
In 2018, it can be rather difficult for a JRPG to set itself apart from the crowd, even more so if it attempts to emulate the style or look of the grand adventures of the 8-bit and 16-bit eras. Still, if there were ever a company that could pull it off, it would be Square Enix. With Octopath Traveler, the company is aiming to go back to its roots, offering an experience that manages to mix the best parts of the great JRPGs of yore with new gameplay standards that keep things from feeling too archaic.
One of the immediately striking things about Octopath Traveler, and something that doesn’t seem to be talked about enough, is the non-linear and unconventional approach to storytelling. The bizarre name of the game stems from how there are eight characters you can play as, each with distinct storylines, motivations, and supporting characters. Though you have to pick one of the characters to start with, each of the others can be obtained in time and you can experience their origin stories, too, in a flashback sequence.

The interesting thing about all of this is that there’s no contrived plotline like many JRPGs tend to do. You simply wander the land, exploring dungeons and leveling characters, until you eventually stumble upon a town with the next party character and you choose to help them with whatever their immediate goal is. There’s no central protagonist here, no dark lord or other big bad that you’re directly working to resist, just a group of unique people with varying goals who happen upon each other by chance. This episodic and laidback approach to storytelling is quite refreshing, and we can’t wait to see how things further develop as storylines begin to crossover.
Similarly, the combat is a delight to experience, keeping things simple and straightforward, while sprinkling in elements of deeper strategy that’ll keep you from going on autopilot too easily. Combat is handled in a standard turn-based affair, but things are deepened by each enemy being weak to certain attacks, be it knives, swords, bows, lightning, etc. Once the enemy has been hit enough times by their weakness, they’re ‘broken’, which removes their ability to act in the current or next turn and allows you to do double damage. Choosing which enemies to break, and when to break them, quickly becomes an important aspect to consider in battle, and keeps things feeling dynamic and exciting.

We’d be remiss not to mention the incredible presentation, too; Square has absolutely knocked it out of the park with this one. The visual style has been dubbed by the developers as 'HD-2D', which is quite a fitting term for what’s on display. Detailed 16-bit sprites that look straight of the mid-'90s are utilised, but combined with a 3D world and a lighting and effects engine that instills the retro visuals with a crisp modern flair. Seeing the simple sprites juxtaposed against the realistic sunbeams filtering through trees or reflecting off the rushing water of a river makes for many striking and picturesque moments that rarely fail to astound; that capture button has been getting a lot of use lately.
To match the looks, Square has also produced one of the most emotional and excellent soundtracks that we’ve heard in a JRPG yet. Just about every track on here manages to capture an exhilarating feeling of splendor and adventure, and the usage of a full orchestra lends the music that extra bit of gravitas to really drive the emotion of it all home. What’s more impressive is how this excellence is consistent, appearing even in the tracks that dabble in other genres, like jazz or rock.

Octopath Traveler isn’t just shaping up to be the game that you hoped it would be, it’s quickly proving itself to be even more. Even in its first few hours, this game has proven that it’s more than capable of carrying on the dream of the '90s JRPG, while still doing enough new things with it to keep the experience fresh. This is a game that’s all killer, no filler, and proves that Square Enix still has the talent to remain the highest authority on RPG production. Although the official Final Fantasy XVI may still be quite a few years off, we firmly believe that it’s already arrived under a different name.
Are you excited for Octopath Traveler? Share your thoughts with the Nintendo Life community below...
Comments 141
Can.Not.Wait.Another.Day.
...but will have to. Just a few more at least.
Wish I had the spare cash to get this day one but I will eventually play it.
Played an hour of the demo and forced myself to stop so I could enjoy as much as I could of the whole thing without having to pause for weeks.
Argh so excited! I actually skipped the second demo because I loved the first so much I wanted to wait and enjoy the full experience.
I don't like the art style.
This is one of the games I bought a Switch for, and I cannot wait to finally get at this game. It's going to take me a couple of weeks, but I will have at it asap.
I played the 2nd demo since the status carries over to the full game. I just hope the quality of it is maintained throughout the entire game instead of just being in the beginning and then tapering off near the end. Already preorder so ready to go.
I literally cannot wait for this, I know im going to spend hours and hours and hours playing this.
For me, this is the 2nd REAL Switch game since launch.
The 1st one was Kingdom Battle and now Octopath Traveler.
The sad point is that it's only about 2 games and those are not even from Nintendo...
Nintendo can thank UbiSoft and Squix a lot...
There's just something about this game I had trouble getting into the demo, also the way the story was talked about above sounds very odd without a clear goal for the story to work towards. I'm sure something comes up in the end to push everything somewhere i'd hope. I love old sprites and old SNES RPG's, but something about this art style may not be gelling with me. I will probably eventually pick it up, but I'm not getting it right away.
Already preloaded, very excited!
I wanted this game ever since it was first shown in the Switch 's presentation. It looked and felt special, demos added some credit to it and I am so happy it really is!
It sounds great and I can’t wait to snap it up next week but I have to wonder if there is really no storyline, how does it end? Maybe it doesn’t? Can’t wait!
Just cant get into the entire pixel art thing at this point. This is "on sale" buy someday for me.
That said, Think (hope) it will do well - and encourage more support on bigger games.
@Claude Ahh I did the exact same thing. I hate the end of demos when you have to wait 😬
I've always seen Bravely Default as a spiritual successor to Final Fantasy V in particular... and this one looks to be the same for FFVI. I just can't wait.
I really like the change in story, just eight people going on an adventure together without being 'chosen ones' or having a big darkness looming over the land. Very refreshing.
Of course, the visuals are drop-dead gorgeous. I, too, will get a lot of use out of the screenshot button.
Just one more week!!
Hnnnnnghhh!!!!
THE WAITING IS KILLING ME!
I need this game so badly. (I loved 16-bit games so much. This is like my Christmas in summer)
@Cobalt I guess you are not into Nintendo first party games, or Indies.
There are two things putting me off this game, and one of them is the name, which I think is stupid. The other thing is the art style. A lot of people really seem to like it, but it just looks so ugly to me. It's not pushing my nostalgia buttons for some reason, and I can't put my finger on why. Otherwise it looks amazing. I'll probably get it anyway, because gameplay trumps visuals for me.
Waiting on pre-order from UK Nintendo Store, bet it gets lost or delayed for no reason.
Everything you've said sounds amazing. The only thing that concerns me, is the lack of a central plot, and whether or not we will have detailed character interactions between party members. I know it sounds snobby, but for me to commit to lengthy games like these, I like my jrpgs to be outstanding.
@Aven To be honest, when I took money out of my bank account for my rent, I made sure to take out an extra 100$ for this game alone to have enough to pay for this even with taxes(I live in Canada so the game is about 80$CAD before taxes ^^; ).
Granted I had a decent month last month so I could sorta afford to and that money is still available to divert for an emergency should one happen at least.
Just a week left. This is my top want for the entire year. I have the same level of excitement as I had for Bravely Default (and Bravely Second later) a few years back. I look forward to going into work the day after release with no sleep.
@NoxAeturnus It was a bit rough for me art-style wiseat first, but seeing the shaders with clouds passing over the land and other lighting effects from sun/torches/etc that add motion really adds a lot to it I feel. If anything, still screenshots does not render the style justice I feel.
This said, the game -is- said to be aimed at the crowd of 30s-40s years old players who originally enjoyed the likes of FFVI back in the SNES era so this "upgraded 16bits 2D-HD" is very aimed at this very specific crowd. And with what development costs for this title must have been... I imagine the game could make a profit without even hitting a million copies sold.
This said, as a reviewer also stated... I could stare at this game's water effects for hours.
Name-wise I know some people would dislike it but... to be honest, I personally feel different about it. "Octopath Traveller" is not that much worst than "Final Fantasy" or "Dragon Quest" for example. Let alone "Bravely Default".
It's two words, and very to the point to the nature of the game itself.
It's certainly better than what I've seen in other genres such as strategy games like the "Men of War" series(decent games if a bit wonky, but horrible title for the franchise in my opinion. Especially considering the original Russian name of "Outfront" would have been a much better title for it's localization than something as bland as "Men of War" which seem like a crude attempt to make a RTS/tactical game somehow stand next to Medal of Honor or Call of Duty)
@ekwcll
You're wrong about me.
Ninty good 1st party, I've already played them on my Wii U.
Indies, I take them on PC they have really better price there.
@Claude AH XD
I can relate. I did play more of the demo but when I had only two characters left whom I didn't experiences the intro of yet, I made sure to uninstall the demo so I could be certain to have at least -some- intros left to enjoy when the full game hits our shores.
@Cobalt Zelda botw and Mario od are good on the switĉh
@Cobalt You didn’t like Mario Odyssey then?
@Cobalt Well I am glad you have a second game to play on your Switch. This looks amazing!
God i cant wait. This will keep me entertained for hours!
Really wish it was more common to have access to soundtracks in the West like it very common in Japan. I can't afford the CE version of this (plus I'd just rather have digital), but I suspect the OST won't be available outside of the CE release. Not everything makes it to streaming.
@Ludovsky I have seen the game in motion and I understand and am squarely part of its target demographic. Again, I'm not sure why it's not pushing those nostalgia buttons for me, but the visuals feel like they're dragging it down for me. Not a big deal though, most would disagree with me. (Edit: That shrug really didn't work out, so I'll just say it: Shrug).
I'm so pumped for this. Already have it loaded on the Switch and ready to go next Friday! Also, got my skeptical co-worker to give it a try and he loved it!
@ekwcll
Zelda BOTW is a Wii U game ( I spend more than 300 hours on my Wii U with it )
Mario Odyssey is the worse 3D Mario ever for me, not a bad game in itself but a really bad 3D Mario.
Couple of things from the demo:
The game seems easier than the intial demo - can that be or is that just my subjective impression?
There seems to be no really "party banter" or any kind of extensive party interaction? Basically, characters with wildly different notions of how the world works and different backgrounds, seem to be able to just join together, without one so much as remarking on the other doing something they ought to consider untoward or flat-out wrong. I did not expect a D&D kind of party system, where folks just run off on you, if you've gone against their alignment (damn you Imoen ... ^^), but something in that regard would have been nice - or maybe it is in there, but I did not get to see in those 3 hours they gave us?
The presentation is truly gorgeous. The art-direction is beautiful, so is most of the music, and I really like how they brought proper lighting into the mix and how they deliberately use this all the time to create contrast and depth. It looks a bit less stunning on the Switch, as it just cannot replicate the same kind of static contrast as a decent TV set, but it's still a looker even on the smaller, washed out screen.
I think the use of light is really the most remarkable thing about the presentation. It basically does away with the biggest flaw of this retro style of visuals - quite neat indeed
@NinjaWaddleDee I'm with you on the interactions. I was very sadded by how the characters you partnered up with were just tools for battle.
Thankfully, it was just in the demo, though. I hope, anyway.
@itslukec
What I really like it's your Baron Von Bluba Avatar !
Bubble Bobble is my all time favorite game !!! <3
"The interesting thing about all of this is that there’s no contrived plotline like many JRPGs tend to do. You simply wander the land, exploring dungeons and leveling characters, until you eventually stumble upon a town with the next party character and you choose to help them with whatever their immediate goal is. There’s no central protagonist here, no dark lord or other big bad that you’re directly working to resist, just a group of unique people with varying goals who happen upon each other by chance."
Yeah, this bit really concerns me, and it's why I'm waiting for reviews and impressions. A strong story and fun party interactions are a big part of pretty much any classic JRPG.
The soundtrack and art-style are first class, though, no doubt. I just hope the game surrounding them measures up.
While I would like the stories to intertwine, I'm ok with the characters just interacting with each other (hopefully they aren't like mindless companions to each other either, but I'm getting it day one regardless). Like @CapricornDavid said, it's nice to not have an end-of-the-world story that ends up downplaying the characters' own stories.
@Cobalt Zelda botw is for both wiiu and switch game. botw almost became just a switch game until Nintendo decided to give the wii u fans their final first party game. There are also good games on the switch that are not on the wii u. Maybe you can play indies on the pc, but not all retro arcade games that you can play on the switch.
£34.99 at Smyths if you order online and collect in store: https://www.smythstoys.com/uk/en-gb/video-games-and-tablets/new-games-coming-soon/coming-soon-nintendo-switch/octopath-traveler-nintendo-switch/p/166059
@Dark-Luigi I think inter-party interaction, a-la Dragon Quest party chat, might actually remain somewhat absent but... this said I'm curious about the various character intros themselves.
As, having played 6 of the intros in the last demo, I've noticed at least 3-4 characters plots that could have slight ties to strong links to each others. Notable ones in that regard I feel would invole the Cyrus-Olberic-Primrose crowd in particular.
(Cyrus starts his intro by teaching a class about neighboring kingdom which allows him to drop a large plot hook about Olberic's plot when he covers Hornburg's fall and royal family in said class. Then later, at the end of his intro, we can see his exit of the town being noticed by one of the very people Primrose is implied to be tracking in her own plot).
Also while I haven't seen direct link -yet- between Therion's plot and others, I feel those dragon stones he's tracking are bound to be part of a larger deal that could involve the other characters.
Also, just from playing the intros and seeing which characters have voice acting during their intro bossfight and which doesn't, and the often different boss themes for the characters with voiceacted bossfight intro scenes... I feel I can already state that Therio/Olberic/Primrose are indeed among some of the characters with the bigger part to play in the major plot.
Though that's just a hunch and impression. Alternatively, I think the ties might be less the character's themselves than the boss they were facing; in all of those case the bosses were the ones that seemed to have stronger ties with the major plothooks; Therion's Heathcotte(the man testing/hiring him for the task of getting the dragon stones), Olberic's Gaston(trained by Olberic's traitorous brother in arm, who was involved in the fall of Hornburg) and finally Primrose's Helgenish(who seemed involved with the men with the mark of the crow... one of which is seen in Cyrus's story but not involved in that later's bossfight which was unrelated to that plot).
I'm sad to say this kind of diffuses my interest in the game. The idea of 8 distinct characters and storylines coming together
and intertwining was a tantalizing thought to me, but when I recruited my second party member in the demo with only a text box for interaction it seems like recruiting the other characters will only be an RPG feature rather than a story feature. I just don't understand the point of having the characters come together if the interactions will be that superficial.
@ekwcll
I have an arcade cabinet for arcade games !
I really don't understand why people are so excited for this. I guess it's just not my thing.
I still have to play the demo of this but I'm thinking I'll do that this weekend. That way I'll be able to carry over save data to the main game and not have too much of a wait. I missed out on getting a Special Edition version but I think I'll be cashing in some My Nintendo Gold Coins to put towards the digital version. I've got $14 CDN in gold coins to use up!
Calling Octopath the next Final Fantasy or Final Fantasy XVI is a bit off. I’d call it a tribute to X and below. After that the systems don’t match up. I can’t wait to play this game though. The art straight up reminds me of early XIV and XII. But the graphics and smooth story telling is what is going to lock me in for this.
@Ludovsky I live in England where everything is taxed. What with rent (I need a house to keep my switch dry) electric (charging my switch) council tax (I don't know how that benefits my switch so I might stop paying it) I don't have much left.
Oh yeah the kids have to be fed too 'apparently'
Preordered the Wayfarer's edition without hesitation.
I cannot wait for the 13th, I have my Apothecary and Thief waiting. Apothecary gets free stuff by talking to people and the Thief can steal from people in the over world and in battle, great combo thus far.
I just ...I dont know...everything looks amazing, but meeting the other characters and joining them seems "flat"
Cant wait
I wish I still had the mental fortitude to play Rpgs like this. My attention span is like a bar fly these days ☹️
So excited to be getting this next week. Should give me some awesome times for the middle of this summer.
Art is fantastic. Gameplay is fantastic.
But I'm still worried about the story. I actually like the grand stories that RPGs tell, even if lots of them share the same themes. It's good to try something new, though. Could be refreshing to just travel and experience a world and smaller conflicts rather than facing doomsday like always.
@Syrek24
How to explain my point clearly and quickly ?
Yeah, understand a simple thing.
I'm a 42 years old grown ass man, I play since 1980 (so even before the NES period). I experience all the different launches of all the "common systems".
I have here at home a mountain of systems and games, even an arcade cabinet.
So, you can probably understand that I have a kind of overview on gaming.
It's not that I'm picky, just that I have a very large "gaming history".
PS : Xenoblade 2 is again not as good as the 1st one and X. Too much technical issues which is a shame for a studio like MonolithSoft.
I wanted to love that number 2 as much as the two others but no sorry it's really below my expectations.
I skipped the 2nd demo but it's almost time to download it so I can get a jump on the game. This was one of the games that convinced me on the Switch so I'm beyond excited to get to play it. I hope it does really well too because I would love this to be a series that Square makes for Nintendo instead of giving up Final Fantasy Chronicles or some other stupid spin off. I also prefer the more traditional jrpg so this is right up my alley.
Since @Cobalt put "real" in all caps it must be true. Can't believe I've been playing so many fake games all this time.
I hit a snag this month and can only get ONE game, and that game is Octopath, as Donkey Kong Tropical Freeze, Crash Bandicoot N. Sane Trilogy, and Mario Tennis Aces can all wait for a while. I predict it will keep me busy for a while until I can go back and afford those aforementioned games.
@PanurgeJr
Real in a sense of " exclusive games for the Switch" !
I really hope this becomes this year’s first must-own Switch exclusive. Looking forward to playing it.
@Cobalt Then what about Mario Odyssey and Splatoon 2?
@Cobalt Mario Odyssey, Splatoon 2, Mario Tennis Aces & Xenoblade Chronicles 2, were not on Wii U. I'm sure I missed a few games too, so not sure what you're talking about.
And although I love monolithsoft and the Xeno series going back to Xenogears, X, was severely lacking in good storyline and their weakest entry thus far.
@LegendOfPokemon
Like I already say, Mario Odyssey is the worse 3D Mario ever for me, not a bad game in itself but as a 3D Mario, sorry but it's a game made for casual gamers...
Splatoon 2 is Splatoon 1.5 to my point of view, and I never really liked the 1st one too... I recognize the big quality put in the gameplay but it's not my type of game (probably because the core of the game is more online than offline).
I’m not surprised by any of this — this is, and has been since the first video in the Switch reveal, my most anticipated game. I played the demo and finished the 3 hour demo salivating for more.
Can’t believe it’s finally coming out this month!
@Cobalt So multiplatform games are fake? That makes no sense at all.
@Alto
I'm like you, totally pumped !
@PanurgeJr
Multiplats are SOMEWHERE ELSE !
Why playing multiplats on the Switch ? Lower framerate, lower graphics BUT higher price... Sorry but Doom, Wolfenstein, Crash Bandicoot, Y's VIII etc... they all run better on other platforms and they cost really less too...
Been on my wish list for a bit. Can't wait for this. Man, my backlog is ridiculous.
@Cobalt Then why did you buy a Switch?
Also, have you ever been to Sligo, Ireland?
@SwitchVogel " Although the official Final Fantasy XVI may still be quite a few years off, we firmly believe that it’s already arrived under a different name."
No doubt FFXVI is only 8-14 years away! Do you really think this stacks up? Do the characters have enough hair gel and leather? Do they sufficiently emo? Do they sulk about dramatically about the weight of the world on them? Are they even capable of forming a pop idol band?!? NO! This just doesn't compare. Oh and The Crystals, something, blah blah.
@rjejr "We’d be remiss not to mention the incredible presentation, too; Square has absolutely knocked it out of the park with this one. The visual style has been dubbed by the developers as 'HD-2D', which is quite a fitting term for what’s on display. Detailed 16-bit sprites that look straight of the mid-'90s are utilised, but combined with a 3D world and a lighting and effects engine that instills the retro visuals with a crisp modern flair. Seeing the simple sprites juxtaposed against the realistic sunbeams filtering through trees or reflecting off the rushing water of a river makes for many striking and picturesque moments that rarely fail to astound; that capture button has been getting a lot of use lately."
....jus' sayin'.....
@PanurgeJr
I bought a Switch like I bought a Wii U... for exclusives !
I never went to Sligo but I really like Ireland and Irish people.
Beautiful country and awesome people there.
@Ralizah Just going by the original demo, I think the story comes in the form of the smaller character interactions and sidequests rather than an overarching end of the world story. More like XCX I guess. Just be quiet, it's a Squeenix RPG, if they can keep the story COHERENT at all, it's a win for a change. If I have to hear "the l'cie of pulse and the fal'cie of the crystals..." blah blah ever again in my life, I will have to hurt someone.
@Cobalt "as a 3D Mario, sorry but it's a game made for casual gamers..." Did you play the post-game content? That stuff ain't for casual players.
If nothing from the list of great 1st party Nintendo games impresses you, I'm curious what games on the market you DO find yourself impressed by?
@Ralek85 "where folks just run off on you, if you've gone against their alignment (damn you Imoen ... ^^), "
Imoen was just....different..... Not her fault, but she was super likable, and then came back as a Final Fantasy character in the second one. After all the brooding, I didn't really care what they'd done to her anymore....just go sulk in Midgar or something.
I finally decided to play the second Demo, just started with the Knight character, I suck at remembering names, so I can experience new content when the game releases.
I really am loving Octopath Traveler but the thought of there not being an overall "baddie " has me worried about my overall enjoyment. I shall see in a week + the time it takes me to beat it.
@NEStalgia Haha yeah, tru dat, "different" she was for sure, and likeable as well. God, I do miss games like BG ... Stuff like the Witcher, despite all the acclaim, is just not the same to me. Let's not even talk about Dragon Age ... sigh
I remember playing DA1 all the way through, I remember that it looked rather ugly 90% of the time and in terms of that, I remember a quote from RPS, where someone said something along the lines of "top-notch hand-drawn backgrounds will always beat middle-of-the-road 3D renderings", which ... yeah, was painfully obvious in DA.
Anyways, I found it kinda off-putting that Octopath seems to take an all-out piecemeal approach, where, while you are doing one persons quest line, the others de facto do not exist outside of combat. I'm still excited for the game, as I love the look, and the combat and the mood, but seriously, that I find disappointing and considering that you are 'supposed' to go through that 8 (!) times, I can see how that will turn into an issue down the road.
At the very least, I truly hope that their stories will come together at some point. If it's just a parallel and similar paths without much interaction in terms of characters or narrative, then ... that would be kinda bad =(
Honestly as someone who grew up with the 8 and 16-Bit JRPG's from the "Golden Era" I could not be more excited for this game! And what a perfect-fit for the Switch as well! I can play this game anywhere which what was so cool about Game Boy JRPG's back in the day. Only difference is they were clearly dumbed-down experiences compared to the NES and SNES (and obviously not in color). The Switch has enough power to truly captivate on the go!
Growing up, we didn't call them "JRPGs" they were just "RPGs" because they were the predominant style and the best RPGs back in the day.
@NEStalgia
I did but I was disgusted by that amount of moons... it was like you're never really rewarded. I run that way, BAM a moon, I jump there, BAM a moon, I clim a tree, BAM a moon etc...
I really prefer Super Mario 3D world/Galaxy 1 and 2/64 and Sunshine... You feel more rewarded in a sense of you have to go for it... Totally ruined in Odyssey... :/
And for what I found myself impressed, Kingdom Battle was really a great surprise.
Detroit Becomes Human was awesome because I'm definitly not the target of that kind of games but it's so well done gosh.
Zelda Breath Of the Wild, don't need to explain
God of War 4, really nice the way they change the serie and those gorgeous visuals are awesome too.
Axiom Verge because Tom Happs was alone to make it and for a one man creation Wowww !
Horizon Zero Dawn for its atmosphere.
The Witcher III for its writting and landscapes.
And probably other stuffs that don't pop up instantly to me.
If this game can sustain the quality of those first three hours it's going to be something special.
Played the demo and really didn't like it. Classic turn based JRPG's just don't do it for me. I will be passing on this.
@What_Sthat Wow, now I want Bravely Default on Switch! I am not a big fan of RPGs, I think I probably never played a JRPG but Octopath (and Bravely Default) looks very relevant to omit down the road. Just wish to have more platform styles games to play. Have to ADM it that I got late to the Switch party, after years of being away from gaming, and I have been only playing seriously to TBoW. SMO is still in my pipeline. Octopath is a new addition to my wishlist... so little time (and money!)
@Cobalt I guess I can see the point but Odyssey is a different design. Galaxy treated stars as exits/hidden exits to kind of solve the puzzle/clock and reach the destination which it didn't hide from you much of the time. 3D World was a hybrid of 2D and 3D mario to have a reach the end by the time the clock runs out system. Odyssey is more like Rare games (Banjo/Dk64/Yooka(cough)) that the "moons" are a collect-a-thon Easter egg hunt. Plenty of easy ones to find, and plenty of nerve wracking controller-throwing ones to find. The same challenge was there for those that wanted it.
The rest of that list I can agree with. Though I find it funny that someone so picky about games would favor a David Cage walking simulator to Xenoblade 2.... Not judging, I was super hyped for that game from the first E3 they showed it, bought it, haven't started it yet, it's in my backlog for now....but it's funny all the same
@Ralek85 Black Isle (not Bioware) were the masters of Western RPG design. Bioware were a bunch of hacks that happened to make a great 2D engine for RPGs. Fallout 1&2, Icewind Dale, Planescape: Torment. And they "co-developed" BG1&2. But it's become quite apparent that it was Black Isle that really was the heart of the design. Black Isle's games met the same standards with or without Bioware. Bioware's games fell apart without Black Isle. When Interplay went down they took the best RPG studio in the West with them.
Jade Empire was amazing (I often wonder who helped....maybe MS Game Studios.....that was above the standards of Bioware overall. KoTR was amazing, but it was of course LucasArts really centering that. The sequel was regarded by most as being much better, but hindered by the budget falling out, getting cut off without an ending and rushed at the end, and some techical issues. The sequel of course was made by Obsidian......a.k.a. half of Black Isle. Neverwinter was kind of a bad joke (Bioware), Neverwinter 2 was almost a return to form (Obsidian, but butchered by a horrible engine and terrible support from Atari.) Then we got New Vegas (better than FO3), Alpha Protocol (great game, very underrated), Stick of Truth from Obsidian. We got Dragon Age and Mass Effect from Bioware. And Dragon Age was in the works long BEFORE EA bought them.....
Most of the new Infinity engine clone type games feel soulless... the same way I Am Setsuna is soulless. Needless to say I have my eye on Pillars of Eternity to go on sale (Obsidian.......). And from Bioware, there's Anthem....yeah...that.....
For Octopath, I know you're doing the flashback thing while experiencing each other's origin story....but, I still presume there's something that ties their shared quest together, even if it's completing each other's quest. Each origin is solo because it happened prior to the present, but after the origin, I imagine there's some quest they're all together.....even if there's no dialogue. But I see that as this studio's thing, for better or worse. It's the Bravely team. The union of different characters and intersecting events seems to be their schtick. But I can't imagine the game is 8 unrelated stories and then Thanks for Playing!. They ahve to be coming together for some either shared purpose or to help each other's conclusions to their stories I'd imagine (and I'm sure that gets spoilery to get into for those that play.)
The visuals looks amazing. They remind me of the pop-up book style of the Bravely series.
@admwllms same,the 1st demo was all I needed to know that I'll enjoy the game
@NEStalgia
You know, Detroit becomes Human is so well made with several possibilities that you have to change the direction of the story and you can feel so implied with the characters and a lot of other great stuffs...
It's really an experience on its own and not a "walking simulator"
About Xeno2, I was dissappointed by the lack of polish and the fact that Xenoblade X was more impressive technically and it was offering a more indepth gameplay and all of those things on a weaker system... :/
Xeno 2 is not a bad RPG but it cannot compete with Xeno Wii and Xeno X...
@NEStalgia Hmm, I dunno, I'm with you on Fallout and Planescape Torment (although that was whole different breed of game to be honest), but when it comes to this kind of fantasy RPG, I still feel that Baldurs Gate (II in particular) was vastly superior and much more memorable than either Ice Wind Dale game. Those were not bad games by any stretch of the imagination, but in a way I always felt like Ice Wind Dale was a drawing-by-the-numbers take on Baldurs Gate. A good imitation, done in a style similar enough to be mistaken not for a copy but an original, yet ... never really getting there, so to speak.
I'm kinda torn on Bioware as well, I really loved KotoR republic (even TOR wasn't half bad in many respects, if only the technical side of things hadn't turned the PvP into an utter mess) and I also like Mass Effect. Well, let me put this into perspective: I got Mass Effect Day 1 on Xbox360, and after like 2-3 hours of playing, I turned it off in disgust and didn't play again until years later on PC. While my roommate at the time spend like 2 weeks wholey absorbed in the game and has been a fan of the series ever since. Anyways, I came around to the games when ME2 released, and I went backed an played, as I said, the significantly superior PC version of ME1 (like 3 times actually) follwed straight up by ME2. I loved that it was Sci-Fi game, since as a teenager, I was much more into Sci-Fi writing than fantasy (though I came to appreciate many modern day writers like Brandon Sanderson for instance). Still I grew up on Asimov, Dick, Clarke, Lem, Banks and what have you, plus Perry Rhodan of course, the grandest of all grand universe (I am German after all ^^). My initial disgust about the game being effectively a half-decent shooter, with poor controls (turning around on the xbox was a mess, you had no proper control over teammats etc.) was in part due to those flaws, but also in part due to my expectations coming from BG and KotoR. So after some years of distance, I managed to overcome my own expectations and take Mass Effect for what it was and what it was, was good (esp. since ME2 was honest and played like a decent 3rd-person shooter, which I appreciated over the somewhat muddied waters in that regard in ME1).
NWN was alright, Jade Empire, I never really finished, it just didn't click with me. It was action oriented in a way, yet clunky ... kinda worse than ME in terms of that. I liked the setting, but it also all seem kinda superficial ... I dunno really what it was that turned me off about it tbh. NWN2 just as KotoR were superior, well, unless you played them upon their initial release. The years to come and alot of hard work by fans really brought out the potential in those games.
I never played Alpha Protocol to be honest (always wanted to though) and I also never played New Vegas. I've heard people say it was the best of the bunch as far as the 3D Fallout games go, but I once tried Fallout 3 and that was .... a HUGE turn-off to me. Unlike ME, even now years later, nothing about this has changed. As the games seem to become more shooter'ish, I grow steadily less interested, but all in all I am just burned out on their brown-grey post-apo world.
Anyways, I played PoE and I enjoyed it. It was a good throwback to the golden age of the Infinity Engine games, just alot better looking to be frank. Still, it was a bit toooo much rooted in that age, and did to little - at least for me - new or just in general ideas to set itself apart. I also felt that the underlying rule system was not quite as well refined as D&D. And yeah, unforunately few of the characters were as memorable as Imeon or Minsc and all the others. If you loved BGII though, I think you'd really like PoE. Still, the worst part about PoE is that divinity original sin around the same time really blew everything else out of the water, certainly in terms of mechanics and combat, boy oh boy ^^ In a perfect world, the game would look like PoE, play like original sin and have the mood and writing of BG ... maybe some day ^^
So yeah, in conclusion,I feel like Bioware have turned into hacks, for sure, as any other studio under EA's tutelage basically has over the years (the place where talent goes to die, as I like to say), but I don't feel like they really started out that way. Maybe they were overrated, even back then, but again "hacks" seems way to harsh. And all of that is not to say that there was not immense talent over at Black Isle as well, as there certainly ones. I don't really know how much each contributed to BG, but based on that particular sample, I'd say that both studios were at their very best when they cooperated, which would probably indicate, that there were very talented folks in both places.
As for Octopath, it's just strange, that there is no party interaction. I get that you play those short 'story tutorial' sections as a kind of flashback, for sure, but from the short time I played in the 3h demo, I did not get any evidence that the level of interaction will ramp up after that initiation. Plus, again, it's kinda off-putting, that you have to do this same story-dungeon-story bit 8 times in a row. Also, I really like Octopath Traveler alot more than I did Bravely Default. I am growing kinda sick of playing kids or teenagers in JRPGs, unless that circumstance figures big into the actual story of the game (as it does in Persona) and is actually discussed within the confines of the game (like, we-vs-adults etc.). BD was just a bunch of "young" people doing adult stuff, without it being much of a topic of concern for anyone. It was weird. I know it was supposed to be a throwback to these classical FF games, that were also re-released on 3DS, but I could not help but dislike this aspect quite a bit. Also, that whole time-travel-kill-the-same-bosses-all-over-again thing ... ugh, no, that was really not up my alley at all. The combat was decent, and at times it was really beautiful for a 3DS game, and yeah, I appreciate that they offered a piece of jRPG nostalgia fanservice - in a day and age when everyone was rightfully fearful that FF13 was the future of the 'genre' ... I'm glad that Octopath feels so much more welcoming and interesting and unique to me, than BD ever did! Quite the turnaround in that regard!
Is it true that the characters barely interact with each other, if at all? That's what's giving me a pause here, since it's a jrpg we're talking about. I'm otherwise very much excited for this game.
@Ralek85 IwD was a pure D&D implementation of P&P to CRPG. Dungeon crawler by design. BG was an epic that used the D&D system and content. Different subgenres entirely. But had the same heart and soul to it for its respective intent.
(I'm spot replying here Too much text even for me to reply to! )
Alpha Protocol isn't legendary or anything but it's much better than it's given credit for....really solid, fun, of sometimes generic game. And I do love Mass Effect...but it's not really Bioware on the BG era standards.
Jade Empire...clunky maybe...but somehow thoroughly engrossing...remains one of my most memorable games of all time. To good compared to the rest of Bioware's output at the time to be wholly them though. Just rebought it for X1X....it's backward compatible and enhanced for the X. Movement is weird, poly count is low, it's letterboxed, but it looks quite pretty.
Divinity just isn't clicking with me. At all. Something just feels empty in it. So far, Numenara is hitting the right notes for me a lot better.
I feel like Bioware was actual a great engine developer back in the day, not a great game creator. Bioware got the credit for the game of BG/BG2, when in reality they were the technical team, not the creative team beyond maybe storyboarding. Before that they did, what, MDK?
Agreed, Bravely I feel was highly overrated. I don't mind the kids (were they even kids? Other than the chibi design, Agnes was a priestess (displayed in some very...erm...adult...poses in marketing), Ringabell was (spoilers prevent the rest but you know his occupation), Whatshername was a rulers daughter training to be an elite warrior for the Duchy....they all seem safely "military age" overall. They're just chibi in design.
Octopath, I'm still not sure now the interaction works. The 3 hours demo doesn't help because that still only showed the origin stories, not a point when you have the complete party. So it's still a question mark until launch and/or reviews.
@Cobalt I always liked "choose your own adventure" stories back in the day, and I'm a sucker for a blade runner atmosphere, so the game really appealed to me from the start. Glad to hear it holds up though....anything from Cage is questionable at best usually.
As for XC I think it's kind of subjective. The first was a unique world and story. Mechonis and Bionis were very interesting locales with a lot of story drama and twists. But there was also something hollow about it to me in terms of actual gameplay and very unevenly paced. I enjoyed it, but I think I enjoyed it as a film more than as a video game. X was excellent but I don't think I'd say it was more technically advanced than 2. The art style certainly seems that way, but the "moving cartoon" look of 2 takes a lot more power than it might appear to pull off right (look at, say, the Naruto or Dragonball games on base PS4 versus Pro, X1X, PC etc. There's a surprising amount of hunger for power with the style that can be overlooked compared to "realistic" games. I do agree that X did neat things with combat though that XC2 rolled back (though X is a spinoff technically and 2 is more in line with 1 combat-wise, for better or worse.) Personally, so far (i'm only getting into the core of the story currently) I feel 2 is superior to 1 in most ways as a video game. 1 was superior as a drama and mystery.
I want this asap...but i like the box art...ugh what to do what to do...digital or physical...ugh. life choices....
@NEStalgia How do you feel about the combat in Original Sin though? Like I said, I think that is where the game truly shines. I couldn't get to invested into the world and characters either, but I definitely dug the combat - like alot. It was miles more tactical and yet also more predictable (in the good I-know-exactly-why-I-got-my-ass-kicked-just-now-way), something that often feel amiss for me, even back in BG, where - due to the underlying rule set - much was just a roll of the dice aka luck.
I was actually thinking just yesterday that I might have to give Jade Empire another go, but for now, I'll rather play Nier Automata (on which I double-dipped for that sweet HDR, among other things ^^).
As for Bioware, MDK wasn't half bad, if once again you are willing to take it for what it was, and yeah, it was certainly quite technical competent back then. But seeing your position, I doubt you have much appreciation for Mass Effect as whole then? I mean, it is quite well liked by many and it's not like they cannot rightfully claim credit for those games ^^
As for Bravely Default ... yeah, that was a very wierd disonance in that game. The charactes definitely looked young, and frankly, they kinda talked like kids, who were possibly at times 'playing adults', while the story suggested that they must be out of their early teens at least. Still, it's not like the game every had any Lost-Odyssey-vibes or such. It never bothered to really tackle mature issues, the story was very basic, and like I said, the characters looked, talked and often enough behaved like teenagers.
As for Octopath, check out Kotaku, they have impressions of the game like 20 hours in, and apparently, not much is changed then. Although quite a bit of those hours certainly went into the 8 origin stories. Still, I agree, it's hard to imagine that it will not all come together at some point. I just hope then, that the pacing is not glacial as in many other jRPGs, so people loose interest way before that ^^
My most anticipated JRPG of the year, folks. Can't wait to play this one! ^_^
Ever since I played the first demo a few months ago, this has been my most-hyped game of the year. I really love how it mimics some of the style and charm from FFVI, one of my favorite RPG's of all time, especially with its colorful ensemble cast.
That being said, I find it hard to believe that there won't be an overarching storyline to bring some (if not all) of the characters together for a final battle. Just from the demo, I noticed that after playing Cyrus's intro chapter, a hooded character that resembled the people with the Raven tattoo appeared for a few seconds, seemingly following Cyrus as he tries to find the lost tome. I wouldn't be surprised if at least Cyrus's and Primrose's plotlines become intertwined due to this Raven tattoo cult.
If its as good as FFVI I'll buy it. I don't settle for mediocre stuff.
I was looking forward to this game, until the demo came out.
The graphics, while different, are to basic. Like the question when is a pile of bricks 'art'. When is a game like this really clever or just rubbish looking? And there seemed to be far two much speach.
Maybe the demo just didn't sell the game well enough to me, or maybe it has saved me spending money on a game that looks to be over priced for what it is.
@NEStalgia I still say Jade Empire is Bioware's best RPG (that they did all themselves I mean). The combat while not perfect was fun. The story was straightforward but had a nice little twist and it leveraged the fact that one can't escape their fate (trying to save JE from drought only made things WORSE). ME 1 was good baring the inventory and the Mako physics... but the story fell off a cliff after 1.
Pre-ordered and ready to go. Release it already!
@Ralizah It seems that plotlines cross as you move forward. I've seen a few markers for chapter 2 events on the map, and they show multiple characters' icons.
The less I know the better. Very excited to get this on physical release.
@Ralek85 tbh the world of Divinity was so sterile i couldn't get myself to put enough time in to get to grips with combat. It seemed good, but i never got into depth with it.
Double dipping and starting nier myself. Bought on a ps4 sale right before x1x port was announced...ugh... Jade empire can wait
Mdk was very fun and crazy, but had a vibe of what today would be indie be versus the "Squaresoft, eat your heart out" status the big rpgs had. And i actually mostly love mass effect. It was kotr without the sw license, after all. One of my more favorite series actually (still have to get to Andromeda. Id have played before but my face was tired.) But much as i like it, i can like it more if i don't think of it as bioware.
If you figure 8 origin stories at over 3 hours each (since the demo allowed 3 hours per origin and that wasn't enough to complete any) it's conceivable 30+hours merely cover the character origins. So then they're the back half of the game! (Or doing it all 3 more times... It's the bd team after all... )
@Ryu_Niiyama indeed! I really want to play it again in hd glory even in letterbox. That and the original (and best) Asassins Creed now that i have access to it again.
I still have such mixed me1 feelings. Story missions were great. Side missions were horrible. Mako and inventory were horrible. Game was short. But it was the best "feeling"of the 3.
@Majora101
First thing first, the best music album ever is VIOLATOR !
2nd, the greatest game ever to my subjective opinion is Bubble Bobble. If I take in consideration the release date of this game and I compare to everything that was on the market back then, hummm yeah Bubble Bobble is absolutly brilliant, espacially when you know all the secret techniques of the game.
Again, it's only my point of view, that's all (there is, *DM wink !)
@Majora101
My favorite Zelda game is A link to the past...soooooo...
And like M. L. Gore said : " How can a view become so twisted "...
@Bronson good choice my dude
@Majora101
I have the cartridge really close to me so I'd say :the narrowest path is always the holiest !
@Ludovsky In a world of poorly named AAA games, I’d say Octopath Traveller is well-named. It stands out and it explains in general what the game is about in a creative way.
I love the art style, it’s extremely beautiful and original, but it seems that a lot of people don’t.
Amazon Japan has a good number of 1-star reviews (that aren’t even based on the full game!) that really bash the game because it has “horribly ugly PS1 graphics”.
I couldn’t disagree more with them.
There are also a lot of people complaining that the characters don’t interact with each other in the least, they travel together but are basically invisible to each other. I don’t know what to think about that, I need to play it by myself.
I have it preordered so I’ll be playing soon enough and judging by myself.
What is the deal with the publishing of this game? It's Square Enix but the eShop lists it as Nintendo so are they co-publishing? I'm hoping that it has Nintendo involvement so that Octopath Traveller: Nonopath Definitive Edition doesn't show up on PS4 in a year or so.
Also, lots of comments about how the stories do not intertwine here but has that actually been confirmed? We've only really seen the first few hours but there are videos, I think, of the characters fighting alongside each other. Most RPGs seem to have people from different backgrounds / stories coming together to fight the big bad for various personal reasons so I was expecting the same here eventually.
Pre ordered ages ago, played the prologue demo, and haven't looked back. Comes out 5 days before my 28th too , living the dream
Been able to hold off on demo #2, until right about now...
Can't wait!!!
Very excited for this game, I hope that it does very well
@Cobalt A Link to the Past is my favorite too
@SleeplessKnight Well said. I felt the same way...
Looking at this game, it's like Chrono Trigger and Final Fantasy 3(6) married and had a baby lol. Every SNes RPG Fan's dream, right?
And the Combat System... Wow
This game alone is worth buying a switch.ive been waiting impatiently since day one it was announced.rpg fans are in for treat.
@Cobalt you are correct in liking that game 1. Because it’s the greatest game ever made & 2. Because I’m in it(yes I know I died).
Outside of that how did you not list the one of the best Indie games and it’s Exclusive in Golf Story & you also failed to mention Snipper Clips which is a great game that Link & I play when he’s not out saving Hyrule
@Agent_Mike
There is something with this game that goes beyond my understanding. Like an extra layer of magical powder that I can't describe with precision...
And purple hair, that's always extra cool !
@TheBestUncle
Yeah Golf story is cool but 2 points that I have to point out :
Otherwise, yeah great game !
About Snipperclips I'm more reserved...
I really appreciate the general idea, that's smart but it felt flat really fast for me. Maybe it's because of me but I remember that I didn't touch the game anymore after an hour of playing time...
@NEStalgia Yeah, I felt similar about Original Sins world, if not quite as strongly. Anyways, that's a shame though, as the combat is really excellent.
As for Nier, I bought it on PS4 a while back, but never got around to play it and then right when I was about to start (shortly after the DLC was on sale, and I picked that up, too ^^), they announced the port ... Still, HDR makes it the vastly superior version, all other improvements aside, so it's really the only way to play it for me and it's definitely worthy it! Also, if there was any 'AAA' game released this gen, that one should probably support as much as possible, then this game must be Nier Automata. Nier is such an underrated title ... Grimoire Weiss is still the best sidekick ever, the voice acting (esp. for Weiss was insanely good), the music was excellent (one of the few game OSTs I own) and the worldbuilding and narrative were gripping despite the game have several pacing issues due to the a whole lot of pointless sidequests.
I'm glad you can appreciate ME even though it was made by Bioware ^^ I wouldn't quite compare it to KotoR, as ME has dominant shooter gens, that were completely absent in KotoR and those gens grew ever more dominant from with ME2 and then again with ME3.
I crammed two origins stories into the 3h Ocotpath Demo, Cyrus and Ophelia, and I think I almost made my way to my third, H'aanit, before I ran out of time, and I was actually playing normally (aka reading dialogue and so on, I even scrutinized every citizen along the way using Cyrus path action and read their 'deal' ^^). I figure doing all 8 will probably take me around 12 hours, a bit more probably accounting for all the travel between them as well, if I don't rush anything. Anyways, that's just the 1st chapter of each character anyways, but seeing as chapter 2 apparently is consider level 20+ ... well
Not really a big JRPG fan but something about this intrigued me. I love he graphical style as well. Going to have to give it a try.
Hummm, there is a salty smell all around
https://twitter.com/jasonschreier/status/1015258576623996929
@wolfnet i bought a switch back in September just to play the first demo. Didnt buy a game till a week or two after lol
@roboshort Sincerely that's my own opinion. Of course at the same time I'm natively a french speaker(Quebec) so stuff that might be more annoying to an native english speaker's eye or ear might not be that bothersome to me.
This said I'm noticing Europe seem to have reacted favorably to Octopath(even moreso than Japan itself, apparently!) so considering that only England really is a native English speaking country of Europe, that might explain it further.
I'll admit I -am- curious how the game was received in America however. I see a lot of Dragon Quest criticism r even "our favorite franchise is doomed because we're too small of a niche!" chiefly seeming to come from the USA whereas a LOT of the positive receptions and even most frequent articles I've seen of even unannounced projects like Dragon Quest Builders 2 has primarily been from Europeans(France french, in particular) websites rather than American ones who were sometimes even trailling behind the non-English language speaking ones.
Admitedly, that might explains why Dragon Quest is getting localized in so many different languages rather than just English, to be honest. It does makes me wonder if the "jRPG market" might be bigger in Europe than here.
@Ralek85 lol, you and your hdr. . Can't say for myself but i did read that the hdr in automata is fake hdr and actually makes some things worse since the assets weren't designed with it in mind and it is just a generic range shift. Can't say, myself, but i just saw that article somewhere in the past few days. Fwiw though the game looks waaaay better on x1x even 1080 sdr. It's not a great looking game on any platform, and there are no bold specific changes, but there are many many subtle things that add up. On ps4 pro something just felt off about the games appearance that bugged me. A flatness to it. Catwalks that were to be rusty look bold pink instead. Contrast issues burying things in shadows. On paper and even in df comparison pro and x look similar but in motion the game just feels like "so this is what it's supposed to feel like". Subtle but it doesn't bug me anymore like something is missing. I think maybe lighting is done properly and maybe it's cut back on ps. All that said the game is just poorly optimised. It isn't that visually impressive to have that much trouble running on a pro. I hear even the pc version runs pretty crummy for a given hardware spec. Surprising from Platinum.
I never played the first. I checked ms store and they don't have it digitally, so I'll have to hunt down a disc someday.
I definitely like me. I was waiting years for Andromeda... Shame it turned out as it did. Still i think the game becoming less rpg and more story shooter really hurt the trilogy. Clearly ea pushing what ea pushes (if it's not sports it's a shooter, of it's neither, it's mobile)
Hmm i spent longer than 3 hours each in the first demo on the 2 characters. I didn't die much, either. Though battles in such strategic games take me a long time, and that was a high difficulty so every decision mattered. If as you say difficulty has been dialed back so every move against a trash mob isn't like an fe boss battle maybe it goes faster.
@Cobalt schreier...lol. the guy who hate Xenoblade 2 because it was too much like all other Xenoblade games which he also hates? Personal bias really doesn't belong in a review. If your hate the game concept before the review, have someone review it who doesn't.
@NEStalgia
I dunno that guy but I have some echos from 2 different people who already play the game since some days and they both say that they enjoy the game but it's far from perfect... So, wait and see...
Whatever it is, I'm still pumped for Octo !!!
@NEStalgia I dunno about the color range, as I really have no technical means to verify that either way and the game has an extremely drained look to it anyways, but there is absolutely no doubt that the game on Xbox One X(S) pumps out a LOT more brightness than it does on PS4 (where it is confined to SDR range), while maintaining black levels.
In other words, contrast level is increased by several multitudes. This is evident whenever you can see the sun for instance, or have some of the robots around with their 'LED' eyes or when you have any kind of special effect in combat going on. Basically it always evident, in some moments more so than others, but that's just the way HDR works.
But yeah, seeing as the game's color scheme is this muted I did not expect the increased color depth to have any dramatic effect anyways. It's kinda like watching Batman Begins for instance, where the gains are really negligible outside of the overall bump in brightness/contrast, which is also not that pronounced due to the overall dim look of the movie. Now, if you look at TDK the difference between the Bluray and the UHD-Ray is dramatic to say the least, and the same goes for Rises, though I feel it's even more pronounced there - although I did not watch the whole thing yet, as Risesis not nearly as good as TDK ... obviously.
Anyways, I was surprised that Automata got HDR support at all, as there is still none on PS4 and evne PC and the game is - as you mention - not exactly a cutting edge technical master piece in many regards. It cannot even push consistent 60fps on the Pro at 1080p! I actually figured HDR support was a mistake initially, but then the offical Xbox list marked it as HDR enabled and ... well, yeah, it has support, it works, and yes, it is absolutely possible that the game has nothing to offer beyond it's 8-bit range.
Still, having a that much of an increase in contrast ... well, I'd be hard pressed to think of any kind of visual content, that will not a look more alive and dimensional that way. I think no game that got patched for HDR can ever match a game that was conceived with HDR in mind, but I already talked about the absolutely insane presentation God of War can role out on an HDR capable screen - at length, too. That **** needs to be seen to be believed. Well, I mean, you just mentioned yourself about how underwhelming contrast can make the game - or any content really - make look flat and unappealing. That's really the major point about HDR for me. Things look alive, they pop of the screen ... makes alot of difference, believe it or not.
So yeah, "me and my HDR" indeed. Best thing to happen to TV since color standarts were developed in the 1950s and 60s. It's not like every piece of monochromic film making is "bad", but really - maybe some genres like film noir aside - why would you want monochromic film, if you could have color film. Even more so, a movie now can use monochrom sequences as stylistic choice and use colors to highlight specific elements within any shot. Worked pretty well in Sin City if you ask me.
Anyways, Nier does not exist as a digital version, you have to pick up a disc for Ps3 or Xbox 360. It's quite different from Automata and certainly lacks many refinements we're used to by now, but like I said, the music, voice acting and worldbuilding+narrative is really top notch. Draws you right in.
I dunno, like I said, I felt more at home with the later ME games (haven't played Andromeda yet, but it's on my list as it has received HDR support as well ^^), as they played alot smoother. It's really tough to play a 3rd-person shooter like ME1, once you've played something like Gears or hell, Vanquish. It feels clunky and forced as ****, as if the actual "shooting" was an afterthough that only occured late in the development, not to mention cover, movement and movement between cover
As for Octopath ... what can I say, I absolutey loved taht sense that all the battles demanded for me to be awake. No FF13-esque-just-press-autobattle-to-end-fight ...
@Ralek85 tbh i think there's just something broken in how the game handles contrast and lighting on ps4 entirely. Sdr only the contrast is much smoother and more natural on the x version with crushed shadows everywhere and stark light dark divisions on ps, even in df comparison video. It's not a hardware thing, no other game really suffers like that. I think there game just broke the settings on ps, never patched it, and fixed it on x and pc.
Me1 was a mixed bag. Best of the series in terms of story by far. The only one to be an rpg properly. But combat was awkward. The other two were another but turned too much into Battlefield: Earth
Yeah, a strategic battle system is great, and i love smt, but it was a little obtuse, like bd. Trash mine shouldn't feel like boss battles. Ffxiii.... That thing was just a bad game through and through. Battle, story, making sense, pacing, exploring. I've still got to try xv though. Ix is still the best imo. Vii is good but overrated. Nobody remembers viii . If octopath can streamline from the first demo and not become bd, it's a win!
I'm not sure if I'll buy it day one but definitely will eventually. I have so many games to play at the moment so I can wait to experience this when I really have time to sink in.
@NEStalgia That's quite possible. I actually didn't not spend that much time in PS4 version tbh and even that was a while back. Recently, I just booted it up for a quick comparison (too bad multi-view on LG does not work with HDR content) and that turned in the results I described. I would have to switch HDR off and then run another comparison again, alas I kinda delete Nier Automata on PS4 right after that short test run, so I can't do any further comparison right away Considering how much issues the game has on PS4 but even more so apparently on PC and how Platinum Games did little to nothing to address those issues in all those months since release, it is certainly possible that they were busy with the Xbox port and ... well, everyone else was just a beta tester of sorts, left with a partially broken product =( Can't say that I appreciate that kind of approach, but it is what it is and it is a small wonder the game exists at all. To be fair though, the way the PS4 version looked and the way you describe it, too, is really close to the original game, which also had this somewhat flat, overheated washed out look ... I remember how that turned off the game more than once even back then. It's just like ... is this really a bug or feature? What I mean is ... maybe it is supposed to look so ... desolate (for a lack of a better term)? It would fit with much of the worldbuilding and atmosphere, but it does not really explain the issues with contrast and black crushing either. Also, as unconventional Yoko Taro is in handling all kinds of things, from tutorials to player death to game endings and the role of savaegames, I don't see him intentionally 'breaking' the visuals that way.
I'm curious, why do you feel ME1 was the only proper RPG out of the three? I mean, story wise ... sure, I could see that, but as far as roleplaying goes, aka choices and character progression, I am not sure how 2 or 3 felt really short that much - if at all tbh. Sure, the combat shifted, but like I said, considering how the first one played like a utterly mediocre 3rd-person shooter, I consider the changes they made to smooth things rather beneficial.
I do think the boss battle in the first Octopath demo was a step up from the trash mobs. I mean, I did not make it at first attempt and I had to put some thought into timing my breaks and attacks right by managing the BP right. It took longer, it required more healing and it certainly had that one-mistake-and-I'd-have-to-start-over-again quality.The trash mobs went down much quicker, but I liked that they still did not just went down by spamming 'attack' for 2-3 rounds. I rather have fewer battles (esp. random encounters) and in exchange tougher and thus meaningful ones, than just grinding hapless enemies for an extended period of time. Speaking of FE, that is something I really loved about the series in the past. There was basically no option to grind, so it was on the one hand killing an enemy was a tactical move, in terms of the mission at hand, but it was also a strategic one, in terms of who gets how much xp at what pace, and on the other hand, if there was an opportunity to create additional XP, you had to work for it and invest ressources. So for instance, you had bosses that couldn't move, so you could just have someone, who wouldn't get one-hitted, stand in their range, take damage and get some XP for healing them. That would cost you healing staffs though and you could only do it for as long as you had the ressources, in this case staves, available. Also, you'd have to take the risk of eating a critical hit and you'd have to clean the map beforehand. So there as still no unlimited XP available, but there were ways to exchange money/items for XP:
I enjoyed that alot, as it meant the game could have a very finely tweaked difficulty curve, as most if not all players would have to work within the same margin of experience. It's something I also really liked back in day with BlueByte'S Incubation (still one of the best turn-based tactics games around, esp. the first half of the game and the addon). You had very limited ressources, and you need to make shor-term tactical decision that fed into long-term strategic ones and anything beyond that, you had to work for. So the game had plenty of enemy spawns, you could have grinded, but alas, you did have unlimited ammo, quite to the contrary, and your weapons overheated. So you better be sure that you had enough ammo and heat-room, so to speak, left to get to the exit after you went on a small grinding excursion and even then you had to setup your team in a way, that the unit you wanted to level up was the one doing the killing.
That's something few jRPGs do unforunately. The XP is just shared around and there is no thought required in terms of how to time attacks and who gets the kill for the xp reward. It's a layer that has, as I said, tactical as well as strategic implications and it's most of the time sadly absent.
FE changed alot esp. since Awakening, which was quality-wise an amazing game, but the inclusion of the DLC threw alot of things entirely out of whack i nthat regard. It became less about the careful management of preciously rare ressources (incl. xp) and more about min-maxing and breeding.
As for FF, I can't really speak to that, I played a few on the DS, I tried a few like VI and VII, I finished 13, got pretty far in 12 (which is a good game all in all, but it's gambit system made 13 look like a challenging game by comparsion, as there were sections in 12 where I could just walk out of the room for 15 minutes and have the characters do the leveling by themselves Oo) and that is about it. I was always more into SMT/Persona/Digital Devil Saga, but also stuff like FE, Baten Kaitos, Shadow Hearts (really an underappreciated series) or even the likes of Lost Odyssey or Resonance of Fate (had it issues, but I absolutely loved it for sure! another underappreciated gem of that generation). FF just felt ... I'd say cheesy to me and self-important for no obvious reason. 13 took that whole schtick to the absurd for sure, with so many alien terms and such a convoluted world and plot that even after the credits rolled I was not entirely sure what the whole mess had been about and what a Fal'Cie (was it spelled that way? Dunno) was. All of it sounded kinda cool and looked kinda flashy, but I could absolutey not relate to anything going on. It seemed like a caricature of what many people dislike about "those jRPGs".
@Ludovsky I think one of the reasons people might not like the name is because it sounds similar to octopus... I think that is intentional though because if you try to pronounce octopus in Japanese it sounds the same as Octopath.
If I had to guess, I think the title will actually do best in NA, which is probably where the most nostalgia is for a title like Octopath. But you could be right. There is more of an interest in Japan in France, right?
Other than a few titles JRPGs just aren't that popular in Japan anymore. But I think part of the reason for that is probably cause many of them are too 'anime' which ends up making them kinda niche. I'm hoping Octopath is a hit in Japan.
@roboshort I think it might be solid. The devs are themselves from the very niche they're targeting(people in their 30s who recall the SNES era) and from what I see, from how they focused on recreating how they "felt" during that era rather than simply directly copying the era's pixel art technology and limitations and I'm not mentioning the music/etc, they seem to know a lot what they're doing.
I think it is, in many ways, the games a lot of jRPGs fans have been waiting for.
It very directly reference the old, but rather than sticking to it's visuals limitations it instead uses them as part of a more advanced unique art style.
Similarly, rather than trying to ape the style of other franchises' musics or try to appeal to a perception of what American sensibilities are... the head music composer went in a "What would Uematsu do?" and came to realizes the best thing he could do could be to stick to his own personal styles and influences(which he mentioned include the likes of classical music, Bach and even jazz, rather than other game composers).
And the gameplay do introduces fun tweaks with the way they handle weakpoint mechanics... but they are ones that don't feel out of place nor depend on contrived in-universe explanations for "this is why things work like that" and instead even very naturally flow in the pace of turn-based combat while adding fun twists and challenges(especially when facing foes with different weaknesses) that make the experience unique even when familiar.
It's a stark contrast from the focused on action RPG gameplay of the latest few years that forces you to play at the game's pace rather than playing RPGs at the pace you chose yourself. In ways, it echoes me of Dragon Quest in an indirect way even with mechanical difference because both game's turn-based nature are great at making experience the player can experience as his or her own pace rather than the game's.
Heck, for a long while Dragon Quest was my ideal background noise when working on artwork commissions because the music were pleasant to my ear without being overwhelming and I could always pick up the game for only 15-30 minutes when hitting an artblock to give myself something else to think about... which in turn allowed me to sometimes return to said picture and do more in the following hour of power-painting/drawing than I'd done the three hours before giving myself that small bout of dedicated(rather than background noise) gaming.
@Cobalt It's definitely not sad. If you only Mario + Rabbids and the rest of the ridiculously great library isn't "real" to you, I don't even know what to say. Have you even played them? They're not less real just because you didn't like them or didn't play them.
@Deltath
what games are you talking about ?
@Cobalt Xenoblade 2, Breath of the Wild, Splatoon 2, Super Mario Odyssey, ARMS, Hyrule Warriors, Mario Kart 8 Deluxe, Tropical Freeze, Kirby Star Allies, Mario Tennis Aces, Sushi Striker, Ys 8, Shining Resonance Refrain, Atelier Lydie and Soelle and literally hundreds more. Now, it doesn't really matter what your opinion is on the quality of any of them. Your claim was they weren't real. As in, they're fictional games that don't exist. And I'm pretty sure I can go to the store and buy any of those. Seem pretty real to me.
Xenoblade 2 OK but unpolished as hell
Splatoon 2 OK but Splatoon 1.5
Super Mario Odyssey Average
Kirby Star Allies Mediocre
Mario Tennis Aces Mediocre
ARMS Mediocre
Breath of the Wild WII U PORT
Hyrule Warriors WII U PORT
Mario Kart 8 Deluxe WII U PORT
Tropical Freeze WII U PORT
Sushi Striker 3DS Multiplat
Ys 8 Multiplat
Shining Resonance Multiplat
Atelier Lydie and Soelle Multiplat
When I talk about "REAL EXCLUSIVES" I talk about games like Octopath Traveler or Kingdom Battle...
Sure all those games are real in the sense of they exist duhhhh, I just hope you'll understand what I meant...
PEACE.
@NEStalgia HD-2D
My &@!!$ are HD-2D. Sorry, just seemed like the appropriate reply.
Reading the rest of the description all I imagine is an old beat up ugly rusty car that's the center of a beautiful sunset photo. No matter how beautiful the pic, it's still a pic of an old rusty ugly car.
@rjejr The overblown HDR!! My eyes!
You're the only one that thinks this game is ugly It's a beautiful 3D world as though the SNES developed a VR world inside It's not Shovel Knight
@NEStalgia OK maybe it's not ugly, but nobody is going to confuse it with NNK2, DQXI or XC2 either. It's a pretty 3DS game, and there's nothing wrong with that, but I'm not attracted to pretty 3DS games.
If it makes it any better, I played the Nier Automata demo and thought it was a brown horrible mess, but all I read are rave reviews for that. I have a very narrow range.
@rjejr LOL, well to be fair on PS4 (Pro) Nier Automata is a brown mess. Looks much better on X1X and takes way too much horsepower for the way it looks. Broken engine. But the game itself is amazing, and it doesn't look bad it just looks way worse than it should
It's a shmup meets action game meets RPG. If that's not bonkers enough, nothing is
@NEStalgia Nier Automata
I am more likely to play that before Octopath. In part b/c it will be $5 on a PSN sale while Ocotpath is still $60. Maybe even PS+ in a year or two. And I don't know if the whole game is a brown mess, but the demo put me off. Boss was cool, but back and forth in those nearly 2D walkways killed it for me. But I always figured someday when the price was right I'd play it.
@rjejr Nah, not PS+ now that it's enjoying a second life on XBox. But it's been $30 before so $10 eventually will happen.
It does open up a bit after the prologue. The color green is also introduced, so that's nice. It's an odd mix of shmup, action(DMC), RPG, and a little bit of SoulsBorne.
@NEStalgia "SoulsBorne"
Ah man, does that mean it gets stupid hard? You just talked me out of ever playing it.
@rjejr nah, it isn't about being difficult with slow combat like souls, just the interconnected level design and gargantuan difficult bosses like the one you already played is souls like in structure, not gameplay. in theory it gets easier since your get more abilities.
In the part you already played you may have missed some passageways that allow you to shortcut through them if you open them. A raised drawbridge your can lower from the back later in the level opens it as a shortcut for later passage from the entrance etc. The world actually does leave the rails and open up after that outside missions
@NEStalgia OK thanks, Nier is back on the list.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...