Ubisoft's upcoming Starlink: Battle for Atlas is so much more than the latest attempt at a toys-to-life game. Starlink is, if our recent hands-on preview is anything to go by, a family-friendly space opera with compelling characters, interesting worlds to explore and - for Nintendo Switch users - the best Star Fox game since Star Fox 64. Yes, we said it.
The latest unique partnership between Ubisoft and Nintendo sees Fox McCloud and friends entering the Atlas star system in search of Star Wolf. While their entrance into the game could have felt like tacked-on DLC, Ubisoft has instead woven the characters and subplot into the main game on Switch to make it feel like this was always supposed to be a Star Fox game.
In our demo, we played as Fox from the beginning. First, we helped the Atlas team as they were attacked by the Forgotten Legion, then crash-landed on a mysterious planet. After getting the Arwing to hover on the planet's surface, we searched for survivors and eventually found the rest of the crew taking shelter in Starlink's downed ship. We took off to look for some materials to repair the ship, and were treated to banter from both the Star Fox team and the Starlink crew. Peppy, Slippy and Falco chimed in with their signature commentary (by the original Star Fox voice actors, too - a nice touch).
After shooting down enemies with the Arwing, we were sent on a mission to recover rare resources to get the ship back up and running. The controls worked nicely for the most part, though we did have a bit of trouble getting the camera to do exactly what we wanted (obviously, as this is still an in-progress version of the game and kinks like these may be ironed out). It was during combat that we started to see the fun appeal of the toys-to-life aspect of Starlink. We physically attached different weapons to the Arwing (which was connected to the controller mount) and found that as we mixed and matched, we created weapon combinations that complemented each other and created stronger attacks.
After getting the hang of the game's systems, we jumped into a mission in which Fox and the crew follow Wolf's trail. We won't spoil story details, but our adventure took us from one planet all the way up into space for an intense battle against a hulking rogue ship with turrets. It was here that we got shot out of the sky, and had to switch ships. Switching ships was quick and easy; simply remove the Arwing and choose a different ship to attach to the control mount. In the final game, you'll be able to mix and match pilots, weapons, and ships. Each pilot has a special power; Fox's power allows him to call the rest of the Star Fox crew in for assistance. Needless to say, this proved very helpful in taking down the rogue ship.
From the large open world with seven bespoke planets to explore to the more fleshed-out story, Starlink: Battle for Atlas feels like the Star Fox game fans have been waiting for. Of course, it's also got its own unique characters and feel, too. Each of the original characters created for Starlink has their own backstory and personality, and the world of Atlas has a ton of lore and history that's waiting to be discovered. Ubisoft has put plenty of love into Starlink: Battle for Atlas, and the game is looking to be a strong addition to the Switch's library this October.
Comments 90
I like the look of this, but I am also looking at my pile of neglected amiibo and wondering how crucial the toys-to-life aspect is to gameplay. 😕
@The_Mysteron Thankfully it's been confirmed that none are necessary. You can get any of the of physical stuff in the game. Don't remember if that means it's unlockable in the game itself or it's just a micro transaction though. Probably the second part since they would still want you to spend money for it. But atleast you don't have to have a bunch of the toys laying around.
I was never interested in this, but recently I've been hearing good things about the game.
Tempted now.
Well this is good to hear! I'm glad that it seems like each time NL staff get a go at this title, it seems more improved or offers more.
I'm hoping to grab this sometime this year.
They’ve said that you can go pure digital with this, right? And the toys-to-life are micro transactions? Does that include Fox & the Arwing, or are they in the core digital bundle on Switch?
@Joker13z
Good to know. Thanks.
At EGX I found it hard to fly when close to the ground. You could't flu up easily. It could have just been me though.
The ships and figures are much better made than I thought they would be.
That 15GB install on top of the physical version is still a dealbreaker for me. Third party developers cheaping out and putting incomplete games on smaller capacity game cards isn’t something I plan on supporting.
This seems like it's going to be a great game. I don't care about additional GB. Memory cards are so cheap that it doesn't matter.
There's something about this game that just isn't grabbing me. I love Starfox, as I do the idea of exploring alien planets and seamlessly travelling between them yet I watch gameplay from Starlink and it bores me. I think its because it's made by Ubisoft. Never really been a big fan of their games and I've played a fair few over the years. Still to this day Rayman 2 is the only Ubi game I've ever loved. I've enjoyed a good few but no more than that,none that have left a lasting memory anyway like Rayman 2 has. I have Mario v Rabbids and I keep meaning to go back to it, I got to around the 3rd World before I had to stop playing it for various reasons. I enjoyed what I played but I'd be lying if I said I was loving it.
@thesilverbrick I have always said Nintendo should force devs to go for the bigger cartridge to avoid mandatory downloads
I know it's pretty much sold as a ''Star Fox game'' at this point on most Nintendo sites, but how much of that will be in the game? I can see people being disappointed if they expect the next Star Fox, but it ends up being a short 30-60 minute mission. Did they say anything about that?
Anyway, the €80 entry price is a bit too high for me, especially for a game that looks like it doesn't know what it wants to be. Some kind of No Man's Sky, Mass Effect: Ship Edition, the next toy's to life fad, or perhaps a spiritual successor to Star Fox? Maybe it needs another good trailer and gameplay demo.
The download on Switch is certainly a shame. And the other versions don't come with additional content, so I feel like I'm buying half a product whichever version I pick. And then there's the whole toy's-to-life aspect. And yes, they're available digitally too, but how much do you need to spend in order to enjoy the game to its fullest? That's always an issue with these toys-to-life games I feel. A glorified way of selling a big bunch of expensive MTX
I saw this at the egx show and was put of immediately by the games overall appearance. It didn't look like starfox at all to me, and from what I could see ppl spent more time playing with the plane parts more than playing the game.
Please Nintendo do not give anything else to ubisoft!
@Rhaoulos luckily Nintendo are not following you're advice. The day Nintendo try forcing 3rd party publishers to use biggers carts is the day they walk away.
This isn't the SNES era where Nintendo rules the gaming world.
I plan to wait for reviews on this one. The high price point, the mandatory download and the fact the Starfox element is likely to be just part of the overall game.
I don't care about the game. I just want the Arwing figure!
@dew12333 considering it's not Starfox game why the hell would you expect it to look like Starfox.
@Octane I read you can be Fox and crew for the entire game. That’s when I got interested.
The toys apparently aren’t needed to play as the extra stuff. You can do it all digitally too.
@Rhaoulos I'm sure the devs/publishers would prefer their games to ship on 32gb cards but the cost of them just doesn't make it a viable option.The cost of storage is coming down all the time though so 32gb cards should be cheaper to produce now than this time last year. It's up to Nintendo to negotiate a better price from their supplier, lower the cost to 3rd party and / or take a smaller cut of sales. I put the blame solely on Nintendo for this.
Really? From gameplay I've seen looks very un-Starfox if you ask me. Akin to saying Hyrule Warriors feels a Zelda game.
@Octane Gamexplain has your answer covered regarding the Fox missions.
@gaga64 There are now download codes for all versions on Amazon so presumably you don't even need to buy a starter pack. All the starter pack contents are permanently unlocked digitally in all versions (including the Star Fox content for Switch), so looks like you can play the whole thing digitally without any toys.
https://www.amazon.co.uk/Starlink-Battle-Atlas-Switch-Download/dp/B072MQ2YPB/ref=sr_1_9?ie=UTF8&qid=1537965403&sr=8-9&keywords=starlink
@Stocksy I know, but how does that affect the gameplay? It's just a skin at that point, right?
And yeah, I noted you can buy them digitally, but at that point it's clear that it's going to be a very DLC/MTX-heavy game if you need to buy them instead of unlocking by progressing (you know, the way games used to work).
@Joker13z While all the physical components are available digitally, it's definitely all purchasable content. There is some upgrading of ships, weapons and pilot abilities rpg-style, but it isn't yet clear if further purchase is necessary to enjoy the game to its fullest or whether you can have a great time with the base items alone thanks to the upgrading.
So you can’t get out of the ship then?
this should have been a switch exclusive
@Octane gameplay of the first 3 Star Fox unique missions have been posted, and it definitely appears there will be more. Plus, it's more than a skin, the whole game is voice acted, so you'll hear Fox as your character even in the non Star Fox parts, with his own custom dialogue.
@gwyntendo why does it need to be switch exclusive?
@kobashi100 because by all intents and purposes, it's a starfox game, with starfox characters in it. i know they aren't in the other versions, but still. just like mrkb was a switch exclusive, this should have followed in the same vein. they could have put that out on other consoles without the mushroom kingdom clang afterall
@Sakura Yeah that's how I thought it would be. Well I plan to just ride the whole game out with Star Fox and his arwing haha. Micro transactions be damned.
I can't wait to play this game!
I don't know if anyone else has commented about this but I heard there are Starfox specific missions, no idea how long those will take to complete, however you can play the entire story with Fox. So essentially it is kinda a full Starfox experience.
I've been super excited for this game ever since it was first announced at E3 two years ago. Cut to this year when it was announced Star Fox would be joining the fun, I knew this was going to be a game I HAD TO BUY for Switch. It's the closest we'll ever get to an Arwing amiibo, haha! And I really like that the Star Fox inclusion isn't DLC, it's woven in to the main game's storyline. This makes it feel like we've gone back to the days when console exclusives were actually exciting!
This shall be my birthday present to myself.
@gwyntendo I just don't understand why you feel the need for this game to be switch exclusive.
I don't see any benefit and the Starfox characters are switch exclusive anyway.
It's not like having this game as a switch exclusive makes it better or worse. You will either enjoy or not. All being switch exclusive does is make you feel better getting one over the competitors. Forget console flame wars and just enjoy video games.
3rd party exclusivity sucks. More people that get to play games the better.
@gaga64 It's my understanding that Fox and the Arwing are included in the Switch launch edition. So buy the game on Switch and you get those two items. All of the other ships can either be bought separately physically, or you can buy them digitally in-game and avoid having the actual toys on your shelf. It's a good concept. The developers have also said you can finish the entire game with nothing but the Starter Sets, so you could finish the whole game with just the Arwing if you wanted.
@kobashi100 yeah your probably right
I have this pre-ordered and everything I've seen looks good so far.
No, please, don't tell me this is like a Starfox game. I haven't been interested in this toys-to-life for now, not because I don't like them, but because my available space is almost zero now.
@Joker13z Yes, but thats's what they said about the Amiibo in regards to breath of the wild, that everything you unlock with amiibo you could get in game, dont think you can just stumble upon Epona out there in the game.
So i don't have my hopes up in regards to not needing the little pieces of plastic
@Bunkerneath Nobody ever said that about amiibo in BotW.
Put it all on the game card and we'll talk.
@Sakura That download code link is interesting, I can't find it digital anywhere in the US. Amazon doens't have it, heck the Ntinedo.com site doesn't even have a price, OR the number of players, or a rating, for a game releasing in 3 weeks. Google gave me nothing for a digital code.
https://www.nintendo.com/games/detail/starlink-battle-for-atlas-switch
It's funny about the number of players b/c Amazon sells a "Co-op pack" so it has to be more than 1.
https://www.amazon.com/Ubisoft-Starlink-Battle-Atlas-Nintendo-Switch/dp/B07GXJK5GS?th=1
1 wonder if this is early enough to be a $49.99 Black Friday Gamestop deal? Probably on Xbox on PS4, maybe not Switch.
I’m gonna get this digitally me thinks provided it reviews well. Hopefully this will sell enough that Ninty and Retro polish up and release this supposed StarFox racing game
@Octane fair points although it wasn’t clear from what I read if it was unlockable or not.
I’m old. I’m big time into unlockables and think they should be in all games more.
Back in the day gaming was all about unlockables for me.
I’m just glad I can be Fox all the way through. Toys aren’t needed and I found it for £50.
Stop this "best game since SF64" nonsense. Assault and Zero are better than SF64 at this point.
It feels like a Star Fox game. And that's the sole reason I'm getting it.
@thesilverbrick I am not sure if you’re aware but even on PS4 and Xbone There are many games with mandatory downloads that need to be installed just to play the game, as high as 40 to 60 GB.
@DarthFoxMcCloud they said you can finish the game without buying any more extras but does that mean that you have to finish the game with a weak ship or will you be able to upgrade your ship as you play the game? If this is a full game that can be enjoyable without paying any extras I will buy it if not no thanks.
@I_am_Done oh you're going for a ride now lol
@I_am_Done Zero is highly divisive and unfortunately the majority didn't enjoy it & feel it was inferior to SF64. I don't think assault was more fun than SF64 either.
@MaSSiVeRiCaN I’m aware of that, and while that’s disappointing, at least those consoles can come with terabytes of storage instead of a measly 32GB to start. And since large capacity MicroSD cards can run hundreds of dollars at the moment, The Switch is not suited to gigantic download patches without having to constantly delete and reinstall software. I also don’t want to switch out my MicroSD card for another one to play a game. Those things are so small, relatively fragile and very easy to lose. As it stands, I have a 128GB microSD card that is nearly at capacity, and I make it a point to buy physical games whenever I can. I’m not coughing up 15GB of my limited remaining storage space for a physical game that could have easily fit on a larger card. The developer is being cheap and lazy here.
15GB even with the physical version? Yeh, that's a hard pass for me, same as Wolfenstein. I will not delete other software so I can play a game that should fit in a cartridge but the company didn't want to spend the cash...
@I_am_Done Never played Assault, but Zero is hot garbage.
There's a good game suffocating to death somewhere in there, but the ludicrous control scheme pretty much trashes whatever fun there is to be had.
Not only is it a bad game, but it might be Miyamoto's lowest point as a game designer. There was either nobody brave enough to reign him in, or he was too stubborn to listen to reason as the project took shape.
Nintendo really needed to sort out game card storage. I'd love digital on the Switch now that we can load our games on any system! But a fast U3 256GB MicroSD card is $75 at the cheapest. A 400GB slow U1 card is $150 at the cheapest. $250 for the fast versions. 15GB installs are too much for digital-only let alone for physical games. It's not even about the download or not now, it's about the impractical costs of actually running the games!
If it weren't for the StarFox content this would definitely be a PSXBox game, not a Switch game for me.
If it gets good reviews I will grab it at some point when I can get the base game and Star Fix stuff at a decent price. No interest in the toys or paying £50+.
@rjejr I was surprised to find those codes. They must be a recent addition because they weren't there the last time I looked.
The FAQ mentions co-op but not in great detail.
Can I play Starlink: Battle for Atlas co-op?
A.
Yes! Starlink: Battle for Atlas features drop-in/drop-out split-screen co-op, which you can start playing right away. Each physical toy unlocks a digital copy when connected to a controller mount. You and a friend can play with the same starship, one physical and one digital, from the moment you buy a Starlink: Battle for Atlas starter pack. Additional starships, pilots, and weapons unlock more creative ways to play together.
https://starlink.ubisoft.com/game/en-gb/faq
I'm hoping that this game is going to be better than I think it will be. I can't shake the disappointment of toys-to-life as a mechanic. If it flops, we might see huge discounts for Black Friday/New Year. I don't really want it to flop, but also don't want to encourage the artificial over-valuation of games with Toys-to-life/microtransactions. Over £200 is simply too much to unlock everything. I'm sticking with the starter set, but it will be interesting to see how this works out for Ubisoft.
For 75 bucks and being forced into buying some toys (no price yet on digital) I want almost ALL of my game on the d**n game card please. I REEEEALLLYYY WANT to love this game.
@Grandiajet When you're on the ground, you were probably in the ground mode which is more a hover-strafing mode than flying. The controls change and you don't really fly up. There's a jump button for that mode to go up. You can switch between the two modes at any time, but flying mode makes it harder to attack a stationary boss on the ground.
@dew12333 When anyone gets their hands on it the first time, naturally they're going to spend a lot of time with the toys because they're physical things and they look awesome. Once you get into the game, swapping toys becomes second nature and it's very minimal.
@Sakura Thanks for the co-op news. I have two sons who like to play together a lot and co-op moves this game from the $25 clearance pile to the $50 BF sale pile.
I didn't do the currency exchange rate but it looked like the code was 10 less than the physical, which would be nice fo rpeopel who dont' want toys to save some money. They really need to talk about what costs there may be, or really must be, in game, for people to buy the rest of the toys or digital versions of them. I can't imagine they would sell the game digitally but you would still need the toys, that would be kind of nutty. Clarification would be nice.
I am wondering if the EU got it digitally and the US wont' b/c of either some EU laws or they know the EU isnt 'big on toys but parents will buy anything and everything during the holidays over here, it's a way of life. Whoever spends the most money and buys their kids the most stuff for the holidays wins.
Sooo, it took Ubisoft to make Starfox a Multiplat.
That 2nd pick is the same as the one at PushSquare PS4 article. It literally just a skin and a "star Wolf" mission DLC.
It is like MH:W being the next Horizon Zero Dawn because I got an Aloy character DLC In an open world.
According to Nintendo UK, the mandatory download size for Starlink is 6 GB, not 15 GB.
Hey NL, does team Star Fox make an entrance where I get to hear "Open the wings" and "Check your G-Diffuser" upon entering a planet?
As far as the article, I've been waiting to hear these words, cause potentially, I had a feeling this was the Star Fox game I was always wanting with space and planetary diving. But I'm still cautious to not get carried away-- I cannot wait for the review.
Good to hear. The inclusion of Starfox is why I went from "interested" to " gonna pick this up".
@Yorumi As long as Miyamoto is not helming the wheel as captain of everything then we're good. A creative consultant will be more applicable for him though.
@NEStalgia The Switch only supports UHS-1, so these no need to spend money on faster, more expensive cards. A good size (128gb) UHS-1 card can be found for under $30.
@JediKadabra UHS-1 is a measure of read speed. The class or "U" number is a measure of sustained writes.
UHS-1 U1 should have 60-100MB/s reads. UHS-1 U3 should have 60-100MB/s reads as well. Both will advertise "up to 90MB/s writes" and such but that means in burst writes of short data (like a screenshot or video cap for 30s.) But the U1 has 10MB/s sustained writes, while the U3 has 30MB/s sustained writes. It doesn't affect gameplay or game loading, but does affect download speeds heavily. All the articles pointing to the uselessness of faster cards missed the write speed difference for downloads. (and usually a slight (very slight) read boost on U3 cards for various SD reasons.)
Both are UHS-1 (UHS-2 has two sets of pins and supports actual sustained writes as fast as the reads....but those things are really expensive and are meant for 4k 60+Hz video.) So yeah, "only" supports UHS-1 read speeds, but there are two write speed classes under UHS-1. The UHS-1 U3 cards are faster for downloading.
Yes, the SD consortium like the USB consortium is a joke.
@NEStalgia Wow yeah, thank you for clarification. That is a lot. But I would still argue that if the only noticeable boost is faster downloads, it's still not really necessary.
@JediKadabra Yeah, it's definitely a factor of "how much does slow downloads bother me." I may be jaded by how many times I've been burned by starting a shiny new physical game and having to wait an hour and a half to play it, only to have to not play it because I was now out of time
@NEStalgia I can definitely understand that.
“the best Star Fox game since Star Fox 64. Yes, we said it.”
That’s not a high bar to be fair. It’s just a reminder of how bad everything else has been since.
@rjejr It says somewhere (I forget where) that all the parts in the starter pack are unlocked permanently digitally, so in that case, the game doesn't need any toys at all. What kind of experience that gets you is still up for question.
I don't like not hearing any news on digital pricing for the toys; it makes me suspect it's going to be a bad deal. There aren't that many weapon types, though, so if they can be upgraded, it might all be fine. Ubisoft is doing a Nintendo, leaving all the details for after launch.
Awesome. This game will be a nice Christmas present.
I hope this game does well for three reasons.
1: I'm interested in seeing what happens to the T.T.L. market.
2: If the Switch version is more successful, I wonder if it causes Ubisoft to strengthen its association to Nintendo (like a sequel launching exclusively on Switch, more heavily integrated Star Fox content, and maybe new content like Metroid).
3: I also would like this game to sell much better on Switch for the hopes of a Zombi U sequel/port.
I'm looking forward to this a lot, BUT I haven't seen any sections of gameplay that are actually like Star Fox's gameplay. The reason is twofold:
1. This (Starlink) appears more akin to that of helicopter movement. In Starfox your ship has constant forward inertia like a plane were you can't slow down much and have to dodge. That meant you needed twitch reactions to avoid stuff that is always coming straight at you - and that's principally why it was exciting. But it seems in Starlink you can always fully stop and go around stuff. That's maybe still going to be fun, but VERY different (I see this game as a sort of 3D/3 axis version of Desert Strike if you remember that EA classic)
2. As yet I've seen no synchronised/patterned 'waves' of enemies which made Starfox more of a 3 axis traditional shmup in respect to the enemies. Again as yet I've not seen much of that yet in Starlink.
I'm sure it'll be good fun - but I'm not sure the actually gameplay will feel as much like Star Fox as is being suggested and we are in danger of disappointment due to getting too emotional about the surface similarities. I'm hoping there are tunnel/meteor sections that do function like classic Star Fox - but we'll see.
I'm going to try to enjoy it for being Starlink with Star Fox in it, rather than trying to pretend it's Star Fox and trying to ignore it's actually Starlink. The game appears to deserve some celebration of this own merits.
The cutscenes with the Starfox characters in them is really good IMO, but something about the game play is very un Starfox like. It's obviously because it's not a Starfox game i guess.
It does show the potential a proper new game in the series could have though.
Really don't know what to think of Starlink itself, seems like there's not much music going on and mainly just sound effects, i feel like there's not a lot of action going on at times.
Starfox has always been about constant action.. Hopefully a new proper game is made in the series.
Not sold yet but Starlink is seemingly doing what Star Fox fans have wanted for a long time.
Advancing Star Fox in both game play and story(?) while keeping it a game about space vehicle combat.
Most importantly, it's not Star Fox 64 again.
Although despite being a spin off, I assume this means they are rebooting the Star Fox franchise from 64 again since it's Peppy instead of Krystal in the game.
Not sure about the business model for this game though.
It's it's own animal, and that's ok.
It actually looks a bit more space BoTW (not saying it up there) with a bit of the Know Man's Sky we hoped for. And the cinematics and story-building look top tier.
What is multiplayer like? can two switches play together?
I played this at egx and enjoyed it; definitely on my 'buy' list.
I am still not sold on this game. But I am liking it more now.
I am going to pay the $75. Yeh it's ahoy, but I want it. No digital for this game. That extra 15 GB stinks of feces but I want the Arwing.
I'll probably grab this mid next year, already have too much to play with whats coming and a few i already have but not completed.
@Sakura "Ubisoft is doing a Nintendo, leaving all the details for after launch."
Exactly. Probably having second, third, fourth and fifth thoughts about the whole toys-to-life concept, trying to figure out how long to run with it before just giving up and selling the complete edition digitally. But they should have announced the DLC prices by now at least, and whether it's per piece like SSB4 or a season pas like Zelda BotW. As far as I can recall SSB4 never had an offer for all of it. There were a few bundles, but never 1 big $100 DLC bundle. And Zelda never let you buy just the green line on the map for $5, or the Zelda wolf sidekick for $1.99. I bought that $15 wolf amiibo just for the sidekick.
Day 1 purchase for me. Starfox is one of my favourite games ever and, yes, there hasn't been a decent one since Starfox 64 (especially the 3DS version). The Arwing toy is a super bonus!
I played this at EGX last week! I can honestly say... It is amazing! Only go 20 minutes with it though. It was enough for me to pre-order the Switch edition and 2 extra ships!
@rjejr I wouldn't be surprised if they are gauging interest based on pre-orders and initial sales to inform future direction. It's a bold move to go for toys-to-life when everyone else has essentially dumped the idea, presumably for being unprofitable.
The more I see about this game, the more I want it. Probably getting it day one.
This really wasn't on my radar in the beginning. Then I realized you could play as Fox and have the rest of team Star Fox help out and it piqued my interest. The last Ubisoft collaboration game, Mario + Rabbids really impressed me. I hope they drop a demo because I am seriously considering getting this when it comes out.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...