Bigben and Kylotonn Racing Games have released yet another trailer for the upcoming Switch racer V-Rally 4, this time showing off the final mode (or 'discipline') we can expect to see in the game.
'Extreme-Khana' is said to be the "most demanding and spectacular discipline" in the game. Drivers must complete acrobatic courses as quickly as possible while providing the best show they can, all without making a single mistake. Dominating these challenges requires a well-rounded knowledge of the game, as well as a lot of practice across all disciplines.
We've already seen the V-Rally Cross' and 'Buggy' modes, as well as the 'Rally' and 'Hillclimb' variants, so this final video rounds off the five different options in style. If you're interested in picking this game up when it does arrive on Switch, these sets of trailers should give you plenty to sink your teeth into while you wait.
V-Rally 4 is scheduled to be available on 11th September on other platforms, with the Switch version still reportedly coming "at a later date". Hopefully, with that initial release date being just around the corner, we'll soon hear of a confirmed date for Nintendo's console, too.
Do you like the look of V-Rally 4? Have you been waiting for this one since it was first announced? Tell us below.
Comments 33
"V-Rally 4's Drifting Mode Will Test Your Skills To The Max"
I'm afraid the 2nd jump rope moon in Odyssey has already tested my skills to the max.
If they cant be bothered to release it the same time as other platforms then its gonna drift right past my wallet
With an advert that doesn't have the Switch mentioned, I'm not holding my breath for "at a later date"
Can you just give me a date with the next article. No need for all these posts anymore till we have Switch footage or a date.
@Djgoa that made me laugh out loud literally!
Hate drifting in all racing games. Love racing games just suck at drifting.
Didn’t realise switch version delayed but wasn’t expecting this until Dec so I’m ok with it and wouldn’t be getting this on any other platform so it’s all good
With only 52 cars on Xbox or ps4 it would feel lightweight.
I can accept that on switch
Given that throttle control is such major part of the skill of drifting, especially for something like gymkhana, I wonder how the Switch version of the game will compare to other platform versions given the Switch's lack of analog triggers. Lack of analog throttle control is a drawback for any racing game which leans toward realism, but that's especially true for this kind of game. I wonder if that has anything to do with why the Switch port is delayed compared to other platforms.
Hmmm...
I don't see Switch's logo on that picture. Even if it comes later I think it should be there.
Please Namco, give us Ridge Racer!!!! If not, I hope Gear.Club 2 is an improvement over the first. For this one, I'll wait for reviews.
I had my concerns about this. But could be good.
I'm tapped out in September anyway - so "later date" for a Switch version is good for me
Why report on this if I can't get it on sept 11? Tell me when it will be available?
@bilboa
The lack of analog triggers puts me off any Sim, simcade or 'realistic' racing game on the Switch.
Oh god it looks like Need For Speed Pro Street or something.
I will consider getting this if they implement Gamecube controller support. Analogue triggers are a must for drifting.
Why do people always mention analog triggers? We didn’t have them on the first PlayStation but Gran Turismo was a dream.
If it’s such a problem use the right stick as a throttle
@WinstonStanley
Because it is 100 times easier to steer a car with analog trigger?
Using right stick instead analog triggers is like using touchpad instead of mouse in fps
I presume that this is an arcade racer. I just can’t imagine pro racing game without the analog triggers.
Haven't played a V-Rally game since the original one on the PS1, and I was awful at it lol. Bring on Sega Rally or Daytona Beach any day
Agreed with all the people mentioning the lack of analog triggers.
That is always going to be a concern on the Switch, much like it was on the Wii U and even on the Wii, although the original Wii Classic Controller actually did have analog L and R buttons, but these were hardly used, if ever.
Here's hoping that somewhere down the line, Nintendo either opts to release special JoyCon or a Pro Controller with analog triggers, or perhaps a revision of the Switch might make that possible.
I'm not holding my breath for it, but it would be nice, and it is actually quite puzzling why Nintendo has chosen to remove analog triggers from their controllers at some point, especially since they already had them on the GameCube.
Project V Rally Cars . . . .
I understand the analog trigger concerns, but sucky video game drivers--such as myself-- just mash full-throttle anyway. Heck, I even drive my car that way!
I think the ‘V’ stands for vapourware.
@bilboa It still bugs me that there are no analog triggers. Just doesn't make sense, especially when the Gamecube had such great triggers in 2001.
@RailX Welcome to Nintendo logic.
As always here at Nintendo Life (ok, better, all in Internet), I am never disappointed with the large amount of negative, impatient and little faith and hope comments in games as this...
What’s wrong with using the right Anologue for Accelerating / Breaking ?
@Gerald The only game I thought did that was Moto gp... it makes sense, but an analogue trigger setup would allow gas and brakes at different pressures simultaneously.
This is the kind of game the Switch desperately needs!
@Grogan Gran Turismo for the PSP worked very well without analog triggers, and that is the king of sim racers. I wouldn't discount it, while analog triggers are definitely preferable it isn't a deal breaker as far as portable gaming is concerned. All you need to do is leave some traction control on.
@JayJ Couldn't disagree more. The discussion was drifting and that is dependant on throttle control, traction control is not your friend here. But in general racing Sims with manual gear changes, manual clutch control analog triggers are essential if you want to take the game even remotely seriously or compete with others. Without them it might as well be a game on your phone to me.
@Grogan "manual clutch control is needed to take a sim racer seriously"
Umm no... Gran Turismo Sport doesn't have any manual clutch control unless you got an expensive racing wheel and it makes Forza seem like an arcade racer in comparison. That kind of thing is completely unneeded and if you think you need that chances are you don't have much experience with modern sim racers (especially considering how most modern performance cars don't even have a clutch pedal anymore).
Anyways, the fact remains that Gran Turismo for the PSP didn't have any analog triggers to use and it was probably the best portable racing game ever made. As for drifting, you can easily do that with an adjustable traction control. In fact, modern performance cars are proof of this, a lot of them now have a "drift mode" of sorts that is basically just a traction control setting that allows for more sliding without making it spin-out.
You should try to educate yourself more before you try to impose limitations on everyone.
@JayJ . It was and is just my opinion that all the factors I mentioned were essential....for me. By picking out manual clutch as non essential your agreeing that manual gear and analog triggers are, to be fair manual clutch isn't essential but I would prefer it ( my opinion )
I don't give a Tinkers cuss about modern day performance cars in real life with various modes and controls, the discussion was about how a video game runs its physics and analog triggers for throttle control. I can only imagine your ' possibly greatest portable racing game ever made' without throttle control would feel like MK8 by today's or any SIM/Simcade standards.
Oh and I dont impose anything onto anyone, Just my opinion dont put words into my mouth thats downright disingenuous and a bit crappy of you to say that to be honest. But sure keep the insults coming.
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