The latest Nintendo exclusive Marvel Ultimate Alliance 3: The Black Order has received a day one patch.
According to Nintendo's Japanese website, Version 1.0.1 adds support for Online Multiplayer, a DLC Menu and bonus costumes which are obtainable by purchasing the game's Expansion Pass. It also fixes an issue preventing players from getting to enhancement points and resolves "various issues" to further improve the overall gameplay experience.
Below is the official launch trailer:
Have you got your hands on Marvel Ultimate Alliance 3 yet? What do you think of it so far? Have you downloaded this update? Leave a comment down below.
[source perfectly-nintendo.com]
Comments 37
OF COURSE it did.
Because why rigorously test a game before it comes out anymore? Stuff like this is why physical games don't means as much to me.
I'm not sure how I survived as a kid playing all my games on carts/cds with no patches.
I suppose online multiplayer and DLC access are things that are actually acceptable for a Day One patch, since once the servers shut down so that physical copies can no longer be updated, you won't be able to play online or buy DLC anyway.
As such, it's actually a clever move to keep the physical file size down without any downsides if they're that close to squeezing the game in on a smaller cartridge size.
@Kalmaro Back then there were no means to fix those bugs after release. Sure, games were tested to make sure they didn't ship with many of them, but there definitely were lots of bugs in games back then too.
It's not like QA testing is considerably worse these days, it's just that it's easier than ever to pay attention to it. Without patch notes, I would probably never encounter many of them. Besides, games are getting bigger and more complex. It shouldn't come as a surprise that there will always be some bugs if the game has dozens of objects interacting with eachother in gigantic levels with complex collision.
@KoopaTheGamer and yet, the vast majority of those games were able to be played as intended.
Today, that concern is hardly an issue since "we can just patch it later!" happened.
@Kalmaro You can play these games just fine too, unless there were some actually game breaking bugs. Small annoyances don't make the game unplayable.
But yes, I agree that companies should definitely test their games. I'm just glad that they fixed these issues, even if it's after release.
@Kalmaro is this a huge thing or something? The patch took about 40 seconds to download. I'm only asking mind because you seem pretty bent out if shape over it.
Do you need a hug? I can hug you if you want, man. We're all friends here x
@Kalmaro but how many patches would have salvaged Superman 64?
As long as the game is playable without patches and day 1 patches are minor things I’m all for it. What I don’t like is complete parts of games missing without a day one patch. That is unacceptable and I’m sure most people here would whole heartedly agree.
It doesn't bother me. I don't buy physical to collect, I buy physical for re-sale value. It's worth the same price even if it's a completely different game to the one on the cart - I'm looking at you Super Bomberman R.
@farmer_humpf yes but only until you can’t download the patches anymore. Then it could become worthless depending on how playable the base game is.
@beazlen1 I know a lot of people do like to collect, so I can understand that point of view - but I will have gotten rid of a long time before that. I sold my wii collection to fund my Wii U, my Wii U collection to fund my Switch and I'll probably do the same again to fund the next generation.
We didn't used to need this but that doesn't automatically make this a bad thing.
@AhabSpampurse
That is the best reply I’ve ever read. I’m still laughing 😂
@beazlen1 I still can’t believe I bought that game lol
@Aslanmagic thankfully I rented it and had a laugh. But is it the worst game ever? It’s the worst game I’ve played for sure.
@farmer_humpf I sold my NES to fund my SNES. I was sad. I sold my SNES to fund my NTSC N64. I was even more sad. I learnt my lesson and have not and will never sell anymore. Right now I’m replaying DK64, StarFox adventures and Metroid Prime 3 as well as my Switch games. I know I’m a loser but I would be very sad if I couldn’t go back to these classics as and when I choose.
@beazlen1 me and my brother sold our Atari and 52 games in a yard sale and got $50 bucks for it. I used my $25 to buy a pair of Jean shorts. It’s probably my biggest regret in life lol
@adh56 ouch! I feel your pain
@AhabSpampurse I think you're missing the point if you are focusing on the size of the patch.
My issue is that, if the problem is so simple, then why was it not handled properly before release?
Also, let's chill with the patronizing attitude. If you don't respect my opinion then fine, no need to just insult me though. I'm not some angry child.
@beazlen1 I thought Superman 64 was SUPPOSE to be bad 🤔
I kid, but yeah, I'm aware that even before patches were a thing, we still got a few broken games. However, the fact that if a game was broken, you lost all of your sales is no longer a factor.
This has made developers extremely lazy. The amount of games now that need patches is absurd.
Perfectly fine. Day 1 patches don’t bother me a bit. I mean, don’t we see a Day 1 patch on any modern video game that releases on launch date?
@frogopus I could lost so many examples right now it's almost not even worth it. Elder scrolls games are so buggy on release that it's basically a meme at this point.
Blood stained somehow had so many bugs slip through testing (however much they did) that they issues an apology basically day one and still are working on it.
Etc etc
I didn't call your friends lazy. I called the dev's lazy, unless all devs are ypir friends or something. If you're talking people working unhealthy hours, one, that's part of having a job. Two, those people are mostly likely the programmers and such and aren't the ones pushing for games to release so fast that checking gets skipped. So they aren't my concern.
@SpicyBurrito16 Not until patches became a thing. It used to be that when you bought a game, you had everything. If you wanted more content you'd just by the next game. Bugs were also largely dealt with since devs HAD to make sure the game ran perfectly.
Bugs were so rare that they, as long as they didn't break the game, they practically became hidden features.
@beazlen1 StarFox Adventures was actually rather underrated. It was an interesting deviation from the SF norm, other than the occasional brief Arwing travels. It was fun. One of those rare occasions where I found myself not wanting to stop once I got going.
@frogopus Corporal Hicks: "It's a bug hunt."
@beazlen1 I struggle with finding the space to keep things and with having the time to play games, so I just keep moving forward. Different strokes and all that. I certainly don't think you're a loser (be kind to yourself). If my circumstances were different I'd probably do the same.
@frogopus That's on me for using devs improperly. I meant just the publishers but I tend to just say devs instead just because.
That said, when we are talking boit companies that have enough money to put into doing more thorough testing, I have to wonder why such actions weren't taken.
I just elder scrolls as an example randomly. I could have used Fallout 76 but I'm starting to believe they sabotaged the game purposely 😑
When it comes to the actual programmers and such who are working long hours to get the games out, I have nothing against them. They are just doing their jobs, and it makes sense that devs don't always have a say as to how long they have. Thanks for brining that to my attention.
@Kalmaro I don't know why it wasn't addressed before it was released, and for me to claim otherwise would be a bit remiss, because I've no idea of the inner machinations that go with game development. It does look fairly complicated though.
As someone who's been gaming since the 80s, I get your whole argument and frustration about patching, and to an extent I share it. But things have changed. And not only changed, but evolved at a RIDICULOUSLY fast pace. If you told 8 year old me playing Mario Bros, that 40 year old me would be playing something like Horizon Zero Dawn, I'd swear witchcraft was involved.
My point is, with growth comes pain. Patches are just a staple now. Phones, TV's, cars... any type of integrated electrical product needs them.
Would it be great for everything to be released without needing a tweak? 100% yes. But considering how complex everything is with these games we know and love, it's going to keep happening whether we like it or not.
And FYI, I 100% respect your opinion, and the hug is legitimately there if you want it ❤
@AhabSpampurse Well, I take a hug then... I suppose
Just a bit frustrated with how things have gotten. The advancements are fantastic! It just annoys me that if I were to buy a game physically in the future, I better hope I have internet so I can get whatever patches are available so I can play it fully.
I may also just be annoyed with how Bloodstained for Switch seems like the red-headed stepchild to all other versions.
@Kalmaro yeah, Bloodstained's status is well upsetting. I cancelled my pre order off the back of reports of rocky performance. I will pick it up at some point, just when the wrinkles are ironed out.
Saying that I had a kickstarter email today (I contributed at development) saying the Switch patch has just been submitted this week, so hopefully things will be better soon.
It'd be nice if that patch actually did what it was intended to. Both my Switch and my wife's have the update and yet online play AND local wireless play is greyed out. Yes we have NSO, yes our internet connection is working (otherwise I wouldn't be able to start my copy, gameshare).
@adh56 reminds me of when I almost sold my pokemon card collection for 100 bucks in the early 2000s thank god I didnt do that.
@Kalmaro Bethesda is an exceptionally poor developer. The persist in using the same old engine even though it’s a buggy mess and they’re continually breaking more in Fallout 76 than they’re fixing. They aren’t a good example at all.
@TimeGuy Actually, they're perfect. Then begin g so lazy is a big part of the problem, which was what I was getting at.
@Kalmaro Can you name any other developers as incompetent, though? They are definitely the exception.
@Kalmaro
Bugs and Glitches were rare back then. If you found a game breaking glitch, that must of been pretty scary back then. Imagine getting the barrel of doom glitch on Donkey Kong Country 2. That would of been pretty scary since it could break the game.
I thought it wasn't released for DLC yet?
@TimeGuy define incompetent, I was just referring to publishers who rush stuff out and leave you with games that HAVE to be patched after they come out, which is a ton of publishers these days.
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