Some of you may remember Streets of Red: Devil’s Dare Deluxe, a permadeath beat ‘em up that was due to release on the Switch last month. The game was supposed to launch on 27th February, but that day came and went without a peep. Though no announcement was made relating to why this date was missed, those of you that were looking forward to release won’t have to wait long to give it a shot.
Streets of Red has received a page on the North American eShop, listing the game for a 29th March release at $8.99. Only time will tell if it actually meets this release date, but hopefully all will go smoothly this time around. It certainly sounds like a fascinating game, as death results in your entire save being wiped, and progression is primarily managed by the player learning how to better spend their limited resources to survive longer.
What do you think? Will you be picking this up? What’s your favorite beat ‘em up? Share your thoughts in the comments below
Comments 14
I'll be waiting for the Takeover for my beat em up fix, the visual style of this doesn't appeal at all and I don't think it really fits a genre that is traditionally big chunky sprites
Death will wipe out all my save progress?
What a stupid idea!
I’ll PASS
Not a fan of the art style either but if the game is good I'm willing to give it a try, maybe it'll grow on me then.
If the save file is wiped when you die, what's the point in even having one?
@carlos82 I remember seeing The Takeover ages ago but until now I wasn't aware of its name. I actually thought that was what Raging Justice become. I'm glad it isn't as now I have 2 great looking beat-em-ups to look forward to.
Chibi can work in beat em up well, but I don't think the colour palette is working the way they envisioned it to.
Nah.not for me this one
I'm curious enough to stick it on the wishlist and wait for a sale or a spending spree.
I really want this game..... aaaaaaand it's a rogue-like.... nevermind.....
The devs themselves issued a tweet about why sometime ago. Turns out the game was delayed because there was an issue with one of the boss characters looking too much like Rick from Rick & Morty. So the dev's have had to change it from Rick to something else - I wonder what that enemy will look like now... Anyway, apparently the game was supposed to drop in April at some point - so this new date is news to me. I guess if it doesn't come at the end of this month, we can expect the game to drop next month anyway. Not that I'm not happy about getting the game earlier.
Not sure about the permadeath system...but the game looks alright, the price is not that high and I need a game like this to play during my lunch hour at work!
Well, that logo artwork looks....unoriginal (and that's putting it kindly).
This "permadeath" system...? Sounds like a feature from most of the classic games from the 80's!
I'm chuckling at the negative responses to this game's feature. I think only the hardened 80's-90's gamers would only be able to handle this game, especially after playing NES Ninja Gaiden....
This game also feels like a mix of Castle Crashers, Streets of Rage, River City Ransom and TMNT IV rolled into one. Awesome!
Permadeath in a beat em up? I don't think I ever found any beat em up game where save progress was implemented since none of them had any. You just had to be good at it, though I suppose they meant the game will have no continues perhaps. I play Double Dragon 4 right now and that game alone had no game save progression so I don't expect this one too either.
When one thinks back to the old days of gaming, most of the games we view as classics would be highly repetitive today if they weren't so short and didn't have "permadeath" a.k.a. running out of lives and continues. I suppose viewed through that lens, adding a 'permadeath' system to a beat-em-up makes sense, but that means the gameplay, character variety and challenge need to be enough to make it worth playing over and over for the fun of it. I wouldn't dismiss it entirely due to the permadeath thing alone. Perhaps today's gamers are just spoiled and coddled by save systems... I'm an old guy though so I can appreciate it.
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