Sequels, everyone has an opinion on them. A bit like talk around 'soft launches' and 'lazy ports', sometimes the wider consensus that follows games or systems isn't always accurate or fair. Yet that's the beauty of the internet, and sometimes its biggest flaw - the agenda isn't entirely set by public relations and marketing any more. They have a role to try and influence the public, sure, but in online communities an oft-repeated idea starts to become an established 'fact', and no amount of celebrity endorsements or cheesy adverts can fully reverse the trend.
Nintendo, then, may be a little anxious about Splatoon 2. Not worried to a severe degree, to be clear - the franchise was a success on Wii U, especially so in Japan where music concerts and merchandise have helped propel the IP into broader popular culture. It was a bright-spot for Wii U in 2015 and also drew critical acclaim - not only did Nintendo get a new series out of its breakout hit, but the development team behind it no doubt gained a lot of experience. As it stands Nintendo will be confident that when the sequel arrives in the Summer it will be a commercial hit for Switch.
Yet when it comes to the vocal online community - which naturally influences specific demographics and fans - there's a lot of current debate over whether Splatoon 2 'feels like a sequel'. We'd suggest, above all, that it's far too soon to actually make those kinds of decisions, considering all we've had is a few short trailers and a small taste in the Global Testfire. We don't know the full line-up of online modes, stages or weapons, and the single player campaign remains largely mysterious. That doesn't stop some from declaring it an 'expansion' though, while the debate swings back and forth. There's a consistent trend in online communities of gamers to debate the newness and imagination of a game - well, sometimes, it's not always consistent.
To stick with Nintendo, initially, this certainly isn't new. Super Mario Galaxy 2 battled with a similar debate that still resurfaces when fans discuss which of the two Galaxy games is 'better'. Nintendo, to be fair, essentially blew its own toes off when it said that it started as Super Mario Galaxy 1.5, an honest admission that actually raises an interesting point. Aren't the majority of sequels version 1.5 of something? Galaxy 2 introduced Yoshi, new special abilities and items, and over 100 new stages - surely that was enough for a sequel? How much does the formula need to be ripped up for a sequel, and does a '1.5' beginning have to be a bad thing?
In the case of Galaxy 2 we'd suggest it made sense - take a popular game and deliver more of a good thing but with new content. The basic formula was almost unchanged, but the actual levels and what we played was new. That's the kind of sequel that seems most likely with Splatoon 2, as the formula can only be changed so much and still be Splatoon. If Nintendo has one area where it can in theory be more creative it's the single player campaign, but it's not unreasonable to expect the core mechanics to stay in place.
The expansion / remix / sequel debate rages across all platforms, of course. Sometimes in annual sports games the challenge is to actually figure out what is new, as they often iterate and tweak rather than start over each year. Likewise with a whole range of established IPs in the multi-platform space, at times the differences can be subtle or based solely on new campaigns using established mechanics. One infamous example came from Ubisoft when it basically lifted a world map from Far Cry 4 into Far Cry Primal, reskinning it and then bolting in the new missions and content. Call of Duty was mocked for making so few changes to the core gameplay for a few years, and then plenty complained when boosted jumps and outer space came into matters.
There are varying degrees of iteration, of course. The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask used basically the same engine and core assets, yet the worlds and experiences were very different. That's a good example to remember with Splatoon 2 - we need to see whether the development team does some interesting things with the single player, as that could be an area with a different tone and focus to the short campaign of the original. As for the multiplayer, it's not hugely surprising that the basic gameplay is the same, but it'll live and die by its weapon loadouts, maps and modes.
Part of the issue around whether Splatoon 2 is a sequel comes from, we suspect, the visuals. At the same time that Splatoon 2 was unveiled to the world we also saw Mario Kart 8 Deluxe, which includes all the goodies of the Wii U original, an actual Battle Mode (not the phoned-in effort we had before) and what seems to be slightly slicker graphics. In fact, the visual jump of Splatoon 2 compared to the first is similar to that MK8 upgrade - it looks the same in our minds' eye, but is actually a bit sharper and better looking. Yet the lack of a huge leap draws that comparison to MK8 Deluxe, attitudes form and the 'not really a sequel' argument gains ground.
The difference, of course, is that Splatoon 2 isn't (as far as we know so far) the same game in terms of content. MK8 Deluxe retreads content we had before and adds a little on top, whereas Splatoon 2 should in theory - like Super Mario Galaxy 2 as the aforementioned example - be primarily new content. A different solo experience, new maps and weapons, perhaps adjusted modes with one or two additions. In the shooter template that's a sequel, though in recent times reboots in 'triple-A' IPs like Battlefield have perhaps adjusted expectations that some have on this score. Yet we should be careful about comparing the Splatoon IP to more established annual franchises - the Summer release will only be the second entry in the series, and it'll have been a little over two years since the original by the time it comes out.
It would be remiss of us, having pointed out how young the Splatoon series is and that two year gap, if we didn't point out some of the hypocrisy at play in some reporting that questions the game's merits as a sequel. Not only is that premature, but in the games industry retreads and iterations that are pitched as sequels are often heartily praised without that same level of cynicism. Cookie cutter sequels are everywhere, though not all get the same snark that's befallen Splatoon 2 in some corners; make of that what you will.
All told, though, there are merits and debates worth having about sequels and new franchise entries. Nintendo doesn't typically go for the 'new game every year' model with all of its IPs, but it's not wrong to challenge the company when it does get lazy - we're looking at you, Mario Tennis: Ultra Smash. One of the many reasons Nintendo often delivers high quality experiences is because the core fanbase is so demanding - we're often treated to wonderful games, so the sting is greater when disappointments arrive. When sequels come, then, it's fair to assess whether they've been a worthwhile venture for Nintendo - we'd sure love to see whether Metroid Prime IV would be worthwhile...
As for Splatoon 2, some will question its merits in terms of that number at the end. It's too soon to truly decide, though - as we learn more about the game we'll see what the development team has in store for us. We certainly hope it'll be a wonderful follow-up to 2015's breakout hit, rather than a victim of sequelitis.
Comments 69
Yet, we get obvious rehashed, recycled content with no love in Mario games.
Case in point.
Maybe I'll give this a closer read eventually, but my initial reaction is that this is one of the most pointless "arguments" discussed.
Everyone's begging for gameplay changes in order for it to be a "proper" sequel, but if Nintendo did make changes to the gameplay, they would all be whining that the gameplay is too different or they didn't like some of the changes. Nintendo really can't win here. I'd say keeping the core gameplay largely the same was the safer move. Besides, if it ain't broke, don't fix it. No need to shoehorn in any changes that won't actually impact the gameplay in a positive way.
I'm not saying it 100% won't just turn out to be Splatoon 1.5, but I think people are judging it a bit too harshly, especially when all we've seen is 2 maps, 4 weapons, and a look at how the gameplay and mechanics work.
We live in an age where the value of a sequel isn't the content, but how it looks.
I think I'm in hell.
I main changes I want are a new expanded single player and new ranked battle modes. I don't want a lot of it to change, I just want it to evolve so I'm happy with what they're doing.
We've barely seen any of the game, as far as I'm concerned. Let's wait and see before calling this a (self-coined) "expansion packed sequel".
I use to take a rather large class that revolved around questions like this. The discussions can be thought provoking but rarely ended in anything beyond discussion. In this case, I feel like it will be similar to several of the examples in my class.
Edit: Just to clarify, my comment is made regarding the topic of whether or not it is a sequel.
Sequels are very tricky things to get right in any medium. People expect to build on the first but still give them the same feeling of the first. It is easier with strong story led or RPG games to leverage sequels. New settings, story, characters and gameplay tweaks can give the player a feeling of a new experience, even if it utilises the same engine and assets as the previous game.
A game like Splatoon is harder to do. Personally, I suspect this will be a minor upgrade and that a third iteration would see more sweeping changes.
I only skimmed through the article so I apologize if I'm repeating stuff here, but I never really understand the point in bashing sequels or successors for not changing things up enough. Don't get me wrong, we can't have a game that's purely just recycled assets with almost no new content. But the reason why we liked the game in the first place was because of how it played and what it included. If I want change, I'll play a completely different game franchise. What I look for in a sequel is the same great gameplay with some new features and enhancements. While I'm not saying this game is perfect (I'd like some more map variety), it looks like enough of what I want in a Splatoon sequal to get hyped for it.
Who cares if it's a glorified expansion pack? It's Splatoon on the go, and it isn't some downscaled 3DS-style "reimagining" of the concept as a side-scroller either.
23 years ago, Doom II was released, and that was just a glorified level pack with one new weapon, a few new monsters and even had less levels overall than the previous game (when factoring Ultimate Doom)! As much as I absolutely love the game, it was a pretty lazy sequel, all things considered. Was it a lesser game for it? Hell no. I had a blast with it, and still do after all these years.
Final Doom, released a year or two later, was basically two Doom II level packs, made by a third party/fans, and demanded full price (one level even had an oversight that made the game impossible to complete!). Now that's a lazy sequel.
This is a true sequel
1. New maps
2. Nintendo confirmed a new single campaign
3. New weapons
4. What the heck do people what from sequel? It's not smart to completely change the gameplay of a shooter; especially considering this is only the SECOND game.
Look at the changes cod made & the sh&t storm it gets.
I don't mind "more of the same" if that means that we get a larger library of great games. Hell, I would prefer a glorified "expansion pack" at full price over DLC any day of the week. I prefer to have all data on the cartridge/disc and playable in its entirety on any other system.
It's okay for multiplat shooters like COD and Battlefield to appear annually with the same formula, re-skinned playable characters and a different, tacked on four hour campaign.
My take: there's absolutely nothing wrong with iterative sequels, but their impact diminishes with each new entry. Splatoon is still a very young IP, a by-the-numbers sequel is exactly what it needs to cement its popularity among the Nintendo audience, and hopefully with one that's larger than the one on Wii U.
Keeping things even simpler: it has "2" in the title. It's undoubtedly a sequel.
@ThePoochyKid This as well.
If a developer decides to name their next game in a series a sequel - it's a sequel. Consumers do not get to decide that since they aren't the ones making it. They can dislike/hate it, but that doesn't make it any less of a sequel. Developers will have their reasons for doing so, even if we may or may not always agree with them.
I can't believe we're even on this topic. It's kinda stupid.
Well - to be honest - it must be a complete sequel because now you can't buy it on disc and you CAN buy it on Cartridge!
I think Nintendo could have changed the gameplay a bit more. For example, the rolling mechanic could have been a new gameplay feature for all weapons, not just the Splat Dualies. In fact, I thought it was when I saw the original trailer for the game.
Nevertheless, Spla2n is undoubtedly a sequel, no question about it.
As far as content is concerned, they promised in January that we're receiving a considerable chunk of weapons, stages, clothes, game lore, and added functionality over the original. We got ourselves a sequel! The game is already delivering more on this sequel than the iterative shooters like CoD and previous BFs.
As far as graphics go, for those not too caught up in the resolution discussion, I noticed the lighting is a lot less harsh. There are softer edges on hard shadows cast on the floor, ink, and other objects and they're higher resolution. The inklings have a softer lighting to them, even the self-shadows are less edgy. The ink, too, has some changes. The first game the ink looked too thick, like paint. And over the course of the battle, some of that ink texture looks like low-res displacement maps, not pretty. Here, the ink's consistency is thinned out to look more natural, no weird low-res bumpiness. You can still make out the ink trails of squids that swam through it or sub-weapons, just like the first game, but it's a bit more subtle. Graphics, it's not just resolution.
The timing is right for this. They needed to have the sequel out on the new system before Nintendo's 3rd Annual Splatoon Koshien starts up this fall (presumably), and which should essentially cement their initiative to push the game as an eSport. The new LAN capabilities definitely makes it easier. Hopefully they'll help bring the other pocket communities (UK, France, US, etc.) along for a more 'global' competition.
Whether you see it as a sequal or not... it's a new Splatoon game!! This fact alone is enough to make me sold because I love Splatoon! More splatoon = more times I can turn into a squid
@Nintendoer The Dualies needed something to 'get in', IMO, to offset their short range and low damage. Rolling helps out a lot. Versus Dualies, though, know that there is a split second stun on their movement at the end of the roll. They have to commit to attacking at that point. If you catch them on their second roll, you have an advantage because they're stuck.
I'm sure they'll put in other nuances with the other weapons by the time the game is done. Just like the Chargers being able to hold a charge in swim, and the rollers having access to both the vertical flick and the old jumping flick.
@masterLEON Of course, though they could have just made the Dualies have slightly higher range and damage in exchange for everyone having the roll. They still have the two barrels gimmick.
"It's ok when Nintendo does it"
De by side i even playing for 15 mins i couldnt tell you which Spaltoon is which. That alone to me means its not a true sequel and more of content switcheroo.
@KirbyTheVampire id settle for any graphical advances whatsoever. This gane looks EXACTLY like splatoon for wiiu
@Gregcaldwell1 they need to change at least 1% of the graphics. It looks xactly tge same
"Call of Duty was mocked for making so few changes to the core gameplay for a few years"
...By haters. Like or dislike CoD, a new release has always meant a new story campaign, new maps to play on, new game modes, new weapons, new mechanics, etc.
If Splatoon 2 offers a similar improvement, I see no reason it can't be called a sequel. If it's like Mario Kart 8, which has added a handful of new characters and a new game mode to what a package that is otherwise the same exact content in Mario Kart 8, it is a revised port.
@EternalDragonX So you're saying that it doesn't matter how much is added/changed in a sequel or how fun it is, it's only a proper sequel if it looks better?
Well, I don't really care about what it is and what it's not, but to me Spla2n (yup, that's how we all wanted it to be named but I can understand it might have confused people who don't know there was Splatoon 1 at all) is a "sequel" in the exact same way Sm4sh and MK8 are sequels in their respective franchises.
Not being story-driven experiences, new entries in these series have to keep the same basic formula while differentiating from the previous entries in content such as playable characters, arenas, tracks, etc. along with minor gameplay tweaks.
To me that's what makes it harder to refer to them as "sequels", the fact they aren't story-driven games with different maps, settings, enemies etc. (and by those I mean franchises like TLOZ, Assassin's Creed, Metroid, Dark Souls and the likes).
But yeah, we'll only see whether this game is a "real" sequel when it is released and we'll be able to compare it with the first game.
As others have said, if it ends up like MK8D (meaning the exact same content with a couple of bells & whistles), then people will have the right to call it an "expansion pack", a "rehash" or whatever.
It's a lose-lose situation for Nintendo.
Splatoon 2 is iterative sequel => "This game is just an expansion."
Example: People complaining that the Call of Duty games are too similar to previous entries.
Splatoon 2 is a very different sequel => "This game isn't Splatoon anymore."
Example: People complaining that the 343 Halo games strayed too far from the Bungie Halo games.
Nintendo mentioned new campaign/modes/maps/weapons which definetly means it's a sequel, at the end of the day it will sell well in Japan.
And Galaxy 2 was on the same console as SMG. It's silly to since Wii U owners to call the updated Splatoon #2. At least Nintendo did not try to call MK8 deluxe MK9...
They are upgraded ports of old software.
Not necessary a bad thing as nobody has a Wii u and many missed it the first time. But for me... I don't see any reason to jump on the switch yet.
The people who complained haven't played it and just looked at it coming to a conclusion it's not a sequel without playing the actual game.
@N4LIFE Yup. Anyone who says it looks like the same game, or that they can't tell the difference between one and two, haven't played Splatoon much (if at all).
I think a very important point is that this is an online shooter wich probably feels more at home when playing in the newest console. It'd be different if we got a sequel on the Wii U just 2 years after the first game.
And I'm sure Nintendo will be treating this IP nicely after all the success it's had.
Overall it felt really similar when playing (save me pulling up the dumb map), but that's not a bad thing. I just hope it launches with content similar to the end of Splatoon updates. It will feel like a step back, if we have to wait for them to roll out major content again.
For me it also felt like splatoon 1.5 so far. On the second testfire i noticed that the graphics got better. Still i really want that game because splatoon is still fresh enough for me.
The barrage of conclusive "not a sequel" posts are just the internet delivering a friendly reminder that people are often idiots. Vocal idiots.
You can't judge how different Splatoon 2 will be from Splatoon 1 simply because you've played a stripped down Turf War restricted to four weapons, three being staples from the original game. Unless you're an idiot. In which case, you can judge, but you're probably wrong.
We don't know what the vast majority of new weapons, maps, modes, online events, or single player will be like. We know the game will feature Turf War (obviously - this is the Splatoon's core mode), and we know it will feature the Splattershot, Charger, and Roller (obviously - these are Splatoon's most basic weapon types). So basically, we know the core of Splatoon 2 will be the same as the core of Splatoon 1 (again, obviously, otherwise it wouldn't be a sequel but a fundamentally different game). What we don't know - and what the Testfire hasn't much revealed - is how the final game expands on that core.
If this were the final product, it wouldn't be Splatoon Deluxe or Splatoon 1.5, it would be Splatoon 0.5, as we'd be missing the Sloshers, Gals, Aerosprays, Blasters, Brushes, Splatlings, and many, many other elements that made the original such a dynamic and interesting game.
The amount of stuff not available in the Testfire serves to demonstrate how stripped down the demo version we got will likely be when compared to the final product (which itself will probably be expanded long after release). Who knows how many of the aforementioned weapons will return? Who knows how many will be replaced? Who knows how many will be tweaked (subtly or significantly)? Who knows what weapons will be added on top of them? Who knows what new subs, specials, modes and maps are on the way? The answer is probably a relatively small bunch of people in Kyoto, and even they may not have fully made up their minds yet.
So whatever Splatoon 2 turns out to be, it's likely to be a lot more than the free demo we played for a few of hours last weekend, and it's on those (currently undisclosed) extra features that the sequel's uniqueness from its predecessor will be judged, not on whether the core has undergone some magical transformation.
Of course, there is a risk the game could suffer from mild 'sequel-itis' and end up feeling a bit too familiar. The new features might end up being underwhelming, or few and far between. The launch might be as anaemic as the first game, and feel like a step back rather than forwards, though will likely build itself up as time goes on. There are risks, certainly, and they're worth keeping an eye out for.
But fundamentally, we've only seen the very stripped-down core of the game, and anyone judging the full game's similarity to its predecessor on that alone, is an idiot.
New story campaign, assumed entirely different specials (the only one so far that we know is coming back is bomb rush I believe), far more customization options no doubt, new weapons and sub-weapons and weapon TYPES, new modes (we know Spectator Mode is in, and I bet ranked mode will see big changes/type additions), all new set of maps including new/re-adapted map elements (like the inklines, now in multiplayer), new gameplay mechanics added to some weapon types that changes how weapons are played (vertical roller flick, charge swim, dualies roll)... what about Splatoon 2 ISN'T sequel-like, exactly? The fact that it doesn't try to fix what isn't broken and add some silly all-encompassing gimmick to completely change gameplay? All the things that we know it'll have new already makes it worthy of being called a sequel, and we barely have an inkling (lol) of what they have in store for us! Silly.
This just in from Nintendo:
"Dear Nintendo Fans,
Thanks for all your feedback since the launch of the Global Testfire for Splatoon 2. Here at Nintendo, we take the concerns of our fan as the number one priority. Some of you told us that Splatoon 2 wasn't really a sequel because the Testfire wasn't different enough from the first game. We've taken these comments on board, and are happy to announce some changes in development to make Splatoon 2 a 'true' sequel. Take a peek at a screenshot from the new game:
As you can see, Splatoon 2 is now a racing game, and doesn't feature any shooting, swimming, turf coverage, or really any mechanics that defined the original game. We removed all these features to give Splatoon fans the 'true' sequel experience, because that's the experience the fans deserve.
We hope you look forward to the new, improved Splatoon 2, zooming into stores Summer 2017"
Can you believe that!? And who says writing comments on the forums doesn't change the world!?
As long as ot has a decent sized campaign I won't complain if it feels a little familiar.
@EternalDragonX They changed them, look at @masterLEON's comment.
Sonic changed their games too much and we still haven't stopped slamming them. Now they appear to be going back to some of their traditional gameplay ideas and things are definitely looking better. I've never even played Splatoon even though I have it and I don't have a Switch, but if the game was so loved the first time, I wouldn't change much the second time. Hell, they have barely changed Mariokart in four generations and are constantly giving track repaints and we stand in line to buy those. Keep doing your thing Nintendo.
To be fair, it plays a lot like the first.
And why fix what's not broken
I don't care either way. I love the first game, easily one of my favorite games ever(and i've been gaming since the 80s on the nes). I played the hell out of the original to point that I got a little burned out on it, so I greatly welcome new stages, new weapons, new ranked battle modes(!), new music, etc. To me this is enough to qualify as a sequel and well worth the 60 bucks. I mean, how is this different than any of the endless, tired a^% Call of Duty sequels they crank out every bloody November?
Remember, all we've seen so far is a couple of the new stages in turf war with a handful of weapons. So there's obviously much left to be revealed and also don't forget that they said that, just like the first game, there will be regular new content updates. Probably one a week like the original.. The original Splatoon tossed out more free DLC than any other game I know of.
Um, how is this any different than Mario Kart 8 from Mario Kart 7? It's the same Mario Kart as always, just new tracks (and no battle arenas! they even took away parts of the previous game!)
Or New Super Mario Bros Wii from DS? Same Mario platforming, with new levels.
It's Splatoon. With new maps, new weapons, new specials, new single player campaign, tweaked gameplay and mechanics (and presumably we'll see a couple new MP modes as well) and it's on a brand new system.
What did you expect?
@Rocossa
"It's ok when Nintendo does it"
It's ok when Nintendo does what, exactly... make sequels? Ya, it is ok.
Just like it's ok for every other developer known to man to make sequels. So ya, it better be ok for Nintendo too, unless people want to hold them to a completely separate standard as the rest of the industry. When Splatoon becomes annualized with roster updates, and people are ok with that, then ask that question.
Online needs to be retooled. My main gripe with Splatoon was the map rotation system. Let us pick the mode and map when we play with randoms, let us chat with strangers or at the very least our friends. It's not like Nintendo can't afford dedicated servers with us having to soon start paying for online.
Personally, I still don't see what makes it stand out as a sequel. But that's not a bad thing. Galaxy 2 could have been what New Super Luigi Bro's was to NSMB U: A very substantial piece of DLC. But it wasn't and it was still an amazing game because it took what the first game did and just... did more of it.
If that's what Splatoon 2 is, with just new maps and weapons, then that's great news. If they also manage to deepen the lore and single player, then that's just icing on the cake.
This game is going to have new maps, new weapons, and new ways to customize your character with the addition of pants and hairstyles. It's a sequel!
I wouldn't mind seeing a few old maps though, most likely the three stages we picked for the final Splatfest and maybe one developers favorite.
I wonder what, if any, new ranked modes this sequel will bring. I hope Rainmaker returns,love that mode. Splat Zones can return or not I don't really have a strong opinion either way. Tower Control can go spend eternity in brimstone and fire, seriously!
Pretty interesting observation on this site's community post-Switch: I'd venture to say that most everybody on this site that has a switch also has a Wii U. All I've seen since the launch is a whole bunch of defense mechanisms and damage control masking what is really a fear deep down that they basically purchased a Wii U 2. Well, I'm here to tell you that you did. Both in lack of power and in lack of 3rd party support. The only difference being that you can now take your Wii U 2 out of the house. Maybe that's enough for some of you but I already know multiple people in my own everyday interactions that are now returning or trying to otherwise sell their switches after beating Zelda.
@gatorboi352 Way to use anecdotal evidence. The vast majority of people are actually enjoying their Switch. I'm hardly seeing a massive wave of people returning their Switch, lol.
I'm also wondering how your post has anything whatsoever to do with Splatoon 2? I know every time someone accuses you of being a troll, you say you're just a long time Nintendo fan who doesn't want to see them continuing to make all these mistakes etc etc, but I honestly can't help but get troll vibes from someone who desperately shoehorns in the exact same negative comment on so many articles, no matter what the article is actually about. It's like you think you're on some holy crusade against the Switch, and desperately want to open people's eyes to the fact that they "wasted their money" or something. Can't people just enjoy their Switch?
Also, if someone is buying a Nintendo console for power or third party games, they should get their heads out of the SNES era. Third party support hasn't been great on Nintendo consoles for decades, and they stopped making powerful consoles after the Gamecube. The Switch is gonna do just fine, and I see no indication that it will have the same third party support as the Wii U. The third party support will be fine, there just won't be a ton of AAA stuff, which has been the case for, as I said, decades.
I played so much Splatoon on Wii U... I don't think I can handle more of it.
I don't care too much about Splattoon, but great sequels are not about change, they're about evolution. I remember reading about the problems Nintendo had a long time ago branding Zelda 2 as sequel, since it changed way too many things. So, you see, too many changes can be a problem too.
For instance, the original Super Mario Bros had two sequels on the NES, the first sequel was (known to us as) The Lost levels. It was fun, just a harder version of the same game, and thus, quite unimpressive but still, a good sequel. The other sequel was Super Mario Bros 3 which was an evolution. They added an overworld, more powers, villains with personality, and it became a great sequel, because it evolved the original concept.
For the little things that have been shown, Splattoon 2 seems to fall in with The Lodt levels, which is something they usually do with those COD games. It's more of a repackaging of familiar gameplay with new content. And that's not necessarily a bad thing, after all, this is a game focused on multiplayer and this type of game usually expand instead of evolve. But, maybe in Splattoon 3 we will get a giant leap, as Mario 3 did back in the day. Who knows.
From what we've seen (which is only a tiny part of the game) Splatoon 2 is exactly what I'd expect from a game labelled "2".
I guess companies are damned if they do and damned if they don't. Make it too different and you upset the fanbase and mess with a winning formula... Make it too similar and it lacks newness and innovation... I've been just as guilty of this myself; I thought some recent Mario games were a bit samey, but then was critical of Mario Odyssey for looking too different, ha.
Perhaps a problem for Nintendo is that, in recent times, their new consoles haven't been a huge graphical leap, which can always help to add the impression of newness.
I don't really think it's an issue. Long-running video game franchises are almost always going to be basically the same thing rehashed with a few tweaks and a new lick of paint, and that's fine.
I don't think there's a doubt in my mind that this is a sequel. New maps, new weapons, new console, new aesthetic, new singleplayer, new characters...what's not sequelly about it? The gameplay looking similar? Then why does Mario Kart 8 get a pass as a sequel to 7?
@memoryman3
What weirds me out is that usually they do in fact remake each sport every time they do a Mario sports iteration or compilation.
@Mellon
I'm a little puzzled with claiming the aesthetics to be new. Looks exactly the same to me. Also meaning I have the same complaints about stylistic inconsistencies as I had with the first game.
They could improve it a lot visually without strictly redesigning the whole thing, but they seem content with the exact same expression as the first game went with.
@KirbyTheVampire That's not what I'm saying, but most sequels do have SOMETHING changed in it's aesthetics. This game could have just been a Splatoon port from WiiU and no one could tell the difference. Yes it has much more content which is why it's an instant buy for me but sequels do indeed look different, even if it's a slight change.
At the end of the day, it doesn't matter if they put a 1.5, deluxe, 2, or a 51 after the name. What matters is the amount of content you're getting for the money. In this case, yes, it is still too early to tell based on what we've seen. As far as MK8 goes...that's clearly a cash grab to fill the gap until MK9 comes out. The graphics don't really have to change, especially if they have a stable engine. Don't fix what isn't broke, right?
@EternalDragonX There are changes, they're just very subtle, and a lot of people couldn't tell the difference unless they were looking for it or looked at a side by side comparison.
I enjoyed this article, but needed to recognize the most clever referential subtitle ever posted on this fine site. Well played.
A true sequel is a from the ground up game that offers a different experience to its predecessor yet shares its theme. E.g Cauldron 1 and 2 on the C64. Anything else needs words like 'spiritual' or 'psuedo' or 'installment'. Empire Strikes Back did not feature 60 mins of New Hope footage. It was its own creation made from the ground up sharing a universe. (Is my guess - I have no idea!)
The whole debate is totally nonsensical to me and focusses on the wrong aspects. It doesn't matter whether it 'feels like a sequel'. Feelings have no place in this.
The only relevant factor in determining whether it's a sequel - which btw is a totally unnecessary discussion anyway - are hard, technical facts regarding the functionaly and design/ideas of the game.
And technically, it's definitely a sequel. As I mentioned in another post a few days ago, they've already put in so many game-changing elements - which influence tons of other elements - that they have to rebalance the whole game's design. Similarly, the whole code has to be rewritten from from scratch. In IT development terms, that justifies it being a new main release (= a sequel), not an update or remaster.
Mario Galaxy 2 and Mario Kart 8 Deluxe are good examples for the opposite. They only added a few elements on top of the already finished games (Mario Galaxy and Mario Kart 8), those additions didn't have to be implemented from the ground up. So technically, those two games don't count as sequels.
But from a more philosophical perspective: Does it really matter whether a game is a sequel or an update?
"in online communities an oft-repeated idea starts to become an established 'fact'"
And that's what's wrong with the world/people/the internet right now. This leads to people strongly believing in the so-called 'alternative facts' and to them completely ignoring the actual facts.
And yes, I'm aware that there's also a good side to the influential power of the internet.
@KirbyTheVampire Every video I see I cant tell which game it is from. Even worse than Call of Duty if you ask me. At least COD changes some aesthetics .
@Pod What I mean by aesthetics is moreso the menu HUDs and the music. It's tone has changed and is a little less upbeat and poppy, going for more of a groovy punk tone. It's interesting.
But I will admit that the in game graphics do look a bit too similar to the original, but I get why it was done. There was no reason to change the graphical style so soon only 2 years later when the original style resonated with so many people
@Mellon
You're right that they ought not change anything drastically this soon, but I can't shake the impression that the game is visually incomplete.
The characters are all amazing designs, but the clothes and the environments feel rather drab to me, and not in a cute, kitsch way.
@Pod I don't notice much change in the environment style. It looks the same as ever. Above all else, it'll be a fun sequel to play on the go.
@Mellon
Well I agree. And it's the fact that it looks the same as ever that's bothering me slightly, as I never felt the look was complete in the first place.
I'm sure the game will be just as much and even more fun.
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