We don't mind admitting that we're absolute suckers for handhelds here at Nintendo Life, so it's hardly surprising that the GameShell caught our attention late last year. Described as a hackable open-source console, it raised $290,429 on Kickstarter and is now reaching the hands of backers. We were lucky enough to get an early unit and have spent the past week fiddling around with this intriguing device.
Much was made of GameShell's modular setup in the initial Kickstarter pitch, but that still won't prepare you for when you actually open the packaging; "some assembly required" is an understatement. Almost everything has to be put together by the end user, and it's quite a fiddly process, especially when you think you're done but then find one of the wires isn't quite in properly and you have to take it all apart again.
Once that's out of the way, you can get stuck into actually playing with the thing. The console runs on an open-source GNU/Linux OS that supports programming languages such as Preset C, Python, LUA and LISP, which – we're sad to admit – means little to us because we can barely program a washing machine, let alone a computer. Still, even if you're in no way inclined to code, the potential of this tiny device is staggering. Out of the box, it features support for MAME, Game Boy Advance and NES titles, as well as Cave Story and an open-source iteration of the original DOOM (both of which come pre-loaded). It also comes with support for Retroarch, a popular multi-system retro gaming emulator, so the sky really is the limit here.
Performance is generally good, although we noticed that the audio is slightly delayed on MAME and GBA games, and there's a bit of screen-tearing at points. Cave Story runs perfectly though, and it's vital to remember that as the OS and software matures, we'll see these little kinks disappear. We'll also see loads of apps and emulators spring up, as the whole thing is marketed as hackable and customizable – it's clear that the developers behind this project want the community to make it grow and evolve over time.
Even the modular element of the GameShell is smart and forward-thinking; in the future, you'll be able to swap out parts for better ones. The 2.7-inch LCD screen does the job, but it has poor viewing angles and a relatively low 320x240 resolution – so being able to change it in the future for a better screen without having to fork out the cash for a whole new system is a real bonus. The same can be said for the motherboard (which could be supplanted by a more powerful one in the future) and the 1050mAh battery. Storage comes via MicroSD cards, with an 8GB one coming in the box.
Speaking of storage, the inclusion of an app called TinyCloud means you can connect to other computers on the same WiFi network and share files that way, avoiding the need to remove the MicroSD card every time you want to load up some new software - a wonderfully elegant system. Slightly less elegant is the controller module, which, when fully assembled, has a D-Pad, four action buttons and four function buttons (Menu, Shift, Select and Start). Control is generally good but the rather ramshackle assembly (the pad and buttons simply slot onto the rubber membrane and are only held in place by the front casing) means it feels a little off during use. However, as we've already said, the modular nature of the system means that improved controls are an option in the future.
All in all, the GameShell is a fascinating example of how modern technology is changing the face of portable gaming. Very much like the Pocket C.H.I.P., it reminds us of how disruptive the original Game Boy was back in 1989; a small yet potent portable that, despite its crude nature when compared to other consoles, ended up triggering a handheld revolution. GameShell certainly has enough charm to perform the same trick on a smaller scale, and its modular nature and hacking potential could give it impressive longevity.
GameShell units are shipping to backers now. Keep your eye on the official site for news on how to order one outside of the crowdfunding campaign.
Comments 26
No L and R buttons?
And they've got A/B and X/Y round the wrong way!
One step ahead of the inevitable Game Boy Mini (Pocket?). Think I'll wait for that, whenever it may come. Not a fan of putting stuff together.
"We don't mind admitting that we're absolute suckers for handhelds here at Nintendo Life"
Nice, considering the Switch as a handheld. Muhahahahaaaaa
Intriguing. The speed of which their backers got the device has to be applauded. I say at that as one of the long suffering backers of the Spectrum Vega + debacle. 2 years and counting....
Back to this device, I’m sure there will be market place springing up whereby you can buy one made for you and custimized in the way you like. That I could go for as I’m lazy and technically inept
While the specs and apps may seem impressive for this product the design still looks like a cheap Chinese knockoff so nope not planning to get one anytime soon. Also no real shoulder buttons means playing some GBA games on this thing would be super awkward especially for games like Metroid Fusion and F-Zero GP Legends which heavily use those buttons for in-game command and having them on the face won't work as good. This could also apply to any system that has six buttons or more like SNES, Genesis, and N64 as well. Sorry GameShell you try but failed.
Tempting, tempting...
this product reminds me when i used to do hardware development.
i took a similar approach to it with have user removable parts. of course then i didn't make the user put the device together.
if i noticed this kickstarter project in its early stages i might have tried to join the developer team to help them improve the way that the user removable parts are assembled and disassembled.
unfortunately with my approach to devices with removable parts the device wouldn't have an internal battery in its primary release. of course then i still like working with the older nickel based batteries instead of the newer lithium based batteries. for those who are into hardware development should understand of why that is.
Japanese Megadrive game cases in the background always enhance a review!
Seems ok but the photos are great
@deKay Too many games use the Japanese control scheme which is A as the main action button instead of changing it to B during localization. Maybe this will fix that by putting A in a more comfortable position for people with adult hands.
@Cobalt You think Nintendo is done in the console business?
I’ve been wanting one. Just waiting for it to go full production.
@Crono1973
Absolutely not !
They just need to go back to the roots ! MAKING GOOD NEW GAMES !
@Cobalt Right now they have two handhelds and no console (according to many people who talk as if it's only a handheld).
As for good new games, I just don't think they have the talent anymore.
I can’t wait to get mine, but I have not seen it yet. I’m hoping soon.
Screen looks really tiny I prefer a bigger screen. Must be my old age I cannot see what is on that small thing.
@Crono1973 or alternatively not enough games use the control scheme I grew up with.
@Crono1973
I don't think they don't have the talent anymore... it's more like the new games are less and less "Nintendo-style".
Nintendo was a creator who led the industry BY their awesome creations.
Now, Nintendo copy more and more, here and there to make new games... That's sad but the new generation at Nintendo don't have the same "genius" as it was before during the 80's/90's especially.
A big part of the magic has vaporized, even a simple stuff such THE D-PAD, goddd, THE NINTENDO D-PAD...They screwed it with the Switch...
I want to be optimistic because I had/have a really good time on my Wii U with Breath of The Wild, MarioKart 8, Donkey Kong CTF etc... so it's not dead entirely !
It's weird how basically none of these alternatives ever look as sexy as the original Game Boy, and certainly the later models of the system. The original Game Boy--other than its bulk--is just slick. Make a system that looks exactly like the original Game Boy but small and thinner and obviously with a modern display (possibly colour just for sake of it) and I think it would be lovely jubly--Original Game Boy [Color] Mini anyone.
@impurekind You are just used to the way the Game Boy looks.
Hmm there's already so many handheld emulation machines that work better than this thing. Screen tearing and delayed audio on GBA, and the controls are wrong... Hard Pass for me.
@Crono1973 Honestly, it's a slick piece of design. Other than its sheer bulk, which was very hard to avoid at the time, it has a really nice balance of shapes and elements and colours and the like.
Regardless of nostalgia, if Nintendo released a similar-looking handheld today, but let's say about a third of the thickness and with a gorgeous full colour screen, it would still look slick imo.
Even this looks slick (although they could make the screen about 30% bigger, but still with a little of the black border, and it would still work):
So, this bad boy (pun intended) sports a bad screen, poor emulation such as audio distortion and screen tearing, mooshy d-pad and buttons, and finally the Chinese-knock off aesthetics that others have mentioned. No thanks.
Why do a "review" if your not going to give a final verdict (To clarify it was confusing rather you guys would recommend buying it or not). Also why are you sugar coating all the flaws with they "MIGHT" fix it? If it's a review it should be judged on what you received and not what they "might" do later because they "might" never fix it. It comes across to me as if you guys were paid to do this...
This is a hard pass for me. My phone and a Bluetooth controller performs better and takes up not much more pocket space than gameshell
Yay, now we can break the law with a physical handheld!
Seriously, while there are legal uses for emulation, and the device does have some extra functionality, let's be real: At least 90% of the consumers are going to use this thing mainly to pirate illegal ROMs. Kickstarter should've shut this project down.
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