally read that wrong the first time 😯
P2W games have no end and have no value. It only ends when you stop paying.
The question is if you wanna pay 60$ for one useless skin or a weapon, or get Astral Chain for the same price.
Sure, there is exceptions you can play for years like Megapolis, World at War, Gems of War, Minion Masters etc. without spending money.
@Anti-Matter my personal observation about this is
A: mobile fies bring them money
B: again primarily in Japan which negate the possibility of greater shift to mobile if it means their worldwide reach beyond limited again to only a single country.
@DavidMac otoh one of the reassuring stats for us in the west is that money primarily came from Japan exclusively.
Nintendo is big on wanting to improve their image across the world so all this shows is that traditional game is the way of they want to keep a worldwide presence outside of japan.
So the lesson there is while the mobile money it's good, it'll only be good in support of their more traditional offerings rather than ever running at risk of overtaking them.
In fact by making this game focus on series' trainers rather than the pokemons themselves I feel they're already aware of that since the game itself can exist apart of the traditional offerings and de facto literally depends on the games and animes to keep producing instantly recognizable trainers to draw more players in.
Why would you pay for stuff in this game? I've been playing and not even thought of paying for anything. The game gives you everything you will need to finish the story mode and mission modes for free along with easy access to leveling up your characters, unlock moves, etc.
Honestly, I love this game!
I played Pokemon all my life except Let's GO and I don't intend to buy Sword and Shield.
There is more challenge and strategy in this game then most Pokemon titles in recent years. I had to change my strategy a few times to beat certain chapters of the game. They kind of force you to use different trainers to mix it up. Moreover, trainers have more personalities in this games then all Pokemon games combined. I just finished the last chapter and there is still things to do and Pokemon to level up. I DIDN'T SPEND ANY MONEY ON THIS GAME.
I usually hate 3 on 3 battle in Pokemon, but Masters makes it fun and fast paced.
Hate all you want but I played for free and it was loads of fun.
Just wanted to balance things out a little.
I dig it. I gave it 20 bucks after 20 hours and me deciding I wanted to keep playing to support it. Doubt I’ll give it more unless updates warrant reward as events and the like will keep me with enough gems to be able to get a couple of pulls from upcoming sets.
So basically Japan is the one who's dumb enough to keep supporting this. Guess the only way for anything to be done about this is for the West to outlaw the practice.
And then they’re like “$60 for a 10 hours game is too much!!!”
I'm more surprised that people spent a million dollars on Magikarp Jump
FIFA Ultimate Team brings in $1 billion per year despite practically being gambling in an annualized $60 console/PC game, yet people are surprised that a F2P gatcha mobile game made $26 million in a week?
Sounds like you’re not burnt out by the franchise so why give Sword and Shield a miss?
Oh no! Another mobile made bank! When will the madness end?!
I'd like to play it, but it's not available in The Netherlands and Belgium. And probably won't be, apparently due to legal reasons with lootboxes and such.
However, it's ironic that they did release Rumble Rush to these countries in their full lootbox glory..
I am really glad that Nintendo is making some sweet sweet money
so basically the Japanese have more money than sense, at least most of the rest of the gaming world have little interest in mobile garbage
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