It's fair to say that the SupaBoy handheld is one of Hyperkin's most successful products; it initially hit the market in 2012 and has been revised once already in the form of the SupaBoy S. We're now on the third iteration of the same model, and we can imagine this fresh SKU will do the business just as well as its forerunners did – thanks partly to the fact that it finally uses the best SNES button colour scheme known to mankind: the Japanese / European one. Needless to say, those iconic multi-coloured buttons look fabulous.
The changes between this version and the earlier SupaBoy S aren't merely cosmetic, however. Hyperkin has fixed one of the biggest problems we had with the 'S' model – its 16:9 screen. While the 2012 original had a 4:3 aspect ratio LCD, Hyperkin used a widescreen version on the sequel, presumably because 4:3 panels were becoming hard to source. The shortcoming of this screen was obvious the moment you turned it on – games were stretched to fill the entire display. The same panel is used in the SupaBoy SFC, but now you can toggle between 16:9 and 4:3 by holding down the brightness button for a few seconds. Pleasingly, the console remembers the aspect ratio you selected even when you turn it off. Sure, those black borders either side are annoying, but we can live with them.
Unfortunately, the actual quality of the screen remains identical. It's slightly fuzzy and colours appear a little washed out; compared to the displays on the 3DS, PS Vita or even your typical Android or iOS smartphone, the SupaBoy SFC is noticeably inferior. Viewing angles are also poor, with the image inverting with even the slightest tilt of the device. It's also worth noting that, as was the case with earlier models, production quality leaves something to be desired; our unit had a human hair sealed inside the plastic panel covering the screen (you can just about make it out in this image, top left of the screen), presumably a stow-away left in place during assembly.
In terms of ergonomics, the SupaBoy SFC hasn't changed since the last model (which, in turn, was largely the same as the one before it). It's pretty bulky so don't expect to fit it in your pocket; think of this more as a backpack companion and you'll be fine. The D-Pad and buttons are both excellent, and the shoulder buttons are easy enough to reach during gameplay. It's not too heavy, but your arms might tire after a few hours of use – speaking of which, the replaceable rechargeable battery is rated for around 10 hours of use, although this depends on how high you have the volume and which of the four brightness settings you use.
On the front there are two SNES controller ports, into which you can plug your original pads for some two-player gaming on the go. Interestingly, this feature (which has been present since the first model) apes the core hook of the Switch; you can rest the SupaBoy SFC on any available flat surface and play with a friend. However, a better use of this mechanic is hooking up the console to your television using the supplied AV cables. The drawback here is that Hyperkin has once again opted for a composite connection, so image quality is predictably poor – especially when compared to what we've come to expect from systems like the SNES Classic Edition, Supa Retron HD and Analogue Super Nt, all of which output a much sharper HD signal via HDMI. It would have been nice to see Hyperkin include this kind of connection on the SupaBoy SFC, given that it's being sold as a revised version of an existing product. Maybe next time.
A 3.5mm headphone socket is included, as is a region switch which means the system is theoretically capable of playing every SNES and Super Famicom game. Powered by an old-school "system on a chip" approach, the SupaBoy SFC doesn't use FPGA technology like the Analogue Super Nt, so it's not quite as faithful when it comes to performance. Having said that, we tested many games on the console and couldn't spot any glaring problems; the audio on some titles was ever so slightly off but it otherwise seemed accurate enough – although we imagine under closer scrutiny a few more cracks might appear. It's also worth noting that games with specialised chips inside – such as Super FX – run perfectly, as do Game Boy games played using the Super Game Boy peripheral.
The only other real addition to this new model is the introduction of what Hyperkin is grandly calling "Pin Perfect" technology, which boasts "state of the art" cartridge slot pins. This might sound like marketing speak – and, to be honest, it is – but one of the other problems we noticed with the SupaBoy S (especially when using flash cartridges, like the SD2SNES) was that slight movements or knocks could result in cartridge getting jolted and the game crashing, forcing a complete restart and potentially costing you hours of progress. The tighter, higher quality pins on the SupaBoy SFC seem to almost eradicate this problem, although we've still be able to make a game crash by violently shaking the console (something you'd argubly avoid doing in normal use).
Just like the SupaBoy S, the SupaBoy SFC is an evolution rather than a complete overhaul. Hyperkin has mercifully fixed the aspect ratio issue, but hasn't addressed other problems – such as poor production control and the use of a composite connection for AV out, something which, in 2018, seems positively ancient. We imagine that the company will continue to iterate and revise this product and fix these complaints while adding in new functions and features, but for the time being this is an excellent means of enjoying the SNES library on the move, despite its many teething troubles. It's also the closest thing we have to a portable SNES with multiplayer support, at least until Nintendo decides to bring its Virtual Console service to the Switch.
The Hyperkin SupaBoy SFC is available now from Funstock.
Comments 37
Glad to see that screen ratio sorted.
Looks promising.
Very cool.. Will keep an eye out for sure
This is cool as a concept but I reckon someone could make it such that the cartridge would sit flush with the top of the system and also so it wouldn't be much bigger or thicker than a cartridge too. Now a SNES portable at that kind of size I'd be much more excited about. Something like these systems in terms of how the cartridge fits but much smaller and thinner overall:
https://technabob.com/blog/2008/11/10/super-nintendo-portable-casemod/
http://viralgamesnews.com/portable-custom-snes-console.html
Note: I'm not saying it would be easy or dirt-cheap, just that it would be possible--and that's when I'd become interested
This is a gadget I must have!!! However, the hair inside the screen is truly maddening. Can they get their QC working right?
That being said, I will buy one but if there’s any quality or condition short coming in my model, it’s being returned.
Would an ever drive work on this I have SNES carts but don’t fancy taking with me everywhere
looks like another piece plastic junk with a garbage screen. lets face it biggest thing apart from the button is the screen. If i can play cough cough snes games on my tablet,phone with a great screen why would I waste money on this junk. Probably the games play better on them as well.
Thicc👌
Using the Super Game Boy with this seems pointless unless you have absolutely No other way to play GB games.
Cool product!
@Anti-Matter emulators are themselves not illegal and you might legally own the game. Also this isnt licensed by nintendo and is basically an emulator itself.
Man, I wish Nintendo made more of the N3DS' SNES emulator, its so great playing the games on the go.
Tempted by this too but think I'll wait for the next iteration.
@Gs69 Yep, it works with Everdrives.
I saw the American version of one these years ago. I can admit that I was a bit tempted, and I really do see the appeal for people that already have an SNES game collection. But I already have a portable way to play some SNES classics on either a 3ds or a GBA micro. I actually keep the two systems stored together along with games, and they still take up way less space than this bulky thing does by itself without games. All this article does for me is remind me how much I want virtual console on my Switch.
I can personally see they have added in a feature to this model that allows users to switch the screen's aspect ratio from 16:9 to 4:3 but not to 8:7 and vice versa and the reason why I personally am upset about that is that SNES's internal aspect ratio is 8:7 just like the PC Engine/TurboGrafx-16, Sega Master System, Sega Game Gear, and NES so I personally hope that the next version of this handheld does give users the ability the switch aspect ratio of the handheld's from 16:9 to not only 4:3 but also to 8:7.
I’ve never understood the issue with black borders. If the content is 4:3, it should be played in 4:3. Never understood people wanting everyone to look obese in their games or films. Philistines I tell you!
I swear you guys are expecting too much from the SupaBoy. You expect HDMI on a device that is under $100 when the one of consoles you mention is well over $100, one uses emulation, and all of them are home consoles that don't come with a screen or battery. For what it is, it's perfectly fine.
@Damo thanks for reply might consider getting one although it looks kinda messy with the carts sticking out of the top
I have the SupaBoy S. It's trash. Not just the aspect ratio either. It's cheap, bulky, washed out, and ugly. A huge disappointment. I wouldn't buy this one even with the fixed ratio.
Considering the Super NT exists and is now capable of dumping your carts, now you can dump your own legal roms, and play them on the go with your favorite mobile gaming handheld, like the GPD XD.
Heck, that alone is probably more legal than Hyperkin's checkered history of violating GPLs and selling people's hard coding work in emulators.
I honestly don't need these devices anymore. The SWITCH is going to be my portable SNES once virtual console launches.
Can we just call these things junk now? They're not great.
@Mr_Horizon Well let's see here:
Virtual Console has no launch date, Virtual Console has no SNES game list, You will be drip fed a small number of SNES titles over the course of a few years.
Don't hold your breath.
Edit: How do you make bullet points on this site?
@Mr_Horizon
But, with SupaBoy SFC, I can play SPECIFIC SNES / Super Famicom games that will never been released as SNES VC on the go. I can play Sailor Moon Super Famicom, Tiny Toon Wacky Sport Challenge SNES, etc.
I'm glad they finally addressed the aspect ratio issue, which was a really dumb issue to have on a retro device, but I still have the horrible quality picture on these. They obviously use a composite connection to the built in display making the picture fuzzy and blurry.
It is a neat bit of tech, but still looks really bulky. Maybe it is just the close up pictures used here, but the thing looks like it would feel more bulky and clunky than even the Wii U game-pad. Partly that cannot be helped with a device that plays SNES cartridges, but perhaps that just lead credence to the idea that the games shouldn't be treated as portable in this manner.
Just my opinions.
that's a portable in the way a tool box is portable
@MH4 Well, yeah if you only play it in portable mode, but don't forget you can also hook it up to a TV. It's still a rather awkward method, but it's a useful feature if you don't have any other SNES compatible systems with which to use the Super Game Boy.
Alllmost there Hyperkin. HD support and hopefully some way to make the screen quality a little better and I think there's little to stop me from grabbing one.
I am just gonna stick with my New 3DS and it's SNES virtual console. I might not have everything but I have enough to not complain.
So bad looking its good.
@Gs69 yes the Everdrive and other ROM carts work on the SupaBoy S and SFC.
I know I don't need it, but I also know I want it.
I already have a gronwing Switch backlog and a huge Steam backlog, and three is the magic number...
Bit of advice to anyone looking to buy a SupaBoy SFC. The first batch of SupaBoy SFC unit seemed to have a issues with QC. I had two units from Amazon.com both of which had different faults. Amazon then stopped selling their stock because of it.
I then orderd with ShopTo as soon as they opened up pre-orders. Received that one a couple of weeks back and it works fine. Infact I had my unit in use at the weekend at a local Nintendo Players event running my Sufami Turbo.
@Jawessome Yep, my thoughts exactly. Oh, if they could make it ever so slightly less bulky too!
@BulbasaurusRex Only in portable mode... Hook it up to a TV...
My gosh, the GameBoy is the new (original?) Switch. 😂
this thing is fugly
Hey reviewer — You said chipped games work, but how well? The 2nd version of the device (pre-S) some FX1 games like Star Fox and Stunt Race would reset after 5min, yet others worked. FX2 Yoshi was a graphical mess and unplayable, yet DOOM worked. SF Alpha 2 didn't run at all. SA1 games would rarely boot(security), but if you tricked it using a normal game, hold reset, swap the game with SA1, then depress reset they'd run. it was just straight up irregular and weird.
That along with a broken internal setup to the DPad I had to mod myself to work right helped me lose interest and sell it. I'd love to buy another but i'll need to know if it really is that better off, and go find a tear down around the DPad internals.
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