Indoor cycling has really taken off in recent years, with innovations made with modern smart turbo trainers such as the Wahoo Kickr combined with software such as Zwift, which offers cyclists who wish to get in some virtual miles in their pain caves a gamified experience as they can user power-ups to gain an advantage when they race against others competitivity over the internet.
It may surprise you to learn that the idea of an indoor cycling game was attempted way back in the late 1980s with RacerMate II for the NES. The game was, of course, unlicensed and came in a Tengen-style cart which bypassed Nintendo's security lockout chip. The game, when paired with an old school turbo trainer known as the CompuTrainer can actually offer quite an interactive experience as pedal your way to fitness indoors.
Join Australian cycling tech enthusiast Shane Miller (or GPLama to his mates) in the video above as he goes on a trip down memory lane and takes RacerMate II for a spin. It's a very convoluted setup by today's standards, but it's quite impressive that this retro setup does so many of the same things as it's modern contemporaries.
Let us know what you think about this retro cycling game with a comment below.
professionnal homebrew at its finest !
Nice. I enjoy articles like these. It 's cool to see these obscure peripherals for older gaming systems. I remember getting the NES PowerPad when it came out and wearing myself out trying to beat Cheetah in World Class Trackmeet. Never could beat him in the hurdles.
Actually Tengen's carts contained a cloned lockout chip. This game probably went the route of EVERY OTHER unlicensed publisher and sent a voltage spike to the chip to knock it out.
Or maybe it just ignored the lockout (seeing as how the label even says it's only compatible with modded consoles).
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