Rare's beloved 1997 Nintendo 64 classic GoldenEye 007 might be stuck in licensing limbo, but that won't stop the modding community from trying to revitalise the iconic first-person shooter. For years now, GoldenEye: Source - a fan mod available through Valve's Steam service - has allowed players to live out their old-school multiplayer fantasies online. As brilliant as this mod is, the single-player element of the game was never included due to the potential legal risks.
Now, a new fan-made game - known as GoldenEye 25 - is attempting to recapture the single-player magic of the retro N64 shooter. The aim of this PC-exclusive project is to "port and remaster" GoldenEye 007 to the Unreal Engine 4 in time for the original game's 25th anniversary in August 2022.
Project founder Ben Colclough - who formerly worked on GoldenEye: Source - is joined by the mod's music composer Yannick “GoldenZen” Zenhäuser. The new game was inspired by the cancelled GoldenEye XBLA remaster and the plan is to update the single-player story missions, add modern graphics and perhaps even make a few additional gameplay tweaks.
Originally, Colclough intended to port the Nintendo 64 version of the game across to UE4 until he realised how overwhelming the task was, so he decided to remake everything from scratch instead. He's also drawing ideas from the film during this phase. The creator's development time on the project is limited to a few hours a day, due to the fact he works as a commercial 3D artist. This is the other reason why development is expected to take so long. In the meantime, you can view actual footage of the game above and take a look at the concept art below:
Are you a fan of the original GoldenEye 007 game on the Nintendo 64? Have you ever played the Source mod before? Will you be keeping an eye on Goldeneye 25? Tell us below.
[source kotaku.com.au, via twitter.com, youtube.com]
Comments 56
can't wait golden eye for n64 was my life when i was a teen
Best first-person shooter ever. Let's hope that it can be completed one way or another.
It's still crazy to me that a licensed game is one of the best games of all time.
Goldeneye Source was in development for a long time as well and worked okay as a modern multiplayer version of the classic using the HalfLife Source engine. This does look better using Unreal engine even though it's early on, and I would love to see what they can do with it. But in a way it also is depressing that the original game is stuck in licensing limbo that won't allow an official remaster to ever be done. The 2010 remake was okay on Wii as was the 2011 Reloaded, but it really just felt more like a Call of Duty game with a Goldeneye skin than an actual James Bond game. The original N64 release was just so good in so many ways, it wasn't perfect but the original developers did a lot with only a small team and two and a half years.
@BlueOcean It will likely happen though it will take until at least 2022. The original release of Goldeneye Source started back in 2005 and hit a snag when the lead developer committed suicide, it then dragged on for years with assets being developed by the community until an "official" non beta or alpha release in 2010 that they kept working on until 2016 with version 5. I think Unreal Engine 4 is probably the best way to go with this. But as these guys are doing this as an unpaid fan passion project it will likely take a back seat to their day jobs that pay the bills. Still it's a cool project and nice to see it progressing beyond the Source engine it started on.
And in before someone sends them a cease and desist letter. lol
Takedown notice in 5...4...3...
I'm still awaiting a re-release of marvel Vs capcom 2, which I believe has similar licensing issues. It's a shame games can't just be creative and let anything be created, with perhaps the criteria that unless officially licensed you have to put "unofficial" on it. This being a prime example - lots of people (including the original devs) want this, but creativity and reason is blocked by licensing. Boo to that!
@AirElephant That would be pretty hard to take down though. Originally developed by Rare and published by Nintendo, now Microsoft owns Rare, and the last known publisher to hold the 007 liscense was Activision. All I know right now is that Microsoft has the right to use the liscense because they have a 007 car pack in Forza Horizon 4.
No chance this'll be on Switch so...
That’s amazing... I hope we are able to get a kit for Switch...
@BugsNNails we can only hope...
I really want to see this finished! It's hard to play the original as it's not exactly aged well but my memories of staying up all night playing it with my dad when I was 5 are some of my best of my childhood, I'd love a remaster that does it justice.
I have never seen a bathroom so dark in my life.
Goldeneye was awesome when it was released but I'm not sure it still plays well today.
Also they forgot to show the most important part of the game: exploding chairs! (also boxes, computers and pretty much everything in the game).
Hopefully it will be exactly like the original game with the guy who can get shot in the face then run towards you, enemies who wait until they have completed their action to die, shooting a guy in the leg then seeing him run like he was never injured. Nostalgia stuff
I think in terms of the video the music stood out the most. A very impressive take on the classic music. I honestly haven’t played this in so long. Does the game even stand the test of time?
A decade later, sparetime Unreal Engine remakes are still being reported on.
2022? Isn't that just a bit too far away? If it's to be released in 2022 then the project must have just started this past week and leaked.
Hope a proper remake is done one day on all consoles.
Move on, people. Goldeneye is past, and not the best ever. We've had the Timesplitters series since.
(also, the Wii remake of Goldeneye was actually enjoyable)
@Shambo shhhh. Let people enjoy what they want.
@Shambo Obviously they don't think it is currently the best ever, or they wouldn't be working to update it with this remaster and re-release. That doesn't mean it can't be your favorite.
I hope online puiblication stops talking about these projects while they are in active development. Because all that public attention snowball all over the web on various sites and then leads to a cease and desist not long after that.
It's like websites reporting on these things are simply helping shut these projects down...
@MonkeyKing
funniest thing i've read all day.
@roadrunner343 I agree as well.
@Nico07 I agree 100% with you, I think exactly the same. I had a lot of fun playing the multiplayer mode but the campaign is so great that it needs to be remade and nothing better than Unreal Engine for it.
There are so many things that make the original game so good. The exclusive soundtrack, the environments, the consistent story, the level design, the way enemies react to damage, the variety of missions, the different approaches to solve missions, the optional objectives, how new areas and objectives unlock on higher difficulty settings, the freedom for exploring, looking and shooting through the windows, breaking the surveillance cameras...
@Nico07 The development continued normally as a tribute to him after his death, it wasn't continued by the community. Normal updates were pushed, and got out of beta in 2010 with the 4.1 release. The community never really had any play on development unless they applied for it.
@Heavyarms55 @AirElephant @Realnoize Only MGM, Danjaq or EON Productions could shutdown this project, but they take no action on fan projects such as this. You can check GoldenEye: Source which been around since 2005, is well known by basically everyone and we've been just fine.
@MonkeyKing Even if Microsoft doesn't own the James Bond video games right at the moment the fact that the 007 franchise is featured in Forza Horizon 4 is good news, it means that at least Microsoft can make deals with whoever owns those James Bond rights for video games now.
Is it time then for Rare to finish that remake that was almost completed but could not be released during the last generation, perhaps because Activision was about to release another Goldeneye game for Wii?
This remade fan version of the game looks really nice - but, the lack of online features will keep me praying for the unlikely official remaster of the original.
@BlueOcean The reason they didn't release the XBLA version is due to them not having the Bond publishing rights. Even if they did to this day, they'd have to make a lot of changes to the game to fit the rules they added to Bond games after the popularity GoldenEye had.
It's very unlikely, if not impossible, that we'll see an official re-release of the real N64 game ever again.
Ohh please Rare, I want that for the Switch. One of my best game for solo and party gameplay session.
@Graslu00 The reason was that Activision was about to release another Goldeneye game for Wii. On the contrary, I think that the original game is more likely to be remade. About rights, 007 franchise is featured in Forza Horizon 4, so Microsoft made a deal with the owner.
@Graslu00 I followed the project through the years and I recall reading several updates where different people in the community had created assets for the game (characters, items, etc).
@BlueOcean Good points, not to mention being able to shoot out lights and have them darken the environment. This is just one of the many things Goldeneye did that you don't see in modern shooters.
@Shambo Goldeneye 007 on Wii was a good game but it was Goldeneye reimagined in the Call of Duty engine. There were some elements of stealth involved but it felt a little too scripted with too much COD AI that I will define as enemies running blindly from one cover point to the next while being unphased by taking dozens of rounds depending on the difficulty setting. In Goldeneye 64 guards chat with each other and have regular patrol routes. If you shoot a guard in the foot and they hop, in the leg and they limp along, in the arm they shutter in pain for a few seconds, you shoot their hat and it flies off. Comically everything when shot would explode from a table, file cabinet, computer monitor, or even a chair. Shooting a glass beaker or window would cause it to break and shatter. Shooting a light source would cause it to go out and add more stealth. There are just a lot of elements to Goldeneye that are completely overlooked in these remakes (similar to how Mighty No 9 tried to but failed at advancing the Mega Man series).
Those that loved the game would like to just see a re-release or the visuals tweaked in a modern engine but most everything else left alone. Sure Perfect Dark improved the formula in unique ways and TimeSplitters was a good series, but Goldeneye is unique and was very influential to the console FPS genre. And while current games have improved on the formula in some areas, they have really overlooked what made this game so unique.
@BlueOcean No that wasn't the reason. Main reason, as I said, is Rare simply having no rights to publish Bond games. Activision or not, no rights = no release. Simple as that. It was released on old interviews long ago.
@Nico07 I'm in the GE:S development team and I can assure you that the community never took over the development of the mod. It's been always official releases since 2005 to this date.
@Graslu00 Because at that time Activision had exclusive rights for James Bond video games. Now Microsoft (and Rare) can include James Bond in their games if they make a deal with MGM/Danjaq/EoN as in Forza Horizon 4. As for the original game, Rare owns the game itself, Nintendo owns the publishing rights but these rights expire when you don't own anything else (mostly the intellectual property), generally 20 years or sooner (as 20 years is the legal period). You can be as stubborn as you want, it won't change anything, the original game can be remade. The most important things regarding a video game are firstly the IP owner and secondly the game owner.
@Nico07 You are totally right. I want exactly the same game but in a new engine. Activision's Goldeneye 007 was not a bad game but you described it perfectly, it's a scripted Call of Duty featuring James Bond.
Perfect Dark games are great but I still prefer Goldeneye 007.
@BlueOcean What I'm saying is that even if Activision didn't make GoldenEye Wii, it'd be still really unlikely to see the XBLA version released back then.
Nowadays? It's still very unlikely, and definitely impossible to see the N64 just re-released as we know it.
A remake would be possible as you said just like we got the Wii and Reloaded version, but even then, again, Rare would need to get the publishing rights. Microsoft only got a licensed product in their game, that's it. Since GoldenEye the Bond rules on videogames changed a lot, and there are many fees (They'd of course be able to just pay them) and restrictions in the games compared to GoldenEye.
The graphics are great, the mechanics look on spot. I hope they nail the enemy AI
I just don't remember the facilty being so dark...
@Bobb It was really dark in the movie (that section at least), he's mixing both visuals from the movie and game. He accepts all the feedback though, and will probably bright it up later.
Hopefully this gets released.
@Graslu00. What rules did they add to Bond games?
Love your channel btw.
...or you could just play the campaign in the superior Wii remake of the game. This upcoming mod is rather pointless compared to that.
At least the other mod covers the part of the game that is no longer available in the Wii version, at least not without jumping through some inconvenient and technically illegal hoops
@Trajan Thanks!
As for the rules from what I remember is that they made the contract in general more expensive, and that after GE they added fees for showing Bond's death or killing "good guys", though there's not much info about it, it's known TWINE's development was way more restricted than the complete freedom GE had.
That's why we never got to see the "Death replay" again, or just use simpler animations of him falling to the ground unconcious. (Except for multiplayer, but EA being EA and having money they could've just paid the fee for that).
There's of course the requirement to have the actor playing in the game be the same (or similar fictional character) to those in the movies, so another GoldenEye remaster would have Craig or whatever the next Bond actor is playing on it again.
I'd love to see the licensing straightened out and see a real remaster of this game. This has little chance of making it all the way to fruition especially with them announcing oh hey please come DMCA us 4 years before they plan to finish it.
@BulbasaurusRex The Wii game is not a remake of the first game, it's a different game based on both the game and the film and it's not superior by any means, unless you mean visuals.
@dougphisig Better to have a C&D early than when you spent 5 y ears working on it, isn't it? Plus they're pretty safe keeping in mind other already existing projects.
@BlueOcean That's basically what a remake is. If it were just the same game with better graphics, it would be a remaster.
It certainly is the superior game just from the motion controls alone. They more than make up for any minor mechanical downgrades that were made.
@BulbasaurusRex Nah, the Wii game is a CoD starring James Bond game. The original is much better. Everybody knows.
@BulbasaurusRex The remake is missing a lot of stuff that made the original stand out like cheats, different objectives per difficulties making it less linear and more replayable, timed unlocks, etc... It's a good game, but nothing compared to the original.
If this doesn’t get a take down I’ll be shocked.
@BlueOcean @Graslu00 Like I said, those downgrades mean less than the huge upgrade of the motion controls alone, let alone the graphics upgrade.
What's wrong with a Call of Duty style game, anyway? Those games are popular for good reasons, you know. The only real issues I have with the Wii-make's campaign are that it requires too much stealth (which bogs down the pacing), and you always have to aim through the sights in order to get any kind of decent accuracy.
@BulbasaurusRex Nothing wrong with CoD but Goldeneye 007 is a totally different thing.
No offence but I think that you are too young and didn't play Goldeneye 007 back in the day. It is more difficult to explore and appreciate the tons of amazing features that the game has now.
No other game has surpassed many of those features. If the controller is dated it's because it was the first console with a 3D stick, but aiming was pretty accurate thanks to holding bumper to enter Aiming Down Sights mode (like using a second analogue stick) and C buttons to move sideways even using just one controller, plus a subtle auto-aim. What controls do you expect from the first modern FPS and the first 3D console controller? It has eight control styles! We can do headshots and even shoot the gun that anyone is holding.
If the frame rate tanked was only because N64 can't handle many soldiers with real AI. The gameplay, controls, level design, interaction, missions, sound and visuals (except poly faces) are superb. Technical limitations aside it's the best FPS ever made.
@BlueOcean Who cares how good the controls were at the time? They still suck in comparison to the Wii's motion controls for an FPS. Losing minor features like headshots is practically nothing in comparison to having some of the best FPS controls ever designed (along with many PC shooters and some others on the Wii).
While the technical limitations were necssary for an N64 game, that still doesn't change the fact that they exist in comparison to the Wii version. We're talking about which one you'd rather play today, not which one was better for its system.
@BulbasaurusRex Thing is that you are wrong and we already explained why. By the way, Wii controls in general are awful except the pointer (when it works). And... even if the Wii controls are better they don't make a game better if the game is a different one. What you are saying is nonsense.
@BulbasaurusRex I agree GoldenEye Wii controls are awesome when playing with a Wii Zapper, but controls alone don't make a game. GoldenEye Wii is a great singleplayer experience and the gameplay feels great, I actually dislike the Reloaded versions simply because there are no motion contorls. But it's still nothing compared to what the original was.
Plus, you can play the original with keyboard and mouse anyway on PC and 60FPS, I'd rather play that. (And the original N64 version)
I played Goldeneye and mastered every level. Unlocked all 23 cheat options and 007 agent. Would love to play it on switch.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...