Pokémon Quest only launched on mobile a week ago, but the bitesize pocket monster adventure has already generated $3 million in revenue.
Sensor Tower reports that the mobile edition of the game has amassed "approximately $3 million in global player spending" during its first week on iOS and Android devices. The game, which is a free-to-start title that offers in-game purchases, has also reportedly been downloaded 3.5 million times on mobile so far.
Interestingly, Apple users seem to be spending the most on the game, generating 56% of income as opposed to Google Play's 44%. The largest chunk of revenue has also come flying in from Japanese players, accounting for around 31% of total spending.
Pokémon Quest also had a successful launch on Switch just over a month ago, generating over a million downloads in just a couple of days. It would appear that the mobile version has been even more of a hit, however, which is perhaps unsurprising considering the vast difference in number between Switch owners and mobile device owners. It might not have had the frankly ridiculous success seen by Pokémon GO, which has now comfortably generated billions of dollars in revenue, but it certainly isn't a bad effort by any stretch of the imagination.
Have you been playing Pokémon Quest? Did you decide to play it on Switch or mobile? Let us know below.
[source sensortower.com]
Comments 24
Now, Gamefreak can focus to finish the 8th Gen Pokemon for Switch.
I gave this game several chances both on Switch and mobile... but I just can't spent more than 5 minutes with it before it becomes tedious.
It's a game (?) with no substance whatsoever.
The only thing why I haven't downloaded this yet is the lack of cross save. I hope GameFreak will add that in the future.
And that's just the first 151 Pokemon included... Imagine what happens when they start updating the game with new islands and Pokemon generations.
For me, I can play this for a small chunk. I really only play to see what Pokémon I get. The game itself is very shallow and repetitive.
Which makes it a mobile hit.
I don't get how people can enjoy a "game" that you do absolutely nothing in it plays itself almost entirely
basically another microtransaction platform thinly veiled as a "game". Why I always buy a dedicated handheld gaming device.
I play it on switch and just beat Mewtwo. Now on "Random" isles. No dime expended at all. I guess the part of all the restrictions the game has, implied more of a challenge to me to beat the game. Sometime I'll finish it. No intention at all on throwing money in it when better pokemon games are on the way.
It's funny how people are reluctant to any one off payment to access the FULL game like super mario run but they don't have any problem spending money on a pay 2 win game.
@Agramonte @Rhaoulos @Galenmereth
This game doesn't even have microtransactions in the traditional sense.
You either play for free and enjoy a slightly grindy game, or pay for one or more of three dlc packs that make the entire process faster, permanently. (and on the switch every profile gets to enjoy the DLC too)
@smithpa01 Because later levels require strategy. You have to make the right team of pokemon types, move sets, and power stones. You can't just let your pokemon auto-play through a level. You have to manage them, you can't just power through it like older stages. So the end game can either be a huge grind fest to try and overpower the enemies, or you can use strategy to overcome the power gap.
@Yosheel They booster packs - and tons of people will get them just for the extra cooking pots and extra Tickets that they use for random in-game purchase that do not add anything new to the game. Spending real money for things that are in-game - is exactly microtransactions in the "traditional sense".
@Agramonte Each pack gives you exactly 100 tickets. That's literally nothing. You get half that for free every day. And each pack tells you exactly what you're buying, so they're not "booster packs" (which imply you don't know whats inside). They're three one-time purchases that make the game advance at a considerably faster rate- untimately completely optional.
And there's no "random" in-game purchases. You use them to buy decorations, from a list that tells you exactly what you're buying, and those decorations give you permanent boosts.
Additionally you can use small amounts of tickets to speed a few things up, if you're impatient, and to collect the spoils from a failed expedition.
That's it. There's no random gacha elements that require your money in this game. The cooking pots use ingredients you get from playing the game, and only from playing the game.
@Yosheel I didn't say there was a "gotcha" system. I said buy random in game stuff - for example "furniture". You also get a boost of tickets a day if you buy the pack with the statue. Not even sure how you get extra cooking pots if not buying them - that are basically a tool to eat more tickets for the "impatient" person.
And the Function is irrelevant. They still just simple digital goods you buy with real money. Just like i can buy an Armor Booster Pack with extra 1,000 gold that I can use for Cosmetic items in tons of F2P... Same thing - different names.
Loot boxes were never the "traditional microtransaction"
@Agramonte a micro transaction in the traditional sense implies the user is expected to continue spending money in small quantities over the course of their time playing game.
These are three one-time purchases. You're not buying expendable resources that you can buy more of. Buying an expedition pack will make the game faster for you, permanently.
You say "booster packs" (/loot boxes). That term means you're buying a random selection of goods. That is factually wrong: this game doesn't hide what you're buying from you, what you're seeing is what you pay for.
Furniture is not irrelevant in this game, they're not just cosmetics, the user will want to acquire them for their function, they're vital if you want to play the game to its fullest. The large majority of those furniture items are completely "free", you don't need to spend any real money for them. The ones you can spend real money on are simply extra multipliers to add on top.
@Yosheel No it is not. If I buy a Grade A Armor set... I know what that armor is. All I am doing is not "grinding" to get it. I get a "boost" past my point in the game and that makes my game easier. Just like getting a pack with the power Stones you want in this game. Nobody takes that away ever. Or getting a T5 horse instead of needing to Start at T1 in game. All microtansactions, all permanent, all F2P mechanism.
Buying a HERO PACK is a microtransaction. You don't want to spend the time unlocking them so you buy them upfront with real money.
@Agramonte what's not. You're kinda ignoring my posts. I'm stating facts.
You say you buy booster packs in this game. This is a lie.
You say you spend money on random furniture. This is a lie.
Now, the dlc packs that come with stones: I agree, those are definitely a trap for dumb costumers. They're completely redundant and pretty much worthless. You can easily get those stones in game, and the ticket bonus is so small they're literally not worth the money. The eshop actually tells you this: you can get this in-game.
Strangely enough those are one time purchases too. So even if you wanted to treat those as ticket transtactions, you'll run out of them eventually (And if you have enough money to want to spend 3 dollars on a measly 100 tickets, you might as well pay 30 dollars for a permanent 200 daily tickets instead)
@Yosheel No... you misunderstood my statement "random" as it being "gotcha mechanism" ... I corrected you.
No... I said they nothing different than a "booster pack" in other games. This game didn't invent grouping items you buy with 1 microtransaction - whatever they call it. And who buys the same Armor set, Hat or Hero Pack twice? it is a one time purchase regardless.
Non of this is new in F2P... not on Mobile not on PC. In the end it is the same thing - You buy in-game stuff with real money. It be armor, Heroes, a horse, a Bed with +2 Energy or a Sticker for your car. That they always came only in loot boxes to be a microtransaction is not a "fact".
I got a buddy who has dumped over 50 hours into it on Switch, but I just couldn't stick with it. It just doesn't hold my interest at all. I play Pokemon Go on my phone and strangely enough Fallout Shelter on Switch for the Freemium cancer games.
@patbacknitro18 by the time i would have got to the later levels i think i would have died of boredom i shouldn't have to play halfway through a game before it gets interesting
@smithpa01 Now too be fair, the game doesn't get interesting, it just gets very difficult to try and force you into grinding. So either you make your own fun by beating the higher difficulty with strategics, or you painstakingly grind a game that will only let you play 5-6 levels before having to wait a long time for the batteries to recharge. With your pokemon only gaining maybe 1 level during those 5 levels.
@Yosheel
I played on the switch for a short while. I believe you can also buy tickets, which basically removes any limits to the game as long as you keep buying tickets.
@Rhaoulos nope, you can only get a few tickets as bonuses with other purchases (which are finite and not worth their value if all you want is the bonus tickets). The main way to get tickets is by the daily bonus, which you can increase by owning pokeball statues.
There's five pokeball statues. Four of them are paid, and one can be obtained for free. In total the paying customer can get a max of 200 tickets a day (if you buy all three packs), with the free user getting a max of 60.
In general using tickets to skip wait times is a waste if you haven't obtained all the decorations. Specially if if you use them to skip cooking wait times.
@Yosheel
My bad, thanks for taking some time to give me details.
I didn't look too much into it.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...