Doom Eternal is easily one of the biggest third-party titles coming to the Nintendo Switch later this year. While Doom 2016 was predominantly focused on the single-player campaign, this time around the plan is to distribute the fun across both the single-player and multiplayer modes.
During an interview with VGC, Doom Eternal's creative director Hugo Martin said the game's multiplayer component would lead this time around rather than follow:
With Doom 2016 we learned that id has to lead and not follow when it comes to game design. With the single-player campaign I think we led, but with the multiplayer we followed. The fans and critics picked up on that. It’s a good mode and it’s fun to play, but it’s not necessarily original.
This time around we really wanted it to feel like Doom. We took the DNA of the ‘Doom dance’ – the loop of one Slayer versus many demons – and turned that into a competitive, social experience. When we had one Slayer on the battlefield and let players control the demons it felt really good. We’d rather provide players with an incredibly polished and engaging experience that’s really tight, than something that’s huge with a million modes – which is another thing we did in Doom 2016.
I think it’s going to be every bit as satisfying to play as the single-player campaign. We play it all the time internally and it’s really, really fantastic.
The game's executive producer Marty Stratton added to this:
With Doom 2016 we didn’t give players a Slayer experience in multiplayer. We didn’t give them the Doom experience that they got with the campaign and that’s really what this is about. For players who came to Doom 2016 for the campaign, the multiplayer felt like a side cart. In comparison, Eternal is entirely what they want.
We get analytics from our game and we see how many people are still playing the Doom campaign. They play it again and again and it’s because they like the way that it makes them feel. So with Doom Eternal’s Battle Mode, we want to give players the ability to continue playing in a more dynamic setting.
Are you glad to hear Doom's multiplayer component is part of the focus this time around? Leave a comment below.