In July we found out Reggie Fils-Aimé was one of the people who made Fox McCloud's appearance in Starlink: Battle for Atlas happen.
During a 2018 Gamescom interview with Kotaku UK, Starlink Creative Director Laurent Malville explained more about how the original idea for the Star Fox series in the upcoming release came to fruition. It all began during E3 2017 in a tiny room behind closed doors when multiple people from Nintendo, including Reggie, came to visit:
We were like “Wow, incredible!”…to present to Nintendo. So I did the demo and at the end of the presentation, I remember one of the representatives asking us “Are you OK if I come back with more people?” and we were like “Yes, please! We’re here to show the game to as many people as we can!” – and so they came back two times, three times, four times, and they came back with incredible people – so we had the director of Mario Odyssey was there and we had the director of ARMS and Mario Kart and more like… “OK..” two times, three times… up to five times, and the fifth time that they came it was with Reggie Fills-Aime and so on. So I’ll let you imagine… we’re like 'OK… what’s happening?
Several weeks on, the Starlink team were invited to Nintendo's headquarters in Kyoto to present the game in front of Shigeru Miyamoto and the Star Fox Team - with Malville confirming it was actually Nintendo's idea to collaborate:
As far as I know yes – maybe HQ had talked together with Nintendo, I don’t know about that part, but as far as we know yes. It’s after them seeing the game at E3 and then them inviting us to Kyoto that it started for us.
Asked how he felt about the partnership, Malville described the experience as surreal:
It feels surreal... It feels like… just having Fox and the Arwing in the game, and you haven’t played it yet but there’s a bit more… you have to see but Fox is a bit more than just a guest in the game, he’s integrated into the events and you can play the whole game with Fox, and the Arwing.
And because all of the characters have different personalities, you’ll see the events of what’s happening inStarlink through the lens of Fox McCloud, so yeah – is it odd? It’s a mix of super excitement and also being 'Is it happening?' – sometimes I think it’s not happening and sometimes I wake up and I’m like “We’re doing this?” Yeah – it’s cool. Wow!
Are you excited about the arrival of Starlink: Battle for Atlus this October? Tell us in the comments.
[source kotaku.co.uk]
Comments 40
I want this game, but I have a feeling it's gonna be on sale pretty soon. I found the newest Skylanders for nearly half off a few months after the Switch launched.
Actually it's a great move, I want to have a full set of SF characters & their ships for this game. Also not interested in generic ones.
I preordered the Star fox set
The first sentence of this article is misleading... All the quotes still make it sound like they are eager to add them in.
I am very excited for this game. Looks great
after rabbids anything is possible
So F-ZERO Switch is Fast Racing RMX
Advanced Wars is Tiny Metal/WarGroove
Star Fox is Starlink
2D Metroid is like 20 games at this point, so many Metroidvania’s
Any other forgotten Ninty franchises revived by people other than Nintendo?
The more I see of this the more I like. And it looks incredible on top of it looking fun. Hope it is.
I am always skeptical of this kind of game at first. The danger of a heavy "pay-to-win" format really exists. But if the reviews are solid enough, I will give it a shot, as it could be really fun.
I don't mind buying toys like this, I am actually bummed we don't have a game like this for Amiibo, but the game itself needs to be well balanced and not too expensive.
Only version of this game that will remotely sell. And thst is because it has StarFox plastered on the box.
@HappyRusevDay "You're worth more dead than alive!"
@Heavyarms55 You do not have to pay for the toys, you can buy the content digitally. Or you can finish the game with what you started with. And the game is not pay-to-win.
You guys aren't looking at the bigger picture here. Gaining the opportunity to work on a Nintendo IP is a huge honor for anyone. For developers to not only get the chance to meet Mario creator Shigeru Miyamoto, but also find out that he loves what you are doing and would love to collaborate, must be so surreal and fulfilling. I personally do not care about StarLink, but I am very happy for the development team and it's awesome to see that their life-long heroes care about what they are working on so much. Kudos to the StarLink development team, they deserve it.
@Yorumi You really can't be too cynical about this, it's standard PR stuff. It was always a dream come true for these guys, you never read about the guy who said, "hey guys, we really need a hook for this game, does anybody know of any dusty but well-loved space combat franchises we could tie into the game, maybe move a few more copies?"
😈😈😈
@HappyRusevDay Kid Icarus Uprising could use a spiritual successor! That game was a gem once you went into the options menu and changed the control scheme to something logical.
Yeah, this was overall a wise move. Without Star Fox, the Starlink footage at E3 looked great, but Star Fox's inclusion makes it so much better imo.
Nintendo: Hmm, we really should make a new Star Fox game.
Hmmmm, that Starlink game over at Ubisoft is looking pretty interesting. Spaceship battles... in space. That sounds familiar.
And that, my friends, is when the light bulb lit up.
On a serious note, I'm hoping the game is good, I need more Star Fox in my life.
I'm hoping this is Nintendo's way of dusting off the ip for their own Starfox game on the Switch. I don't want to go insane like the F-zero fandom, and start my own cult dedicated to getting a new game.
I've had the Switch Star Fox kit pre-ordered since E3. The more videos I ses of Starlink and the more I hear about it, the happier I get that I have it coming to me. This is sounding and looking like something right up my alley!
I get the vibe some people here don’t want starfox in the game?
I really want Starfox on Starlink but is there a Metroid was added Ridley and Kraid on character.
@HappyRusevDay
Fast RMX is nothing like F-Zero and from the looks of it Star Link is nothing like Star Fox. 😆
Starfox on Starlink perhaps like a "No Man's Sky" really love to ride spaceship.
Nintendo really hasn't known what to do with Star Fox since Star Fox 64, so they pretty much just shoehorn Fox into whatever type of game they think might work and see if it does. That's not necessarily a bad thing from my perspective though, since I loved Star Fox Adventures, Assault, and Command. They've done a lot of interesting and really fun stuff with Star Fox over the years and I expect that Starlink will be no exception. =)
It's a better suggestion than reworking/redesigning the entire game to be a Star Fox game. It's a shame Rare's original vision for Dinosaur Planet never came to be.
Nintendo have thrown Ubisoft a bone with Mario + Rabbids Kingdom and now with Star Link/Fox; so how about Ubisoft giving a bit of love back and release something bigger than 'Uno'?
Perhaps they can suggest a character for a prince of persia game so we can get a new one. :-/
After Nintendo put him through the shame of Star Fox Zero, Fox McCloud himself actually put the feelers out to numerous publishers asking if they would take him.
This is very old news! Possibly repeated!
This news is very old, like 3 months or so ago
@AxeltheBuizel The toy thing is a gimmick to the actual game. You don’t need it to play thru the whole game.
@Zyph I know. When I said the newest Skylanders I ment the base game and not the actual figures. Thanks though!
See, I like the concept of Fox and co. in another space setting other than Lylat-- Space related themes are some of the easiest to do crossovers with since y'know... space is big and stuff. That's the winning part of this for me. Where I'm struggling with Starlink though is how good the game is itself and if it's worth an investment of my money and time regardless of my love for StarFox. I can't say I'm waiting on any review harder than I am this one.
@Yorumi My own thinking with this game remains that the dev team are a bunch of Nintendo fans (most of Ubi including Yves himself is, despite their PC first output) who made the entire game as an "inspired by Star Fox" project (that they couldn't call it that since they're an AAA), and tried (late) to cash in on Toys2Life.
Seeing that T2L was collapsing, and that the game was basically a Starfox game, while Yves had Miyamoto in close level contact for Rabbids, it's more than likely he dropped the suggestion to him "hey we're working on a Starfox like game you might be interested in....be sure to stop by the session at E3 and see what you think of another collab opportunity...."
So for the dev team it was probably a shock, but the idea may have been exchanged among the executive level, tentatively, in advance, and N may have gone to the Ubi demo fully knowing they were evaluating collab potential.
I mean they're not really handing out the IPs to just anyone...it's Ubisoft...one of the big 4, and one that's worked with Nintendo since the NES....
Can't wait for this game. Have it pre-ordered for Switch to guarantee that Arwing toy.
My only reason for being interested in this game is Fox McCloud.
@Heavyarms55 That's my worry too. It looks like it's pay to win.
I hope I'm wrong because it looks really good otherwise.
Nintendo knew it was the only way to make Nintendo fans buy a third party game.
Ah. I was excited about this until I realised it involves producing and selling more plastic junk.
Let people who want plastic figurines buy them. Let those who want to play a game, play it. Not only does this go against the portability of the Switch, it will result in the production of unnecessary plastic landfill-fodder.
It probably has to do with the fact that Nintendo wanted to do a transforming arwing Amiibo in the past. Seeing as those Starlink-vehicles are transformable...yeah.
I played this at PAX last weekend and the toys look and feel great! The game was pretty fun and I'm looking forward to seeing more of what it offers. We only got to play on one planet taking out two objectives and didn't get to play around in space much. It starts with you in space but you immediately go down to the planet to get your targets. The toys are so light that you barely even notice them on the controller attachment. I can't wait to get this at home!
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