Come along with us and take a glimpse into an alternate reality. It's not much different than the one you currently live in; in fact, it's nearly indistinguishable. The only change is that this is a world where Nintendo never stopped producing amazing Metroid games. On a relatively frequent basis, the company continued churning out modern classics that were both critical and commercial successes, and things never looked better. The series' 30th anniversary rolled around on the same date as it did here, and as a thank you gift to the fans that supported the series over all the years, Nintendo produced a remarkable remake of the Game Boy game, Metroid II: Return of Samus. The Chozo have heard the cries of frustrated fans in our reality – where none of these games were ever made – and through a cosmic tear, we too were granted an opportunity to play this remake, albeit via different channels.


Another Metroid 2 Remake, or AM2R, is to Metroid II what Metroid: Zero Mission was to the original Metroid. Nothing has been left untouched in the restoration process, leaving us with something that really functions more as a complete reimagining than just a remake. That all being said, this is a title that feels entirely worthy of the Metroid lineage, and is something that we would highly suggest to anyone with a passing interest.
For those of you wondering, AM2R is a project spearheaded by Milton Guasti, a fan known online as "Doctor M64". Guasti got the idea for the project after playing through Metroid II and wondering what it would be like with a modern touch, envisioning a game that would be something like a cross between Zero Mission and Super Metroid. Though he wasn't an experienced programmer at the time, he managed to get a prototype working on the GameMaker engine which used the Metroid II map with sprites from later Metroid games. Years passed, more people joined the project, new content was added, the game engine changed, and it eventually grew into the finished product available today.
Also of note that, following its release as a free download for PC, Nintendo acted to take it down. Guasti, however, shared a rather noble update to advise fans to support Metroid II on the eShop and to avoid hate against Nintendo. The process of making the game, he explained, taught him valuable skills and helped him secure work in development.

AM2R's story picks up shortly after the end of Metroid, with Samus returning to the surface of SR-388 to exterminate the Metroids once and for all. Even though she only faces a few dozen Metroids on the quest, it's a more in-depth and lengthy adventure than its predecessor, and new story elements have been infused in this second pass. As with most Metroid games the story is mostly there to give context to events, but additional lore gives AM2R more depth than the original ever had.
The control scheme has support for GamePad and keyboard options. We tried both, and while using a real controller is definitely preferable due to the button layout, the keyboard controls are also perfectly comfortable. Rooting around in the options menu lets you rebind keys on either control type, too, so you can tweak the experience however you like. Considering that Samus has new weapons and new abilities, like diagonal aiming, controls are more complicated than the two-button scheme of the original, but it still feels manageable regardless of your control preference.
As for gameplay, it's functionally a continuation of the structure established in Zero Mission and Metroid Fusion. The map is designed in a semi-linear way, in the sense that a certain number of Metroids must be eliminated before you can progress further to find more, but there's still plenty of breadth for one to explore and feel their way around. In fact, AM2R seems to strike that perfect balance between direction and open-endedness; you won't find yourself as lost as you did in Super Metroid, but neither will you be told where to go like in Fusion.
In all honesty, the map bears little resemblance to that of the original game. This remake was made with the later games in mind, so upgrades like Super Missiles and the Gravity Suit have been retroactively added in a way that feels seamless and organic. To compensate for new content like this, old parts of the map have been vastly overhauled and entirely new ones have been added in, yet none of the new content feels remotely out of place.
Aside from the new upgrades and remixed map, a logbook feature has been added that fleshes out the history of the planet and the environments and creatures that live there. Often when entering a new area you'll unlock a new Prime-style entry that includes a blurb about the place you're exploring. These add a distinct flavour to the experience that give the environments greater depth; for example, you aren't just exploring some cave, but the campsite of a Galactic Federation recon team that was wiped out by Metroids. Entirely new boss fights have been added in, too, and while there's nothing nearly as memorable as the Nightmare fight from Fusion, many of the fights are creative and challenging enough to feel like a cut above what's come before. We won't spoil anything, but many of these fights are unexpected.
The graphics have obviously been given quite a facelift, and we'd argue that this surpasses Fusion in terms of graphical fidelity. The worlds are diverse, colourful and detailed, really giving the feeling that the team took great efforts to get the atmosphere just right. There are even some cool new lighting effects, such as a light ribbon that trails behind the Morph Ball, or a memorable sequence through a dark and overgrown part of the map where Samus' charge beam shots provide temporary illumination. The atmosphere of Metroid II has not been compromised here, but enhanced.
The soundtrack is right up there as well, featuring an impressive mixture of new tracks and remixes of old ones. It seems to have taken heavier inspiration from the Prime series' soundtrack, and while no particular track may stand out as being memorable, the soundtrack as a whole provides an excellent dimension to the effective atmosphere of isolation.
Nintendo may have come under fire for not exactly giving Samus the greatest 30th anniversary celebration, but AM2R is a fitting tribute to the bounty hunter's sophomore outing and stands as an excellent anniversary piece. In all fairness, this has the same level of polish that we would expect out of a Nintendo developed remake of the same game, and it would be lovely if the creators were to somehow collaborate with Nintendo on a deal to get this sold on the eShop. Until then, you'll just have to settle with playing the version that can be found on gaming forums all over the internet, but we would highly recommend you give it a look. This is a game that not only fixes most of the problems of the original with modern touches, but it introduces new and innovative concepts that take it a step further. Bravo.
Comments 60
I got both the original and the remake. Wouldn't it be amazing if there was a new 2D Metroid as an NX launch title where you could explore multiple planets, each larger than Zebes, and in HD? Probably only in the alternate reality, but we can dream...
It's left to others to fill the void that Nintendo should be filling. Like this game and Axiom Verge.
It's unlikely, but I'd really love to see this on the eShop. It would be amazing to play it on 3DS .
@LegendOfPokemon I dream of a new 3D Metroid as the main course with a smaller 2D title as the sidedish.
I could never get into this because of the black and white. Really wish this was a Nintendo thing as it's the only way I could experience it.
I've been playing through the Prime Trilogy on Wii U and the Advance VC games of Metroid Zero Mission and Fusion. I miss Metroid; it would be great if Nintendo brought about some sort of revival/renewal to the series. It's disappointing when companies ignore some of their creative franchises. Mega Man, Samus, Captain Falcon, and others have been forgotten for far too long.
Federation Force has really been a lot of fun for me, but I'm definitely wanting another Super or Prime main series type game very soon. If I was to choose, I'd want a new Prime, more realistic and somewhat creepier than ever (no cartoon graphics here please. Not this series at least) on the NX.
Too bad it wasn't made in Unity. This is good enough that with some back and forth with Nintendo they could make a deal, clear things up, and publish it to 3DS and Wii U... maybe NX. Almost an impossibility either way, but still.
Good news is if you can play it and just pretend, the game experience is just as good.
I'm loving this game. Glad it's not completely gone so others can enjoy it also
I wish I could've got it before it was taken down. Being in the hospital a lot over 15 years has costed me a lot. It's small I know but just a reminder of missing out. 😞
AM2R sets a new bar for fan made games. If it were an indie game that didn't infringe on the Metroid trademark (different graphics and music, enough to avoid the crosshairs of Nintendo lawyers), I think by now it would have sold over a million and Nintendo would be scrambling to make a new traditional Metroid game, realizing that, yes, there's money to be made here. I'd pay $50 for this in HD on my Wii U.
Finally downloaded it. Glad I could still find it.
I just hope people calm down a bit and stop being so harsh toward Nintendo. They have a right to protect their IPs, and even the developer of AM2R has said that he isn't upset with them.
The best thing we as fans can do is keep downloading the classic Metroid games on Virtual Console and support the franchise that way. A sudden spike in sales for Metroid, Metroid II, Super Metroid, Fusion and Zero Mission would no doubt grab Nintendo's attention and show them that we want to see another 2D style Metroid game.
Nah, you guys wanted Federation Force for the anniversary.
~Nintendo
It would definitely be pretty amazing of Nintendo to get this game put up on the E-Shop but considering they might have to share the profits due to the team doing all of the leg work I highly doubt that will happen. I will buy it if it does though.
I don't see why Nintendo didn't just reach out to the guy who made this and publish the game. They'd have a brand new Metroid game to sell for the anniversary by doing little-to-no effort, fix ties with the Metroid fanbase, and ultimately just get good pr.
Even though I've beaten the game, I would be happy to pay for it if it ever made it onto the e-Shop (or a retail release). It's definitely a candidate for game of the year for me, I enjoyed playing it that much.
Nintendo really needs to do damage control on this and work something out with Doc, because otherwise they're going to start losing Metroid fans. Because right now they're sending the message that you're not allowed to have the traditional Metroid experience that you want, and that's not going to sit well with the fanbase.
"The Metroid Game That Fans Deserve". I'm sure that if Nintendo made this same remak, the fans will bashing them to death.
@Amine true
@Amine Well yeah, because Federation Force isn't.
I don't see why there should be any sort of "woo 30th anniversary!" at all. 25th makes sense, as will 50th. But if you want to celebrate every five years, we might as well just do it every single year. It's a bit ridiculous.
The fans don't deserve anything.
Excellent work, Mitch.
@willobee
Agreed, otherwise we'd have "anniversary games" every 5 years. Most games don't even release but every 5 years. This anniversary thing makes no sense to me. N64 had no Metroid, not even a spinoff, and people didn't flip out.
Now with that said, I do want a new Metroid. Really badly. But before people go jump off a bridge in despair, perhaps go back and play through Other M, the perfectly fine and awesome Metroid game that will be new to anyone who never played or finished it. Or go back and actually play one of the Prime games. There's 3 of them, and I'm willing to bet it's been 10 years since most played them, or at least one of them.
Or, give Federation Force a spin. It's not a main game but it kinda scratches that itch of being in the universe, and, it's a decent game and a new experience, so it's not like replaying something that people already played.
I do hope we get Metroid Prime 4 on NX, but not once have I ever felt I "deserve it".
Oh remakes. Official or not. All the talented people with creative juices flowing through their veins, and they put their focus and time on remakes.
AM2R is the game Metroid fans want.
Federation Force is the game Metroid fans deserve.
(Well not really, but the Batman joke was hard to pass up)
@Matclip: I highly recommend that you actually play AM2R. It's true to its source material, but greatly adds to the original. Doc's creativity and talent are on complete display in how all of the content from the original game is adapted and modified. It's far more than shinier graphics, a new engine, and a few new features (as all of the Zelda remakes have been), but a complete overhaul of the original game. I'd argue that as his first major project, AM2R was a great benefit to Doc. He had a guideline on how to make a good game to help him make a great game. I'm sure from here that he'll be able to bring out an original and equally great masterpiece down the road.
Wow, clicky-baity article.
I know it's a slow news time for Nintendo stories, but...clickbait like this is very disappointing.
LOL, whatever.
i have the perfect solution: super metroid maker, with support for entire games, not jsut levels.
@JaxonH I could not agree more!
This is only for PC, right?
@SomeBitTripFan I've tried it. To be honest, if I wanted to play Metroid 2 I'd just play Metroid 2, but I'm obviously not the majority since this generation has been littered with remakes and they are selling very well.
I'm not saying that remakes are always bad (especially not with AM2R), but that time spent working on a remake, whether fueled by fandom or not, would have been better spent on something original, even if heavily influenced by a game that came before. It. just. makes. sense.
@Matclip I think Doc has already stated (or I thought he did, can't locate the comment right now) that while he may now have the skill to make a new, original game with his newfound experience as a programmer, it all started with learning on something familiar. The remake that is AM2R is the stepping stone that gets someone familiar and comfortable enough with development so that you can eventually see something original which is what you say you crave. So, just remember that the next time you aren't so thrilled with someone cutting their teeth like this. Everyone has to start somewhere and many are well served with a familiar title to improve as their first work.
This reminds me of what Taxman and Stealth did with 2D Sonic games. Sega ended up hiring them and now they are behind the upcoming "Sonic Mania". Here is the story if you have not seen it: https://youtu.be/omKGDC4JaMU I was so impressed I actually just bought Sonic 1 and Sonic 2 from the Google play store for the Xperia Play Phone. Nothing like playing a quality Sonic game on the go with physical buttons! I also have the 3D Sega Classics for my 3DS but I have my phone with me all the time unlike my 3DS and Taxman and Stealth even added the new level "Hidden Palace Zone" for Sonic 2. These are FANTASTIC versions of the original Sonic games (I also have Sonic CD). Nintendo should really think about doing the same thing while they themselves work on bigger projects. Real fans will fork over the money to buy proper ports of franchises they love. I know I did.
I admit, this was the first 2D Metroid I ever played and completed it.
It was awesome. I didn't realize how amazingly the Metroidvania genre was.
After this I did the task to be sure to play Super Metroid, then I played the original NES game (the GBA classic ver.) and just finished playing Zero Mission yesterday.
Really awesome. Next I will play Metroid Fusion and perhaps the original Metroid 2 on GB.
@Gridatttack Sounds like you're on a rampage! Good for you. Might I suggest that when you find time, you play the snes hack of Super Metroid called Super ZeroMission. It was developed by a Japanese fan over a few years and uses the Super Metroid engine to create a fan remake of the first Metroid game with a lot of inspiration from the GBA remake, of course. Then maybe Hyper Metroid, another fun hack of Super Metroid. Super ZeroMission is a pretty hard game, by the way. It is very open ended as well if you can sequence break a lot.
"[The Soundtrack] seems to have taken heavier inspiration from the Prime series' soundtrack, and while no particular track may stand out as being memorable, the soundtrack as a whole provides an excellent dimension to the effective atmosphere of isolation."
Objection! The track "musArea2A.ogg" or "10 - Hydro Station" on https://soundcloud.com/shadowteddy-832895394/sets/am2r-full-soundtrack has been stuck in my head for days, I've listened to it numerous times since I completed the game. Absolutely atmospheric. And the whole game is really great. If Nintendo would somehow put it on the eShop I would buy it instantly!
Nice review! And gutsy from you guys since its against Nintendo.
As for all the people who think the developer should contact Nintendo so they can get it on the e-shop: Nintendo shouldn't get any pride for a remake they didn't make. They should stop being lazy, and make a proper new Metroid themselves!!
I don't like this topic title. Fans don't 'deserve' anything.
@LegendOfPokemon
A 3D Metroid would work too, if it wasn't a FPS.
@roy130390 it would be nice, not likely a f2p version. but say $5.99 or so. would be worth of that price for this game (in NA at least)
@GraveLordXD
Lots of games have major flaws. It's still a perfectly fine game to play and enjoy. And an excellent Metroid game.
It's worst flaw was its control scheme and even that was not the end of the world. More like a minor annoyance. That's not enough reason to pretend like the game isn't fun or that the game isn't a great Metroid game.
It's overreactions of the hard-core fan base (acting like the game is the worst thing to ever come upon us) that deceives the rest into believing it's this horrible game, which is why so many people are shocked when they play it and they're like "holy crap this game is awesome!"
@Henmii
"Nintendo shouldn't get any pride for a remake they didn't make"
Hold up. "Pride"?
First of all, what is it a remake of? It's a remake of their game. It's not about "pride". They are a business and it's about providing products for consumers.
How many times have they contracted other developers to make games for them using their IP? All the time. How would working it out to sell on the eShop be any different?
@Freelance The fans are the ones who will spend THEIR money on the products. Fans don't have to earn anything it's companies like Nintendo that need to work on gaining and keeping the fans' loyalty and money I might add.
So I would say Nintendo or Sony or Microsoft or ANY corporation are the ones who don't "deserve" anything. They want the money? They have to earn it through quality products. Do the fans deserve a quality product? Yes. Yes they do.
I don't know if you're a kid or not but if you are the next statement is for when you grow up (not meant as an insult). If you have someone that you've hired before to work on your house or your car that has done high quality work, you would expect them to do the same level of work next time. What if they don't? What if it's crappy work? Then you tell them "hey why is this work crappy when you did such a good job last time?" Now this person tells you "well what makes you think you deserve a high quality product? Because you paid for it? LOL". I'm sure no paying customer would be ok with that.
I run a home improvement business and I reward loyal customers with discounts and the like. Why? Because they deserve it and I want their continued business.
@OGGamer I see you didn't understand what I meant, but that's fine.
@MarcelRguez
I recall exploring a great deal in that game, with some of the best puzzles that were right up there with the Prime series.
The combat wasn't as good as Prime, but it was certainly more interesting than the 2D entries, even with the aggravating missile mechanic.
But I think it's preconceived notions once again that forms bias. Where is there a written rule that says lore must be the method of storytelling? No personally I do like the lore better then the cut scene approach but that doesn't make it a better approach in and of itself.
I don't disagree that it fall short but the question is how much. Yes the combat fall short but it's still entertaining. Yes the cut scene approach wasn't quite as good as using lore, but it's still entertaining. See what I'm getting at?
I don't think the game measures up to its three predecessors, but I do think that it nonetheless is a very good game.
This is a beautiful remake worth celebrating, and the only way I'd play Metroid 2. I sincerely hope either this remake or Nintendo's own spin on a remake gets released in the future. I'd gladly spend my money on it.
@GraveLordXD
There always has to be a worst, but that doesn't make it bad.
I find it funny that even though federation force just realeased, this article touts this game as being worthy of celebrating Mertoids 30th. Although it released on the anniversary, it only counts in our hearts. No I have no hatred of. I may play it at some point.
I think you've confused "deserve" with "want"
@locky-mavo
I think they don't actually "want" it, though. If Nintendo were like "Here's a fan-made remake! Happy 30th Anniversary!", "fans" would be just as angry. But now, that it's fan remake vs Federation Force, they'd prefer the remake.
I just can't understand how "fans" prefer a fan remake over a spin-off that could be a base for future entries.
And I agree that the Anniversary stuff goes way overboard. Just look at Super Mario. The 30th Anniversary wasn't anything all that special. Super Mario Maker and that was it. The Year of Luigi had much more going on for it.
"AM2R's story picks up shortly after the end of Metroid"
Shortly... why youuuuuuu
@JaxonH,
I get what you mean. They used Nintendo's IP after all. But at least they didn't earn money with it, they did it for free.
However: If Nintendo would collaborate with the developer of the remake, Nintendo touts it as if they made the game theirselves. And they will get most of the (presumably pretty high) price-tag. Because Nintendo won't dump it on the e-shop for free.
Since Nintendo has become the lazy company, I really don't want to see them having this laugh. Get of your seats, you lazy Nintendo bums! Make a proper new, good Metroid. Then you guys deserve my money!
@3MonthBeef This started out promising, but when I got to this:
"The things that they removed from the original – the atmosphere and narrative – were by far its best qualities. "
If this writer sincerely believes "atmosphere and narrative" were strong suits of the original Metroid 2 (and that AM2R is inferior in this department), their perspective is so severely skewed that I don't think I can take anything else they say seriously. Talk about not seeing the forest for the trees.
@MarcelRguez @Savino Thank you for letting me know. The day after it was taken down I looked and couldn't find it. Thank god people know how to put it online!
Does anyone have an exact playtime on it?
@Rin-go Ha! Funny that, isn't it? I think it's just stupid that people claim they actually "deserve" something for nothing other than for "want", that's just being self-entitled. Mind you, a Metroid 2 remake, an official one, is something I've been wanting for a while now, but I'll happily continue to wait patiently for an official Metroid 2 remake.
@3MonthBeef yeah, the writer definitely had some good points about AM2R's shortcomings (there are a few areas that seem unfinished, and presentation of certain events/moments could use some polish to give them more impact) but their suggestion that AM2R's atmosphere is worse or the regions less distinct than the Gameboy original is just completely backwards.
Moreover, the author criticizes AM2R for "adding random powerups and gameplay" but I found this to be by far its best improvement, and for the most part all of the added upgrades were thoughtfully implemented with plenty of places around the map to use them (moreso even than some upgrades in the official games). I hadn't played a Metroidvania in a while, but I was only temporarily stumped about where to go next once or twice after obtaining a new power, which is kind of a hallmark of the genre anyway.
I get the impression that, even though they author claims otherwise, they DO harbor some misplaced nostalgia for the original Metroid 2. They may have played it only recently, but it appears they imposed a lot of their own meaning and story (based on their love of the rest of the series) onto a game that is ultimately pretty shallow. Yes, it's impressive how much "plotmosphere" the original was able to convey within its technical limitations, but it's unreasonable to champion those small feats while ignoring the considerable accomplishments and high points of AM2R.
Make no mistake- AM2R is a very different game from Metroid 2. But unless you're in the strange minority who considers the original Metroid 2 your favorite game in the series, those differences are for the best.
Excellent game, every Metroid fan should play this!
@locky-mavo
Yes, "deserve" is a really strong word. And usually you'd have to do something to "deserve" something.
Wanting a remake is okay, but saying you'd prefer a fan remake over an official release or that you'd "deserve" it over an official release is just, I don't know how to say it. Really low, perhaps? For a "fan" of the franchise at least.
@3MonthBeef
No, they didn't? It got released for free on PC. That doesn't mean everyone of those people will go out and buy a Nintendo console to play an official remake. Specially since an official release would have to come with all the bells and whistles.
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